Index of Feats by Name Letters - M

Name Prerequisites Benefit
Mage Slayer Spellcraft 2 ranks, base attack bonus +3.  
Magic In the Blood Dwarf (Oldonnar or Underdark [Darklands]), elf (Menzoberranyr), gnome (the Great Dale, Thesk, or Underdark [Northdark]), planetouched (Calimshan, Mulhorand, or Unther), or spirit folk (Ashane).  
Magical Aptitude   You get a +2 bonus on all Spellcraft checks and Use Magic Device checks. 
Magical Artisan Any item creation feat.  
Magical Beast Companion Knowledge (nature) 24 ranks, wild shape 6/day. The following magical beasts are added to the lists of animal companions from which you can select.
1st Level (no adjustment) Stirge Darkmantle
4th Level (-3) Hippogriff Shocker lizard
7th Level (-6) Cockatrice Ankheg Griffon Owlbear Sea cat*
10th Level (-9) Basilisk Digester Girallon Spider eater
13th Level (-12) Bulette Chimera Remorhaz
16th Level (-15) Gorgon Gray render 
Magical Beast Wild Shape Wis 25, Knowledge (nature) 27 ranks, wild shape 6/day. The character can use his or her normal wild shape ability to take the form of a magical beast. The size limitation is the same as the character's limitation on animal size. The character gains all supernatural abilities of the magical beast whose form he or she takes. 
Magical Fascination    
Magical Fortune Caster level 3rd, any luck feat.  
Magical Overload Ability to cast spells.  
Magical Training Int 10 or Cha 10, elf (Evereska or Evermeet) or human (Halruaa or Nimbral).  
Make Your Own Luck Character level 6th, any luck feat.  
Malign Spell Focus Any evil alignment.  
Improved Manifestation Character level 21st, ability to manifest powers of the normal maximum power level in at least one psionic class. When you select this feat, you gain 19 power points. 
Mantis Leap Monk level 7th+, 5 ranks in Jump*.  
Manyshot Dex 17, Point Blank Shot, Rapid Shot, base attack bonus +6 As a standard action, you may fire two arrows at a single opponent within 30 feet. Both arrows use the same attack roll (with a -4 penalty) to determine success and deal damage normally (but see Special). For every five points of base attack bonus you have above +6, you may add one additional arrow to this attack, to a maximum of four arrows at a base attack bonus of +16. However, each arrow after the second adds a cumulative -2 penalty on the attack roll (for a total penalty of -6 for three arrows and -8 for four). Damage reduction and other resistances apply separately against each arrow fired. 
Greater Manyshot Dex 17, Manyshot, Point Blank Shot, Rapid Shot, base attack bonus +6. When you use the Manyshot feat, you can fire each arrow at a different target instead of firing all of them at the same target. You make a separate attack roll for each arrow, regardless of whether you fire them at separate targets or the same target. Your precision-based damage applies to each arrow fired, and, if you score a critical hit with more than one of the arrows, each critical hit deals critical damage. 
Improved Manyshot Dex 19, base attack bonus +21, Many-shot, Point Blank Shot, Rapid Shot As Manyshot, but the number of arrows the character can fire is limited only by his or her base attack bonus (two arrows, plus one arrow for every 5 points of base attack bonus above +6). 
Mark of Hleid Your patron deity must be Hleid.  
Martial Stalker Proficiency with all martial weapons, ki power.  
Martial Throw Dex 17, Improved Unarmed Strike.  
Martial Weapon Proficiency   You make attack rolls with the selected weapon normally. 
Master of Mockery Perform (comedy) 8 ranks.  
Master Spellthief Ability to cast 2nd-level arcane spells, steal spell.  
Master Staff Craft Staff, Spellcraft 15 ranks. When the character activates a staff, he or she can substitute a spell slot instead of using a charge. The spell slot must be one the character ahs not used for the day, though the character may lose a prepared spell to emulate a wand charge (the character may not lose prepared spells from his or her school of specialty, if any). The spell slot lost must be equal to or higher in level than the specific spell stored in the staff, including any level-increasing metamagic enhancements. A character cannot emulate a charge for a staff function that does not match a specific spell. 
