Index of Spells by Book - Drow Enchanter

Drow Enchanter

Pages:96 of 100
DescriptionA book Llenol aquired from a less-than-friendly Drow enchanter.

Sor/Wiz 0

Name Scl Sv Rs Dur CT Rng Re Description
Acid Splash C N N ! 1a C G

Orb deals 1d3 acid damage.

Arcane Mark U N N P 1a 0f G

Inscribes a personal rune (visible or invisible).

Dancing Lights Ev N N 1m* 1a M G

Up to 4 lanterns within a 10' radius, or 1 glowing humanoid shape. Lights can move 100'/round within spell's range.

Daze En W- Y 1r 1a C G

Humanoid creature of 4 HD or less loses next action.

Detect Magic D N N C:1m/l* 1a 60f G

Round 1: Detect presence of magic aura. 2: Number of auras and max power. 3: Power and location of each aura. School: Spellcraft DC 15+spell level or 15+1/2 CL for nonspell.

Detect Poison D N N ! 1a C 5m

Detects poison in one creature or object.

Disrupt Undead N N Y ! 1a C G

Deals 1d6 positive energy damage to one undead.

Electric Jolt Ev N Y ! 1a C G

Ray deals 1d3 electricity damage.

Flare Ev F- Y ! 1a C G

Dazzles one creature (-1 on attack rolls).

Ghost Sound I Wd N 1r/l* 1a C G

Figment sounds.

Launch Bolt (M) T N N ! 1a T G

Launches a crossbow bolt up to 800 feet.

Light Ev N N 10m/l* 1a T 1h

Object shines like a torch.

Mage Hand T N N C 1a C G

5-pound telekinesis.

Mending T W- Y ! 1a 10f 6h

Makes minor repairs on an object.

Message T N N 10m/l 1a M G

Whispered conversation at distance.

Open/Close T W- Y ! 1a C G

Opens or closes small or light things.

Prestidigitation U N N 1h 1a 10f G

Performs minor tricks.

Ray of Frost Ev N Y ! 1a C G

Ray deals 1d3 cold damage.

Read Magic D N N 10m/l 1a P G

Read scrolls and spellbooks.

Resistance A W- Y 1m 1a T 5m

Subject gains +1 on saving throws.

Silent Portal I W- Y 1h/l* 1a C 6h

Negates sound from door or window.

Sonic Snap Ev W~ Y ! 1a C G

Target takes 1 point of sonic damage and is deafened 1 round.

Stick T W- Y ! 1a T G

Glues an object weighing 5 pounds or less to a larger object.

Touch of Fatigue N F- Y 1r/l 1a T G

Touch attack fatigues target.

Sor/Wiz 1

Name Scl Sv Rs Dur CT Rng Re Description
Charm Person En W- Y 1h/l 1a C 1h

Makes one humanoid friendly. Creature gets +5 to save if threatened or attacked.

Detect Secret Doors D N N C:1m/l* 1a 60f G

Round 1: presence of doors within 60' thru less than 1' stone or 1" metal. 2: number and location of each w/in line of sight, or direction otherwise.

Mage Armor C W- N 1h/l* 1a T 6h

Gives subject +4 armor bonus.

Magic Missile Ev N Y ! 1a M G

1d4+1 force damage; +1 missile per two levels above 1st (max 5).

Protection from Evil A+ W- N;* 1m/l* 1a T 5m

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Good A- W- N;* 1m/l* 1a T 5m

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Shield A N N 1m/l* 1a P 30m

Invisible disc gives +4 to AC, blocks magic missiles.

Sor/Wiz 2

Name Scl Sv Rs Dur CT Rng Re Description
Glitterdust C W- N 1r/l 1a M G

Blinds creatures, outlines invisible creatures, imposes -40 penalty to Hide checks.

Hideous Laughter En W- Y 1r/l 1a C G

Subject loses actions for 1 round/level.

Knock T N N !;x 1a M 5m

Opens locked or magically sealed door.

Mirror Image I N N 1m/l* 1a P 30m

Creates decoy duplicates of you (1d4 +1 per three levels, max 8).

Scorching Ray Ev N Y ! 1a C G

Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).

See Invisibility D N N 10m/l* 1a P 4h

Reveals invisible creatures or objects.

Web C R- N 10m/l* 1a M 5m

Fills 20-ft.-radius spread with sticky spiderwebs.

Sor/Wiz 3

Name Scl Sv Rs Dur CT Rng Re Description
Daylight Ev N N 10m/l* 1a T 4h

60-ft. radius of bright light.

Dispel Magic A N N ! 1a M G

Cancels magical spells and effects.

Displacement I W- Y 1r/l* 1a T G

Attacks miss subject 50%.

Haste T F- Y 1r/l 1a C G

One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.

Hold Person En W- Y 1r/l*;x 1a M G

Paralyzes one humanoid for 1 round/level.

Sor/Wiz 4

Name Scl Sv Rs Dur CT Rng Re Description
Lesser Globe of Invulnerability A N N 1r/l* 1a 10f G

Stops 1st- through 3rd-level spell effects.

Greater Invisibility I W- Y 1r/l* 1a P|T G

As invisibility, but subject can attack and stay invisible.

Stoneskin (M) A W- Y 10m/l# 1a T G

Ignore 10 points of damage per attack.

Wall of Ice Ev R- Y 1m/l 1a M G

Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.

Sor/Wiz 5

Name Scl Sv Rs Dur CT Rng Re Description
Hold Monster En W- Y 1r/l*;x 1a M G

As hold person, but any creature.

Interposing Hand Ev N Y 1r/l* 1a M G

Hand provides cover against one opponent.

Stop Heart N F- Y ! 1a T G

Touched living humanoid drops to -8 hitpoints.

Telepathic Bond D N N 10m/l* 1a C 4h

Link lets allies communicate.