Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Acidic Curse | Ev | F- | Y | ! | 1a | C | G | See Text |
Arcana Form | T | N | N | 10m/l | 1a | P | 1h | Become incorporeal and cast spells with your hit points and constitution. |
Bind Item | Ev | N | N | 10m/l | 1a | C | 1h | See Text |
Black Mulching | N | N | Y | 1r/l | 1a | M | G | See Text |
Bolt of Conjuring | C | N | N | !;x | 1a | M | G | See Text |
Bone Tattoo | N | W- | Y | 1m/l | 1m | T | 30m | See Text |
Chains of Vengeance | Ev | R- | Y | 1r/l | 1a | M | G | See Text |
Coldscream | Ev | R½ | Y | ! | 1a | C | G | Cone deals 1d6/level (max 10d6) sonic and cold damage (half each). |
Coma | En | F- | Y | 1h/l | 1a | C | 6h | You put a living creature in a coma. |
Conditional Spell | Ev | N | N | P# | 1a | C | 12h | See Text |
Cross of Lightning | Ev | R½ | Y | ! | 1a | M | G | As lightning bolt, except four lightning bolts that lauch 90 degrees apart from each other. |
Devlin's Barb | C | N | N | 1m/l | 1a | P | 5m | You temporarily create an arrow, bolt, bullet, or sling stone that ceases to exist at the end of the duration. |
Devlin's Venomblade | C | N | N | 1m/l# | 1a | P | 5m | Temporarily create a slashing weapon coated in venom that disappears after the first wounding. |
Electrical Deluge | Ev | R½ | Y | ! | 1a | M | G | See Text |
Elemental Shroud | N | N | N | ! | 1a | M | G | Grant undead creatures armor and turn bonuses and deal elemental damage upon being struck by a foe or striking a foe. |
Enchanting Flavor | T | N | N | ! | 1r | T | G | A meal tastes wonderful and you gain a one-time Charisma-based check bonus. |
Enhance Magical Flow (M) | U | N | N | 10m/l | 1a | P | G | Gain a +1 enhancement bonus to spell DCs. |
Greater Enhance Magical Flow (M) | U | N | N | 10m/l | 1a | P | G | Gain a +2 enhancement bonus to spell DCs. |
Flaming Corrosion | Ev | R½ | Y | ! | 1a | C | G | Deal 1d6/level (max 10d6) acid and fire (half each) damage in a cone. |
Foil Tracer | A | N | N | 1m/l | 1a | C | 30m | Subject cannot be tracked while teleporting. |
Freezing Claw | C | F~ | Y | 1r/l | 1a | C | G | Flying hand deals 3d6 cold damage and freezes victim solid; freed by 20 pts fire damage. |
Guilt | En | W- | Y | 1d4r | 1a | M | G | A non-good creature is forced to think about some evil deed it performed, denying it any actions except to defend itself. |
Hidden Object | T | N | N | P;x | 1a | T | G | Object is subject to invisibility and can be seen through a piece of glass. Otherwise, cannot be seen. |
Icebolt | Ev | N | Y | ! | 1a | M | G | Ranged attack with icicle for 2d6 piercing damage +1d6 +1/level (max +10) cold damage. Deals only cold damage if a touch attack would hit. |
Imbue Guardian | T | N | N | !;x | 1h | M | G | A guardian gains bonuses to a 100-foot radius area. |
Magma Burst | C | R½ | Y | ! | 1r | M | G | Creates an area of lava, dealing 20d6 fire damage/round. |
Mantle of Egregious Might (F) | T | N | N | 10m/l | 1r | T | 1h | Grant +4 luck bonus to AC, Attacks, saves, and ability scores. |
Mark of Air | Ev | W- | Y | 1h/l# | 1r | T | 6h | Subject gains +2 to Dex. The mark can be discharged to create sheild of air that provides +5 deflection bonus for 10 rounds. |
Greater Mark of Air | Ev | W- | Y | 1h/l# | 1r | T | 6h | See Text |
