Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Acid Dart | C | N | Y | ! | 1a | C | G | Energy bolt deals 1d3 acid damage. |
Acid Glove | C | N | Y | ! | 1a | T | G | Touch attack deals 1d6 acid damage. |
Acid Splash | C | N | N | ! | 1a | C | G | Orb deals 1d3 acid damage. |
Aiming Line | I | Wd | N | 1m | 1a | C | G | Create an aiming line for +2 bonus to hit with touch attacks, target gains the same benefit vs. you. |
Amanuensis | T | W- | Y | 10m/l | 1a | C | 1h | Copy nonmagical text. |
Arcane Mark | U | N | N | P | 1a | 0f | G | Inscribes a personal rune (visible or invisible). |
Attract Fine Vermin | T | N | Y | 1m | 1a | P | G | Attract a normal vermin to you. |
Caltrops | C | N | N | 1r/l | 1a | C | G | Creates caltrops in 5-ft.-by-5-ft. square, + 5-ft. square/2 levels beyond 1st (max 5). |
Candlelight | Ev | N | N | 1h/l | 1a | T | 6h | Cast a 5-foot radius light from the point touched. |
Chalkboard | I | Wd | N | C+1r/l | 1a | C | G | Creates opaque plane you can write on. |
Conjurer's Toolbelt | C | N | N | 1m/l | 1a | 0f | G | Creates a tool. |
Dancing Lights | Ev | N | N | 1m* | 1a | M | G | Up to 4 lanterns within a 10' radius, or 1 glowing humanoid shape. Lights can move 100'/round within spell's range. |
Daze | En | W- | Y | 1r | 1a | C | G | Humanoid creature of 4 HD or less loses next action. |
Detect Magic | D | N | N | C:1m/l* | 1a | 60f | G | Round 1: Detect presence of magic aura. 2: Number of auras and max power. 3: Power and location of each aura. School: Spellcraft DC 15+spell level or 15+1/2 CL for nonspell. |
Detect Poison | D | N | N | ! | 1a | C | 5m | Detects poison in one creature or object. |
Devlin's Barb | C | N | N | 1m/l | 1a | P | 5m | You temporarily create an arrow, bolt, bullet, or sling stone that ceases to exist at the end of the duration. |
Disrupt Undead | N | N | Y | ! | 1a | C | G | Deals 1d6 positive energy damage to one undead. |
Electric Jolt | Ev | N | Y | ! | 1a | C | G | Ray deals 1d3 electricity damage. |
Electric Slap | T | N | Y | ! | 1a | T | G | Touch attack deals 1d6 electricity damage. |
Electric Spark | T | N | Y | ! | 1a | C | G | Ray deals 1d3 electricity damage. |
Enchanting Flavor | T | N | N | ! | 1r | T | G | A meal tastes wonderful and you gain a one-time Charisma-based check bonus. |
Fire Flash | Ev | N | Y | ! | 1a | C | G | Energy missile deals 1d3 fire damage. |
Fire Hand | Ev | N | Y | ! | 1a | T | G | Touch attack deals 1d6 fire damage. |
Flare | Ev | F- | Y | ! | 1a | C | G | |
Fleeting Fame | I | N | N | 1r/l | 1a | P | G | Gives you a +2 bonus on Bluff, Diplomacy, and Intimidate checks. |
Frost Touch | Ev | N | Y | ! | 1a | T | G | Touch attack deals 1d6 cold damage. |
Ghost Sound | I | Wd | N | 1r/l* | 1a | C | G | Figment sounds. |
Groundsmoke | T | N | N | 8h | 1a | 5f | G | Prevents smoke from rising from a small fire. |
Minor Invisibility | I | W- | Y | x | 1a | P|T | G | As invisibility, except as noted above and that the spell ends at the end of your turn on the round it was cast. |
Launch Bolt (M) | T | N | N | ! | 1a | T | G | Launches a crossbow bolt up to 800 feet. |
