Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Acid Arrow | C | N | N | 1r+1r/3l | 1a | L | G | Ranged touch attack; 2d4 acid damage for 1 round +1 round/three levels. |
Acid Fog | C | N | N | 1r/l | 1a | M | G | Fog deals 2d6 acid damage per round. |
Acid Splash | C | N | N | ! | 1a | C | G | Orb deals 1d3 acid damage. |
Aid | En | N | Y | 1m/l | 1a | T | 5m | +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). |
Air Walk | T | N | Y | 10m/l | 1a | T | 1h | Subject treads on air as if solid (climb at 45-degree angle). |
Alarm | A | N | N | 2h/l* | 1a | C | 4h | Wards an area for 2 hours/level. |
Align Weapon | T | W- | Y | 1m/l | 1a | T | 5m | Weapon becomes good, evil, lawful, or chaotic. |
Alter Self | T | N | N | 10m/l* | 1a | P | 4h | Assume form of a similar creature. |
Analyze Dweomer (F) | D | N|W- | N | 1r/l* | 1a | C | G | Reveals magical aspects of subject. |
Animal Growth | T | F- | Y | 1m/l | 1a | M | G | One animal/two levels doubles in size. |
Animal Messenger | En | N | Y | 1d/l | 1a | C | 6h | Sends a Tiny animal to a specific place. |
Animal Shapes | T | N | Y | 1h/l* | 1a | C | 24h | One ally/level polymorphs into chosen animal. |
Animal Trance | En | W- | Y | C | 1a | C | G | Fascinates 2d6 HD of animals. |
Animate Dead (M) | N- | N | N | ! | 1a | T | G | Creates undead skeletons and zombies. |
Animate Objects | T | N | N | 1r/l | 1a | M | G | Objects attack your foes. |
Animate Plants | T | N | N | 1r/l|1h/l;x | 1a | C | G | One or more trees animate and fight for you. |
Animate Rope | T | N | N | 1r/l | 1a | M | G | Makes a rope move at your command. |
Antilife Shell | A | N | Y | 10m/l* | 1r | 10f | G | 10-ft. field hedges out living creatures. |
Antimagic Field | A | N | * | 10m/l* | 1a | 10f | G | Negates magic within 10 ft. |
Antipathy | En | W~ | Y | 2h/l* | 1h | C | G | Object or location affected by spell repels certain creatures. |
Antiplant Shell | A | N | Y | 10m/l* | 1a | 10f | G | Keeps animated plants at bay. |
Arcane Eye | D | N | N | 1m/l* | 10m | U | G | Invisible floating eye moves 30 ft./round. |
Arcane Lock (M) | A | N | N | P | 1a | T | 1h | Magically locks a portal or chest. |
Arcane Mark | U | N | N | P | 1a | 0f | G | Inscribes a personal rune (visible or invisible). |
Arcane Sight | D | N | N | 1m/l* | 1a | P | 30m | See arcane/divine auras plus max strength to 120' w/o concentration. DC 15+spell level Spellcraft to determine school for spells, 15 + 1/2 CL for nonspell effects. |
Greater Arcane Sight | D | N | N | 1m/l* | 1a | P | 30m | As arcane sight, but also reveals magic effects on creatures and objects. |
Armor of Darkness | A | W- | Y | 10m/l | 1a | T | 1h | Shadowy shroud provides +4 deflection bonus +1/three levels (max +8) to AC and +2 bonus on saves against holy good, or light effects. |
Astral Projection (M) | N | N | Y | x | 30m | T | G | Projects you and companions onto Astral Plane. |
Atonement (F) (XP) | A | N | Y | ! | 1h | T | G | Removes burden of misdeeds from subject. |
Augury (M) (F) | D | N | N | ! | 1m | P | 6h | Learns whether an action will be good or bad. |
Awaken (XP) | T | W- | Y | ! | 1d | T | G | Animal or tree gains human intellect. |
Baleful Polymorph | T | F-W~ | Y | P | 1a | C | G | Transforms subject into harmless animal. |
Bane | En | W- | Y | 1m/l | 1a | 50f | G | Enemies take -1 on attack rolls and saves against fear. |
Banishment | A | W- | Y | ! | 1a | C | G | Banishes 2 HD/level of extraplanar creatures. |
Barkskin | T | N | Y | 10m/l | 1a | T | 1h | Grants +2 (or higher) enhancement to natural armor. |
Bear's Endurance | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Con for 1 min./level. |
Mass Bear's Endurance | T | W- | Y | 1m/l | 1a | C | 30m | As bear's endurance, affects one subject/ level. |
Bestow Curse | N | W- | Y | P | 1a | T | G | -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action. |
Binding (M) | En | W- | Y | x* | 1m | C | G | Utilizes an array of techniques to imprison a creature. |
Black Tentacles | C | N | N | 1r/l* | 1a | M | G | Tentacles grapple all within 15 ft. spread. |
Blacklight | Ev | W-|N | M | 1r/l* | 1a | C | G | Creates a 20-ft. radius of supernatural darkness you can see through. |
Blade Barrier | Ev | R½|R- | Y | 1m/l* | 1a | M | G | Wall of blades deals 1d6/level (max 15d6) force damage. |
Blasphemy | Ev- | N|W- | Y | ! | 1a | 40f | G | |
Bless | En | N | Y | 1m/l | 1a | 50f | 30m | Allies gain +1 on attack rolls and saves against fear. |
Bless Water (M) | T+ | W- | Y | ! | 1m | T | G | Makes holy water. |
Bless Weapon | T | N | N | 1m/l | 1a | T | 5m | Weapon strikes true against evil foes. |
Blight | N | F½ | Y | ! | 1a | T | G | Withers one plant or deals 1d6/level (max 15d6) damage to plant creature. |
Blindness/Deafness | N | F- | Y | P* | 1a | M | G | Makes subject blind or deaf. |
Blink | T | N | N | 1r/l* | 1a | P | G | You randomly vanish and reappear for 1 round/level. |
Blur | I | W- | Y | 1m/l* | 1a | T | 5m | Attacks have 20% miss chance. True seeing counteracts, see invisibility doesn't. |
Bolt of Glory | Ev+ | N | Y | ! | 1a | C | G | Energy ray deals positive energy damage to evil outsiders and undead. |
Bolts of Bedevilment | En | W- | Y | 1r/l | 1a | M | G | |
Brain Spider | D | W- | Y | 1m/l | 1r | L | 1h | Listen to thoughts of up to eight other creatures. |
Break Enchantment | A | N | N | ! | 1m | C | 1h | Frees subjects from enchantments, alterations, curses, and petrification. |
Bull's Strength | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Str for 1 min./level. |
Mass Bull's Strength | T | W- | Y | 1m/l | 1a | C | 30m | As bull's strength, affects one subject/level. |
Burning Hands | Ev | R½ | Y | ! | 1a | 15f | G | 1d4/level fire damage (max 5d4). |
Call Lightning | Ev | R½ | Y | 1m/l | 1r | M | G | Calls down 1 lightning bolt (3d6 electricity damage) every 1 round/level (max 10 rounds). |
Call Lightning Storm | Ev | R½ | Y | 1m/l | 1r | L | G | As call lightning, but 5d6 electricity damage per bolt. |
Calm Animals | En | W- | Y | 1m/l | 1a | C | G | Calms (2d4 + level) HD of animals. |
Calm Emotions | En | W- | Y | C:1r/l* | 1a | M | G | Calms creatures, negating emotion effects. |
Cat's Grace | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Dex for 1 min./level. |
Mass Cat's Grace | T | W- | Y | 1m/l | 1a | C | 30m | As cat's grace, affects one subject/level. |
Cause Fear | N | W~ | Y | 1d4r|1r;x | 1a | C | G | One creature of 5 HD or less flees for 1d4 rounds. |
Chain Lightning | Ev | R½ | Y | ! | 1a | L | G | 1d6/level (max 20d6) electricity damage; 1 secondary bolt/level each deals half damage. |
Changestaff (F) | T | N | N | 1h/l* | 1r | T | 6h | Your staff becomes a treant on command. |
Chaos Hammer | Ev? | W~ | Y | ! (1d6r);x | 1a | M | G | 1d8/two levels (max 5d8) damage to lawful creatures. 1d6/two levels (max 10d6) to lawful outsiders, half damage to nonlawful, nonchaotic. Slows creatures 1d6 rounds. |
Charm Animal | En | W- | Y | 1h/l | 1a | C | 1h | Makes one animal your friend. |
Charm Monster | En | W- | Y | 1d/l | 1a | C | 1h | Makes monster believe it is your ally. |
Mass Charm Monster | En | W- | Y | 1d/l | 1a | C | 1h | As charm monster, but all within 30 ft. |
Charm Person | En | W- | Y | 1h/l | 1a | C | 1h | Makes one humanoid friendly. Creature gets +5 to save if threatened or attacked. |
Chill Metal | T | W- | Y | 7r | 1a | C | G | Chilled metal deals cold damage to those who touch it. |
Chill Touch | N | F~|W- | Y | ! | 1a | T | G | One touch/level deals 1d6 negative energy damage and maybe 1 Str damage. |
Circle of Death (M) | N | F- | Y | ! | 1a | M | G | Kills 1d4/level HD of creatures. |
Clairaudience/Clairvoyance | D | N | N | 1m/l* | 10m | L | G | Hear or see at any locale known to you or obvious. Can see 10' radius from sensor in nonmagical darkness. |
