Index of Spells by Domain - Cold

Deities: Auril (NE), Bahamut (LG), Dark Six (Pantheon) (NE), Iborighu (CE), Levistus (LE), Telchur (CN), The Devourer (NE), Thrym (CE), Ulutiu (LN)

Name: Cold

Granted Power: You can turn or destroy fire creatures as a good cleric turns undead. You can also rebuke or command cold creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.

Name Scl Sv Rs Dur CT Rng Re Description
Chill Touch N F~|W- Y ! 1a T G

One touch/level deals 1d6 negative energy damage and maybe 1 Str damage.

Chill Metal T W- Y 7r 1a C G

Chilled metal deals cold damage to those who touch it.

Sleet Storm C N N 1r/l 1a L G

Hampers vision and movement.

Ice Storm Ev N Y 1r 1a L G

Hail deals 3d6 bludgeoning damage and 2d6 cold damage in cylinder 40 ft. across.

Wall of Ice Ev R- Y 1m/l 1a M G

Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.

Cone of Cold Ev Y ! 1a 60f G

1d6/level (max 15d6) cold damage in a cone.

Control Weather T N N 4d12h;x 10m 2m G

Changes weather in local area.

Polar Ray Ev N Y ! 1a C G

Ranged touch attack deals 1d6/level cold damage.

Obedient Avalanche C N ! 1a M G

Snowy avalanche crushes and buries your foes.