Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Acid Breath | C | R½ | Y | ! | 1a | 15f | G | 1d6/caster level acid damage in a cone. |
Acid Sheath | C | N | N | 1r/l* | 1a | P | G | Sheath of acid damages those who attack you (2/caster level, max 30), lets you make touch attacks. |
Acid Splash | C | N | N | ! | 1a | C | G | Orb deals 1d3 acid damage. |
Acid Storm (M) | Ev | R½ | N | ! | 1a | M | G | Deals 1d6/level acid damage (Max 15d6) in 20-ft radius. |
Amanuensis | T | W- | Y | 10m/l | 1a | C | 1h | Copy nonmagical text. |
Amplify | T | W- | Y;* | 1m/l | 1a | L | G | Lowers Listen DC by 20. |
Antimagic Aura | A | W- | Y | 1r/l | 1a | T | G | Antimagic field that affects one creature. |
Aura Against Flame | A | N | N | 1r/l | 1a | P | G | Ignores 10 fire damage/attack and extinguish fires. |
Aura of Glory | T | N | N | 1m/l | 1a | P | 5m | Bonus on Charisma-based skill checks, cure allies, and bolster them against fear. |
Aura of Vitality | T | W- | Y | 1r/l | 1a | C | G | Targets receive a +4 morale bonus to Strength, Dexterity, and Constitution scores. |
Backlash | T | W- | Y | 10m/l# | 1a | T | 1h | Subject takes damage if it uses spells against another creature. |
Ball Lightning | Ev | R- | Y | 1r/l | 1a | M | G | Energy ball deals 1d6/level (max 15d6) electricity damage. |
Battering Ram | Ev | N | Y | ! | 1a | C | G | |
Battletide | T | N&W- | Y | 1r/l | 1a | C | G | Targets have attack penalties and you gain a partial action each round. |
Binding Winds | Ev | R- | Y | C | 1a | M | G | Sound cannot penetrate to or from target and -2 on ranged attacks. |
Black Blade of Disaster | C | N | Y | C:1r/l | 1a | C | G | Floating magic weapon disintegrates subjects, Dealing 2d6/level (max 40d6) disintegrate damage. |
Blackstaff | T | N | Y | 1r/l* | 1a | T | G | Greatly enhances staff or quarterstaff |
Blade Thirst | T | N | Y | 1r/l | 1sw | T | G | Slashing weapon glows and gains +3 enhancement bonus. |
Blinding Spittle | T | N | Y | ! | 1a | C | G | Ranged touch attack makes subject blind. |
Blindsight | T | W- | Y | 1m/l | 1a | T | 5m | Grants blindsight* to a range of 30 ft. |
Blood Frenzy | T | W- | Y | x | 1a | T | G | Grants extra use of rage. |
Body Blades | T | N | N | 1m/l | 1a | P | 5m | Sprout spikes, deal 1d6 piercing damage (crit x2) to grapplers, or use as light melee weapon. +4 Escape Artist from net, rope, grapple, or entanglement. |
Bombardment | C | R½ | N | ! | 1a | L | G | Falling rocks deal 1d8/level damage (max 20d8) and bury targets who suffocate if they cannot climb out. |
Branch to Branch | T | N | N | 1h/l* | 1a | P | 6h | You gain +10 competence bonus on Climb checks in trees and can brachiate through forest. |
Brilliant Aura | T | W- | Y | 1r/l | 1a | C | G | Allies' weapons become brilliant energy, ignoring armor. |
Cacophonic Shield | Ev | F~ | Y | 1m/l* | 1a | 10f | 5m | Immobile shield blocks sound, deflects missiles, deals 1d6+1/level and deafens intruders. |
Camouflage | T | N | N | 10m/l | 1a | P | 1h | Grants +10 bonus on Hide checks. |
Mass Camouflage | T | W- | Y | 10m/l | 1a | M | G | As camouflage, but affects all in range. |
Cast in Stone | T | N&F- | N | 1r/l* | 1a | P | G | Petrifying gaze attack. |
Celebration | En | W- | Y | 1r/l | 1a | C | G | Intoxicate Subjects. |
