Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Animate Instrument | A | N | N | 1m/l | 1a | T | G | Your instrument animates and plays by itself, freeing you to perform other actions. |
Aquatic Escape | T | N | N | 1r/l* | 1sw | P | G | Turn into a fish, swim speed 30', Listen+4, Spot+4, Swim+13. |
Armor Lock | T | F- | Y | 1r/l* | 1a | C | G | Target's (non-natural) armor slows movement to 10 ft. |
Assassin's Darkness | Ev | N | N | 1m/l* | 1a | M | G | Globe of darkness blocks all sight but your own. Creatures seeing in magical darkness are unaffected. |
Blockade | C | N | N | 3r | 1sw | 0f | G | Fill 5' square with 2000 lb block of wood. Can be stacked. Floats. |
Catapult | T | N | N | ! | 1a | T | G | Range attack to throw object 30', no ability bonus to attack roll, 1d6 +CL/3 (max +5) damage. |
Create Fetch | C | N | N | 10m/l | 1a | C | G | Craft a temporary duplicate of yourself that follows telepathic orders. |
Disobedience | A | W- | Y | 1h/l* | 1a | C | G | Shield subject from mind control, blocking active compulsion spells. |
Enlarge Weapon | T | W- | Y | 1r/l | 1a | T | G | Weapon grows 1 size category without penalty to wield. |
Evacuation Rune | C | N | N | 1d | 1a | T | G | Create invisible rune that you can teleport to as swift action. |
Fatal Flame | Ev | N | Y | 1m/l | 1a | C | G | Failing a Will save upon death, target's body deals fire damage (lesser of 2X target HD or your CL, max 20 points) to adjacent creatures (Reflex 1/2). |
Grasping Wall | C | R- | N | 1d | 1a | M | G | Wall sprouts hands that entangle enemies, allies gain +10 to Climb check on wall. |
Harmonic Void | A | N | N | C:1r/l | 1a | 60f | G | Nearby casters must succeed on Concentration check to use verbal-component spells (DC 20 + spell level). Spell is used up on failure. |
Healer's Vision | D | N | N | 1r/l* | 1a | P | G | Gain +5 bonus on Heal checks, and +2 attack and damage on sneak attacks. |
Lucky Streak | T | W- | Y | 1m/l* | 1a | C | G | Target gains +2 luck bonus on rerolls made with luck feats. |
Mage Burr | T | F- | Y | 1r/l* | 1a | C | G | Target's armor suffers 2X arcane failure chance, target takes -5 penalty to Concentration checks. |
Manifestation Of The Deity | I | W- | N | 1d | 1sw | P | G | Create illusion of your deity, rendering enemies shaken for 1 round. |
Mimicry | T | N | N | 1m/l | 1a | P | G | Perfectly mimic familiar sounds, voices, or accents. |
Opportune Dodge | A | W- | Y | 1r/l | 1sw | T | G | Subject can avoid a single attack of opportunity. |
Scry Location | D | N | N | 1m/l | 1h | txt | G | Spy on a location at any distance on your current plane with full visual acuity including magical effects, upon succeeding a DC (20 + knowledge modifiers) caster level check (1d20 + caster level). See table for knowledge modifiers. |
Siphon | T | N | N | ! | 1m | T | G | Drain 5 or more charges from wand or staff to replace one or more cast spells. |
Smoke Stairs | T | N | N | 1m/l | 1a | P | G | Smoke from a 5' square fire becomes stairs. Every 5' upward costs 10' horizontal movement. Smoke can be dissipated by wind, causing a fall. |
Spell Theft | A | N | N | ! | 1a | C | G | Make dispel check (d20 + CL, max +15) vs DC 11 + spell's CL to steal any spell capable of being dispelled. |
Spore Field | T | F~ | N | 1m/l | 1a | M | G | Creatures sickened as if by poison. 1/2 normal movement, no charge or run, penalties -5 off Balance and Tumble, -2 off Move Silently. |
Spymaster's Coin | D | N | N | 1d | 1a | T | G | Hide a scrying sensor in a coin or other Tiny object for later activation. |
Wall Of Vermin | C | F~ | Y | C+1r/l | 1a | C | G | Wall provides concealment, deals 2d6 damage to passers-through, and nauseates if Fort save fails. |
Wand Modulation | T | N|W- | Y | 1m/l* | 1sw | 0f | G | Temporarily change wand to cast another, weaker spell. |
Winged Watcher | T | N | N | 1r/l* | 1sw | P | G | Take the form of a bird. |