Name |
Prerequisites |
Benefit |
Gargantuan Wild Shape |
Ability to wild shape into a Huge animal. |
The character can use your wild shape to take the shape of a Gargantuan animal.
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Ghost Attack |
Base attack bonus +3. |
You must be psionically focused to use this feat. When you make a melee attack or a ranged attack against an incorporeal creature, you can make two rolls to check for the miss chance. If either is successful, the attack is treated as if it were made with a ghost touch weapon for the purpose of affecting the creature. Your weapon or natural weapon actually appears to become briefly incorporeal as the attack is made.
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Ghost Scarred |
Knowledge (religion) 8 ranks. |
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Ghostly Grasp |
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Giantbane |
Medium or smaller size, Tumble 5 ranks, base attack bonus +6. |
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Gift of Faith |
Wis 13. |
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Gift of Grace |
Divine grace class ability. |
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Gift of Xoriat |
Devotion to the Cult of the Dragon Below. |
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Girded Soul |
Spell Focus (necromancy), necromancer level 1st.
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Glory-Hound |
Base attack bonus +1. |
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Goad |
Cha 13, base attack bonus +1. |
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Good Karma |
Character level 3rd. |
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Graft Flesh |
Heal 10 ranks. |
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Improved Grapple |
Dex 13, Improved Unarmed Strike. |
You do not provoke an attack of opportunity when you make a touch attack to start a grapple. You also gain a +4 bonus on all grapple checks, regardless of whether you started the grapple.
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Grappling Blast |
Improved Grapple, eldritch blast 3d6. |
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Grave Friend |
Necromantic Bloodline, ability to cast 3rd-level arcane spells.
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Great Captain |
Profession (sailor) 7 ranks, Knowledge (geography) 7 ranks, Leadership |
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Great Charisma |
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The character's Charisma increases by 1 point.
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Great Cleave |
Str 13, Cleave, Power Attack, base attack bonus +4. |
This feat works like Cleave, except that there is no limit to the number of times you can use it per round.
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Great Constitution |
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The character's Constitution increases by 1 point.
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Great Dexterity |
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The character's Dexterity increases by 1 point.
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Great Fortitude |
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You get a +2 bonus on all Fortitude saving throws.
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Great Intelligence |
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The character's Intelligence increases by 1 point.
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Great Smiting |
Cha 25, smite ability (from class feature or domain granted power). |
Whenever the character makes a successful smite attack, add twice the appropriate level to damage (rather than just the character's level).
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Great Strength |
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The character's Strength increases by 1 point.
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Great Wisdom |
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The character's Wisdom increases by 1 point.
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Greater Powerful Charge |
Medium or larger, Powerful Charge, base attack bonus +4. |
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Green Ear |
Perform (any) 10 ranks, bardic music. |
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Green Heart |
Plant Bloodline, ability to cast 2nd-level arcane spells.
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Grell Alchemy |
Int 13, Knowledge (dungeoneering) 3 ranks, caster level 1st. |
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Group Inspiration |
Perform 30 ranks, bardic music class feature. |
The number of allies the character can affect with his or her inspire competence or inspire greatness bardic music ability doubles. When inspiring competence in multiple allies, the character can choose different skills to inspire for different allies.
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Grudge Keeper |
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Guardian Spirit |
Watchful spirit class ability. |
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Gullible |
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