Clenched Fist | Ev | N | Y | 1r/l* | 1a | M | G | |
Cloak of Chaos (F) | A? | N | Y | 1r/l* | 1a | 20f | G | +4 to AC, +4 resistance, and SR 25 against lawful spells. |
Clone (M) (F) | N | N | N | ! | 10m | 0f | G | Duplicate awakens when original dies. |
Cloudkill | C | F~ | N | 1m/l | 1a | M | G | Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage. |
Color Spray | I | W- | Y | !;x | 1a | 15f | G | Stuns creatures 5+ HD 1 rd, also blinds 3-4 HD another 1d4 rounds, also knocks unconscious 2 HD living creatures another 2d4 rounds. |
Command | En | W- | Y | 1r | 1a | C | G | One subject obeys selected command for 1 round. |
Command Plants | T | W- | Y | 1d/l | 1a | C | 1h | Sway the actions of one or more plant creatures. |
Command Undead | N | W- | Y | 1d/l | 1a | C | 1h | Undead creature obeys your commands. |
Greater Command | En | W- | Y | 1r/l | 1a | C | G | As command, but affects one subject/level. |
Commune (XP) | D | N | N | 1r/l | 10m | P | 6h | Deity answers one yes-or-no question/level. |
Commune with Nature | D | N | N | ! | 10m | P | 6h | Learn about terrain for 1 mile/level. |
Comprehend Languages | D | N | N | 10m/l | 1a | P | 4h | Touch creature or writing to understand language, but you cannot speak or write them. |
Cone of Cold | Ev | R½ | Y | ! | 1a | 60f | G | 1d6/level (max 15d6) cold damage in a cone. |
Confusion | En | W- | Y | 1r/l | 1a | M | G | For 1 round/level, subject will attack caster 10%, act normally 10%, babble 30%, flee 20%, attack nearest creature 30%. |
Lesser Confusion | En | W- | Y | 1r | 1a | C | G | One creature is confused for 1 round. |
Consecrate (M) | Ev+ | N | N | 2h/l | 1a | C | 30m | Fills area with positive energy, making undead weaker. |
Contact Other Plane | D | N | N | C | 10m | P | 6h | Lets you ask question of extraplanar entity. |
Contagion | N- | F- | Y | ! | 1a | T | G | Infects subject with chosen disease. |
Contingency (F) | Ev | N | N | 1d/l#* | 10m | P | G | Sets trigger condition for another spell. |
Continual Flame (M) | Ev | N | N | P | 1a | T | G | Makes a permanent, heatless torch. |
Control Plants | T | W- | N | 1m/l | 1a | C | 30m | Control actions of one or more plant creatures. |
Control Undead | N | W- | Y | 1m/l | 1a | C | 30m | Undead don't attack you while under your command. |
Control Water | T | N | N | 10m/l* | 1a | L | 1h | Raises or lowers bodies of water. |
Control Weather | T | N | N | 4d12h;x | 10m | 2m | G | Changes weather in local area. |
Control Winds | T | F- | N | 10m/l | 1a | 40f/l | 4h | Change wind direction and speed. |
Corrupt Weapon | T | N | N | 1m/l | 1a | T | 5m | Weapon strikes true against good foes. |
Create Food and Water | C | N | N | 1d;x | 10m | C | 24h | Feeds three humans (or one horse)/level. |
Create Greater Undead (M) | N- | N | N | ! | 1h | C | G | Create shadows, wraiths, spectres, or devourers. |
Create Undead (M) | N- | N | N | ! | 1h | C | G | Creates ghouls, ghasts, mummies, or mohrgs. |
Create Water | C | N | N | ! | 1a | C | 30m | Creates 2 gallons/level of pure water. |
Creeping Doom | C | N | N | 1m/l | 1r | C / 100f | G | Swarms of centipedes attack at your command. |
Crown Of Glory (M) | Ev | W- | Y | 1m/l | 1r | 120f | G | You gain +4 Charisma and enthrall those who hear you. |
Crumble | T | F~ | Y | ! | 1a | M | G | 1d8/level (bypassing hardness) to manufactured object or stucture. |
Crushing Despair | En | W- | Y | 1m/l | 1a | 30f | G | Subjects take -2 on attack rolls, damage rolls, saves, and checks. |
Crushing Hand | Ev | N | Y | 1r/l* | 1a | M | G | Large hand provides cover, pushes, or crushes your foes. |
Cure Critical Wounds | C | W½ | Y;* | ! | 1a | T | G | Cures 4d8 damage +1/level (max +20). |
Mass Cure Critical Wounds | C | W½|W½ | Y;* | ! | 1a | C | G | Cures 4d8 damage +1/level for many creatures. |
Cure Light Wounds | C | W½ | Y;* | ! | 1a | T | G | Cures 1d8 damage +1/level (max +5). |
Mass Cure Light Wounds | C | W½|W½ | Y;* | ! | 1a | C | G | Cures 1d8 damage +1/level for many creatures. |
Cure Minor Wounds | C | W½ | Y;* | ! | 1a | T | G | Cures 1 point of damage. |
Cure Moderate Wounds | C | W½ | Y;* | ! | 1a | T | G | Cures 2d8 damage +1/level (max +10). |
Mass Cure Moderate Wounds | C | W½|W½ | Y;* | ! | 1a | C | G | Cures 2d8 damage +1/level for many creatures. |
Cure Serious Wounds | C | W½ | Y;* | ! | 1a | T | G | Cures 3d8 damage +1/level (max +15). |
Mass Cure Serious Wounds | C | W½|W½ | Y;* | ! | 1a | C | G | Cures 3d8 damage +1/level for many creatures. |
Curse Water (M) | N- | W- | Y | ! | 1m | T | G | Makes unholy water. |
Dancing Lights | Ev | N | N | 1m* | 1a | M | G | Up to 4 lanterns within a 10' radius, or 1 glowing humanoid shape. Lights can move 100'/round within spell's range. |
Darkness | Ev | N | N | 10m/l* | 1a | T | 4h | 20-ft. radius of supernatural shadow. |
Darkvision | T | N | Y | 1h/l | 1a | T | 6h | See 60 ft. in total darkness. |
Daylight | Ev | N | N | 10m/l* | 1a | T | 4h | 60-ft. radius of bright light. |
Daze | En | W- | Y | 1r | 1a | C | G | Humanoid creature of 4 HD or less loses next action. |
Daze Monster | En | W- | Y | 1r | 1a | M | G | Living creature of 6 HD or less loses next action. |
Death Knell | N- | W- | Y | !|10m/HD;x | 1a | T | G | Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level. |
Death Ward | N | W- | Y | 1m/l | 1a | T | 5m | Grants immunity to death spells and negative energy effects. |
Deathwatch | N- | N | N | 10m/l | 1a | 30f | 4h | Reveals how near death subjects within 30 ft. are. |
Deep Slumber | En | W- | Y | 1m/l | 1r | C | G | Puts 10 HD of creatures to sleep, starting with lowest HD creatures. |
Deeper Darkness | Ev | N | N | 1d/l* | 1a | T | 24h | Object sheds supernatural shadow in 60-ft. radius. |
Delay Poison | C | F- | Y | 1h/l | 1a | T | 6h | Stops poison from harming subject for 1 hour/ level. |
Delayed Blast Fireball | Ev | R½ | Y | 5r|<;x | 1a | L | G | 1d6/level fire damage; you can postpone blast for 5 rounds. |
Demand | En | W~ | Y | 1r;x | 10m | txt | 30m | As sending, plus you can send suggestion. |
Desecrate (M) | Ev- | N | Y | 2h/l | 1a | C | 30m | Fills area with negative energy, making undead stronger. |
Destruction (F) | N | F~ | Y | ! | 1a | C | G | Kills subject and destroys remains. |
Detect Animals or Plants | D | N | N | C:10m/l* | 1a | L | G | Detects kinds of animals or plants. |
Detect Chaos | D | N | N | C:10m/l* | 1a | 60f | G | Reveals creatures, spells, or objects of selected alignment. |
Detect Evil | D | N | N | C:10m/l* | 1a | 60f | G | Reveals creatures, spells, or objects of selected alignment. |
Detect Good | D | N | N | C:10m/l* | 1a | 60f | G | Reveals creatures, spells, or objects of selected alignment. |
Detect Law | D | N | N | C:10m/l* | 1a | 60f | G | Reveals creatures, spells, or objects of selected alignment. |
Detect Magic | D | N | N | C:1m/l* | 1a | 60f | G | Round 1: Detect presence of magic aura. 2: Number of auras and max power. 3: Power and location of each aura. School: Spellcraft DC 15+spell level or 15+1/2 CL for nonspell. |
Detect Poison | D | N | N | ! | 1a | C | 5m | Detects poison in one creature or object. |
Detect Scrying | D | N | N | 1d | 1a | 40f | G | Alerts you of magical eavesdropping. |
Detect Secret Doors | D | N | N | C:1m/l* | 1a | 60f | G | Round 1: presence of doors within 60' thru less than 1' stone or 1" metal. 2: number and location of each w/in line of sight, or direction otherwise. |
Detect Snares and Pits | D | N | N | C:10m/l* | 1a | 60f | G | Reveals natural or primitive traps. |
Detect Thoughts | D | W- | N | C:1m/l* | 1a | 60f | G | Round 1: Presence of thoughts from Int 1+. 2: Number of minds and Int scores; Int>=26 and 10 exceeding yours stuns you for 1 round. 3: Surface thoughts of any mind. |