Circle Dance | D | N | N | ! | 1m | P | G | Indicates direction to known target. |
Claws of the Bear | T | N | N | 1r/l | 1a | P | G | Your hands become weapons dealing 1d8 damage. |
Cloud of Bewilderment | Ev | F- | N | 1r/l | 1a | 10f | G | Generates a nauseating 10-ft. cone. |
Cloudburst | Ev | N | N | 10m/l* | 1r | L | 1h | Rain obscures vision, extinguishes fires, and hampers missiles. |
Cocoon (XP) | C | F- | Y | ! | 1r | C | G | Paralyzes and drains levels from target. |
Combust | Ev | R~ | Y | !;x | 1a | T | G | Target takes 1d8/level (max 10d8) fire damage. |
Corrosive Grasp | C | N | Y | ! | 1a | T | G | You deal 1d8 acid damage with one touch/level |
Crawling Darkness | C | N | N | 1m/l* | 1r | P | 5m | Cloud of tentacles provides concealment, skill bonuses, and several defenses. |
Create Crossroads and Backroad (XP) | C | N | N | ! | 1d | T | G | Links two locations by magical path. |
Crumble | T | F~ | Y | ! | 1a | M | G | 1d8/level (bypassing hardness) to manufactured object or stucture. |
Curse of Ill Fortune | N | W- | Y | 1m/l | 1a | M | 30m | Subject suffers -3 penalty on attacks, saves, and checks. |
Cutting Hand | T | N | N | 1r/l* | 1a | P | G | Your hand gains a +2 enhancement bonus and is considered armed. |
Dark Way | I | N | Y | 1r/l | 1a | C | G | Creates temporary unbreakable bridge supporting up to 200 lbs./level. |
Darkfire | Ev | N | Y | 1r/l* | 1a | 0f | G | As produce flame, but dark flames visible with darkvision. |
Deafening Clang | T | F~ | N | 1r | 1sw | T | G | Swift, Weapon deafens with a successful touch attack. |
Death Armor (F) | N | N | N | 1r/l | 1a | P | G | Black aura deals 1d4 +1/two levels damage to creatures attacking you. |
Death Dragon | N- | N | N | 1r/l* | 1r | P | G | You gain +4 natural armor, +4 deflection, and natural attacks. |
Death Pact (M) | N- | N | N | P# | 10m | T | G | -2 to Constitution, in exchange for effects of true resurrection. |
Decoy Image | I | Wd | N | 8h* | 1r | L | 6h | Figment mimics you and allies. |
Detect Crossroads | D | N | N | C:10m/l* | 1a | 60f|1m | G | Detect fey crossroads within 60 ft. |
Dimension Door, Greater | C | N&W- | M | 1r/2l | 1a | T | G | Creates short-range, multiple-use dimension door. |
Dimensional Lock | A | N | Y | 1d/l | 1a | M | 24h | Teleportation and interplanar travel blocked for one day/level. |
Dirge | Ev | F- | Y | 1r/l | 1r | 50f | G | Enemies suffer 2 points of Str and Dex damage per round. |
Disguise Undead | I | N | N | 1d | 1a | T | 1h | Change appearance of one corporeal undead. |
Disquietude | En | W- | Y | 1r/l | 1a | C | G | Target avoids physical contact with others. |
Distort Speech | T | F- | Y | 1r/l | 1a | C | G | Target's speech becomes unintelligible, hampers spellcasting. |
Doomtide | I | W- | Y | 1r/l | 1a | 80f | G | Black mist obscures vision, dazes creatures. |
Drown | C | F- | Y | ! | 1a | C | G | Target immediately begins to drown. |
Earthfast | T | F- | Y | ! | 1a | C | G | Double hardness and hit points of stone structure or rock formation. |
Easy Climb | T | N | Y | 10m/l* | 1a | M | 1h | Changes vertical surface Climb DC to 10. |
Easy Trail | A | N | Y | 1h/l* | 1a | P | 6h | Makes a trail easier to pass. |
