Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Absorption | A | N | N | 10m/l# | 1a | P | G | You absorb 1d4+6 spell levels directed at you. |
Accuracy | T | W- | Y | 10m/l | 1a | T | 1h | Doubles ranged weapon's range increments. |
Aiming at the Target | A | N | N | C:20m;x | 1ia | P | G | Grants a +10 circumstance bonus to Concentration checks for a spell you are concentrating on already. |
Animate Fire | T | N | N | C:1r/l* | 1r | C | G | Turn campfire into Small fire elemental. |
Animate Water | T | N | N | C:1r/l* | 1r | C | G | Turn quantity of water into Small water elemental. |
Animate Wood | T | N | N | C:1r/l* | 1r | T | G | This spell imbues a Small or smaller wooden object with mobility and a semblance of life. |
Anticipate Teleportation (F) | A | N | N | 1d | 10m | T | 6h | Delays teleporting creatures 1 round within range. |
Greater Anticipate Teleportation (F) | A | N | N | 1d | 10m | T | 6h | As anticipate teleportation, except for three rounds and types of creatures. |
Apparition | I | W- | Y | 1r/l | 1r | T | G | Cause foes to become shaken when seeing subject disfigured creature. |
Arc of Lightning | C | R½ | N | ! | 1a | C | G | Line of lightning between 2 creatures deals 1d6/level (max 15d6) electricity damage to all in the line. |
Arrow of Bone (M) | N | F~ | Y | 1h/l# | 10m | T | G | Creates a killer missile or thrown weapon, or deals 3d6 +1 (max +20) cold damage on successful save. |
Assay Spell Resistance | D | N | N | 1r/l | 1sw | P | G | Gain +10 bonus to caster level checks for spell resistance against one creature. |
Backbiter (F) | N | W- | Y | 1r/l# | 1a | C | G | Cause two handed or reach weapon to strike is wielder. |
Bands of Steel | C | R~ | N | 1r/l | 1a | M | G | |
Blackfire | N- | F~&R- | Y | 1r/l | 1a | M | G | Negative energy fire burns at the life force of a living creature dealing 1d4 Con damage/round. |
Blades of Fire | C | N | N | 1r | 1sw | T | G | Your melee weapons deal +1d8 fire damage for 1 round (swift). |
Blast of Flame | C | R½ | N | ! | 1a | 60f | G | 60-ft. cone of fire deals 1d6/level (max 10d6) damage. |
Greater Blink | T | N | N | 1r/l* | 1a | P | G | As blink, but you control the timing. |
Blistering Radiance | Ev | N&F~ | Y | 1r/l | 1a | L | G | Dazzles sighted creatures and causes 2d6 fire damage/round. |
Body Outside Body | C | N | N | 1m | 1a | 10f | G | Create duplicates of you that are friendly to you and your friends and obey even suicidal orders. |
Brilliant Blade | T | W- | Y | 1m/l | 1a | C | 30m | Weapon or group of projectiles gain the brilliant energy quality. |
Foe's Burning Blood | N | F~ | Y | 1r/l* | 1a | M | G | Subject creature's blood deals 1d8 acid + 1d8 fire damage per round. |
Camouflage | T | N | N | 10m/l | 1a | P | 1h | Grants +10 bonus on Hide checks. |
Cloud Chariot | C | N | N | 10m* | 1a | P&T | 1h | Subjects fly at 600 miles an hour for 10 minutes. |
Cobra's Breath | T | F- | N | ! | 1a | 10f | G | Cone of Poison deals 1d3 Con damage once. |
Commune with Greater Spirit (M) (XP) | D | W- | N | 1m/l | 10m | 10f | G | As commune with lesser spirit, except this spell can contact any spirit creature regardless of Hit Dice, and you can ask one question per caster level. |
Commune with Lesser Spirit (M) | D | W- | N | 1m/l | 10m | 10f | G | Ask questions to a local spirit about local events. |
Corpse Candle | C | N | N | 1m/l* | 1a | C | 5m | Incorporeal* hand and candle reveals hidden creatures and objects. |
Creeping Darkness | Ev | N | N | 3r/l | 1a | M | G | Create a mobile darkness and silence effect. |
Dancing Blade | T | N | N | 1r/l | 1r | C | G | Sword fights with an ally and prevents flanking. |