Detect Undead | D | N | N | C:1m/l* | 1a | 60f | G | Reveals undead within 60 ft. |
Dictum | Ev! | N|W- | Y | ! | 1a | 40f | G | Kills, paralyzes, slows, or deafens nonlawful subjects. |
Dimension Door | C | N&W- | M | ! | 1a | L | G | Teleports you short distance. |
Dimensional Anchor | A | N | Y | 1m/l | 1a | M | G | Bars extradimensional movement. |
Dimensional Lock | A | N | Y | 1d/l | 1a | M | 24h | Teleportation and interplanar travel blocked for one day/level. |
Diminish Plants | T | N | N | ! | 1a | txt | 4h | Reduces size or blights growth of normal plants. |
Discern Lies | D | W- | N | C:1r/l | 1a | C | 6h | Reveals deliberate falsehoods. |
Discern Location | D | N | N | ! | 10m | U | 6h | Reveals exact location of creature or object. |
Disguise Self | I | N | N | 10m/l* | 1a | P | 4h | Change your appearance, +10 to Disguise check. Glamer creatures get a Will save. |
Disintegrate | T | F~ | Y | ! | 1a | M | G | Makes one creature or object vanish. |
Dismissal | A | W- | Y | ! | 1a | C | G | Forces a creature to return to native plane. |
Dispel Chaos | A! | N | * | 1r/l# | 1a | T | G | +4 bonus against attacks by chaotic creatures. |
Dispel Evil | A+ | N | * | 1r/l# | 1a | T | G | +4 bonus against attacks by evil creatures. |
Dispel Good | A- | N | * | 1r/l# | 1a | T | G | +4 bonus against attacks by good creatures. |
Dispel Law | A? | N | * | 1r/l# | 1a | T | G | +4 bonus against attacks by lawful creatures. |
Dispel Magic | A | N | N | ! | 1a | M | G | Cancels magical spells and effects. |
Greater Dispel Magic | A | N | N | ! | 1a | M | G | As dispel magic, but +20 on check. |
Displacement | I | W- | Y | 1r/l* | 1a | T | G | Attacks miss subject 50%. |
Disrupt Undead | N | N | Y | ! | 1a | C | G | Deals 1d6 positive energy damage to one undead. |
Disrupting Weapon | T | W- | Y | 1r/l | 1a | T | 5m | Melee weapon destroys undead. |
Divination (M) | D | N | N | ! | 10m | P | 6h | Provides useful advice for specific proposed actions. |
Divine Favor | Ev | N | N | 1m | 1a | P | 5m | You gain +1 per three levels on attack and damage rolls. |
Divine Power | Ev | N | N | 1r/l | 1a | P | 5m | You gain attack bonus, +6 to Str, and 1 hp/level. |
Dominate Animal | En | W- | Y | 1r/l | 1r | C | G | Subject animal obeys silent mental commands. |
Dominate Monster | En | W- | Y | 1d/l | 1r | C | 1h | As dominate person, but any creature. |
Dominate Person | En | W- | Y | 1d/l | 1r | C | 1h | Controls humanoid telepathically. |
Doom | N | W- | Y | 1m/l | 1a | M | G | One subject takes -2 on attack rolls, damage rolls, saves, and checks. |
Dream | I | N | Y | x | 1m | U | G | Sends message to anyone sleeping. |
Dweomer of Transference | Ev | W- | Y | 1r/l | 1m | C | 1h | Convert spellcasting into psionic power points. |
Eagle's Splendor | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Cha for 1 min./level. |
Mass Eagle's Splendor | T | W- | Y | 1m/l | 1a | C | 30m | As eagle's splendor, affects one subject/level. |
Earthquake | Ev | N | N | 1r | 1a | L | 12h | Intense tremor shakes 5-ft./level radius. |
Elemental Swarm | C | N | N | 10m/l* | 10m | M | 1h | Summons multiple elementals. |
Endure Elements | A | W- | Y | 1d | 1a | T | 6h | Exist comfortably in hot or cold environments. |
Energy Drain | N | F~ | Y | ! | 1a | C | G | Subject gains 2d4 negative levels. |
Enervation | N | N | Y | ! | 1a | C | G | Subject gains 1d4 negative levels. |
Enlarge Person | T | F- | Y | 1m/l* | 1r | C | 5m | Humanoid creature doubles in size. |
Mass Enlarge Person | T | F- | Y | 1m/l* | 1r | C | 30m | Enlarges several creatures. |
Entangle | T | R~ | N | 1m/l* | 1a | L | G | Plants entangle everyone in 40-ft.-radius. |
Enthrall | En | W- | Y | 1h|< | 1r | M | G | Captivates all within 100 ft. + 10 ft./level. |
Entropic Shield | A | N | N | 1m/l* | 1a | P | 30m | Ranged attacks against you have 20% miss chance. |
Erase | T | N | N | ! | 1a | C | G | Mundane or magical writing vanishes. |
Ethereal Jaunt | T | N | N | 1r/l* | 1a | P | 30m | You become ethereal for 1 round/level. |
Etherealness | T | N | Y | 1m/l* | 1a | T | 30m | Travel to Ethereal Plane with companions. |
Expeditious Retreat | T | N | N | 1m/l* | 1a | P | 30m | |
Explosive Runes | A | N | Y | P#* | 1a | T | 24h | Deals 6d6 force damage when read. |
Eyebite | N- | F- | Y | 1r/3l;x | 1a | C | G | Target becomes panicked, sickened, and comatose. |
Fabricate (M) | T | N | N | ! | txt | C | 4h | Transforms raw materials into finished items. |
Faerie Fire | Ev | N | Y | 1m/l* | 1a | L | G | Outlines subjects with light, canceling blur, concealment, and the like. |
False Life | N | N | N | 1h/l#;x | 1a | P | 30m | Gain 1d10 temporary hp +1/level (max +10). |
False Vision (M) | I | N | N | 1h/l* | 1a | T | 24h | Fools scrying with an illusion. |
Fear | N | W~ | Y | 1r/l|1r;x | 1a | 30f | G | Subjects within cone flee for 1 round/level. |
Feather Fall | T | W- | Y | #|1r/l | 1ia | C | G | Objects or creatures fall slowly. |
Feeblemind | En | W- | Y | ! | 1a | M | G | Subjects Int and Cha drop to 1. |
Find the Path | D | N|W- | M | 10m/l | 3r | P|T | 4h | Shows most direct way to a location. |
Find Traps | D | N | N | 1m/l | 1a | P | 30m | Notice traps as a rogue does. |
Finger of Death | N | F~ | Y | ! | 1a | C | G | Kills one subject. |
Fire Seeds | C | N|R½ | N | 10m/l# | 1a | T | 1h | Acorns and berries become grenades and bombs. |
Fire Shield | Ev | N | N | 1r/l* | 1a | P | G | Creatures attacking you take 1d6 +1/level (max +15) cold damage if the shield protects from fire, fire damage if it protects from cold. |
Fire Storm | Ev | R½ | Y | ! | 1r | M | G | Deals 1d6/level fire damage. |
Fire Trap (M) | A | R½ | Y | P#* | 10m | T | 24h | Opened object deals 1d4 +1/level (max +20) fire damage. |
Fireball | Ev | R½ | Y | ! | 1a | L | G | 1d6/level (max 10d6) fire damage in 20-ft. radius. |
Flame Arrow | T | N | N | 10m/l | 1a | C | G | Arrows deal +1d6 fire damage. |
Flame Blade | Ev | N | Y | 1m/l* | 1a | 0f | G | Touch attack deals 1d8 +1/two levels (max +10) fire damage. |
Flame Strike | Ev | R½ | Y | ! | 1a | M | G | Smite foes with 1d6/level (max 15d6) damage, half fire damage and half divine damage. |
Flaming Sphere | Ev | R- | Y | 1r/l | 1a | M | G | Creates rolling ball of 2d6 fire damage, lasts 1 round/level. |
Flare | Ev | F- | Y | ! | 1a | C | G | |
Flesh to Stone | T | F- | Y | ! | 1a | M | G | Turns subject creature into statue. |
Floating Disk | Ev | N | N | 1h/l | 1a | C | 6h | Creates 3-ft.-diameter horizontal disk that holds 100 lb./level. |
Fly | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains a fly speed of 60 ft. |
Fog Cloud | C | N | N | 10m/l | 1a | M | G | Obscure sight and darkvision beyond 5'. 20% miss chance within 5', 50% miss chance further. 11+ mph wind disperses fog in 4 rounds, 21+ mph in 1 round. |
Forbiddance (M) | A | N | Y | P | 6r | M | G | Blocks planar travel, damages creatures of different alignment. |
Forcecage (M) | Ev | N | N | 2h/l* | 1a | C | G | Cube or cage of force imprisons all inside. |
Forceful Hand | Ev | N | Y | 1r/l* | 1a | M | G | Hand pushes creatures away. |
Foresight | D | N|W- | M | 10m/l | 1a | P|T | 1h | Sixth sense warns of impending danger. |
Fox's Cunning | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Int for 1 min./level. |
Mass Fox's Cunning | T | W- | Y | 1m/l | 1a | C | 30m | As fox's cunning, affects one subject/level. |
Freedom | A | W- | Y | ! | 1a | C | | G | Releases creature from imprisonment. |
Freedom of Movement | A | W- | Y | 10m/l | 1a | P|T | 1h | Move normally despite impediments. Automatic success on grapples and Escape Artist checks vs grapple or pin. Normal movement underwater. |
Freezing Sphere | Ev | R½ | Y | !|1r/l;x | 1a | L | G | Freezes water or deals 1d6/level (max 15d6) cold damage (use d8 for water creatures). |
