Name |
Prerequisites |
Benefit |
Sources |
Ability Focus |
Special attack. |
Add +2 to the DC for all saving throws against the special attack on which the creature focuses.
| on page 30, on page 303 |
Empower Spell-Like Ability |
Spell-like ability at caster level 6th or higher. |
Choose one of the creature's spell-like abilities, subject to the restrictions below. The creature can use that ability as an empowered spell-like ability three times per day (or less, if the ability is normally usable only once or twice per day).
When a creature uses an empowered spell-like ability, all variable, numeric effects of the spell-like ability are increased by one half. Saving throws and opposed rolls are not affected. Spell-like abilities without random variables are not affected.
The creature can only select a spell-like ability duplicating a spell with a level less than or equal to half its caster level (round down) -2. For a summary, see the table in the description of the Quicken Spell-Like Ability feat.
| on page 49, on page 33, on page 303 |
Improved Flyby Attack |
Fly speed, Dodge, Flyby Attack, Mobility. |
If the standard action taken by a creature during a round in which it uses Flyby Attack is a melee attack, the creature provokes no attacks of opportunity from moving out of squares threatened by its target.
| on page 36, |
Improved Multiattack |
Three or more natural weapons, Multiattack |
The creature's secondary attacks with natural weapons have no penalty. They still add only one-half the creature's Strength bonus, if any, to damage dealt.
| on page 36, |
Greater Multiweapon Fighting |
Dex 19, three or more arms, Improved Multiweapon Fighting, Multiweapon Fighting, base attack bonus +15. |
The creature may make up to three extra attacks with each extra offhand weapon it wields, albeit at a -10 penalty on the third attack with each weapon.
| on page 35, |
Improved Multiweapon Fighting |
Dex 15, three or more arms, Multiweapon Fighting, base attack bonus +9. |
In addition to the single extra attack a creature gets with each extra weapon from Multiweapon Fighting, it gets a second attack with each extra weapon, albeit at a -5 penalty.
| on page 36, |
Poison Immunity |
|
| on page 49, on page 21, on page 38 |
Quicken Spell-Like Ability |
Spell-like ability at caster level 10th or higher. |
Choose one of the creature's spell-like abilities, subject to the restrictions described below. The creature can use that ability as a quickened spell-like ability three times per day (or less, if the ability is normally usable only once or twice per day).
Using a quickened spell-like ability is a free action that does not provoke an attack of opportunity. The creature can perform another action-including the use of another spell-like ability-in the same round that it uses a quickened spell-like ability. The creature may use only one quickened spell-like ability per round.
The creature can only select a spell-like ability duplicating a spell with a level less than or equal to half its caster level (round down) -4. For a summary, see the table below.
In addition, a spell-like ability that duplicates a spell with a casting time greater than 1 full round cannot be quickened.
| on page 49, on page 38, on page 304 |
Improved Turn Resistance |
Undead type |
| on page 27, on page 36 |