Master Wand Craft Wand, Spellcraft 15 ranks. When the character activates a wand, he or she can substitute a spell slot instead of using a charge. The spell slot must be one the character has not used for the day, though he or she may lose a prepared spell to emulate a wand charge (the character may not lose prepared spells from his or her school of specialty, if any). The spell slot lost must be equal to or higher in level than the spell stored in the wand, including any level-increasing metamagic enhancements. 
Material Devotion Access to domains.  
Maximize Power   To use this feat, you must expend your psionic focus. You can maximize a power. All variable, numeric effects of a power modified by this feat are maximized. A maximized power deals maximum damage, cures the maximum number of hit points, affects the maximum number of targets, and so on, as appropriate. Saving throws and opposed checks are not affected, nor are powers without random variables. Augmented powers can be maximized; a maximized augmented power deals the maximum damage (or cures the maximum hit points, and so on) of the augmented power. An empowered and maximized power gains the separate benefits of each feat: the maximum result plus one-half the normally rolled result. Using this feat increases the power point cost of the power by 4. The power's total cost cannot exceed your manifester level. 
Maximize Spell   All variable, numeric effects of a spell modified by this feat are maximized. Saving throws and opposed rolls are not affected, nor are spells without random variables. A maximized spell uses up a spell slot three levels higher than the spell's actual level. An empowered, maximized spell gains the separate benefits of each feat: the maximum result plus one-half the normally rolled result. 
Maximize Spell-Like Ability Spell-like ability at caster level 6th or higher.  
Sudden Maximize Any metamagic feat.  
Meager Fortitude   You take a -3 penalty on Fortitude saves. 
Memory Eater Aboleth, Cha 21.  
Menacing Demeanor Orc blood or orc subtype.  
Mental Leap Str 13, Jump 5 ranks. To use this feat, you must expend your psionic focus. You gain a +10 bonus on a Jump check. 
Mental Resistance Base Will save bonus +2. Against psionic attacks that do not employ an energy type to deal damage you gain damage reduction 3/-. In addition, when you are hit with ability damage (but not ability drain or ability burn damage) from a psionic attack, you take 3 points less than you would normally take. The benefit of this feat applies only to psionic powers and psi-like abilities. This is an exception to the psionics-magic transparency rule. 
Mercantile Background Dwarf (the Sword Coast or Underdark [Darklands]), gnome (Lantan or Underdark [Northdark]), halfling (Amn), or human (Amn, Lantan, Sembia, Shod Expatriate, Tashalar, Tharsult, Thesk, Tufmish, the Vast, or Waterdeep).  
Merciful Strike Sneak attack +2d6.  
Metal Intolerance    
Improved Metamagic Four metamagic feats, Spellcraft 30 ranks. The spell slot modifier of all the character's metamagic feats is reduced by one level, to a minimum of +1. This feat has no effect on metamagic feats whose spell slot modifier is +1 or less. 
Metamorphic Transfer Wis 13, manifester level 5th. Each time you change your form, such as through the metamorphosis power, you gain one of the new form's supernatural abilities, if it has any. No matter how many times you manifest the metamorphosis power on a given day, you can gain only a total of three supernatural ability transfers per day. You gain only three uses of the metamorphic ability per day, even if the creature into which you metamorph has a higher limit on uses (You are still subject to other restrictions on the use of the ability.) The save DC to resist a supernatural ability gained through Metamorphic Transfer (if it is an attack) is 10 + your Cha modifier + 1/2 your Hit Dice. 
Metanode Spell Node Spellcasting, caster level 1st.  
Improved Metapsionics Character level 21st, four metapsionic feats, Psicraft 30 ranks. Metapsionic powers you manifest cost 2 power points less than normal (to a minimum of 1 power point). This feat has no effect on metapsionic powers that inflate the cost by only 2 power points. 
Metaray True beholder or beholderkin, at least one metamagic feat.  
Methodical Magical Methods Ability to cast spells.  
Meticulous Performer Bardic music.  
Mighty Rage Str 21, Con 21, greater rage class feature, rage 5/day. When the character rages, he or she gains a +8 bonus to Strength and Constitution and a +4 morale bonus on Will saves. (These bonuses replace the normal rage bonuses.) 