Echo Skull | D | N | Y | 1h/l* | 1a | T | 6h | See, hear, and speak through a prepared animal skull for 1 hour/level. |
Effulgent Epuration | A | W- | Y | 1r/l | 1a | C | G | Creates one sphere/level to negate hostile magic. |
Electric Jolt | Ev | N | Y | ! | 1a | C | G | Ray deals 1d3 electricity damage. |
Electric Loop | Ev | R½ | Y | ! | 1a | C | G | Deals 1d6/two levels (max 5d6) electricity damage + stuns a single creature. |
Energy Spheres | Ev | R½ | Y;* | 1r/l# | 1a | C | G | Five colored spheres attack with or negate acid, cold, electricity, fire, and sonic damage. |
Energy Transformation Field (M) (XP) | T | N | Y | P | 4r | C | G | Area absorbs magic energy to power a predetermined spell. |
Explosive Cascade | Ev | R½ | Y | ! | 1a | C | G | Bouncing flame ball deals 1d6/level fire damage. |
Faith Healing | C | W½ | Y | ! | 1a | T | G | Cures 8 +1/level damage (max +5) to worshiper of your patron. |
Favor of the Martyr | N | N | Y | 1m/l | 1a | M | 30m | Subject gains Endurance plus immunity to nonlethal damage, charm and compulsion effects, pain attacks, and other adverse conditions, subject can function at -1 to -9 hp. |
Fiendform | T- | N | N | 1m/l | 1a | P | 30m | As Alter Self, except you can gain the form and powers of an evil outsider. |
Fire Spiders | C | R½ | Y | 1r/l | 1a | C | G | Swarm of Fine fire elementals attacks targets. |
Firebrand (M) | Ev | R½ | Y | ! | 1a | M | G | One 5-ft. burst/level deals 1d6 fire/level plus burning for 1 round. |
Flame Dagger | Ev | N | Y | 1m/l* | 1a | 0f | G | As flame blade, but 1d4 +1/level. |
Force Ladder (F) | Ev | N | N | 1m/l | 1a | C | 5m | Creates a movable ladder of force. |
Forceward | A | N | Y | 1m/l | 1r | 10f | G | Creates a sphere of force that prevents entry by all but you and your allies, grants +2 sacred bonus on saving throws against effects created by evil creatures to those inside. |
Forcewave | Ev | N | Y | ! | 1sw | 10f | G | Bull rushes all creatures within 10 ft. |
Fortunate Fate | C | N | Y | 10m/l# | 1m | T | 1h | |
G'elsewhere Chant | C | W- | Y | ! | 1a | T | G | You teleport a target to a random, safe location up to 100 feet distant and visible to you |
Gemjump (F) | C | N | N | P# | 1r | U | 4h | Teleport to the location of a specially prepared gem. |
General of Undeath | N- | N | N | 1d/l | 1a | P | 24h | Increases your maximum HD of controlled undead by your caster level. |
Ghostharp | D | N | N | 5m/l* | 1m | T | G | Object records, plays a song at your command. |
Glass Strike | T | F- | Y | 1h/l | 1a | C | G | Turns subject into glass. |
Glory of the Martyr | A | W- | Y | 1h/l* | 1a | C | 24h | As shield other, but affecting multiple creatures, and healing them if you die. |
Great Thunderclap | Ev | N | N | ! | 1a | M | G | Loud noise causes stunning, deafness, and knocks prone in a 20-ft.-radius spread. |
Gutsnake | T | N | N | 1r/l* | 1a | P | G | 15-ft tentacle grows from your stomach and attacks your enemies. |
Hand of Divinity | Ev | N | N | 1m/l | 1a | T | 30m | Gives +2 sacred or profane bonus on saving throws to worshiper of your patron. |
Hand of the Faithful | A | F- | Y | 1h/l | 1m | 10f | 4h | Immobile zone of warding stuns those of different patrons. |
Handfire | Ev | N | Y | 1m/l# | 1a | T | G | Your hand glows and can make a touch attack dealing 1d4 +1/level, 1d6 +1/level vs undead. |