Gaseous Form | T | N | N | 2m/l* | 1a | T | 5m | Subject becomes insubstantial and can fly slowly. |
Gate (XP) | C | N | N | !|C (<=1r/l);x | 1a | M | G | Connects two planes for travel or summoning. |
Lesser Geas | En | W- | Y | 1d/l#* | 1r | C | G | Commands subject of 7 HD or less. |
Geas/Quest | En | N | Y | 1d/l#* | 10m | C | G | As geas, lesser, plus it affects any creature. |
Genesis (XP) | C | N | N | ! | 1 week (8h/day) | 180f | G | Create a demi-plane. |
Gentle Repose (M) | N | W- | Y | 1d/l | 1a | T | G | Preserves one corpse. |
Ghost Sound | I | Wd | N | 1r/l* | 1a | C | G | Figment sounds. |
Ghoul Touch | N | F- | Y | 1d6+2r | 1a | T | G | Paralyze one subject, which exudes stench that sickens (Fort neg) all except you witin 10'. |
Giant Vermin | T | N | Y | 1m/l | 1a | C | 30m | Turns centipedes, scorpions, or spiders into giant vermin. |
Glibness | T | N | N | 10m/l* | 1a | P | 4h | Gain +30 to Bluff for lying, not feinting or diversion. Detect lies spell must succeed on d20+detector's CL vs DC 15+your CL. |
Glitterdust | C | W- | N | 1r/l | 1a | M | G | Blinds creatures, outlines invisible creatures, imposes -40 penalty to Hide checks. |
Globe of Invulnerability | A | N | N | 1r/l* | 1a | 10f | G | As globe of invulnerability, lesser, plus 4th-level spell effects. |
Lesser Globe of Invulnerability | A | N | N | 1r/l* | 1a | 10f | G | Stops 1st- through 3rd-level spell effects. |
Glossolalia | Ev | F~ | Y | ! | 1a | 60f | G | Cone-shaped shriek distracts smart foes, makes concentrating difficult. |
Glyph of Warding (M) | A | N | M;* | P#* | 10m | T | G | Inscription harms those who pass it. |
Greater Glyph of Warding (M) | A | N | M;* | P#* | 10m | T | G | As glyph of warding, but up to 10d8 damage or 6th-level spell. |
Good Hope | En | W- | Y | 1m/l | 1a | M | 30m | Subjects gain +2 on attack rolls, damage rolls, saves, and checks. |
Goodberry | T | N | Y | 1d/l | 1a | T | 6h | 2d4 berries each cure 1 hp (max 8 hp/24 hours). |
Grasping Hand | Ev | N | Y | 1r/l* | 1a | M | G | |
Grease | C | N | N | 1r/l* | 1a | C | G | Makes 10-ft. square or one object slippery. |
Guards and Wards | A | N | * | 2h/l* | 30m | txt | 24h | Array of magic effects protect area. |
Guidance | D | W- | Y | 1m# | 1a | T | 5m | +1 on one attack roll, saving throw, or skill check. |
Gust of Wind | Ev | F- | Y | 1r | 1a | 60f | G | Blows away or knocks down smaller creatures. |
Hallow (M) | Ev+ | N | * | ! | 1d | T | G | Designates location as holy. |
Hallucinatory Terrain | I | Wd | N | 2h/l* | 10m | L | 6h | Makes one type of terrain appear like another (field into forest, or the like). |
Halt Undead | N | W- | Y | 1r/l | 1a | M | G | Immobilizes undead for 1 round/level. |
Hardening (M) | T | N | Y | P | 1a | T | G | Permanently make an object's hardness improve. |
Harm | N | W½ | Y | ! | 1a | T | G | Deals 10 points/level (max 150) damage to target; cannot reduce target's HP below 1. |
Haste | T | F- | Y | 1r/l | 1a | C | G | One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. |
Heal | C | W- | Y | ! | 1a | T | G | Cures 10 points/level (max 150) damage, all diseases and mental conditions. |
Heal Mount | C | W- | Y | ! | 1a | T | G | As heal on warhorse or other special mount. |
Mass Heal | C | W- | Y | ! | 1a | C | G | As heal, but with several subjects. |
Heat Metal | T | W- | Y | 7r | 1a | C | G | Make metal so hot it deals fire damage to those who touch it. |
Helping Hand | Ev | N | N | 1h/l | 1a | 5m | 6h | Ghostly hand leads subject to you. |
Heroes' Feast | C | N | N | 1h+12h;x | 10m | C | 24h | Food for one creature/level cures and grants combat bonuses. |
Heroism | En | W- | Y | 10m/l | 1a | T | 1h | Gives +2 on attack rolls, saves, skill checks. |
Greater Heroism | En | W- | Y | 1m/l | 1a | T | 30m | Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. |
Hide from Animals | A | W- | Y | 10m/l* | 1a | T | 4h | Animals cant perceive one subject/level. |
Hide from Undead | A | W- | Y | 10m/l* | 1a | T | 4h | Undead can't perceive one subject/level. |
Hideous Laughter | En | W- | Y | 1r/l | 1a | C | G | Subject loses actions for 1 round/level. |
Hold Animal | En | W- | Y | 1r/l*;x | 1a | M | G | Paralyzes one animal for 1 round/level. |
Hold Monster | En | W- | Y | 1r/l*;x | 1a | M | G | As hold person, but any creature. |
Mass Hold Monster | En | W- | Y | 1r/l*;x | 1a | M | G | As hold monster, but all within 30 ft. |
Hold Person | En | W- | Y | 1r/l*;x | 1a | M | G | Paralyzes one humanoid for 1 round/level. |
Mass Hold Person | En | W- | Y | 1r/l*;x | 1a | M | G | As hold person, but all within 30 ft. |
Hold Portal | A | N | N | 1m/l* | 1a | M | 5m | Holds door shut. |
Holy Aura (F) | A+ | N | Y | 1r/l* | 1a | 20f | G | +4 to AC, +4 resistance, and SR 25 against evil spells. |
Holy Smite | Ev+ | W~ | Y | ! (1r);x | 1a | M | G | Deals 1d8/two caster levels (max 5d8) holy damage and blinds evil creatures (1d6/CL, max 10d6 to evil outsiders). |
Holy Sword | Ev+ | N | N | 1r/l | 1a | T | G | Weapon becomes +5, deals +2d6 holy damage against evil. |
Holy Word | Ev+ | N|W- | Y | ! | 1a | 40f | G | Kills, paralyzes, blinds, or deafens nongood subjects. |
Horrid Wilting | N | F½ | Y | ! | 1a | L | G | Deals 1d6/level damage within 30 ft. |
Hypnotic Pattern | I | W- | Y | C+2r | 1a | M | G | Fascinates (2d4 + level) HD of creatures. |
Hypnotism | En | W- | Y | 2d4r* | 1r | C | G | 2d4 HD of creatures become 2 steps friendlier, obey reasonable orders, need not understand you. Creatures on combat get +2 to save, otherwise -2. |
Ice Storm | Ev | N | Y | 1r | 1a | L | G | Hail deals 3d6 bludgeoning damage and 2d6 cold damage in cylinder 40 ft. across. |
Identify (M) | D | N | N | ! | 1h | T | G | Determines properties of magic item. |
Illusory Script (M) | I | W- | Y | 1d/l* | 1m or longer | T | G | Only intended reader can decipher. |
Illusory Wall | I | Wd | N | P | 1a | C | 24h | Wall, floor, or ceiling looks real, but anything can pass through. |
Imbue with Spell Ability | Ev | W- | Y | P#* | 10m | T | G | Transfer spells to subject. |
Implosion | Ev | F- | Y | C (<=4r) | 1a | C | G | Kills one creature/round. |
Imprisonment | A | W- | Y | ! | 1a | T | G | Entombs subject beneath the earth. |
Incendiary Cloud | C | R½ | N | 1r/l | 1a | M | G | Cloud deals 4d6 fire damage/round. |
Inflict Critical Wounds | N | W½ | Y | ! | 1a | T | G | Touch attack, 4d8 damage +1/level (max +20). |
Mass Inflict Critical Wounds | N | W½ | Y | ! | 1a | C | G | Deals 4d8 damage +1/level to many creatures. |
Inflict Light Wounds | N | W½ | Y | ! | 1a | T | G | Touch deals 1d8 damage +1/level (max +5). |
Mass Inflict Light Wounds | N | W½ | Y | ! | 1a | C | G | Deals 1d8 damage +1/level to many creatures. |
Inflict Minor Wounds | N | W- | Y | ! | 1a | T | G | Touch attack, 1 point of damage. |
Inflict Moderate Wounds | N | W½ | Y | ! | 1a | T | G | Touch attack, 2d8 damage +1/level (max +10). |
Mass Inflict Moderate Wounds | N | W½ | Y | ! | 1a | C | G | Deals 2d8 damage +1/level (max +30) to many creatures. |
Inflict Serious Wounds | N | W½ | Y | ! | 1a | T | G | Touch attack, 3d8 damage +1/level (max +15). |
Mass Inflict Serious Wounds | N | W½ | Y | ! | 1a | C | G | Deals 3d8 damage +1/level (max +35) to many creatures. |
Insanity | En | W- | Y | ! | 1a | M | G | Subject suffers continuous confusion. |
Insect Plague | C | N | N | 1m/l | 1r | L | 5m | Locust swarms attack creatures. |
Instant Summons (M) | C | N | N | P# | 1a | txt | G | Prepared object appears in your hand. |
Interposing Hand | Ev | N | Y | 1r/l* | 1a | M | G | Hand provides cover against one opponent. |
Invisibility | I | W- | Y | 1m/l* | 1a | P|T | 5m | Subject is invisible for 1 min./level or until it attacks. |
Invisibility Purge | Ev | N | N | 1m/l* | 1a | P | 30m | Dispels invisibility within 5 ft./level. |