Militia Half-elf (Aglarond), halfling (Luiren), or human (Altumbel, the Dalelands, Impiltur, Samarach, Thindol, or Turmish).  
Mind Drain Power point reserve, sneak attack +2d6.  
Mind Over Body Con 13. You heal ability damage and ability burn damage more quickly than normal. You heal a number of ability points per day equal to 1 + your Constitution bonus. 
Mind Weapon Illithid Bloodline, ability to cast 2nd-level arcane spells.  
Mindsight Telepathy special quality.  
Miser's Fortune    
Mithral Body Warforged, 1st-level only.  
Mix Powder Scribe Scroll  
Mobile Defense Dex 15, Dodge, Mobility, Spring Attack, defensive stance 3/day class feature. While in a defensive stance, the character may take one 5-foot adjustment each round without losing the benefits of the stance. 
Mobile Spellcasting Concentration 8 ranks.  
Mobility Dex 13, Dodge. You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Dodge bonuses stack with each other, unlike most types of bonuses. 
Monkey Grip Base attack bonus +1.  
Monstrous Animal Companion Ability to gain an animal companion, Savage Empathy.  
Mortalbane    
Mortifying Attack Death attack class feature.  
Mother Cyst Caster level 1st, Knowledge (religion) 2 ranks.  
Mountaineer    
Mounted Archery Ride 1 rank, Mounted Combat. The penalty you take when using a ranged weapon while mounted is halved: -2 instead of -4 if your mount is taking a double move, and -4 instead of -8 if your mount is running. 
Improved Mounted Archery Ride 1 rank, Mounted Archery, Mounted Combat.  
Mounted Casting Ride 1 rank, Mounted Combat.  
Mounted Combat Ride 1 rank. Once per round when your mount is hit in combat, you may attempt a Ride check (as a reaction) to negate the hit. The hit is negated if your Ride check result is greater than the opponent's attack roll. (Essentially, the Ride check result becomes the mount's Armor Class if it's higher than the mount's regular AC.) 
Mounted Warrior Ride 1 rank.  
Multiattack Three or more natural attacks. The creature's secondary attacks with natural weapons take only a -2 penalty. 
Improved Multiattack Three or more natural weapons, Multiattack The creature's secondary attacks with natural weapons have no penalty. They still add only one-half the creature's Strength bonus, if any, to damage dealt. 
Multispell Quicken Spell, ability to cast 9th-level arcane or divine spells. The character may cast one additional quickened spell in a round. 
Multiweapon Fighting Dex 13, three or more hands. Penalties for fighting with multiple weapons are reduced by 2 with the primary hand and reduced by 6 with off hands. 
Greater Multiweapon Fighting Dex 19, three or more arms, Improved Multiweapon Fighting, Multiweapon Fighting, base attack bonus +15. The creature may make up to three extra attacks with each extra offhand weapon it wields, albeit at a -10 penalty on the third attack with each weapon. 
Improved Multiweapon Fighting Dex 15, three or more arms, Multiweapon Fighting, base attack bonus +9. In addition to the single extra attack a creature gets with each extra weapon from Multiweapon Fighting, it gets a second attack with each extra weapon, albeit at a -5 penalty. 
Multiweapon Rend Dex 15, base attack bonus +9, three or more hands, Multiweapon Fighting. If the character hits an opponent with two or more weapons (wielded in different hands) in the same round, he or she may automatically rend the opponent. This rending deals additional damage equal to the base damage of the smallest weapon that hit plus 1 1/2 times the character's Strength modifier. The character can only rend once per round, regardless of how many successful attacks he or she makes. 
Murky-Eyed   In combat, every time you attack an opponent that has concealment, roll your miss chance twice. If either or both results indicate that you miss, your attack fails.  
Music of the Gods Cha 25, Perform 30 ranks, bardic music class feature. The character's bardic music can affect even those normally immune to mind-affecting effects. However, such creatures gain a +10 bonus on their Will saves to resist such effects. 
Music of the Outer Spheres Perform (any) 11 ranks, bard level 9th.  
Mutilator Base attack bonus +4, any evil alignment.