Index of Spells by Class - KotC

Knight of the Chalice

Knight of the Chalice Spells

1st-Level Knight of the Chalice Spells

Abjur
  • Endure Elements: Exist comfortably in hot or cold environments.
  • Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
  • Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Conj
Div
  • Detect Chaos: Reveals creatures, spells, or objects of selected alignment.
  • Detect Evil: Reveals creatures, spells, or objects of selected alignment.
Evoc
  • Divine Favor: You gain +1 per three levels on attack and damage rolls.
Necr
Tran

2nd-Level Knight of the Chalice Spells

Abjur
Conj
Ench
  • Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
Evoc
Tran

3rd-Level Knight of the Chalice Spells

Abjur
Conj
Ench
  • Prayer: Allies +1 bonus on most rolls, enemies -1 penalty.
Evoc
  • Invisibility Purge: Dispels invisibility within 5 ft./level.
  • Searing Light: Ray deals 1d8/two levels damage, more against undead.
  • Shout: Deafens all within cone and deals 5d6 sonic damage.
Tran
  • Magic Vestment: Armor or shield gains +1 enhancement per four levels.

4th-Level Knight of the Chalice Spells

Abjur
Conj
Div
Evoc
Tran