Hardening (M) | T | N | Y | P | 1a | T | G | Permanently make an object's hardness improve. |
Haunting Tune | En | W- | Y | 10m/l | 1r | M | 1h | 1 target/level becomes shaken. |
Healing Sting | N | N | Y | ! | 1a | T | G | Touch deals 1d12 +1 point/level (max 1d12 + 10) damage which caster gains as HP. |
Healing Touch | N | W½ | Y | ! | 1a | T | G | You heal the target 1d6/2 levels and take half as damage. |
Herald's Call | En | W- | Y | 1r | 1sw | 20f | G | Shout slows those within 20 ft. |
Holy Star | A | N | N | 3r* | 1a | 0f | G | Glowing light turns spell, gives a cover bonus to AC, or shoots beams of fire. |
Horizikaul's Boom | Ev | W~ | Y | ! | 1a | C | G | Target takes 1d4/two levels sonic damage plus deafness. |
Hunter's Mercy | T | N | N | 1r | 1a | P | G | Your next attack with a bow automatically is a critical hit if you hit. |
Ice Claw Prison | Ev | N | Y | 1r/l* | 1a | M | G | Ice claw grapples and deals normal and cold damage. |
Ice Dagger | Ev | N | Y | ! | 1a | C | G | Splash deals target 1d4/level (max 5d4) cold damage, and 1 pt damage to any within 5 ft. |
Inferno | T | F-&R~ | Y | 6r | 1a | C | G | Creature bursts into flames and suffers 6d6 fire damage or less per round. |
Infestation of Maggots | N | F- | Y | 1r/2l | 1a | T | G | Maggotlike creatures deal 1d4 temporary Con damage every round |
Inspirational Boost | En | N | N | 1r;x | 1sw | P | G | Swift. The bonuses granted by your inspire courage ability increase by 1 |
Iron Bones | T | W- | Y | 10m/l | 1a | T | 1h | Corporeal undead gains +6 natural armor bonus. |
Ironguard (F) | A | W- | Y | 1r/l | 1a | T | G | Subject becomes immune to both magical and mundane metal. |
Ironguts | A | W- | Y | 10m/l | 1a | T | 1h | Target gains +5 bonus on saving throws against poison*. |
Ironthunder Horn | T | R- | Y | ! | 1a | 30f | G | Intense vibrations trip those in area. |
Jaws of the Wolf (F) | T | N | N | 1r/l* | 1a | C | G | One carving/2 levels turns into a worg. |
Kiss of the Vampire (M) | N- | N | N | 1r/l | 1a | P | G | You gain vampire-like supernatural abilities, but are vulnerable to attacks that harm undead. |
Know Greatest Enemy | D | N | Y | C:1r/l | 1a | 60f | G | Determines relative power level of creatures within the area. |
Know Protections | D | W- | Y | ! | 1a | C | G | Determines target's defenses. |
Know Vulnerabilities | D | W- | Y | ! | 1a | C | G | Determine target's vulnerabilities and resistances. |
Land Womb | A | W- | Y | 10m/l* | 1a | T | 1h | You and one creature/level hide within the earth. |
Launch Bolt (M) | T | N | N | ! | 1a | T | G | Launches a crossbow bolt up to 800 feet. |
Launch Item | T | N | N | ! | 1a | T | G | Hurls fine item up to long range. |
Life Bolt | N | N | Y | ! | 1a | M | G | 1 ray/2 levels (max 5) draws 1 hp from you to deal 2d4 positive energy damage to undead. |
Living Prints | D | N | N | 1h/l | 1a | P | G | You perceive tracks as if they had just been made. |
Low-Light Vision | T | W- | Y | 1h/l | 1a | T | 6h | Subject sees twice as far under current light. |
Loyal Vassal | A! | W- | Y | 10m/l | 1a | T | 1h | Ally gains +3 against mind-affecting effects and cannot be compelled to harm you. |
