Index of Spells by Book - Throque's Wizard Spell Book

Throque's Wizard Spell Book

Pages:30 of 100
DescriptionThroque's Wizard Spell Book (Got dumber, add back in Charm Person sometime.) (At 2nd level add back in Bestow Wound, Benign Transposition, and Unseen Servant)

Sor/Wiz 0

Name Scl Sv Rs Dur CT Rng Re Description
Acid Splash C N N ! 1a C G

Orb deals 1d3 acid damage.

Arcane Mark U N N P 1a 0f G

Inscribes a personal rune (visible or invisible).

Candlelight Ev N N 1h/l 1a T 6h

Cast a 5-foot radius light from the point touched.

Dancing Lights Ev N N 1m* 1a M G

Up to 4 lanterns within a 10' radius, or 1 glowing humanoid shape. Lights can move 100'/round within spell's range.

Daze En W- Y 1r 1a C G

Humanoid creature of 4 HD or less loses next action.

Detect Magic D N N C:1m/l* 1a 60f G

Round 1: Detect presence of magic aura. 2: Number of auras and max power. 3: Power and location of each aura. School: Spellcraft DC 15+spell level or 15+1/2 CL for nonspell.

Disrupt Undead N N Y ! 1a C G

Deals 1d6 positive energy damage to one undead.

Electric Jolt Ev N Y ! 1a C G

Ray deals 1d3 electricity damage.

Flare Ev F- Y ! 1a C G

Dazzles one creature (-1 on attack rolls).

Ghost Sound I Wd N 1r/l* 1a C G

Figment sounds.

Light Ev N N 10m/l* 1a T 1h

Object shines like a torch.

Mage Hand T N N C 1a C G

5-pound telekinesis.

Mending T W- Y ! 1a 10f 6h

Makes minor repairs on an object.

No Light T N N 1m/l 1a C 5m

Prevents normal light from illuminating.

Open/Close T W- Y ! 1a C G

Opens or closes small or light things.

Preserve Organ N F- Y 1d 10m T 24h

Protects one detached organ from decay for 24 hours.

Ray of Frost Ev N Y ! 1a C G

Ray deals 1d3 cold damage.

Read Magic D N N 10m/l 1a P G

Read scrolls and spellbooks.

Resistance A W- Y 1m 1a T 5m

Subject gains +1 on saving throws.

Silvered Weapon T N N 1r/l 1a T G

Transforms a single weapon or projectile into a silvered weapon or silvered projectile

Sor/Wiz 1

Name Scl Sv Rs Dur CT Rng Re Description
Enlarge Person T F- Y 1m/l* 1r C 5m

Humanoid creature doubles in size.

Feather Fall T W- Y #|1r/l 1ia C G

Objects or creatures fall slowly.

Identify (M) D N N ! 1h T G

Determines properties of magic item.

Mage Armor C W- N 1h/l* 1a T 6h

Gives subject +4 armor bonus.

Magic Missile Ev N Y ! 1a M G

1d4+1 force damage; +1 missile per two levels above 1st (max 5).

Ray of Enfeeblement N N Y 1m/l 1a C G

Ray gives 1d6 + 1 per two levels (max 1d6 + 5) Strength Enhancment penalty (minimum 1 Strength).

Shield A N N 1m/l* 1a P 30m

Invisible disc gives +4 to AC, blocks magic missiles.

Summon Undead I C- N N 1r/l 1r C G

Summons undead to fight for you.

Sor/Wiz 2

Name Scl Sv Rs Dur CT Rng Re Description
Command Undead N W- Y 1d/l 1a C 1h

Undead creature obeys your commands.