Mark of Death | Ev | W- | Y | 1h/l# | 1r | T | 6h | See Text |
Mark of Earth | Ev | W- | Y | 1h/l# | 1r | T | 6h | Subject gains +2 to Str. They can perform a ranged touch attack that deals 5d6 damage that ends the spell. |
Greater Mark of Earth | Ev | W- | Y | 1h/l# | 1r | T | 6h | See Text |
Mark of Fire | Ev | W- | Y | 1h/l# | 1r | T | 6h | Subject gains +2 to Dex. Can also use a Ray attack for 3d3 fire damage, dismissing the spell. |
Greater Mark of Fire | Ev | W- | Y | 1h/l# | 1r | T | 6h | See Text |
Mark of Frost | Ev | W- | Y | 1h/l# | 1r | T | 6h | Subject gains +1 natural armor bonus to AC. Can also create a spear that deals 1d8 piercing + 2d6 cold damage, dismissing the spell. |
Greater Mark of Frost | Ev | W- | Y | 1h/l# | 1r | T | 6h | See Text |
Mark of Water | Ev | W- | Y | 1h/l# | 1r | T | 6h | Subject gains +2 to Con. Can also create a stream of water that deals 5d6 damage to a target, dismissing the spell. |
Greater Mark of Water | Ev | W- | Y | 1h/l# | 1r | T | 6h | See Text |
Mental Alarm | D | N | N | 1h/l | 1a | C | 6h | Mental alarm that goes off at a specific time within the duration to all subjects simultaneiously. |
Precise Vision | T | N | N | 10m/l | 1a | P | 1h | You gain a +5 compentence bonus to Spot and Search checks. |
Primal Release | T | W- | Y | 10m/l | 1a | C | 1h | Subject gains physical bonuses (+10, +2, +10, -6, -2, -6) and Base Attack bonus becomes +1/HD of subject and gains feats. |
Silent Sound | Ev | N | Y | ! | 1a | C | G | Ranged attack roll deals 1d6/level (max 5d6) sonic damage. |
Greater Sleep | En | W- | Y | 1m/l | 1a | M | 30m | As sleep, except that you roll 4d6 to see how many HD are affected: no creature with more than 10 HD is affected. |
Spelltrap (F) | A | N | Y | 1m/l | 1r | T | 5m | An intangible gem absobs spell and detonates if touched dealing 2d6/spell level absorbed in 20-ft.-spread. |
Static Veil | A | N | N | 1h/l | 10m | 0f | 6h | Scry DC increases by +1/level for targets within the area. |
Teleport Block (M) | A | N | N | 1h/l | 1r | 0f | G | Teleportation spells fail when the destination or the origin is within the area. |
Teleport Coordinates Transfer | D | N | N | ! | 1a | C | G | Teach somebody else a familiar location so the location is familiar to them, or improve the quaility of a location to familiar learned by a divination spell. |
Teleport Redirect | Ev | N | Y | 1h/l | 1a | C | 6h | Any teleportation subtype spell with an origin within the area directs the subjects to a destination of your choice. |
Teleport Tracer | Ev | N | N | ! | 1a | M | G | Learn the destination of the most recent teleportation spell within the area. |
Thief Ward | A | N | N | 1m/l | 1a | P | 5m | All Hide and Move Silently checks suffer a -10 penalty. |
Tongue of Angels | T+ | N | N | 1r/l | 1a | P | G | You can speak Celestial. |
Tongue of Fiends | T- | N | N | 1r/l | 1a | P | G | You can speak Infernal. |
Undaunted Fixture | T | N | N | P | 1a | T | 12h | Two objects cannot be separated except by a DC 30 strength check. Objects may break first. |
Minor Ward | A | N | Y | 1d/l | 10m | T | 24h | See Text |
Zone of Speed | Ev | N | N | 1m/l | 1a | C | 30m | Nothing moves faster than the speed you choose within the area. |