Mass Darkvision | T | W- | Y | 1h/l | 1a | 10f | 6h | As darkvision, but affects subjects within 10 feet of you. |
Decapitating Scarf | T | F~ | N | ! | 1a | C | G | Decapitate target or deal 1d4/level (max 20d4) damage. Some creatures take 6d4 instead. |
Defenestrating Sphere (F) | Ev | F~ | Y | 1r/l* | 1a | M | G | Cloudy gray sphere knocks enemies prone, hurls them upward for subsequent falling damage. |
Discern Shapechanger (M) | D | N | N | 1r/l | 1r | P | G | See creatures as they really are or know they can shapechange. |
Dispelling Screen | A | N | N | 1m/l* | 1a | C | 30m | Create an opaque screen that targets passing objects with dispel magic. |
Greater Dispelling Screen | A | N | N | 1m/l* | 1a | C | 30m | As dispelling screen, except that the maximum caster level bonus on the dispel check is +20. |
Duelward | A | N | N | 1r/l#* | 1a | P | G | You can counterspell as an immediate action with a +4 bonus to Spellcraft. |
Earthbolt | Ev | R½ | Y | ! | 1a | C | G | Deal 1d6 damage/level (max 10d6) on an earth bound line. |
Earthen Grasp | T | N | Y | 2r/l | 1a | C | G | Dense hand grapples creatures and pins them. |
Elemental Burst | Ev | R½|R- | Y | ! | 1a | C | G | Deal elemental damage in a burst. |
Elemental Ward | A | W- | Y | 1m | 1a | 60f | G | Drive Wu Jen type elementals away from you. |
Emerald Flame Fist | Ev | N | Y | 1r/l;x | 1a | T | G | You can transfer a burning aura to a subject dealing 3d6 +1/level (max +20) fire damage per round. |
Energy Immunity | A | N | Y | 1d | 1a | T | 24h | Subject is immune to damage from one kind of energy (acid, cold, electricity, fire, sonic). |
Enhance Familiar | U | N | Y | 1h/l | 1a | T | 6h | Your familiar gains a +2 modifier on saves, combat rolls, and AC for 1 hour/level. |
Entangling Scarf | T | R- | N | 1r/l | 1a | C | G | A scarf entangles foe. |
Familiar Pocket | U | N | N | 1h/l* | 1a | T | 6h | Creates an extradimensional hiding place for your familiar. |
Fiendform | T- | N | N | 1m/l | 1a | P | 30m | As Alter Self, except you can gain the form and powers of an evil outsider. |
Fiery Eyes | Ev | N | N | 1m | 1a | P | G | Laser eyes cause fires after focusing for a full round action. |
Finding the Center | A | N | N | 10m* | 1sw | P | G | You do not have to concentrate on a previous spell to maintain concentration on it. |
Fire Breath | Ev | N | N | 1r/l | 1a | P | G | You can breath a ray of fire dealing 1d8/2 levels (max 10d8). |
Mass Fire Shield | Ev | N | Y | 1r/l* | 1a | M | G | Creatures attacking allies take 1d6 +1/level (max +15) cold damage if shield protects allies from fire, fire damage if it protects allies from cold. |
Fire Shuriken (M) | Ev | N | Y | ! | 1a | 0f | G | Evoke 1 shuriken/3 caster levels (max 6); each deal 3d6 fire damage. |
Fire Wings (F) | T | N | N | 1m/l | 1r | P | 5m | Your arms become wings that enable flight, deal 2d6 fire damage. |
Fireburst | Ev | R½ | Y | ! | 1a | 10f | G | Adjacent subjects take 1d8/level (max 5d8) fire damage. |
Greater Fireburst | Ev | R½ | Y | ! | 1a | 15f | G | Subjects within 15 ft. take 1d10/level (max 15d10) fire damage. |
Fist of Stone | T | N | N | 1m | 1a | P | G | Your fist gains +6 enhancement bonus to strength for attacks, grapples, breaking, or crushing things. You gain a slam attack. |
Flensing | T- | F~ | Y | 4r | 1a | C | G | Trauma deals 2d6 damage plus 1d6 Cha and Con damage. |
Mass Fly | T | W- | Y | 1m/l | 1a | C | 30m | As fly, except this spell confers the power of flight upon all targeted creatures. |
Fortify Familiar | U | N | Y | 1h/l | 1a | T | 6h | Your familiar gains +2 natural armor and a 25% chance to avoid critical hits for 1 hour/level. |
Freezing Fog | C | R~ | N | 1m/l | 1a | M | 30m | Freezing fog deals 1d6 cold damage each round, and creatures must make a Reflex save or fall. Ballance DC 10 to move. Max speed* 5. |