Mace of Odo | Ev | F- | Y | 1r/l | 1r | 0f | G | 1d6/caster level (max 10d6) +1/level to undead (max +10) force damage or absorbs spell. |
Greater Mage Hand | T | W- | Y | C | 1a | M | G | As mage hand, but medium range and 40 lb. |
Malevolent Miasma | C | F- | N | ! | 1a | C | G | Cloud of fog deals 1d4 nonlethal damage/level (max 5d4). |
Master Air | T | N | N | 1r/l | 1a | P | G | You sprout insubstantial wings and can fly. |
Master Earth | T | N | N | ! | 1a | P | 4h | Travel through the earth to any location. |
Maw of Chaos | A? | W~ | Y | 1r/l | 1a | M | G | Area of energy deals 1d6/caster level force damage and disrupts concentration. |
Memory Rot | Ev | F- | Y | ! | 1a | C | G | Spores deal 1d6 Int drain to target, plus 1 Int/round. |
Metal Melt | T | W- | Y | 1r | 1a | C | G | Melts metal object without heat. |
Minor Disguise | T | N | N | 1h | 1a | P | 1h | Makes slight changes to your appearance. |
Monstrous Regeneration | C | W½ | Y | 1r/2l | 1a | T | G | Grants the regeneration ability for 1 round/2 levels. |
Murderous Mist | C | R~ | N | 1r/l | 1a | C | G | Cloud of steam deals 2d6 damage and causes blindness and inflicts 1d6/round thereafter. |
Mystic Lash | Ev- | F- | Y | 1r/l | 1a | 0f | G | Ranged touch attack deals 1d8 +1/2 levels electricity, plus stunning. |
Nature's Balance | T | F- | Y | 10m/l | 1a | T | 1h | You transfer 4 ability score points to the target for 10 min./level. |
Naturewatch | N | N | N | 10m/l | 1a | C | G | As deathwatch, but only for animals and plants. |
Nerveskitter | T | N | Y | 1m/l | 1a | T | 5m | Target gains +5 bonus on initiative checks. |
Net of Shadows | I | W- | Y | 3r | 1a | C | G | Creates ordinary shadows that provide concealment to all in the area. |
Nightmare Lullaby | En | W- | Y | C+2r | 1r | L | G | Target is confused as long as you concentrate +2 rounds. |
One with the Land | T | N | N | 1h/l | 1a | P | 4h | Link with nature gives a +2 bonus on nature-related skill checks. |
Owl's Insight | T | F- | Y | 1h | 1a | T | 1h | Subject gains +1/2 levels enhancement bonus to Wis for 1 hour. |
Persistent Blade (F) | Ev | N | Y | 1r/2l | 1a | C | G | Blade of force attacks target, automatically flanks. |
Poison Vines | C | F- | Y | 10m/l | 1a | M | 1h | Vines that entangle and are poisonous. |
Prismatic Eye (F) | Ev | N | Y | 1r/l | 1a | M | G | Orb produces individual prismatic rays as touch attacks. |
Puppeteer | En | W- | Y | 1r/l* | 1a | M | G | Target mimics your actions |
Quick Potion | T | W- | Y | 1h/l | 1r | T | 4h | Creates a potion that must be used within 1 hour/level. |
Quillfire | T | N | N | 1r/l | 1a | P | G | Your hand sprouts poisonous quills useful for melee or ranged attacks. |
Ram's Might | T | N | N | 1m/l | 1a | P | 5m | Your hands become harder and your unarmed attacks inflict normal damage. |
Rebuke | En | W- | Y | 1r/l | 1a | C | G | |
Final Rebuke | En | W~ | Y | 1r/l | 1a | C | G | As rebuke except the target must save or die. |
Greater Rebuke | En | W- | Y | 1r/l | 1a | C | G | |
Replicate Casting (M) (XP) | T | N | * | x | 1r | txt | G | Duplicate observed spell or spell-like ability. |
Reveille | N | N | N | 1r/l | 1r | T | G | Target dead creature speaks a short sentence about what caused its death. |
