Index of Spells by Sources - Magic of Faerun

SPC

Name Scl Sv Rs Dur CT Rng Re Description
Acid Breath C Y ! 1a 15f G

1d6/caster level acid damage in a cone.

Acid Sheath C N N 1r/l* 1a P G

Sheath of acid damages those who attack you (2/caster level, max 30), lets you make touch attacks.

Acid Splash C N N ! 1a C G

Orb deals 1d3 acid damage.

Acid Storm (M) Ev N ! 1a M G

Deals 1d6/level acid damage (Max 15d6) in 20-ft radius.

Amanuensis T W- Y 10m/l 1a C 1h

Copy nonmagical text.

Amplify T W- Y;* 1m/l 1a L G

Lowers Listen DC by 20.

Antimagic Aura A W- Y 1r/l 1a T G

Antimagic field that affects one creature.

Aura Against Flame A N N 1r/l 1a P G

Ignores 10 fire damage/attack and extinguish fires.

Aura of Glory T N N 1m/l 1a P 5m

Bonus on Charisma-based skill checks, cure allies, and bolster them against fear.

Aura of Vitality T W- Y 1r/l 1a C G

Targets receive a +4 morale bonus to Strength, Dexterity, and Constitution scores.

Backlash T W- Y 10m/l# 1a T 1h

Subject takes damage if it uses spells against another creature.

Ball Lightning Ev R- Y 1r/l 1a M G

Energy ball deals 1d6/level (max 15d6) electricity damage.

Battering Ram Ev N Y ! 1a C G

Deals 1d6 force damage plus bull rush.

Battletide T N&W- Y 1r/l 1a C G

Targets have attack penalties and you gain a partial action each round.

Binding Winds Ev R- Y C 1a M G

Sound cannot penetrate to or from target and -2 on ranged attacks.

Black Blade of Disaster C N Y C:1r/l 1a C G

Floating magic weapon disintegrates subjects, Dealing 2d6/level (max 40d6) disintegrate damage.

Blackstaff T N Y 1r/l* 1a T G

Greatly enhances staff or quarterstaff

Blade Thirst T N Y 1r/l 1sw T G

Slashing weapon glows and gains +3 enhancement bonus.

Blinding Spittle T N Y ! 1a C G

Ranged touch attack makes subject blind.

Blindsight T W- Y 1m/l 1a T 5m

Grants blindsight* to a range of 30 ft.

Blood Frenzy T W- Y x 1a T G

Grants extra use of rage.

Body Blades T N N 1m/l 1a P 5m

Sprout spikes, deal 1d6 piercing damage (crit x2) to grapplers, or use as light melee weapon. +4 Escape Artist from net, rope, grapple, or entanglement.

Bombardment C N ! 1a L G

Falling rocks deal 1d8/level damage (max 20d8) and bury targets who suffocate if they cannot climb out.

Branch to Branch T N N 1h/l* 1a P 6h

You gain +10 competence bonus on Climb checks in trees and can brachiate through forest.

Brilliant Aura T W- Y 1r/l 1a C G

Allies' weapons become brilliant energy, ignoring armor.

Cacophonic Shield Ev F~ Y 1m/l* 1a 10f 5m

Immobile shield blocks sound, deflects missiles, deals 1d6+1/level and deafens intruders.

Camouflage T N N 10m/l 1a P 1h

Grants +10 bonus on Hide checks.

Mass Camouflage T W- Y 10m/l 1a M G

As camouflage, but affects all in range.

Cast in Stone T N&F- N 1r/l* 1a P G

Petrifying gaze attack.

Celebration En W- Y 1r/l 1a C G

Intoxicate Subjects.

Circle Dance D N N ! 1m P G

Indicates direction to known target.

Claws of the Bear T N N 1r/l 1a P G

Your hands become weapons dealing 1d8 damage.

Cloud of Bewilderment Ev F- N 1r/l 1a 10f G

Generates a nauseating 10-ft. cone.

