Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Accuracy | T | W- | Y | 10m/l | 1a | T | 1h | Doubles ranged weapon's range increments. |
Animate Fire | T | N | N | C:1r/l* | 1r | C | G | Turn campfire into Small fire elemental. |
Animate Rope | T | N | N | 1r/l | 1a | M | G | Makes a rope move at your command. |
Animate Water | T | N | N | C:1r/l* | 1r | C | G | Turn quantity of water into Small water elemental. |
Animate Wood | T | N | N | C:1r/l* | 1r | T | G | This spell imbues a Small or smaller wooden object with mobility and a semblance of life. |
Backbiter (F) | N | W- | Y | 1r/l# | 1a | C | G | Cause two handed or reach weapon to strike is wielder. |
Camouflage | T | N | N | 10m/l | 1a | P | 1h | Grants +10 bonus on Hide checks. |
Charm Person | En | W- | Y | 1h/l | 1a | C | 1h | Makes one humanoid friendly. Creature gets +5 to save if threatened or attacked. |
Cobra's Breath | T | F- | N | ! | 1a | 10f | G | Cone of Poison deals 1d3 Con damage once. |
Comprehend Languages | D | N | N | 10m/l | 1a | P | 4h | Touch creature or writing to understand language, but you cannot speak or write them. |
Detect Chaos | D | N | N | C:10m/l* | 1a | 60f | G | Reveals creatures, spells, or objects of selected alignment. |
Detect Evil | D | N | N | C:10m/l* | 1a | 60f | G | Reveals creatures, spells, or objects of selected alignment. |
Detect Good | D | N | N | C:10m/l* | 1a | 60f | G | Reveals creatures, spells, or objects of selected alignment. |
Detect Law | D | N | N | C:10m/l* | 1a | 60f | G | Reveals creatures, spells, or objects of selected alignment. |
Disguise Self | I | N | N | 10m/l* | 1a | P | 4h | Change your appearance, +10 to Disguise check. Glamer creatures get a Will save. |
Elemental Burst | Ev | R½|R- | Y | ! | 1a | C | G | Deal elemental damage in a burst. |
Endure Elements | A | W- | Y | 1d | 1a | T | 6h | Exist comfortably in hot or cold environments. |
Fiery Eyes | Ev | N | N | 1m | 1a | P | G | Laser eyes cause fires after focusing for a full round action. |
Ghost Light | N | W- | Y | C | 1a | M | G | An eerie green torch light causes creatures to become shaken. |
Hail of Stone (M) | C | N | Y | ! | 1r | M | G | Stones deal 1d4 points of damage/level to creatures in the area (max 5d4). |
Hold Portal | A | N | N | 1m/l* | 1a | M | 5m | Holds door shut. |
Hypnotism | En | W- | Y | 2d4r* | 1r | C | G | 2d4 HD of creatures become 2 steps friendlier, obey reasonable orders, need not understand you. Creatures on combat get +2 to save, otherwise -2. |
Iron Scarf | T | N | N | ! | 1a | C | G | Scarf deals 1d8 +1 (max +5) damage to target. |
Jump | T | W- | Y | 1m/l* | 1a | T | 5m | Subject gets bonus on Jump checks. |
Magic Missile | Ev | N | Y | ! | 1a | M | G | 1d4+1 force damage; +1 missile per two levels above 1st (max 5). |
Magic Weapon | T | W- | Y | 1m/l | 1a | T | 5m | Weapon gains +1 bonus. |
Melt | Ev | N|F½ | * | ! | 1a | C | G | Deal 2/level (max 10) damage to cold subtype creature. |
Obscuring Mist | C | N | N | 1m/l | 1a | 20f | G | Fog obscures all sight incl darkvision, 20% miss chance on adjacent, 50% on farther creatures. |
Protection from Chaos | A! | W- | N;* | 1m/l* | 1a | T | 5m | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
Protection from Evil | A+ | W- | N;* | 1m/l* | 1a | T | 5m | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
Protection from Good | A- | W- | N;* | 1m/l* | 1a | T | 5m | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
Protection from Law | A? | W- | N;* | 1m/l* | 1a | T | 5m | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
Scales of the Lizard | T | N | N | 1m | 1a | P | G | You gain +1 +1/3 levels enhancement bonus to natural armor (max +5). |
Secret Signs | En | N | Y | 1r | 1a | C | G | Using nonverbal means, you can communicate a simple message to one other intelligent creature within range. |
Shield | A | N | N | 1m/l* | 1a | P | 30m | Invisible disc gives +4 to AC, blocks magic missiles. |
Silent Image | I | Wd | N | C | 1a | L | G | Creates minor illusion of your design. |
Sleep | En | W- | Y | 1m/l | 1r | M | G | Puts 4 HD of creatures into magical slumber. |
Smoke Ladder | T | N | N | 1m/l* | 1r | T | 5m | You create a misty ladder up to 10 feet long per caster level. |
Summon Monster I | C | N | N | 1r/l* | 1r | C | G | Calls extraplanar creature to fight for you. |
True Strike | D | N | N | x | 1a | P | 5m | +20 on your next attack roll made before the end of the next round. |
Unseen Servant | C | N | N | 1h/l | 1a | C | 6h | Invisible force obeys your commands. |
Ventriloquism | I | Wd | N | 1m/l* | 1a | C | 5m | Throws voice for 1 min./level. |