Invisibility Sphere | I | W- | Y | 1m/l* | 1a | P|T | G | Makes everyone within 10 ft. invisible. |
Greater Invisibility | I | W- | Y | 1r/l* | 1a | P|T | G | As invisibility, but subject can attack and stay invisible. |
Mass Invisibility | I | W- | Y | 1m/l* | 1a | L | 30m | As invisibility, but affects all in range. |
Iron Body | T | N | N | 1m/l* | 1a | P | 30m | Your body becomes living iron. |
Ironwood | T | N | N | 1d/l* | 1m/lb. created | 0f | 12h | Magic wood is strong as steel. |
Irresistible Dance | En | N | Y | 1d4+1r | 1a | T | G | Forces subject to dance. |
Jump | T | W- | Y | 1m/l* | 1a | T | 5m | Subject gets bonus on Jump checks. |
Keen Edge | T | W- | Y | 10m/l | 1a | C | 1h | Doubles normal weapons threat range. |
Knock | T | N | N | !;x | 1a | M | 5m | Opens locked or magically sealed door. |
Know Direction | D | N | N | ! | 1a | P | G | You discern north. |
Legend Lore (M) (F) | D | N | N | x | txt | P | G | Lets you learn tales about a person, place, or thing. |
Levitate | T | N | N | 1m/l* | 1a | P|close | 5m | Subject moves up and down at your direction. |
Light | Ev | N | N | 10m/l* | 1a | T | 1h | Object shines like a torch. |
Lightning Bolt | Ev | R½ | Y | ! | 1a | 120f | G | Deal 1d6/level (max 10d6) electricity damage. |
Limited Wish (XP) | U | N | Y | x | 1a | txt | G | Alters reality within spell limits. |
Liveoak | T | N | N | 1d/l* | 10m | T | 12h | Oak becomes treant guardian. |
Locate Creature | D | N | N | 10m/l | 1a | L | 4h | Indicates direction to familiar creature. |
Locate Object | D | N | N | 1m/l | 1a | L | 30m | Senses direction toward object (specific or type). |
Longstrider | T | N | N | 1h/l* | 1a | P | 24h | Increases your speed. |
Lullaby | En | W- | Y | C+1r/l* | 1a | M | G | Makes subject drowsy; 5 on Spot and Listen checks, 2 on Will saves against sleep. |
Maddening Scream | En | N | Y | 1d4+1r | 1a | T | G | Subject has -4 AC, no shield, Reflex save on 20 only. |
Mage Armor | C | W- | N | 1h/l* | 1a | T | 6h | Gives subject +4 armor bonus. |
Mage Hand | T | N | N | C | 1a | C | G | 5-pound telekinesis. |
Mage's Disjunction | A | W- | N | ! | 1a | C | G | Dispels magic, disenchants magic items. |
Mage's Faithful Hound | C | N | N | 1d | 1a | C | 6h | |
Mage's Lucubration | T | N | N | ! | 1a | P | P | Wizard only. Recalls spell of 5th level or lower. |
Mage's Magnificent Mansion (F) | C | N | N | 2h/l* | 1a | C | 6h | Door leads to extradimensional mansion. |
Mage's Private Sanctum | A | N | N | 1d* | 10m | C | 24h | Prevents anyone from viewing or scrying* an area for 24 hours. |
Mage's Sword (F) | Ev | N | Y | 1r/l* | 1a | C | G | Floating magic blade strikes opponents. |
Magic Aura | I | N | N | 1d/l* | 1a | T | 24h | Alters objects magic aura. |
Magic Circle against Chaos | A! | W- | N;* | 10m/l | 1a | T | 4h | As protection spells, but 10-ft. radius and 10 min./level. |
Magic Circle against Evil | A+ | W- | N;* | 10m/l | 1a | T | 4h | As protection spells, but 10-ft. radius and 10 min./level. |
Magic Circle against Good | A- | W- | N;* | 10m/l | 1a | T | 4h | As protection spells, but 10-ft. radius and 10 min./level. |
Magic Circle against Law | A? | W- | N;* | 10m/l | 1a | T | 4h | As protection spells, but 10-ft. radius and 10 min./level. |
Magic Fang | T | W- | Y | 1m/l | 1a | T | 5m | One natural weapon of subject creature gets +1 on attack and damage rolls. |
Greater Magic Fang | T | W- | Y | 1h/l | 1a | C | 6h | One natural weapon of subject creature gets +1/three levels on attack and damage rolls (max +5). |
Magic Jar (F) | N | W- | Y | 1h/l# | 1a | M | G | Enables possession of another creature. |
Magic Missile | Ev | N | Y | ! | 1a | M | G | 1d4+1 force damage; +1 missile per two levels above 1st (max 5). |
Magic Mouth (M) | I | W- | Y | P# | 1a | C | 24h | Speaks once when triggered. |
Magic Stone | T | W- | Y | 30m# | 1a | T | 5m | Three stones gain +1 on attack, deal 1d6 +1 damage. |
Magic Vestment | T | W- | Y | 1h/l | 1a | T | 6h | Armor or shield gains +1 enhancement per four levels. |
Magic Weapon | T | W- | Y | 1m/l | 1a | T | 5m | Weapon gains +1 bonus. |
Greater Magic Weapon | T | W- | Y | 1h/l | 1a | C | 6h | +1 bonus/four levels (max +5). |
Major Creation | C | N | N | x | 10m | C | G | As minor creation, plus stone and metal. |
Major Image | I | Wd | N | C+3r | 1a | L | G | As silent image, plus sound, smell and thermal effects. |
Make Whole | T | W- | Y | ! | 1a | C | 6h | Repairs an object. |
Mark of Justice | N | N | Y | P;x | 10m | T | G | Designates action that will trigger curse on subject. |
Maze | C | N | Y | x | 1a | C | G | Traps subject in extradimensional maze. |
Meld into Stone | T | N | N | 10m/l | 1a | P | 4h | You and your gear merge with stone. |
Mending | T | W- | Y | ! | 1a | 10f | 6h | Makes minor repairs on an object. |
Mental Pinnacle (M) | T | N | N | 1r/l | 1a | P | G | You gain the mental powers of a psion. |
Message | T | N | N | 10m/l | 1a | M | G | Whispered conversation at distance. |
Meteor Swarm | Ev | N|R½ | Y | ! | 1a | L | G | Four exploding spheres each deal 6d6 fire damage. |
Mind Blank | A | W- | Y | 1d | 1a | C | 12h | Subject is immune to mental/emotional magic and scrying. |
Mind Fog | En | W- | Y | 30m&2d6r;x | 1a | M | 6h | Subjects in fog get -10 to Wis and Will checks. |
Minor Creation | C | N | N | 1h/l* | 1m | 0f | 6h | Creates one cloth or wood object. |
Minor Image | I | Wd | N | C+2r | 1a | L | 12h | As silent image, plus some sound. |
Miracle (XP) | Ev | N | Y | x | 1a | txt | G | Requests a deity's intercession. |
Mirage Arcana | I | Wd | N | C+1h/l* | 1a | L | G | As hallucinatory terrain, plus structures. |
Mirror Image | I | N | N | 1m/l* | 1a | P | 30m | Creates decoy duplicates of you (1d4 +1 per three levels, max 8). |
Misdirection | I | N|W- | N | 1h/l | 1a | C | 6h | Misleads divinations for one creature or object. |
Mislead | I | N|Wd | N | 1r/l*&C+3r;x | 1a | C | G | Turns you invisible and creates illusory double. |
Mnemonic Enhancer (F) | T | N | N | ! | 10m | P | G | Wizard only. Prepares extra spells or retains one just cast. |
Modify Memory | En | W- | Y | P | 1r | C | G | Changes 5 minutes of subjects memories. |
Moment of Prescience | D | N | N | 1h/l# | 1a | P | 6h | You gain insight bonus on single attack roll, check, or save. |
Mount | C | N | N | 2h/l* | 1r | C | 6h | Summons riding horse for 2 hours/level. |
Move Earth | T | N | N | ! | txt | L | 1h | Digs trenches and builds hills. |
Neutralize Poison | C | W- | Y | 10m/l | 1a | T | 1h | Immunizes subject against poison, detoxifies venom in or on subject. |
Nightmare | I- | W- | Y | ! | 10m | U | G | Sends vision dealing 1d10 damage, fatigue. |
Nondetection (M) | A | W- | Y | 1h/l | 1a | T | 6h | Hides subject from divination, scrying. |
Obscure Object | A | W- | Y | 8h* | 1a | T | 24h | Masks object against scrying. |
Obscuring Mist | C | N | N | 1m/l | 1a | 20f | G | Fog obscures all sight incl darkvision, 20% miss chance on adjacent, 50% on farther creatures. |
Open/Close | T | W- | Y | ! | 1a | C | G | Opens or closes small or light things. |
Order's Wrath | Ev! | W~ | Y | ! (1r);x | 1a | M | G | Damages and dazes chaotic creatures. |
Overland Flight | T | W- | Y | 1h/l | 1a | P | 6h | You fly at a speed of 40 ft. and can hustle over long distances. |
Owl's Wisdom | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Wis for 1 min./level. |
Mass Owl's Wisdom | T | W- | Y | 1m/l | 1a | C | 30m | As owl's wisdom, affects one subject/level. |
Pass without Trace | T | W- | Y | 1h/l* | 1a | T | 6h | One subject/level leaves no tracks. |
Passwall | T | N | N | 1h/l* | 1a | T | 6h | Creates passage through wood or stone wall. |
Permanency (XP) | U | N | N | P;x | 2r | txt | G | Makes certain spells permanent. |
Permanent Image (M) | I | Wd | N | P* | 1a | L | 24h | Includes sight, sound, and smell. |