Cloudburst Ev N N 10m/l* 1r L 1h

Rain obscures vision, extinguishes fires, and hampers missiles.

Cocoon (XP) C F- Y ! 1r C G

Paralyzes and drains levels from target.

Combust Ev R~ Y !;x 1a T G

Target takes 1d8/level (max 10d8) fire damage.

Corrosive Grasp C N Y ! 1a T G

You deal 1d8 acid damage with one touch/level

Crawling Darkness C N N 1m/l* 1r P 5m

Cloud of tentacles provides concealment, skill bonuses, and several defenses.

Create Crossroads and Backroad (XP) C N N ! 1d T G

Links two locations by magical path.

Crumble T F~ Y ! 1a M G

1d8/level (bypassing hardness) to manufactured object or stucture.

Curse of Ill Fortune N W- Y 1m/l 1a M 30m

Subject suffers -3 penalty on attacks, saves, and checks.

Cutting Hand T N N 1r/l* 1a P G

Your hand gains a +2 enhancement bonus and is considered armed.

Dark Way I N Y 1r/l 1a C G

Creates temporary unbreakable bridge supporting up to 200 lbs./level.

Darkfire Ev N Y 1r/l* 1a 0f G

As produce flame, but dark flames visible with darkvision.

Deafening Clang T F~ N 1r 1sw T G

Swift, Weapon deafens with a successful touch attack.

Death Armor (F) N N N 1r/l 1a P G

Black aura deals 1d4 +1/two levels damage to creatures attacking you.

Death Dragon N- N N 1r/l* 1r P G

You gain +4 natural armor, +4 deflection, and natural attacks.

Death Pact (M) N- N N P# 10m T G

-2 to Constitution, in exchange for effects of true resurrection.

Decoy Image I Wd N 8h* 1r L 6h

Figment mimics you and allies.

Detect Crossroads D N N C:10m/l* 1a 60f|1m G

Detect fey crossroads within 60 ft.

Dimension Door, Greater C N&W- M 1r/2l 1a T G

Creates short-range, multiple-use dimension door.

Dimensional Lock A N Y 1d/l 1a M 24h

Teleportation and interplanar travel blocked for one day/level.

Dirge Ev F- Y 1r/l 1r 50f G

Enemies suffer 2 points of Str and Dex damage per round.

Disguise Undead I N N 1d 1a T 1h

Change appearance of one corporeal undead.

Disquietude En W- Y 1r/l 1a C G

Target avoids physical contact with others.

Distort Speech T F- Y 1r/l 1a C G

Target's speech becomes unintelligible, hampers spellcasting.

Doomtide I W- Y 1r/l 1a 80f G

Black mist obscures vision, dazes creatures.

Drown C F- Y ! 1a C G

Target immediately begins to drown.

Earthfast T F- Y ! 1a C G

Double hardness and hit points of stone structure or rock formation.

Easy Climb T N Y 10m/l* 1a M 1h

Changes vertical surface Climb DC to 10.

Easy Trail A N Y 1h/l* 1a P 6h

Makes a trail easier to pass.

Echo Skull D N Y 1h/l* 1a T 6h

See, hear, and speak through a prepared animal skull for 1 hour/level.

Effulgent Epuration A W- Y 1r/l 1a C G

Creates one sphere/level to negate hostile magic.

Electric Jolt Ev N Y ! 1a C G

Ray deals 1d3 electricity damage.

Electric Loop Ev Y ! 1a C G

Deals 1d6/two levels (max 5d6) electricity damage + stuns a single creature.

Energy Spheres Ev Y;* 1r/l# 1a C G

Five colored spheres attack with or negate acid, cold, electricity, fire, and sonic damage.

Energy Transformation Field (M) (XP) T N Y P 4r C G

Area absorbs magic energy to power a predetermined spell.

Explosive Cascade Ev Y ! 1a C G

Bouncing flame ball deals 1d6/level fire damage.

