Index of Spells by Sources - BoEM

BoEM

Name Scl Sv Rs Dur CT Rng Re Description
Acidic Curse Ev F- Y ! 1a C G

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Arcana Form T N N 10m/l 1a P 1h

Become incorporeal and cast spells with your hit points and constitution.

Bind Item Ev N N 10m/l 1a C 1h

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Black Mulching N N Y 1r/l 1a M G

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Bolt of Conjuring C N N !;x 1a M G

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Bone Tattoo N W- Y 1m/l 1m T 30m

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Chains of Vengeance Ev R- Y 1r/l 1a M G

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Coldscream Ev Y ! 1a C G

Cone deals 1d6/level (max 10d6) sonic and cold damage (half each).

Coma En F- Y 1h/l 1a C 6h

You put a living creature in a coma.

Conditional Spell Ev N N P# 1a C 12h

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Cross of Lightning Ev Y ! 1a M G

As lightning bolt, except four lightning bolts that lauch 90 degrees apart from each other.

Devlin's Barb C N N 1m/l 1a P 5m

You temporarily create an arrow, bolt, bullet, or sling stone that ceases to exist at the end of the duration.

Devlin's Venomblade C N N 1m/l# 1a P 5m

Temporarily create a slashing weapon coated in venom that disappears after the first wounding.

Electrical Deluge Ev Y ! 1a M G

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Elemental Shroud N N N ! 1a M G

Grant undead creatures armor and turn bonuses and deal elemental damage upon being struck by a foe or striking a foe.

Enchanting Flavor T N N ! 1r T G

A meal tastes wonderful and you gain a one-time Charisma-based check bonus.

Enhance Magical Flow (M) U N N 10m/l 1a P G

Gain a +1 enhancement bonus to spell DCs.

Greater Enhance Magical Flow (M) U N N 10m/l 1a P G

Gain a +2 enhancement bonus to spell DCs.

Flaming Corrosion Ev Y ! 1a C G

Deal 1d6/level (max 10d6) acid and fire (half each) damage in a cone.

Foil Tracer A N N 1m/l 1a C 30m

Subject cannot be tracked while teleporting.

Freezing Claw C F~ Y 1r/l 1a C G

Flying hand deals 3d6 cold damage and freezes victim solid; freed by 20 pts fire damage.

Guilt En W- Y 1d4r 1a M G

A non-good creature is forced to think about some evil deed it performed, denying it any actions except to defend itself.

Hidden Object T N N P;x 1a T G

Object is subject to invisibility and can be seen through a piece of glass. Otherwise, cannot be seen.

Icebolt Ev N Y ! 1a M G

Ranged attack with icicle for 2d6 piercing damage +1d6 +1/level (max +10) cold damage. Deals only cold damage if a touch attack would hit.

Imbue Guardian T N N !;x 1h M G

A guardian gains bonuses to a 100-foot radius area.

Magma Burst C Y ! 1r M G

Creates an area of lava, dealing 20d6 fire damage/round.

Mantle of Egregious Might (F) T N N 10m/l 1r T 1h

Grant +4 luck bonus to AC, Attacks, saves, and ability scores.

Mark of Air Ev W- Y 1h/l# 1r T 6h

Subject gains +2 to Dex. The mark can be discharged to create sheild of air that provides +5 deflection bonus for 10 rounds.

Greater Mark of Air Ev W- Y 1h/l# 1r T 6h

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Mark of Death Ev W- Y 1h/l# 1r T 6h

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Mark of Earth Ev W- Y 1h/l# 1r T 6h

Subject gains +2 to Str. They can perform a ranged touch attack that deals 5d6 damage that ends the spell.

Greater Mark of Earth Ev W- Y 1h/l# 1r T 6h

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Mark of Fire Ev W- Y 1h/l# 1r T 6h

Subject gains +2 to Dex. Can also use a Ray attack for 3d3 fire damage, dismissing the spell.

Greater Mark of Fire Ev W- Y 1h/l# 1r T 6h

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Mark of Frost Ev W- Y 1h/l# 1r T 6h

Subject gains +1 natural armor bonus to AC. Can also create a spear that deals 1d8 piercing + 2d6 cold damage, dismissing the spell.

Greater Mark of Frost Ev W- Y 1h/l# 1r T 6h

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Mark of Water Ev W- Y 1h/l# 1r T 6h

Subject gains +2 to Con. Can also create a stream of water that deals 5d6 damage to a target, dismissing the spell.

Greater Mark of Water Ev W- Y 1h/l# 1r T 6h

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Mental Alarm D N N 1h/l 1a C 6h

Mental alarm that goes off at a specific time within the duration to all subjects simultaneiously.

Precise Vision T N N 10m/l 1a P 1h

You gain a +5 compentence bonus to Spot and Search checks.

Primal Release T W- Y 10m/l 1a C 1h

Subject gains physical bonuses (+10, +2, +10, -6, -2, -6) and Base Attack bonus becomes +1/HD of subject and gains feats.

Silent Sound Ev N Y ! 1a C G

Ranged attack roll deals 1d6/level (max 5d6) sonic damage.

Greater Sleep En W- Y 1m/l 1a M 30m

As sleep, except that you roll 4d6 to see how many HD are affected: no creature with more than 10 HD is affected.

Spelltrap (F) A N Y 1m/l 1r T 5m

An intangible gem absobs spell and detonates if touched dealing 2d6/spell level absorbed in 20-ft.-spread.

Static Veil A N N 1h/l 10m 0f 6h

Scry DC increases by +1/level for targets within the area.

Teleport Block (M) A N N 1h/l 1r 0f G

Teleportation spells fail when the destination or the origin is within the area.

Teleport Coordinates Transfer D N N ! 1a C G

Teach somebody else a familiar location so the location is familiar to them, or improve the quaility of a location to familiar learned by a divination spell.

Teleport Redirect Ev N Y 1h/l 1a C 6h

Any teleportation subtype spell with an origin within the area directs the subjects to a destination of your choice.

Teleport Tracer Ev N N ! 1a M G

Learn the destination of the most recent teleportation spell within the area.

Thief Ward A N N 1m/l 1a P 5m

All Hide and Move Silently checks suffer a -10 penalty.

Tongue of Angels T+ N N 1r/l 1a P G

You can speak Celestial.

Tongue of Fiends T- N N 1r/l 1a P G

You can speak Infernal.

Undaunted Fixture T N N P 1a T 12h

Two objects cannot be separated except by a DC 30 strength check. Objects may break first.

Minor Ward A N Y 1d/l 10m T 24h

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Zone of Speed Ev N N 1m/l 1a C 30m

Nothing moves faster than the speed you choose within the area.