Persistent Image | I | Wd | N | 1m/l* | 1a | L | 30m | As major image, but no concentration required. |
Phantasmal Killer | I | Wd&F~ | Y | ! | 1a | M | G | |
Phantom Steed | C | N | N | 1h/l* | 10m | 0f | 6h | Magic horse appears for 1 hour/level. |
Phantom Trap (M) | I | N | N | P* | 1a | T | 24h | Makes item seem trapped. |
Phase Door | C | N | N | 1u/2l | 1a | 0f | 12h | Creates an invisible passage through wood or stone. |
Planar Ally (XP) | C | N | N | ! | 10m | C | 24h | As lesser planar ally, but up to 12 HD. |
Greater Planar Ally (XP) | C | N | N | ! | 10m | C | 24h | As lesser planar ally, but up to 18 HD. |
Lesser Planar Ally (XP) | C | N | N | ! | 10m | C | 24h | Exchange services with a 6 HD extraplanar creature. |
Planar Binding | C | W- | M;* | ! | 10m | C | 24h | As lesser planar binding, but up to 12 HD. |
Greater Planar Binding | C | W- | M;* | ! | 10m | C | 24h | As lesser planar binding, but up to 18 HD. |
Lesser Planar Binding | C | W- | M;* | ! | 10m | C | 24h | Traps extraplanar creature of 6 HD or less until it performs a task. |
Plane Shift | C | W- | Y | ! | 1a | T | G | As many as eight subjects travel to another plane. |
Plant Growth | T | N | N | ! | 1a | txt | 24h | Grows vegetation, improves crops. |
Poison | N | F- | Y | !;x | 1a | T | G | Touch deals 1d10 Con damage, repeats in 1 min. |
Polar Ray | Ev | N | Y | ! | 1a | C | G | Ranged touch attack deals 1d6/level cold damage. |
Polymorph | T | N | N | 1m/l* | 1a | T | 30m | Gives one willing subject a new form. |
Polymorph Any Object | T | F- | Y | x | 1a | C | 12h | Changes any subject into anything else. |
Power Word Blind | En | N | Y | x | 1a | C | G | Blinds creature with 200 hp or less. |
Power Word Kill | En | N | Y | ! | 1a | C | G | Kills one creature with 100 hp or less. |
Power Word Stun | En | N | Y | x | 1a | C | G | Stuns creature with 150 hp or less. |
Prayer | En | N | Y | 1r/l | 1a | 40f | 5m | Allies +1 bonus on most rolls, enemies -1 penalty. |
Prestidigitation | U | N | N | 1h | 1a | 10f | G | Performs minor tricks. |
Prismatic Sphere | A | N | * | 10m/l* | 1a | 10f | G | As prismatic wall, but surrounds on all sides. |
Prismatic Spray | Ev | N | Y | ! | 1a | 60f | G | Rays hit subjects with variety of effects. |
Prismatic Wall | A | N | * | 10m/l* | 1a | C | G | Wall’s colors have array of effects. |
Produce Flame | Ev | N | Y | 1m/l* | 1a | 0f | G | 1d6 damage +1/level, touch or thrown. |
Programmed Image (M) | I | Wd | N | P#, then 1r/l | 1a | L | 12h | As major image, plus triggered by event. |
Project Image (M) | I | Wd | N | 1r/l* | 1a | M | G | Illusory double can talk and cast spells. |
Protection from Arrows | A | W- | Y | 1h/l# | 1a | T | 6h | Subject immune to most ranged attacks. |
Protection from Chaos | A! | W- | N;* | 1m/l* | 1a | T | 5m | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
Protection from Energy | A | F- | Y | 10m/l# | 1a | T | 1h | Absorb 12 points/level of damage from one kind of energy. |
Protection from Evil | A+ | W- | N;* | 1m/l* | 1a | T | 5m | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
Protection from Good | A- | W- | N;* | 1m/l* | 1a | T | 5m | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
Protection from Law | A? | W- | N;* | 1m/l* | 1a | T | 5m | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
Protection from Spells (M) (F) | A | W- | Y | 10m/l | 1a | T | 4h | Confers +8 resistance bonus. |
Prying Eyes | D | N | N | 1h/l;x* | 1m | 1m | G | 1d4 +1/level floating eyes scout for you. |
Greater Prying Eyes | D | N | N | 1h/l;x* | 1m | 1m | G | As prying eyes, but eyes have true seeing. |
Psychic Turmoil | A | W~ | Y | 1r/l | 1a | C | G | Invisible field leeches psionic power points away. |
Greater Psychic Turmoil | A | W~ | Y | 1r/l | 1a | C | G | As psychic turmoil, but you gain power points as temporary hit points. |
Purify Food and Drink | T | W- | Y | ! | 1a | 10f | 5m | Purifies 1 cu. ft./level of food or water. |
Pyrotechnics | T | W-|F- | M;* | 1d4+1r;x | 1a | L | G | Turns fire into blinding light or choking smoke. |
Quench | T | N|W- | M | ! | 1a | M | G | Extinguishes nonmagical fires or one magic item. |
Rage | En | N | Y | C+1r/l* | 1a | M | 5m | Gives +2 to Str and Con, +1 on Will saves, -2 to AC. |
Rainbow Pattern | I | W- | Y | C+1r/l* | 1a | M | G | Lights fascinate 24 HD of creatures. |
Raise Dead (M) | C | N | Y | ! | 1m | T | G | Restores life to subject who died as long as one day/level ago. |
Ray of Enfeeblement | N | N | Y | 1m/l | 1a | C | G | Ray gives 1d6 + 1 per two levels (max 1d6 + 5) Strength Enhancment penalty (minimum 1 Strength). |
Ray of Exhaustion | N | F~ | Y | 1m/l | 1a | C | G | |
Ray of Frost | Ev | N | Y | ! | 1a | C | G | Ray deals 1d3 cold damage. |
Read Magic | D | N | N | 10m/l | 1a | P | G | Read scrolls and spellbooks. |
Reduce Animal | T | N | N | 1h/l* | 1a | T | 6h | Shrinks one willing animal. |
Reduce Person | T | F- | Y | 1m/l* | 1r | C | 30m | Humanoid creature halves in size. |
Mass Reduce Person | T | F- | Y | 1m/l* | 1r | C | 30m | Reduces several creatures. |
Refuge (M) | C | N | N | P# | 1a | T | G | Alters item to transport its possessor to you. |
Regenerate | C | F- | Y | ! | 3r | T | G | Subjects severed limbs grow back, cures 4d8 damage +1/level (max +35). |
Reincarnate (M) | T | N | Y | ! | 10m | T | G | Brings dead subject back in a random body. |
Remove Blindness/Deafness | C | F- | Y | ! | 1a | T | G | Cures normal or magical conditions. |
Remove Curse | A | W- | Y | ! | 1a | T | G | Frees object or person from curse. |
Remove Disease | C | F- | Y | ! | 1a | T | G | Cures all diseases affecting subject. |
Remove Fear | A | W- | Y | 10m;x | 1a | C | G | Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. |
Remove Paralysis | C | W- | Y | ! | 1a | C | G | Frees one or more creatures from paralysis or slow effect. |
Repel Metal or Stone | A | N | N | 1r/l* | 1a | 60f | G | Pushes away metal and stone. |
Repel Vermin | A | N|W- | Y | 10m/l* | 1a | 10f | 4h | Insects, spiders, and other vermin stay 10 ft. away. |
Repel Wood | T | N | N | 1m/l* | 1a | 60f | G | Pushes away wooden objects. |
Repulsion (F) | A | W- | Y | 1r/l* | 1a | 10f/l | G | Creatures can't approach you. |
Resilient Sphere | Ev | R- | Y | 1m/l* | 1a | C | G | Force globe protects but traps one subject. |
Resist Energy | A | F- | Y | 10m/l | 1a | T | 1h | Ignores 10 (or more) points of damage/attack from specified energy type. |
Resistance | A | W- | Y | 1m | 1a | T | 5m | Subject gains +1 on saving throws. |
Restoration (M) | C | W- | Y | ! | 3r | T | G | Restores level and ability score drains. |
Greater Restoration (XP) | C | W- | Y | ! | 10m | T | G | As restoration, plus restores all levels and ability scores. |
Lesser Restoration | C | W- | Y | ! | 3r | T | G | Dispels magical ability penalty or repairs 1d4 ability damage. |
Resurrection (M) | C | N | Y | ! | 10m | T | G | Fully restore dead subject. |
Reverse Gravity | T | N | N | 1r/l* | 1a | M | G | Objects and creatures fall upward. |
Righteous Might | T | N | N | 1r/l* | 1a | P | 5m | Your size increases, and you gain combat bonuses. |
Rope Trick | T | N | N | 1h/l* | 1a | T | 6h | As many as eight creatures hide in extradimensional space. |
Rusting Grasp | T | N | N | x | 1a | T | 5m | Your touch corrodes iron and alloys. |
Sanctuary | A | W- | N | 1r/l | 1a | T | 5m | Opponents cant attack you, and you can't attack. |
Scare | N | W~ | Y | 1r/l|1r;x | 1a | M | G | Panics creatures of less than 6 HD. |
Scintillating Pattern | I | N | Y | C+2r | 1a | C | G | Twisting colors confuse, stun, or render unconscious. |
Scorching Ray | Ev | N | Y | ! | 1a | C | G | Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). |