Ghost Light | N | W- | Y | C | 1a | M | G | An eerie green torch light causes creatures to become shaken. |
Ghostform | T | N | N | 1r/l* | 1a | P | G | You become incorporeal. |
Giant Size | T | N | N | 1m | 1r | P | G | You may grow up to Huge, Gargantuan, or Colossal size. |
Hail of Stone (M) | C | N | Y | ! | 1r | M | G | Stones deal 1d4 points of damage/level to creatures in the area (max 5d4). |
Heart of Stone (F) (XP) | N | N | N | 1y | 1h | P | G | You gain DR 5/- and resist energy 5 vs cold, fire, and electricity. Healing slows and requires caster level checks (DC 10 + your caster level) |
Heart Ripper | N | F- | Y | ! | 1a | C | G | Slay a creature with HD totaling up to your caster level or less. Stun him if more. |
Hidden Lodge | C | N | N | 1d | 10m | C | 12h | Creates a camouflaged Secure Shelter. |
Ice Blast | Ev | F- | Y | !;x | 1a | 30f | G | Deal 1d6/2 levels (max 10d6) cold damage in a cone. |
Ice Knife | C | F~|R½ | Y | ! | 1a | L | G | Ranged attack, 1d8 points of cold damage + 2 points Dex damage. |
Illusory Pit | I | Wdisbelief | N | C+1r/l | 1r | M | G | Illusiory pit causes creature to believe it is falling helplessly and stuns for 1 round when done. |
Imbue Familiar with Spell Ability | U | W- | Y | 1h/l | 1a | T | 6h | You transfer spells to your familiar. |
Internal Fire | Ev | F~ | Y | ! | 1r | M | G | Subject dies or takes 6d6 +1 (max +20) fire damage. |
Superior Invisibility | I | W- | N | 1m/l* | 1a | P|T | 5m | As invisibility, greater, except you make no scent, sound, or image. |
Iron Scarf | T | N | N | ! | 1a | C | G | Scarf deals 1d8 +1 (max +5) damage to target. |
Kiss of the Toad | N | F- | Y | !;x | 1a | T | G | Your touch becomes poisonous dealing 1d6 Con damage secondary 1d6 Con. |
Lightning Blade | Ev | N | Y | 1d | 1a | T | G | Electrical long sword deals 1d6/level (max 10d6) electricity damage in touch attacks or range touch attacks (30 ft.) each attack using up dice from the limit. |
Low-Light Vision | T | W- | Y | 1h/l | 1a | T | 6h | Subject sees twice as far under current light. |
Greater Mage Armor | C | W- | Y | 1h/l* | 1a | T | G | Field of force provides a +6 armor bonus. |
Magnetism | T | N | N | 1r/l | 1a | C | G | Pull a steel item to you each round. |
Melt | Ev | N|F½ | * | ! | 1a | C | G | Deal 2/level (max 10) damage to cold subtype creature. |
Metal Skin | T | N | Y | 1m/l | 1a | T | 30m | Subject gains +8 natural armor bonus and a -2 Dex penalty. |
Minute Form | T | N | N | 1m | 1r | P | G | Reduce your size to Tiny, Diminutive, or Fine depending on your caster level. |
Orb of Acid | C | F~ | N | ! | 1a | C | G | Ranged touch, 1d6/level (max 15d6) points of acid damage. |
Lesser Orb of Acid | C | N | N | ! | 1a | C | G | Ranged touch, 1d8 or more acid damage. |
Orb of Cold | C | F~ | N | ! | 1a | C | G | Ranged touch, 1d6/level (max 15d6) points of cold damage. |
Lesser Orb of Cold | C | N | N | ! | 1a | C | G | Ranged touch, 1d8 or more cold damage. |
Orb of Electricity | C | F~ | N | ! | 1a | C | G | Ranged touch, 1d6/level (max 15d6) points of electricity damage. |
Lesser Orb of Electricity | C | N | N | ! | 1a | C | G | Ranged touch, 1d8 or more electricity damage. |
Orb of Fire | C | F~ | N | ! | 1a | C | G | Ranged touch, 1d6/level (max 15d6) points of fire damage. |
Lesser Orb of Fire | C | N | N | ! | 1a | C | G | Ranged touch, 1d8 or more fire damage. |
Orb of Force | C | N | N | ! | 1a | M | G | Globes of force deal 1d6/level (max 10d6) damage. |
Orb of Sound | C | F~ | N | ! | 1a | C | G | Ranged touch, 1d4/level (max 15d4) points of sonic damage. |
Lesser Orb of Sound | C | N | N | ! | 1a | C | G | Ranged touch, 1d6 or more sonic damage. |
