Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Anger of the Noonday Sun | Ev | R- | Y | ! | 1a | 20f | G | Blinds creatures within 20 ft. |
Antimagic Field | A | N | * | 10m/l* | 1a | 10f | G | Negates magic within 10 ft. |
Banishment | A | W- | Y | ! | 1a | C | G | Banishes 2 HD/level of extraplanar creatures. |
Cloudkill | C | F~ | N | 1m/l | 1a | M | G | Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage. |
Contingency (F) | Ev | N | N | 1d/l#* | 10m | P | G | Sets trigger condition for another spell. |
Control Weather | T | N | N | 4d12h;x | 10m | 2m | G | Changes weather in local area. |
Greater Dispel Magic | A | N | N | ! | 1a | M | G | As dispel magic, but +20 on check. |
Fire Seeds | C | N|R½ | N | 10m/l# | 1a | T | 1h | Acorns and berries become grenades and bombs. |
Fires of Purity | Ev | N | Y;* | 1r/l | 1a | T | G | Target bursts into magical flame, becoming a dangerous weapon. |
Greater Glyph of Warding (M) | A | N | M;* | P#* | 10m | T | G | As glyph of warding, but up to 10d8 damage or 6th-level spell. |
Heal | C | W- | Y | ! | 1a | T | G | Cures 10 points/level (max 150) damage, all diseases and mental conditions. |
Move Earth | T | N | N | ! | txt | L | 1h | Digs trenches and builds hills. |
Permanent Image (M) | I | Wd | N | P* | 1a | L | 24h | Includes sight, sound, and smell. |
Rapid Resurrection (M) | C | N | N | ! | 1a | T | G | Restores a person to life who died within the last 2 rounds and damages caster. |
Stone Tell | D | N | N | 1m/l | 10m | P | 30m | Talk to natural or worked stone. |
Stoneskin (M) | A | W- | Y | 10m/l# | 1a | T | G | Ignore 10 points of damage per attack. |
Summon Nature's Ally VI | C | N | N | 1r/l* | 1r | C | G | Calls creature to fight. |
Teleport | C | N&W- | M | ! | 1a | P&T | 4h | Instantly transports you as far as 100 miles/level. |
True Seeing (M) | D | W- | Y | 1m/l | 1a | T | G | Lets you see all things as they really are. |
Veil | I | W- | Y;* | C+1h/l* | 1a | L | 12h | Changes appearance of group of creatures. |
Wind Walk | T | N&W- | M | 1h/l*;x | 1a | T | 24h | You and your allies turn vaporous and travel fast. |