Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Animate Dead (M) | N- | N | N | ! | 1a | T | G | Creates undead skeletons and zombies. |
Antiplant Shell | A | N | Y | 10m/l* | 1a | 10f | G | Keeps animated plants at bay. |
Charm Monster | En | W- | Y | 1d/l | 1a | C | 1h | Makes monster believe it is your ally. |
Command Plants | T | W- | Y | 1d/l | 1a | C | 1h | Sway the actions of one or more plant creatures. |
Confusion | En | W- | Y | 1r/l | 1a | M | G | For 1 round/level, subject will attack caster 10%, act normally 10%, babble 30%, flee 20%, attack nearest creature 30%. |
Creeping Darkness | Ev | N | N | 3r/l | 1a | M | G | Create a mobile darkness and silence effect. |
Crushing Despair | En | W- | Y | 1m/l | 1a | 30f | G | Subjects take -2 on attack rolls, damage rolls, saves, and checks. |
Dancing Blade | T | N | N | 1r/l | 1r | C | G | Sword fights with an ally and prevents flanking. |
Dimension Door | C | N&W- | M | ! | 1a | L | G | Teleports you short distance. |
Dismissal | A | W- | Y | ! | 1a | C | G | Forces a creature to return to native plane. |
Elemental Ward | A | W- | Y | 1m | 1a | 60f | G | Drive Wu Jen type elementals away from you. |
Fire Shield | Ev | N | N | 1r/l* | 1a | P | G | Creatures attacking you take 1d6 +1/level (max +15) cold damage if the shield protects from fire, fire damage if it protects from cold. |
Fire Trap (M) | A | R½ | Y | P#* | 10m | T | 24h | Opened object deals 1d4 +1/level (max +20) fire damage. |
Lesser Globe of Invulnerability | A | N | N | 1r/l* | 1a | 10f | G | Stops 1st- through 3rd-level spell effects. |
Good Hope | En | W- | Y | 1m/l | 1a | M | 30m | Subjects gain +2 on attack rolls, damage rolls, saves, and checks. |
Heart Ripper | N | F- | Y | ! | 1a | C | G | Slay a creature with HD totaling up to your caster level or less. Stun him if more. |
Ice Storm | Ev | N | Y | 1r | 1a | L | G | Hail deals 3d6 bludgeoning damage and 2d6 cold damage in cylinder 40 ft. across. |
Greater Invisibility | I | W- | Y | 1r/l* | 1a | P|T | G | As invisibility, but subject can attack and stay invisible. |
Locate Creature | D | N | N | 10m/l | 1a | L | 4h | Indicates direction to familiar creature. |
Minor Creation | C | N | N | 1h/l* | 1m | 0f | 6h | Creates one cloth or wood object. |
Pain | N | F~ | Y | 1m | 1a | M | G | The target creatures are struck by wracking pains and agony, giving them a -4 penalty on attack rolls, skill checks, and ability checks. A successful Fortitude save lessens this penalty to -2. |
Poison Needles | T | N&F- | Y | ! | 1a | C | G | Deal 1d4/level max (5d4) with normal ranged attack and deal con damage, or paralyze, or dex damage. |
Polymorph | T | N | N | 1m/l* | 1a | T | 30m | Gives one willing subject a new form. |
Mass Resist Energy | A | F- | Y | 10m/l | 1a | C | 1h | As resist energy, except that it affects multiple creatures. |
Rusting Grasp | T | N | N | x | 1a | T | 5m | Your touch corrodes iron and alloys. |
Scrying (F) | D | W- | Y | 1m/l | 1h | txt | G | Spies on subject from a distance. |
Shout | Ev | F~|R- | Y | ! | 1a | 30f | G | Deafens all within cone and deals 5d6 sonic damage. |
Snake Darts | T | F~ | Y | !;x | 1a | M | G | Create two poisonous snakes. |
Solid Fog | C | N | N | 1m/l | 1a | M | G | Blocks vision and slows movement. |
Lesser Spirit Binding | C | W- | Y | ! | 10m | C | G | This spell functions as planar binding, lesser, except that it allows you to call and trap a single spirit creature of up to 8 Hit Dice. |
Stoneskin (M) | A | W- | Y | 10m/l# | 1a | T | G | Ignore 10 points of damage per attack. |
Summon Monster IV | C | N | N | 1r/l* | 1r | C | G | Calls extraplanar creature to fight for you. |
Wall of Bones | C | N | N | 10m | 1r | M | 30m | Creates a bone wall. |
Wall of Fire | Ev | N | Y | C+1r/l | 1a | M | G | Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. |
Wall of Ice | Ev | R- | Y | 1m/l | 1a | M | G | Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. |
Water to Poison (M) | T | N | N | ! | 1r | T | G | Converts water into an ingestion poison with a DC of the spell for 1 Con and 1d8 Con damages, Will negates each. |
Wood Rot | T | N | N | !|1r/l;x | 1a | T | G | Destroy wooden objects or plants. |