Pain | N | F~ | Y | 1m | 1a | M | G | The target creatures are struck by wracking pains and agony, giving them a -4 penalty on attack rolls, skill checks, and ability checks. A successful Fortitude save lessens this penalty to -2. |
Phantasmal Assailants | I | Wd&F½ | Y | ! | 1a | C | G | Phantasm deals 4 Wis damage and 4 Dex damage. |
Poison Needles | T | N&F- | Y | ! | 1a | C | G | Deal 1d4/level max (5d4) with normal ranged attack and deal con damage, or paralyze, or dex damage. |
Prismatic Ray | Ev | N | Y | ! | 1a | M | G | Blind target with 6 HD or less and deal random effect. |
Programmed Amnesia (M) | En | W- | Y | P | 10m | C | G | You can selectively destroy, alter, or implant memories in the target creature as you see fit. |
Protection from Charm | A | W- | Y | 1r/l | 1a | T | G | The recipient of this spell gains a resistance bonus of +1 per three caster levels (maximum +5) on any Will save against charm or compulsion spells or effects. |
Rain of Needles | T | N | Y | ! | 1a | C | G | Normal ranged attack deals 1d4/level (max 5d4) damage. |
Reanimation | C | N | Y | 1d/l | 1r | T | 12h | Kinda-sorta bring a creature back to life, only has 1 hp, slurred speach, and only one move action per round. |
Reaving Dispel | A | N | N | ! | 1a | M | G | As dispel magic, except maximum +25 and if targeted, you can take control of the spell. |
Reciprocal Gyre | A | W½&F- | N | ! | 1a | M | G | Deal 1d6 damage to target for each on-going spell on the target (max 25d6). |
Refusal | A | W- | Y | 1h/l | 1a | M | 6h | Create a ward that blocks spell users from entering an area. |
Repair Critical Damage | T | N | N | ! | 1a | T | G | "Cures" 4d8 +1/level (max +20) points of damage to a construct. |
Repair Light Damage | T | N | N | ! | 1a | T | G | "Cures" 1d8+1/level (max +5) points of damage to a construct. |
Repair Minor Damage | T | N | N | ! | 1a | T | G | "Cures" 1 point of damage to a construct. |
Repair Moderate Damage | T | N | N | ! | 1a | T | G | "Cures" 2d8+1/level (max +10) points of damage to a construct. |
Repair Serious Damage | T | N | N | ! | 1a | T | G | "Cures" 3d8+1/level (max +15) points of damage to a construct. |
Mass Resist Energy | A | F- | Y | 10m/l | 1a | C | 1h | As resist energy, except that it affects multiple creatures. |
Resonating Bolt | Ev | R½ | Y | ! | 1a | 60f | G | 60 ft. line deals 1d4/level (max 10d4) sonic damage. |
Ring of Blades (M) | C | N | N | 1m/l | 1a | P | 30m | Blades surround you, damaging other creatures (1d6+1/level damage). |
Scales of the Lizard | T | N | N | 1m | 1a | P | G | You gain +1 +1/3 levels enhancement bonus to natural armor (max +5). |
Secret Signs | En | N | Y | 1r | 1a | C | G | Using nonverbal means, you can communicate a simple message to one other intelligent creature within range. |
Servant Horde | C | N | N | 1h/l | 1a | C | 6h | This spell creates a number of unseen servants, up to a maximum of 2d6 +1 servant per level (maximum +15). |
Shadow Binding | I | W- | Y | 1r/l | 1a | C | G | Entangle and daze creatures. |
Sign of Sealing (M) | A | R½ | N | P | 1r | C | G | As Arcane Lock, except when portal is breached it deals 1d4/level (max 10d4) damage. |
Greater Sign of Sealing (M) | A | R½ | N | P | 10m | C | G | This spell functions like sign of sealing, except that it can also be used to seal an open space and deals 1d6 (max 20d6) when breached. |
Smoke Ladder | T | N | N | 1m/l* | 1r | T | 5m | You create a misty ladder up to 10 feet long per caster level. |
Snake Darts | T | F~ | Y | !;x | 1a | M | G | Create two poisonous snakes. |
Sonic Whip | Ev | W- | N | 1r/l | 1a | 0f | G | Scares animals, normal whip in combat. |
