Index of Spells by Sources - CS

CS

Name Scl Sv Rs Dur CT Rng Re Description
Animate Instrument A N N 1m/l 1a T G

Your instrument animates and plays by itself, freeing you to perform other actions.

Aquatic Escape T N N 1r/l* 1sw P G

Turn into a fish, swim speed 30', Listen+4, Spot+4, Swim+13.

Armor Lock T F- Y 1r/l* 1a C G

Target's (non-natural) armor slows movement to 10 ft.

Assassin's Darkness Ev N N 1m/l* 1a M G

Globe of darkness blocks all sight but your own. Creatures seeing in magical darkness are unaffected.

Blockade C N N 3r 1sw 0f G

Fill 5' square with 2000 lb block of wood. Can be stacked. Floats.

Catapult T N N ! 1a T G

Range attack to throw object 30', no ability bonus to attack roll, 1d6 +CL/3 (max +5) damage.

Create Fetch C N N 10m/l 1a C G

Craft a temporary duplicate of yourself that follows telepathic orders.

Disobedience A W- Y 1h/l* 1a C G

Shield subject from mind control, blocking active compulsion spells.

Enlarge Weapon T W- Y 1r/l 1a T G

Weapon grows 1 size category without penalty to wield.

Evacuation Rune C N N 1d 1a T G

Create invisible rune that you can teleport to as swift action.

Fatal Flame Ev N Y 1m/l 1a C G

Failing a Will save upon death, target's body deals fire damage (lesser of 2X target HD or your CL, max 20 points) to adjacent creatures (Reflex 1/2).

Grasping Wall C R- N 1d 1a M G

Wall sprouts hands that entangle enemies, allies gain +10 to Climb check on wall.

Harmonic Void A N N C:1r/l 1a 60f G

Nearby casters must succeed on Concentration check to use verbal-component spells (DC 20 + spell level). Spell is used up on failure.

Healer's Vision D N N 1r/l* 1a P G

Gain +5 bonus on Heal checks, and +2 attack and damage on sneak attacks.

Lucky Streak T W- Y 1m/l* 1a C G

Target gains +2 luck bonus on rerolls made with luck feats.

Mage Burr T F- Y 1r/l* 1a C G

Target's armor suffers 2X arcane failure chance, target takes -5 penalty to Concentration checks.

Manifestation Of The Deity I W- N 1d 1sw P G

Create illusion of your deity, rendering enemies shaken for 1 round.

Mimicry T N N 1m/l 1a P G

Perfectly mimic familiar sounds, voices, or accents.

Opportune Dodge A W- Y 1r/l 1sw T G

Subject can avoid a single attack of opportunity.

Scry Location D N N 1m/l 1h txt G

Spy on a location at any distance on your current plane with full visual acuity including magical effects, upon succeeding a DC (20 + knowledge modifiers) caster level check (1d20 + caster level). See table for knowledge modifiers.

Siphon T N N ! 1m T G

Drain 5 or more charges from wand or staff to replace one or more cast spells.

Smoke Stairs T N N 1m/l 1a P G

Smoke from a 5' square fire becomes stairs. Every 5' upward costs 10' horizontal movement. Smoke can be dissipated by wind, causing a fall.

Spell Theft A N N ! 1a C G

Make dispel check (d20 + CL, max +15) vs DC 11 + spell's CL to steal any spell capable of being dispelled.

Spore Field T F~ N 1m/l 1a M G

Creatures sickened as if by poison. 1/2 normal movement, no charge or run, penalties -5 off Balance and Tumble, -2 off Move Silently.

Spymaster's Coin D N N 1d 1a T G

Hide a scrying sensor in a coin or other Tiny object for later activation.

Wall Of Vermin C F~ Y C+1r/l 1a C G

Wall provides concealment, deals 2d6 damage to passers-through, and nauseates if Fort save fails.

Wand Modulation T N|W- Y 1m/l* 1sw 0f G

Temporarily change wand to cast another, weaker spell.

Winged Watcher T N N 1r/l* 1sw P G

Take the form of a bird.