Revenance | C | N | Y | 1m/l | 1a | T | G | Slain ally is restored to life for 1 minute/level. |
Reverse Arrows | A | N | N | 10m/l# | 1a | P | 1h | As Protection from Arrows, but negated arrows turn back upon their source. |
Righteous Fury | T | N | N | 1r/l | 1a | P | G | Gain temporary HP, +2 natural armor, +2 to Enhancement bonus to Str and Dex. Undead that strike you take 1 point of damage. |
Rosemantle | A | W- | Y | 1r/l | 1a | T | G | Adds +1/level (max +10) sacred bonus against pain, nausea, and fear affects. Also delays poison. |
Safe Clearing | A | W- | Y | 1h/l | 1r | T | 6h | As sanctuary, but protects an area and lasts 1 hour/level. |
Scent | T | W- | Y | 1h/l | 1a | T | 6h | Grants the scent ability for 1 hour/level. |
Scintillating Sphere | Ev | R½ | Y | ! | 1a | L | G | 20-ft-radius spread deals 1d6 electicity/level. |
Seek Eternal Rest | C | N | N | 10m/l | 1a | P | 1h | Turn undead as a paladin two levels higher. |
Shadow Hand | I | N | Y | 1r/l* | 1a | C | G | Medium-sized hand attacks, blocks opponents, or carries items. |
Shadow Well | I | W- | Y | 1r/l | 1a | C | G | Target enters gloomy pocket plane and emerges frightened. |
Share Husk | D | W- | Y | C | 1a | T | 4h | See and hear through the senses of a touched animal. |
Shatterfloor | Ev | W½ | Y | ! | 1a | M | G | Deals 1d4 sonic/level plus damages floor surface 6 inches deep. |
Shroud of Undeath | N | N | N | 10m/l* | 1a | P | 1h | Negative energy shroud makes undead perceive you as undead. |
Silent Portal | I | W- | Y | 1h/l* | 1a | C | 6h | Negates sound from door or window. |
Silverbeard | T | N | N | 1m/l | 1a | P | 5m | You grow a hard silver beard that gives +2 bonus to armor. |
Simbul's Skeletal Deliquescence | T | F- | Y | 1d/l | 1a | T | 24h | Target becomes a soft-bodied oozelike creature. |
Skeletal Guard (M) | N- | N | N | ! | 1a | T | G | Creates one skeleton/level that is resistant to turning. |
Skull of Secrets | I | R½ | Y | P# | 1r | C | 24h | Intangible skull stores message and can be triggered to breathe fire. |
Smell of Fear | T | W- | Y | 1m/l | 1a | T | 5m | Target's aroma triples the chance of wandering encounters. |
Snakebite | T | N | N | 1r/l* | 1a | P | G | Your arm turns into a poisonous snake you can use to attack. |
Songbird | T | N | N | C+1h#;x | 1r | P | 4h | Perform and gain +1 on your next Cha check. |
Sonic Rumble (F) | Ev | R½ | Y | C:1r/l | 1a | C | G | Cone of sound deals 1/two levels sonic damage or moves objects. |
Sonic Snap | Ev | W~ | Y | ! | 1a | C | G | Target takes 1 point of sonic damage and is deafened 1 round. |
Spectral Stag | C | N | Y | 1r/l | 1a | 0f | G | Phantom stag can bull rush and be a mount. |
Speechlink | D | N | N | 10m/l* | 1a | T | 1h | You and the target can verbally communicate at any distance. |
Speed Swim | T | W- | Y | 1m/l* | 1a | C | 5m | Target gains swim speed 30. |
Spell Engine (M) (XP) | A | N | Y;* | x | 10m | C | G | Magical energy disk absorbs incoming spells. |
Spell Enhancer | T | N | N | 1r | 1sw | P | G | Lets you cast another spell in the same round at +2 caster level. |
Spell Matrix (F) | T | N | N | 10m/l* | 1a | P | 1h | Stores up to two spells of 3rd level or lower to be released later. |
Greater Spell Matrix (F) | T | N | N | 10m/l | 1a | P | G | Stores up to three spells of 3rd level or lower to be released later. |