Screen | I | N|Wd | N | 1d | 10m | C | 24h | Illusion hides area from vision, scrying. |
Scrying (F) | D | W- | Y | 1m/l | 1h | txt | G | Spies on subject from a distance. |
Greater Scrying | D | W- | Y | 1h/l | 1a | txt | 6h | As scrying, but faster and longer. |
Sculpt Sound | T | W- | Y | 1h/l* | 1a | C | 6h | Creates new sounds or changes existing ones. |
Searing Light | Ev | N | Y | ! | 1a | M | G | Ray deals 1d8/two levels damage, more against undead. |
Secret Chest (F) | C | N | N | 60d# | 10m | txt | G | Hides expensive chest on Ethereal Plane; you retrieve it at will. |
Secret Page | T | N | N | P | 10m | T | 12h | Changes one page to hide its real content. |
Secure Shelter | C | N | N | 2h/l* | 10m | C | 12h | Creates sturdy cottage. |
See Invisibility | D | N | N | 10m/l* | 1a | P | 4h | Reveals invisible creatures or objects. |
Seeming | I | W-|Wd | M;* | 12h* | 1a | C | 24h | Changes appearance of one person per two levels. |
Sending | Ev | N | N | 1r;x | 10m | txt | G | Delivers short message anywhere, instantly. |
Sepia Snake Sigil (M) | C | R- | N | P#;#|1d4d+1d/l;x | 10m | T | 24h | Creates text symbol that immobilizes reader. |
Sequester | A | N|W- | M | 1d/l* | 1a | T | 24h | Subject is invisible to sight and scrying; renders creature comatose. |
Shades | I | Wd; | Y;* | x | 1a | txt | G | As shadow conjuration, but up to 8th level and 80% real. |
Shadow Conjuration | I | Wd; | Y;* | x | 1a | txt | G | Mimics conjuring below 4th level, but only 20% real. |
Greater Shadow Conjuration | I | Wd; | Y;* | x | 1a | txt | G | As shadow conjuration, but up to 6th level and 60% real. |
Shadow Evocation | I | Wd | Y | x | 1a | txt | G | Mimics evocation of lower than 5th level, but only 20% real. |
Greater Shadow Evocation | I | Wd | Y | x | 1a | txt | G | As shadow evocation, but up to 7th level and 60% real. |
Shadow Walk | I | W- | Y | 1h/l* | 1a | T | 24h | Step into shadow to travel rapidly. |
Shambler | C | N | N | 7d|7mth*;x | 1a | M | 24h | Summons 1d4+2 shambling mounds to fight for you. |
Shapechange (F) | T | N | N | 10m/l* | 1a | P | 4h | Transforms you into any creature, and change forms once per round. |
Shatter | Ev | W-|F½ | Y | ! | 1a | C | G | Sonic vibration damages objects or crystalline creatures. |
Shield | A | N | N | 1m/l* | 1a | P | 30m | Invisible disc gives +4 to AC, blocks magic missiles. |
Shield of Faith | A | W- | Y | 1m/l | 1a | T | 30m | Aura grants +2 or higher deflection bonus. |
Shield of Law (F) | A! | N | Y | 1r/l* | 1a | 20f | G | +4 to AC, +4 resistance, and SR 25 against chaotic spells. |
Shield Other (F) | A | W- | Y | 1h/l* | 1a | C | 24h | You take half of subjects damage. |
Shillelagh | T | W- | Y | 1m/l | 1a | T | 30m | Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 min./level. |
Shocking Grasp | Ev | N | Y | ! | 1a | T | G | Touch delivers 1d6/level electricity damage (max 5d6). |
Shout | Ev | F~|R- | Y | ! | 1a | 30f | G | Deafens all within cone and deals 5d6 sonic damage. |
Greater Shout | Ev | F~|R- | Y | ! | 1a | 60f | G | Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects. |
Shrink Item | T | W- | Y | 1d/l;x | 1a | T | 24h | Object shrinks to one-sixteenth size. |
Silence | I | W-;|N | Y;*|N | 1m/l* | 1a | L | 30m | Negates sound in 15-ft. radius. |
Silent Image | I | Wd | N | C | 1a | L | G | Creates minor illusion of your design. |
Simulacrum (M) (XP) | I | N | N | ! | 12h | 0f | G | Creates partially real double of a creature. |
Slay Living | N | F~ | Y | ! | 1a | T | G | Touch attack kills subject. |
Sleep | En | W- | Y | 1m/l | 1r | M | G | Puts 4 HD of creatures into magical slumber. |
Sleet Storm | C | N | N | 1r/l | 1a | L | G | Hampers vision and movement. |
Slow | T | W- | Y | 1r/l | 1a | C | G | One subject/level takes only one action/round, -2 to AC and attack rolls. |
Snare | T | N | N | #|# | 3r | T | 12h | Creates a magic booby trap. |
Soften Earth and Stone | T | N | N | ! | 1a | C | 6h | Turns stone to clay or dirt to sand or mud. |
Solid Fog | C | N | N | 1m/l | 1a | M | G | Blocks vision and slows movement. |
Song of Discord | En | W- | Y | 1r/l | 1a | M | G | Forces targets to attack each other. |
Soul Bind (F) | N | W- | N | P | 1a | C | G | Traps newly dead soul to prevent resurrection. |
Sound Burst | Ev | F~ | Y | ! | 1a | C | G | Deals 1d8 sonic damage to subjects; may stun them. |
Speak with Animals | D | N | N | 1m/l | 1a | P | 30m | You can communicate with animals. |
Speak with Dead | N | W- | N | 1m/l | 10m | 10f | 30m | Corpse answers one question/two levels. |
Speak with Plants | D | N | N | 1m/l | 1a | P | 30m | You can talk to normal plants and plant creatures. |
Spectral Hand | N | N | N | 1m/l* | 1a | M | 30m | Creates disembodied glowing hand to deliver touch attacks. |
Spell Immunity | A | W- | Y | 10m/l | 1a | T | 1h | Subject is immune to one spell per four levels. |
Greater Spell Immunity | A | W- | Y | 10m/l | 1a | T | 1h | As spell immunity, but up to 8th-level spells. |
Spell Resistance | A | W- | Y | 1m/l | 1a | T | 30m | Subject gains SR 12 + level. |
Spell Turning | A | N | N | 10m/l# | 1a | P | 4h | Reflect 1d4+6 spell levels back at caster. |
Spellstaff | T | W- | Y | P#* | 10m | T | 24h | Stores one spell in wooden quarterstaff. |
Spider Climb | T | W- | Y | 10m/l | 1a | T | 1h | Grants ability to walk on walls and ceilings. |
Spike Growth | T | R~ | Y | 1h/l* | 1a | M | 6h | Creatures in area take 1d4 damage, may be slowed. |
Spike Stones | T | R~ | Y | 1h/l* | 1a | M | 6h | Creatures in area take 1d8 damage, may be lowed. |
Spiritual Weapon | Ev | N | Y | 1r/l* | 1a | M | G | Magic weapon attacks on its own. |
Statue | T | W- | Y | 1h/l* | 1r | T | 6h | Subject can become a statue at will. |
Status | D | W- | Y | 1h/l | 1a | T | 24h | Monitors condition, position of allies. |
Stinking Cloud | C | F- | N | 1r/l | 1a | M | G | Nauseating vapors, 1 round/level. |
Stone Shape | T | N | N | ! | 1a | T | 6h | Sculpts stone into any shape. |
Stone Tell | D | N | N | 1m/l | 10m | P | 30m | Talk to natural or worked stone. |
Stone to Flesh | T | F- | Y | ! | 1a | M | G | Restores petrified creature. |
Stoneskin (M) | A | W- | Y | 10m/l# | 1a | T | G | Ignore 10 points of damage per attack. |
Storm of Vengeance | C | N | Y | C (<=10r)* | 1r | L | G | Storm rains acid, lightning, and hail. |
Suggestion | En | W- | Y | 1h/l# | 1a | C | 30m | Compels subject to follow stated course of action. |
Mass Suggestion | En | W- | Y | 1h/l# | 1a | M | 30m | As suggestion, plus one subject/level. |
Summon Instrument | C | N | N | 1m/l* | 1r | 0f | G | Summons one instrument of the casters choice. |
Summon Monster I | C | N | N | 1r/l* | 1r | C | G | Calls extraplanar creature to fight for you. |
Summon Monster II | C | N | N | 1r/l* | 1r | C | G | Calls extraplanar creature to fight for you. |
Summon Monster III | C | N | N | 1r/l* | 1r | C | G | Calls extraplanar creature to fight for you. |
Summon Monster IV | C | N | N | 1r/l* | 1r | C | G | Calls extraplanar creature to fight for you. |
Summon Monster IX | C | N | N | 1r/l* | 1r | C | G | Calls extraplanar creature to fight for you. |
Summon Monster V | C | N | N | 1r/l* | 1r | C | G | Calls extraplanar creature to fight for you. |
Summon Monster VI | C | N | N | 1r/l* | 1r | C | G | Calls extraplanar creature to fight for you. |
Summon Monster VII | C | N | N | 1r/l* | 1r | C | G | Calls extraplanar creature to fight for you. |
Summon Monster VIII | C | N | N | 1r/l* | 1r | C | G | Calls extraplanar creature to fight for you. |
Summon Nature's Ally I | C | N | N | 1r/l* | 1r | C | G | Calls creature to fight. |
Summon Nature's Ally II | C | N | N | 1r/l* | 1r | C | G | Calls creature to fight. |
Summon Nature's Ally III | C | N | N | 1r/l* | 1r | C | G | Calls creature to fight. |
Summon Nature's Ally IV | C | N | N | 1r/l* | 1r | C | G | Calls creature to fight. |