Faith Healing C Y ! 1a T G

Cures 8 +1/level damage (max +5) to worshiper of your patron.

Favor of the Martyr N N Y 1m/l 1a M 30m

Subject gains Endurance plus immunity to nonlethal damage, charm and compulsion effects, pain attacks, and other adverse conditions, subject can function at -1 to -9 hp.

Fiendform T- N N 1m/l 1a P 30m

As Alter Self, except you can gain the form and powers of an evil outsider.

Fire Spiders C Y 1r/l 1a C G

Swarm of Fine fire elementals attacks targets.

Firebrand (M) Ev Y ! 1a M G

One 5-ft. burst/level deals 1d6 fire/level plus burning for 1 round.

Flame Dagger Ev N Y 1m/l* 1a 0f G

As flame blade, but 1d4 +1/level.

Force Ladder (F) Ev N N 1m/l 1a C 5m

Creates a movable ladder of force.

Forceward A N Y 1m/l 1r 10f G

Creates a sphere of force that prevents entry by all but you and your allies, grants +2 sacred bonus on saving throws against effects created by evil creatures to those inside.

Forcewave Ev N Y ! 1sw 10f G

Bull rushes all creatures within 10 ft.

Fortunate Fate C N Y 10m/l# 1m T 1h

Target immediately receives a heal if killed by damage.

G'elsewhere Chant C W- Y ! 1a T G

You teleport a target to a random, safe location up to 100 feet distant and visible to you

Gemjump (F) C N N P# 1r U 4h

Teleport to the location of a specially prepared gem.

General of Undeath N- N N 1d/l 1a P 24h

Increases your maximum HD of controlled undead by your caster level.

Ghostharp D N N 5m/l* 1m T G

Object records, plays a song at your command.

Glass Strike T F- Y 1h/l 1a C G

Turns subject into glass.

Glory of the Martyr A W- Y 1h/l* 1a C 24h

As shield other, but affecting multiple creatures, and healing them if you die.

Great Thunderclap Ev N N ! 1a M G

Loud noise causes stunning, deafness, and knocks prone in a 20-ft.-radius spread.

Gutsnake T N N 1r/l* 1a P G

15-ft tentacle grows from your stomach and attacks your enemies.

Hand of Divinity Ev N N 1m/l 1a T 30m

Gives +2 sacred or profane bonus on saving throws to worshiper of your patron.

Hand of the Faithful A F- Y 1h/l 1m 10f 4h

Immobile zone of warding stuns those of different patrons.

Handfire Ev N Y 1m/l# 1a T G

Your hand glows and can make a touch attack dealing 1d4 +1/level, 1d6 +1/level vs undead.

Hardening (M) T N Y P 1a T G

Permanently make an object's hardness improve.

Haunting Tune En W- Y 10m/l 1r M 1h

1 target/level becomes shaken.

Healing Sting N N Y ! 1a T G

Touch deals 1d12 +1 point/level (max 1d12 + 10) damage which caster gains as HP.

Healing Touch N Y ! 1a T G

You heal the target 1d6/2 levels and take half as damage.

Herald's Call En W- Y 1r 1sw 20f G

Shout slows those within 20 ft.

Holy Star A N N 3r* 1a 0f G

Glowing light turns spell, gives a cover bonus to AC, or shoots beams of fire.

Horizikaul's Boom Ev W~ Y ! 1a C G

Target takes 1d4/two levels sonic damage plus deafness.

Hunter's Mercy T N N 1r 1a P G

Your next attack with a bow automatically is a critical hit if you hit.

Ice Claw Prison Ev N Y 1r/l* 1a M G

Ice claw grapples and deals normal and cold damage.

Ice Dagger Ev N Y ! 1a C G

Splash deals target 1d4/level (max 5d4) cold damage, and 1 pt damage to any within 5 ft.

Inferno T F-&R~ Y 6r 1a C G

Creature bursts into flames and suffers 6d6 fire damage or less per round.