Lesser Spell Matrix (F) | T | N | N | 10m/l* | 1a | P | 1h | Magical matrix stores a 3rd level or lower spell to be cast later as a quickened spell. |
Spell Phylactery | T | N | Y | P# | 10m | T | 24h | Scroll activates upon you if conditions are met. |
Mass Spell Resistance | A | W- | Y | 1r/l;x | 1a | C | G | As spell resistance, but multiple targets. |
Spell Shield | A | W- | Y | 1m/l | 1a | T | 5m | Target gains +3 resistance on saving throws against spells and spell-like abilities. |
Spellmantle | A | W- | Y | 10m/l | 1r | T | G | As spell immunity, but negated spells triggers a helpful spell upon the target. |
Spider Poison | N | F- | Y | !;x | 1a | T | G | Touch deals 1d6 Str damage, repeats in 1 minute. |
Spirit Worm | N | F~ | Y | 1r/l | 1a | T | G | Target takes 1 point of Con damage every round for 1 round/level. |
Stalking Brand | T | N | Y | 1d/l | 1a | T | 24h | Target marked with symbol you can see despite disguises. |
Steeldance | Ev | N | N | 1r/l | 1a | T | G | Daggers become Medium flying animated objects that attack foes. |
Stone Bones | T | W- | Y | 10m/l | 1a | T | 1h | Corporeal undead gains +3 natural armor bonus. |
Stone Shatter | Ev | W-|F½ | Y | ! | 1a | C | G | Shatter a stone object or creature. |
Stone Walk (M) | T | W- | Y | P# | 10m | T | G | Linked areas allow multiple teleportations. |
Stonehold | C | N | Y | 1d/l | 1a | M | 24h | Stony arm trap grapples and damages creatures. |
Storm Tower | A | N | Y | 1r/l* | 1r | L | G | Tower of swirling clouds absorbs electricity, gives concealment, and prevents movement. |
Stormrage | T | N | N | 1m/l* | 1a | P | 5m | Fly, wind wall, protection from strong winds, and make electrical attacks. |
Strategic Charge | A | N | N | 1r/l | 1a | P | G | You gain the benefits of the Mobility feat. |
Strength of Stone | T | N | N | 1m/l | 1a | P | 5m | Bull's strength that ends if you lose contact with the ground. |
Summon Undead I | C- | N | N | 1r/l | 1r | C | G | Summons undead to fight for you. |
Summon Undead II | C- | N | N | 1r/l | 1r | C | G | Summons undead to fight for you. |
Summon Undead III | C- | N | N | 1r/l | 1r | C | G | Summons undead to fight for you. |
Summon Undead IV | C- | N | N | 1r/l | 1r | C | 1h | Summons undead to fight for you. |
Summon Undead V | C- | N | N | 1r/l | 1r | C | G | Summons undead to fight for you. |
Suppress Glyph | T | W- | Y | 1m/l | 1a | 100f | 5m | You notice but doo not trigger magical writing traps. |
Surefoot | A | N | N | 10m/l | 1a | P | 1h | You gain a +10 competence bonus on Balance checks. |
Suspended Silence (M) | I | N | N | P#;6r | 1a | T | G | Object becomes programmed to create an area of silence at your command. |
Synostodweomer | T | N | Y | 1r | 1r | P | G | Channel a spell into positive energy to cure 1d6/spell level. |
Mass Teleport | C | N|W- | M | ! | 1r | 0f | 4h | As teleport, but more weight and you don't have to go. |
Tortoise Shell | A | N | N | 10m/l | 1a | C | 1h | Large shell provides cover or shelter. |
Towering Oak | I | N | N | 3r/l | 1a | P | 5m | You gain a competence bonus of +10 on your Intimidate checks. |
Transcribe Symbol | A | N | N | 10m# | 1a | T | 1h | Safely moves an untriggered magical symbol to another location. |