Summon Nature's Ally IX | C | N | N | 1r/l* | 1r | C | G | Calls creature to fight. |
Summon Nature's Ally V | C | N | N | 1r/l* | 1r | C | G | Calls creature to fight. |
Summon Nature's Ally VI | C | N | N | 1r/l* | 1r | C | G | Calls creature to fight. |
Summon Nature's Ally VII | C | N | N | 1r/l* | 1r | C | G | Calls creature to fight. |
Summon Nature's Ally VIII | C | N | N | 1r/l* | 1r | C | G | Calls creature to fight. |
Summon Swarm | C | N | N | C+2r | 1r | C | G | Summons swarm of bats, rats, or spiders. |
Sunbeam | Ev | R-&R½ | Y | 1r/l# | 1a | 60f | G | Beam blinds and deals 4d6 damage. |
Sunburst | Ev | R~ | Y | ! | 1a | L | G | Blinds all within 10 ft., deals 6d6 damage. |
Surelife | A | N | N | 1m/l | 1r | P | 30m | Protects you from one kind of certain death. |
Symbol of Death (M) | N | F- | Y | x | 10m | 0f | G | Triggered rune slays nearby creatures. |
Symbol of Fear (M) | N | W- | Y | x | 10m | 0f | G | Triggered rune panics nearby creatures. |
Symbol of Insanity (M) | En | W- | Y | x | 10m | 0f | G | Triggered rune renders nearby creatures insane. |
Symbol of Pain (M) | N- | F- | Y | x | 10m | 0f | G | Triggered rune wracks nearby creatures with pain. |
Symbol of Persuasion (M) | En | W- | Y | x | 10m | 0f | G | Triggered rune acts as charm monster on nearby creatures. |
Symbol of Sleep (M) | En | W- | Y | x | 10m | 0f | G | Triggered rune puts nearby creatures into catatonic slumber. |
Symbol of Stunning (M) | En | W- | Y | x | 10m | 0f | G | Triggered rune stuns nearby creatures. |
Symbol of Weakness (M) | N | F- | Y | x | 10m | 0f | G | Triggered rune weakens nearby creatures. |
Sympathetic Vibration | Ev | N | Y | <=1r/l | 10m | T | 12h | Deals 2d10 damage/round to freestanding structure. |
Sympathy (M) | En | W- | Y | 2h/l* | 1h | C | G | Object or location attracts certain creatures. |
Telekinesis | T | W-|N | Y;* | C (<=1r/l)|!;x | 1a | L | G | Moves object, attacks creature, or hurls object or creature. |
Telekinetic Sphere | Ev | R- | Y | 1m/l* | 1a | C | G | As resilient sphere, but you move sphere telekinetically. |
Telepathic Bond | D | N | N | 10m/l* | 1a | C | 4h | Link lets allies communicate. |
Lesser Telepathic Bond | D | N | N | 10m/l | 1a | 30f | 1h | As telepathic bond, but you and one other creature. |
Teleport | C | N&W- | M | ! | 1a | P&T | 4h | Instantly transports you as far as 100 miles/level. |
Teleport Object | C | W- | Y | ! | 1a | P&T | 4h | As teleport, but affects a touched object. |
Greater Teleport | C | N&W- | M | ! | 1a | P&T | 4h | As teleport, but no range limit and no off-target arrival. |
Teleportation Circle (M) | C | N | Y | 10m/l* | 10m | 0f | G | Circle teleports any creature inside to designated spot. |
Temporal Stasis (M) | T | F- | Y | P | 1a | T | G | Puts subject into suspended animation. |
Time Stop | T | N | N | 1d4+1r ;x | 1a | P | 4h | You act freely for 1d4+1 rounds. |
Tiny Hut | Ev | N | N | 2h/l* | 1a | 20f | 12h | Creates shelter for ten creatures. |
Tongues | D | W- | N | 10m/l | 1a | T | 1h | Speak any language. |
Touch of Fatigue | N | F- | Y | 1r/l | 1a | T | G | Touch attack fatigues target. |
Touch of Idiocy | En | N | Y | 10m/l | 1a | T | G | Subject takes 1d6 points of Int, Wis, and Cha damage. |
Touch of Madness | En | W- | Y | 1r/l | 1a | T | G | Dazes one creature for 1 round/level. |
Transformation (M) | T | N | N | 1r/l | 1a | P | G | You gain combat bonuses. |
Transmute Metal to Wood | T | N | Y;* | ! | 1a | L | 6h | Metal within 40 ft. becomes wood. |
Transmute Mud to Rock | T | N | N | P | 1a | M | 6h | Transforms two 10-ft. cubes per level. |
Transmute Rock to Mud | T | N | N | P;x | 1a | M | 6h | Transforms two 10-ft. cubes per level. |
Transport via Plants | C | N | N | 1r | 1a | U | 4h | Move instantly from one plant to another of the same kind. |
Trap the Soul | C | N | Y;* | P;x | 1a or | C | G | Imprisons subject within gem. |
Tree Shape | T | N | N | 1h/l* | 1a | P | 24h | You look exactly like a tree for 1 hour/level. |
Tree Stride | C | N | N | 1h/l#;x | 1a | P | 24h | Step from one tree to another far away. |
True Creation (XP) | C | N | N | ! | 10m | 0f | G | Create nonmagical, unattended object of any sort of matter. |
True Resurrection (M) | C | N | Y | ! | 10m | T | G | As resurrection, plus remains aren't needed. |
True Seeing (M) | D | W- | Y | 1m/l | 1a | T | G | Lets you see all things as they really are. |
True Strike | D | N | N | x | 1a | P | 5m | +20 on your next attack roll made before the end of the next round. |
Undeath to Death (M) | N | W- | Y | ! | 1a | M | G | Destroys 1d4 HD/level undead (max 20d4). |
Undetectable Alignment | A | W- | Y | 1d | 1a | C | 24h | Conceals alignment for 24 hours. |
Unhallow (M) | Ev- | N | * | ! | 1d | T | G | Designates location as unholy. |
Unholy Aura (F) | A- | N | Y | 1r/l* | 1a | 20f | G | +4 to AC, +4 resistance, and SR 25 against good spells. |
Unholy Blight | Ev- | W~ | Y | ! (1d4r);x | 1a | M | G | Damages and sickens good creatures. |
Unseen Servant | C | N | N | 1h/l | 1a | C | 6h | Invisible force obeys your commands. |
Vampiric Touch | N | N | Y | !|1h;x | 1a | T | G | Touch* deals 1d6/two levels damage; caster gains damage as HP. |
Veil | I | W- | Y;* | C+1h/l* | 1a | L | 12h | Changes appearance of group of creatures. |
Ventriloquism | I | Wd | N | 1m/l* | 1a | C | 5m | Throws voice for 1 min./level. |
Virtue | T | F- | Y | 1m | 1a | T | 5m | Subject gains 1 temporary hp. |
Vision (M) (XP) | D | N | N | x | 1a | P | 6h | As legend lore, but quicker and strenuous. |
Wail of the Banshee | N | F- | Y | ! | 1a | C | G | Kills one creature/level. |
Wall of Fire | Ev | N | Y | C+1r/l | 1a | M | G | Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. |
Wall of Force | Ev | N | N | 1r/l* | 1a | C | G | Wall is immune to damage. |
Wall of Ice | Ev | R- | Y | 1m/l | 1a | M | G | Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. |
Wall of Iron (M) | C | N | N | ! | 1a | M | 12h | 30 hp/four levels; can topple onto foes. |
Wall of Stone | C | N | N | ! | 1a | M | 12h | Creates a stone wall that can be shaped. |
Wall of Thorns | C | N | N | 10m/l* | 1a | M | G | Thorns damage anyone who tries to pass. |
Warp Wood | T | W- | Y | ! | 1a | C | 5m | Bends wood (shaft, handle, door, plank). |
Water Breathing | T | W- | Y | 2h/l;x | 1a | T | 4h | Subjects can breathe underwater. |
Water Walk | T | W- | Y | 10m/l* | 1a | T | 4h | Subject treads on water as if solid. |
Waves of Exhaustion | N | N | Y | ! | 1a | 60f | G | Several targets become exhausted. |
Waves of Fatigue | N | N | Y | ! | 1a | 30f | G | Several targets become fatigued. |
Web | C | R- | N | 10m/l* | 1a | M | 5m | Fills 20-ft.-radius spread with sticky spiderwebs. |
Weird | I | Wd&F~ | Y | ! | 1a | M | G | As phantasmal killer, but affects all within 30 ft. |
Whirlwind | Ev | R- | Y | 1r/l* | 1a | L | G | Cyclone deals damage and can pick up creatures. |
Whispering Wind | T | N | N | <=1h/l# | 1a | 1m/l | 30m | Sends a short message 1 mile/level. |
Wind Walk | T | N&W- | M | 1h/l*;x | 1a | T | 24h | You and your allies turn vaporous and travel fast. |
Wind Wall | Ev | N | Y | 1r/l | 1a | M | G | Deflects arrows, smaller creatures, and gases. |
Wish (XP) | U | N | Y | x | 1a | txt | G | As limited wish, but with fewer limits. |
Wood Shape | T | W- | Y | ! | 1a | T | 6h | Rearranges wooden objects to suit you. |
Word of Chaos | Ev? | N|W- | Y | ! | 1a | 40f | G | Kills, confuses, stuns, or deafens nonchaotic subjects. |
Word of Recall | C | N|W- | M | ! | 1a | U | G | Teleports you back to designated place. |
Zone of Silence | I | N | N | 1h/l* | 1r | P | 24h | Keeps eavesdroppers from overhearing conversations. |
Zone of Truth | En | W- | Y | 1m/l | 1a | C | 30m | Subjects within range cannot lie. |