Infestation of Maggots N F- Y 1r/2l 1a T G

Maggotlike creatures deal 1d4 temporary Con damage every round

Inspirational Boost En N N 1r;x 1sw P G

Swift. The bonuses granted by your inspire courage ability increase by 1

Iron Bones T W- Y 10m/l 1a T 1h

Corporeal undead gains +6 natural armor bonus.

Ironguard (F) A W- Y 1r/l 1a T G

Subject becomes immune to both magical and mundane metal.

Ironguts A W- Y 10m/l 1a T 1h

Target gains +5 bonus on saving throws against poison*.

Ironthunder Horn T R- Y ! 1a 30f G

Intense vibrations trip those in area.

Jaws of the Wolf (F) T N N 1r/l* 1a C G

One carving/2 levels turns into a worg.

Kiss of the Vampire (M) N- N N 1r/l 1a P G

You gain vampire-like supernatural abilities, but are vulnerable to attacks that harm undead.

Know Greatest Enemy D N Y C:1r/l 1a 60f G

Determines relative power level of creatures within the area.

Know Protections D W- Y ! 1a C G

Determines target's defenses.

Know Vulnerabilities D W- Y ! 1a C G

Determine target's vulnerabilities and resistances.

Land Womb A W- Y 10m/l* 1a T 1h

You and one creature/level hide within the earth.

Launch Bolt (M) T N N ! 1a T G

Launches a crossbow bolt up to 800 feet.

Launch Item T N N ! 1a T G

Hurls fine item up to long range.

Life Bolt N N Y ! 1a M G

1 ray/2 levels (max 5) draws 1 hp from you to deal 2d4 positive energy damage to undead.

Living Prints D N N 1h/l 1a P G

You perceive tracks as if they had just been made.

Low-Light Vision T W- Y 1h/l 1a T 6h

Subject sees twice as far under current light.

Loyal Vassal A! W- Y 10m/l 1a T 1h

Ally gains +3 against mind-affecting effects and cannot be compelled to harm you.

Mace of Odo Ev F- Y 1r/l 1r 0f G

1d6/caster level (max 10d6) +1/level to undead (max +10) force damage or absorbs spell.

Greater Mage Hand T W- Y C 1a M G

As mage hand, but medium range and 40 lb.

Malevolent Miasma C F- N ! 1a C G

Cloud of fog deals 1d4 nonlethal damage/level (max 5d4).

Master Air T N N 1r/l 1a P G

You sprout insubstantial wings and can fly.

Master Earth T N N ! 1a P 4h

Travel through the earth to any location.

Maw of Chaos A? W~ Y 1r/l 1a M G

Area of energy deals 1d6/caster level force damage and disrupts concentration.

Memory Rot Ev F- Y ! 1a C G

Spores deal 1d6 Int drain to target, plus 1 Int/round.

Metal Melt T W- Y 1r 1a C G

Melts metal object without heat.

Minor Disguise T N N 1h 1a P 1h

Makes slight changes to your appearance.

Monstrous Regeneration C Y 1r/2l 1a T G

Grants the regeneration ability for 1 round/2 levels.

Murderous Mist C R~ N 1r/l 1a C G

Cloud of steam deals 2d6 damage and causes blindness and inflicts 1d6/round thereafter.

Mystic Lash Ev- F- Y 1r/l 1a 0f G

Ranged touch attack deals 1d8 +1/2 levels electricity, plus stunning.

Nature's Balance T F- Y 10m/l 1a T 1h

You transfer 4 ability score points to the target for 10 min./level.

Naturewatch N N N 10m/l 1a C G

As deathwatch, but only for animals and plants.

Nerveskitter T N Y 1m/l 1a T 5m

Target gains +5 bonus on initiative checks.

Net of Shadows I W- Y 3r 1a C G

Creates ordinary shadows that provide concealment to all in the area.