Translocation Trick | T | W- | Y | 10m/l | 1a | M | 1h | You and target switch places and appear as each other. |
Triadspell | T | N | N | ! | 1a | P | P | Cast a prepared spell three times. |
Undead Bane Weapon | T | N | N | 1m/l | 1a | T | 5m | Weapon gains the bane property and is aligned good. |
Undead Lieutenant | N | W- | Y | 1m/l | 1a | C | 5m | Targeted undead can give orders to undead in your control. |
Undead Torch | N | W- | Y | 1r/l | 1a | C | G | Undead creature gains blue aura that gives +2d4 against living creatures. |
Undeath after Death (M) | N- | N | N | P# | 10m | T | G | -2 to Constitution, in exchange gaining the crypt spawn template at death. |
Undeath to Death (M) | N | W- | Y | ! | 1a | M | G | Destroys 1d4 HD/level undead (max 20d4). |
Undeath's Eternal Foe | A+ | N | Y | 1r/l | 1a | C | G | Targets receive death ward and immunity to most undead special attacks. |
Understand Device | D | N | N | 1m/l | 1a | P | 5m | You can make untrained Disable Device checks, or gives +10 bonus if you have the skill. |
Vigor | C | W- | Y | 10r+1r/l (<=25r) | 1a | T | G | As vigor, lesser, but grants fast healing 2. |
Vine Mine | C | N | Y | 10m/l | 1a | M | G | Vines grow rapidly, giving various effects. |
Vipergout | C | N | Y | 1r/l | 1a | C | G | You spit forth celestial or fiendish vipers that attack your foes. |
Vision of Glory | D | N | Y | 1m# | 1a | T | G | Subject gains morale bonus equal to your Cha modifier to one saving throw. |
Wall of Chaos | A? | W- | Y;* | 10m/l | 1a | C | 4h | As magic circle against law, except as once-sided wall. |
Wall of Evil | A- | W- | Y;* | 10m/l | 1a | C | 4h | As magic circle against good, except as once-sided wall. |
Wall of Good | A+ | W- | Y;* | 10m/l | 1a | C | 4h | As magic circle against evil, except as once-sided wall. |
Wall of Law | A! | W- | Y;* | 10m/l | 1a | C | 4h | As magic circle against chaos, except as once-sided wall. |
War Cry | En | N | * | 1r/l* | 1sw | P | G | Swift. Gain +2 morale bonus on attack and damage rolls, or +4 if you charge, for 1 round/level. Any opponent you damage must save or become panicked for 1 round. |
Warning Shout | T | N | N | 1r;x | 1a | txt | G | All living creatures within half a mile hear your shout. |
Weapon of Impact | T | W- | Y | 10m/l | 1a | C | 1h | As keen edge, but aids blunt weapons. |
Weapon of the Deity | T | N | N | 1r/l | 1a | 0f | G | Gives your weapon magical powers appropriate to your patron. |
Wieldskill | D | N | Y | 1m/l# | 1a | T | G | Target gains +10 to one skill, or can use it untrained, or gains a weapon or armor proficiency. |
Wind at Back | Ev | F- | Y | 1d | 1a | M | 12h | |
Wind Tunnel | Ev | F- | Y | 1r/l | 1a | C | G | Ranged weapons gain +10 bonus and double range increment. |
Wounding Whispers | A | N | N | 1r/l* | 1a | P | G | Sonic aura damages foes that strike you. |
Wrathful Castigation | En | N | Y | 1r/l* | 1a | C | G | Target dies or may be dazed and -4 on all saves for 1 round/level. |
Zajimarn's Avalanche | C | R~ | Y | ! | 1a | L | G | Wave of slush deals 1d4 cold/level and moves targets. |
Zajimarn's Field of Icy Razors (F) | Ev | R~ | Y | 1m/l | 1a | M | 5m | Creatures in area take normal and cold damage, may be slowed. |