Sphere of Ultimate Destruction | C | F~ | Y | 1r/l* | 1a | M | G | Sphere disintegrates everything it touches. |
Spirit Binding | C | W- | Y | ! | 10m | C | G | As spirit binding, lesser, except you can attempt to call and trap one or more spirit creatures of the same type whose Hit Dice total no more than 16. |
Greater Spirit Binding | C | W- | Y | ! | 10m | C | G | As spirit binding, lesser, except you can attempt to call and trap one or more spirit creatures of the same type whose Hit Dice total no more than 24. |
Lesser Spirit Binding | C | W- | Y | ! | 10m | C | G | This spell functions as planar binding, lesser, except that it allows you to call and trap a single spirit creature of up to 8 Hit Dice. |
Spirit Needle | T | N | Y | 1r/l | 1a | C | G | Incorporeal creature is held in place and looses incorporeal benefits. Also cannot use teleportation type magics. |
Spirit Self | N | N | N | 1m* | 1a | P | G | You can become incorporeal but must remain within 200 feet of your body. |
Spiritwall | N | N | N | 1m/l* | 1a | M | 30m | Creates a wall of wailing spirits that inspires fear; 1d10 points of damage and energy drain on contact. |
Steam Breath | Ev | R½ | Y | ! | 1r | 30f | G | Cone of steam deals 1d6/level (max 10d6) fire damage. |
Stony Grasp | T | N | Y | 1r/l | 1a | C | G | As earthen grasp, except the stony arm can appear from any natural surface, including unworked rock, earth, mud, grass, or sand. |
Summon Elemental Monolith (M) | C | N | N | C:1r/l* | 1r | M | G | You conjure a tremendously powerful creature known as an elemental monolith. |
Summoning Wind | T | N | N | ! | 10m | 10m/l | G | You send a message or sound on the wind to a number of specific creatures that you identify while casting the spell. |
Swim | T | N | Y | 10m/l* | 1r | M | 1h | Subject gains a swim speed equal to their land speed. |
Sword of Darkness (M) | N- | N | Y | 1r/l* | 1a | M | G | As sword of deception, except you cause a black blade of pure negative energy to appear and attack opponents at a distance, as directed by you. |
Sword of Deception | Ev | N | Y | 1r/l* | 1a | M | G | A blade of pale green force to appear and strikes the opponent you designate. |
Terra Cotta Lion (F) | T | N | N | 1r/l | 1a | T | G | As terra cotta warrior, but the spell animates a statuette of a foo lion. |
Terra Cotta Warrior (F) | T | N | N | 1r/l | 1a | T | G | This spell turns an statuette into a full-sized warrior. |
Thornskin | T | N | N | 1r/l | 1a | P | G | Unarmed strikes are lethal and deal an additional 1d6 piercing damage. Creatures that strike you take 5 points of piercing damage. |
Transfix | En | W- | Y | 1h/l | 1r | M | 6h | Medium or smaller targets are paralyzed. |
Transmute Rock to Lava | T | R½ | N | ! | 1a | M | G | Transmute rock to lava dealing 2d6 points of fire damage or 20d6. |
Unluck | D | W- | Y | 1r/l | 1a | C | G | All actions involving random elements are rolled twice and the worse roll is used. |
Vitriolic Sphere | C | R~ | N | !;x | 1a | L | G | Potent acid deals 6d6 acid damage plus possible damage in following 2 rounds. |
Wall of Bones | C | N | N | 10m | 1r | M | 30m | Creates a bone wall. |
Wall of Gloom | I | W- | Y | C+1r/l | 1a | M | G | A shadowy wall deters passage. |
Water to Poison (M) | T | N | N | ! | 1r | T | G | Converts water into an ingestion poison with a DC of the spell for 1 Con and 1d8 Con damages, Will negates each. |
Whirling Blade (F) | T | N | N | ! | 1a | 60f | G | Make an attack on a line of foes with your slashing weapon. |
Withering Palm | N | F- | Y | ! | 1a | T | G | Touch attack deals 1/2 levels (max 10) Str and Con damage. A crit drains instead. |
Wood Rot | T | N | N | !|1r/l;x | 1a | T | G | Destroy wooden objects or plants. |