Launch Item | T | N | N | ! | 1a | T | G | Hurls fine item up to long range. |
Light | Ev | N | N | 10m/l* | 1a | T | 1h | Object shines like a torch. |
Mage Hand | T | N | N | C | 1a | C | G | 5-pound telekinesis. |
Mending | T | W- | Y | ! | 1a | 10f | 6h | Makes minor repairs on an object. |
Mental Alarm | D | N | N | 1h/l | 1a | C | 6h | Mental alarm that goes off at a specific time within the duration to all subjects simultaneiously. |
Message | T | N | N | 10m/l | 1a | M | G | Whispered conversation at distance. |
Minor Energy Ward | A | N | Y | 1m | 1a | T | G | Grant 5 points of energy resistance. |
Necrosurgery | N | F- | Y | ! | 1a | T | G | Grants +2 bonus to resist disease. |
No Light | T | N | N | 1m/l | 1a | C | 5m | Prevents normal light from illuminating. |
Nosy Neighbor | T | N | N | 1m | 1a | P | G | Provides you with a +1 bonus on Listen checks. |
Open/Close | T | W- | Y | ! | 1a | C | G | Opens or closes small or light things. |
Preserve Organ | N | F- | Y | 1d | 10m | T | 24h | Protects one detached organ from decay for 24 hours. |
Prestidigitation | U | N | N | 1h | 1a | 10f | G | Performs minor tricks. |
Ray of Frost | Ev | N | Y | ! | 1a | C | G | Ray deals 1d3 cold damage. |
Read Magic | D | N | N | 10m/l | 1a | P | G | Read scrolls and spellbooks. |
Repair Minor Damage | T | N | N | ! | 1a | T | G | "Cures" 1 point of damage to a construct. |
Resistance | A | W- | Y | 1m | 1a | T | 5m | Subject gains +1 on saving throws. |
Seeker's Chant | D | N | N | C (<=10r)* | 1a | P | G | Gives you a +2 bonus on Search checks, but a -2 penalty on Move Silently checks. |
Shadowplay | I | W- | Y | C | 1a | T | G | Manipulates the shape and movement of an existing shadow. |
Silent Portal | I | W- | Y | 1h/l* | 1a | C | 6h | Negates sound from door or window. |
Silvered Weapon | T | N | N | 1r/l | 1a | T | G | Transforms a single weapon or projectile into a silvered weapon or silvered projectile |
Skull Snare | N | N | N | ! | 1a | T | G | Animates a skull that guards a 10 area. |
Slash Tongue | T- | F- | Y | 1r | 1a | C | G | Subject takes -1 penalty on attacks, saves and checks for 1 round. |
Sonic Ray | Ev | N | Y | ! | 1a | C | G | Ray deals 1d3 sonic damage. |
Sonic Slap | Ev | N | Y | ! | 1a | T | G | Touch attack deals 1d6 sonic damage. |
Sonic Snap | Ev | W~ | Y | ! | 1a | C | G | Target takes 1 point of sonic damage and is deafened 1 round. |
Stick | T | W- | Y | ! | 1a | T | G | Glues an object weighing 5 pounds or less to a larger object. |
Minor Temporary Soul Binding | C | W- | N | 2r/l<=1m# | 1a | T | G | As Temporary Soul Binding, duration is shorter. |
Tongue of Angels | T+ | N | N | 1r/l | 1a | P | G | You can speak Celestial. |
Tongue of Fiends | T- | N | N | 1r/l | 1a | P | G | You can speak Infernal. |
Touch of Fatigue | N | F- | Y | 1r/l | 1a | T | G | Touch attack fatigues target. |
Unnerving Gaze | I | W- | Y | 1r/l | 1a | C | G | Subject takes -1 penalty on attacks. |
Vengeful Mount | En | W- | Y | ! | 1a | C | G | Makes an animal more difficult to ride or handle. |
Minor Ward | A | N | Y | 1d/l | 10m | T | 24h | See Text |