Nightmare Lullaby En W- Y C+2r 1r L G

Target is confused as long as you concentrate +2 rounds.

One with the Land T N N 1h/l 1a P 4h

Link with nature gives a +2 bonus on nature-related skill checks.

Owl's Insight T F- Y 1h 1a T 1h

Subject gains +1/2 levels enhancement bonus to Wis for 1 hour.

Persistent Blade (F) Ev N Y 1r/2l 1a C G

Blade of force attacks target, automatically flanks.

Poison Vines C F- Y 10m/l 1a M 1h

Vines that entangle and are poisonous.

Prismatic Eye (F) Ev N Y 1r/l 1a M G

Orb produces individual prismatic rays as touch attacks.

Puppeteer En W- Y 1r/l* 1a M G

Target mimics your actions

Quick Potion T W- Y 1h/l 1r T 4h

Creates a potion that must be used within 1 hour/level.

Quillfire T N N 1r/l 1a P G

Your hand sprouts poisonous quills useful for melee or ranged attacks.

Ram's Might T N N 1m/l 1a P 5m

Your hands become harder and your unarmed attacks inflict normal damage.

Rebuke En W- Y 1r/l 1a C G

Target is dazed 1 round, thereafter shaken, and distracted.

Final Rebuke En W~ Y 1r/l 1a C G

As rebuke except the target must save or die.

Greater Rebuke En W- Y 1r/l 1a C G

Target cowers for 1d4 rounds then is shaken and distracted.

Replicate Casting (M) (XP) T N * x 1r txt G

Duplicate observed spell or spell-like ability.

Reveille N N N 1r/l 1r T G

Target dead creature speaks a short sentence about what caused its death.

Revenance C N Y 1m/l 1a T G

Slain ally is restored to life for 1 minute/level.

Reverse Arrows A N N 10m/l# 1a P 1h

As Protection from Arrows, but negated arrows turn back upon their source.

Righteous Fury T N N 1r/l 1a P G

Gain temporary HP, +2 natural armor, +2 to Enhancement bonus to Str and Dex. Undead that strike you take 1 point of damage.

Rosemantle A W- Y 1r/l 1a T G

Adds +1/level (max +10) sacred bonus against pain, nausea, and fear affects. Also delays poison.

Safe Clearing A W- Y 1h/l 1r T 6h

As sanctuary, but protects an area and lasts 1 hour/level.

Scent T W- Y 1h/l 1a T 6h

Grants the scent ability for 1 hour/level.

Scintillating Sphere Ev Y ! 1a L G

20-ft-radius spread deals 1d6 electicity/level.

Seek Eternal Rest C N N 10m/l 1a P 1h

Turn undead as a paladin two levels higher.

Shadow Hand I N Y 1r/l* 1a C G

Medium-sized hand attacks, blocks opponents, or carries items.

Shadow Well I W- Y 1r/l 1a C G

Target enters gloomy pocket plane and emerges frightened.

Share Husk D W- Y C 1a T 4h

See and hear through the senses of a touched animal.

Shatterfloor Ev Y ! 1a M G

Deals 1d4 sonic/level plus damages floor surface 6 inches deep.

Shroud of Undeath N N N 10m/l* 1a P 1h

Negative energy shroud makes undead perceive you as undead.

Silent Portal I W- Y 1h/l* 1a C 6h

Negates sound from door or window.

Silverbeard T N N 1m/l 1a P 5m

You grow a hard silver beard that gives +2 bonus to armor.

Simbul's Skeletal Deliquescence T F- Y 1d/l 1a T 24h

Target becomes a soft-bodied oozelike creature.

Skeletal Guard (M) N- N N ! 1a T G

Creates one skeleton/level that is resistant to turning.

Skull of Secrets I Y P# 1r C 24h

Intangible skull stores message and can be triggered to breathe fire.

Smell of Fear T W- Y 1m/l 1a T 5m

Target's aroma triples the chance of wandering encounters.

