Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Air Walk | T | N | Y | 10m/l | 1a | T | 1h | Subject treads on air as if solid (climb at 45-degree angle). |
Control Water | T | N | N | 10m/l* | 1a | L | 1h | Raises or lowers bodies of water. |
Greater Creeping Cold (F) | T | F½ | Y | x | 1a | C | G | As creeping cold, but accumulates 1 extra round (2 at level 15). |
Cure Critical Wounds | C | W½ | Y;* | ! | 1a | T | G | Cures 4d8 damage +1/level (max +20). |
Death Ward | N | W- | Y | 1m/l | 1a | T | 5m | Grants immunity to death spells and negative energy effects. |
Detect Scrying | D | N | N | 1d | 1a | 40f | G | Alerts you of magical eavesdropping. |
Dimensional Anchor | A | N | Y | 1m/l | 1a | M | G | Bars extradimensional movement. |
Discern Lies | D | W- | N | C:1r/l | 1a | C | 6h | Reveals deliberate falsehoods. |
Dismissal | A | W- | Y | ! | 1a | C | G | Forces a creature to return to native plane. |
Fire Shield | Ev | N | N | 1r/l* | 1a | P | G | Creatures attacking you take 1d6 +1/level (max +15) cold damage if the shield protects from fire, fire damage if it protects from cold. |
Flame Arrow | T | N | N | 10m/l | 1a | C | G | Arrows deal +1d6 fire damage. |
Hallucinatory Terrain | I | Wd | N | 2h/l* | 10m | L | 6h | Makes one type of terrain appear like another (field into forest, or the like). |
Illusory Wall | I | Wd | N | P | 1a | C | 24h | Wall, floor, or ceiling looks real, but anything can pass through. |
Lightning Bolt | Ev | R½ | Y | ! | 1a | 120f | G | Deal 1d6/level (max 10d6) electricity damage. |
Locate Creature | D | N | N | 10m/l | 1a | L | 4h | Indicates direction to familiar creature. |
Neutralize Poison | C | W- | Y | 10m/l | 1a | T | 1h | Immunizes subject against poison, detoxifies venom in or on subject. |
Quench | T | N|W- | M | ! | 1a | M | G | Extinguishes nonmagical fires or one magic item. |
Restoration (M) | C | W- | Y | ! | 3r | T | G | Restores level and ability score drains. |
Spell Immunity | A | W- | Y | 10m/l | 1a | T | 1h | Subject is immune to one spell per four levels. |
Spike Stones | T | R~ | Y | 1h/l* | 1a | M | 6h | Creatures in area take 1d8 damage, may be lowed. |
Wall of Fire | Ev | N | Y | C+1r/l | 1a | M | G | Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. |