Snakebite T N N 1r/l* 1a P G

Your arm turns into a poisonous snake you can use to attack.

Songbird T N N C+1h#;x 1r P 4h

Perform and gain +1 on your next Cha check.

Sonic Rumble (F) Ev Y C:1r/l 1a C G

Cone of sound deals 1/two levels sonic damage or moves objects.

Sonic Snap Ev W~ Y ! 1a C G

Target takes 1 point of sonic damage and is deafened 1 round.

Spectral Stag C N Y 1r/l 1a 0f G

Phantom stag can bull rush and be a mount.

Speechlink D N N 10m/l* 1a T 1h

You and the target can verbally communicate at any distance.

Speed Swim T W- Y 1m/l* 1a C 5m

Target gains swim speed 30.

Spell Engine (M) (XP) A N Y;* x 10m C G

Magical energy disk absorbs incoming spells.

Spell Enhancer T N N 1r 1sw P G

Lets you cast another spell in the same round at +2 caster level.

Spell Matrix (F) T N N 10m/l* 1a P 1h

Stores up to two spells of 3rd level or lower to be released later.

Greater Spell Matrix (F) T N N 10m/l 1a P G

Stores up to three spells of 3rd level or lower to be released later.

Lesser Spell Matrix (F) T N N 10m/l* 1a P 1h

Magical matrix stores a 3rd level or lower spell to be cast later as a quickened spell.

Spell Phylactery T N Y P# 10m T 24h

Scroll activates upon you if conditions are met.

Mass Spell Resistance A W- Y 1r/l;x 1a C G

As spell resistance, but multiple targets.

Spell Shield A W- Y 1m/l 1a T 5m

Target gains +3 resistance on saving throws against spells and spell-like abilities.

Spellmantle A W- Y 10m/l 1r T G

As spell immunity, but negated spells triggers a helpful spell upon the target.

Spider Poison N F- Y !;x 1a T G

Touch deals 1d6 Str damage, repeats in 1 minute.

Spirit Worm N F~ Y 1r/l 1a T G

Target takes 1 point of Con damage every round for 1 round/level.

Stalking Brand T N Y 1d/l 1a T 24h

Target marked with symbol you can see despite disguises.

Steeldance Ev N N 1r/l 1a T G

Daggers become Medium flying animated objects that attack foes.

Stone Bones T W- Y 10m/l 1a T 1h

Corporeal undead gains +3 natural armor bonus.

Stone Shatter Ev W-|F½ Y ! 1a C G

Shatter a stone object or creature.

Stone Walk (M) T W- Y P# 10m T G

Linked areas allow multiple teleportations.

Stonehold C N Y 1d/l 1a M 24h

Stony arm trap grapples and damages creatures.

Storm Tower A N Y 1r/l* 1r L G

Tower of swirling clouds absorbs electricity, gives concealment, and prevents movement.

Stormrage T N N 1m/l* 1a P 5m

Fly, wind wall, protection from strong winds, and make electrical attacks.

Strategic Charge A N N 1r/l 1a P G

You gain the benefits of the Mobility feat.

Strength of Stone T N N 1m/l 1a P 5m

Bull's strength that ends if you lose contact with the ground.

Summon Undead I C- N N 1r/l 1r C G

Summons undead to fight for you.

Summon Undead II C- N N 1r/l 1r C G

Summons undead to fight for you.

Summon Undead III C- N N 1r/l 1r C G

Summons undead to fight for you.

Summon Undead IV C- N N 1r/l 1r C 1h

Summons undead to fight for you.

Summon Undead V C- N N 1r/l 1r C G

Summons undead to fight for you.

Suppress Glyph T W- Y 1m/l 1a 100f 5m

You notice but doo not trigger magical writing traps.

Surefoot A N N 10m/l 1a P 1h

You gain a +10 competence bonus on Balance checks.

Suspended Silence (M) I N N P#;6r 1a T G

Object becomes programmed to create an area of silence at your command.

Synostodweomer T N Y 1r 1r P G

Channel a spell into positive energy to cure 1d6/spell level.

Mass Teleport C N|W- M ! 1r 0f 4h

As teleport, but more weight and you don't have to go.

Tortoise Shell A N N 10m/l 1a C 1h

Large shell provides cover or shelter.

Towering Oak I N N 3r/l 1a P 5m

You gain a competence bonus of +10 on your Intimidate checks.

Transcribe Symbol A N N 10m# 1a T 1h

Safely moves an untriggered magical symbol to another location.

Translocation Trick T W- Y 10m/l 1a M 1h

You and target switch places and appear as each other.

Triadspell T N N ! 1a P P

Cast a prepared spell three times.

Undead Bane Weapon T N N 1m/l 1a T 5m

Weapon gains the bane property and is aligned good.

Undead Lieutenant N W- Y 1m/l 1a C 5m

Targeted undead can give orders to undead in your control.

Undead Torch N W- Y 1r/l 1a C G

Undead creature gains blue aura that gives +2d4 against living creatures.

Undeath after Death (M) N- N N P# 10m T G

-2 to Constitution, in exchange gaining the crypt spawn template at death.

Undeath to Death (M) N W- Y ! 1a M G

Destroys 1d4 HD/level undead (max 20d4).

Undeath's Eternal Foe A+ N Y 1r/l 1a C G

Targets receive death ward and immunity to most undead special attacks.

Understand Device D N N 1m/l 1a P 5m

You can make untrained Disable Device checks, or gives +10 bonus if you have the skill.

Vigor C W- Y 10r+1r/l (<=25r) 1a T G

As vigor, lesser, but grants fast healing 2.

Vine Mine C N Y 10m/l 1a M G

Vines grow rapidly, giving various effects.

Vipergout C N Y 1r/l 1a C G

You spit forth celestial or fiendish vipers that attack your foes.

Vision of Glory D N Y 1m# 1a T G

Subject gains morale bonus equal to your Cha modifier to one saving throw.

Wall of Chaos A? W- Y;* 10m/l 1a C 4h

As magic circle against law, except as once-sided wall.

Wall of Evil A- W- Y;* 10m/l 1a C 4h

As magic circle against good, except as once-sided wall.

Wall of Good A+ W- Y;* 10m/l 1a C 4h

As magic circle against evil, except as once-sided wall.

Wall of Law A! W- Y;* 10m/l 1a C 4h

As magic circle against chaos, except as once-sided wall.

War Cry En N * 1r/l* 1sw P G

Swift. Gain +2 morale bonus on attack and damage rolls, or +4 if you charge, for 1 round/level. Any opponent you damage must save or become panicked for 1 round.

Warning Shout T N N 1r;x 1a txt G

All living creatures within half a mile hear your shout.

Weapon of Impact T W- Y 10m/l 1a C 1h

As keen edge, but aids blunt weapons.

Weapon of the Deity T N N 1r/l 1a 0f G

Gives your weapon magical powers appropriate to your patron.

Wieldskill D N Y 1m/l# 1a T G

Target gains +10 to one skill, or can use it untrained, or gains a weapon or armor proficiency.

Wind at Back Ev F- Y 1d 1a M 12h

Doubles overland speed* of targets for 1 day.

Wind Tunnel Ev F- Y 1r/l 1a C G

Ranged weapons gain +10 bonus and double range increment.

Wounding Whispers A N N 1r/l* 1a P G

Sonic aura damages foes that strike you.

Wrathful Castigation En N Y 1r/l* 1a C G

Target dies or may be dazed and -4 on all saves for 1 round/level.

Zajimarn's Avalanche C R~ Y ! 1a L G

Wave of slush deals 1d4 cold/level and moves targets.

Zajimarn's Field of Icy Razors (F) Ev R~ Y 1m/l 1a M 5m

Creatures in area take normal and cold damage, may be slowed.