Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Animate Dead Familiar (XP) | N- | N | N | ! | 1r | T | G | Revives your dead familiar as an undead familiar. |
Arcane Bolt | Ev | R½ | Y | ! | 1a | M | G | Launch force bolts (1 + 1/two levels above 1st) at targets for 1d6 + 1 each. |
Bite of the Werebear | T | N | N | 1r/l | 1a | P | G | You become enhanced such as that of a brown bear. |
Bite of the Wereboar | T | N | N | 1r/l | 1a | P | G | You become enhanced such as that of a boar. |
Bite of the Wererat | T | N | N | 1r/l | 1a | P | G | You become enhanced such as that of a dire rat. |
Bite of the Weretiger | T | N | N | 1r/l | 1a | P | G | You become enhanced such as that of a tiger |
Bite of the Werewolf | T | N | N | 1r/l | 1a | P | G | You become enhanced such as that of a wolf. |
Bladesong | T | W- | Y | 1r/l | 1a | T | G | Causes weapon to have an extra touch attack to daze opponent. |
Delay Disease | C | W- | Y | 1d | 1a | T | 24h | Postpones effects of a disease. |
Dirge of Discord | En- | W- | Y | C+1r/l | 1a | C | G | Unnatural dirge that causes -4 to attack and concentration checks, and -4 enhancement penalty to Dexterity. |
Divine Interdiction | A | W-|N | M;* | 1r/l | 1a | C | G | Prevents other divine characters from turning or rebuking. |
Elemental Familiar (XP) | T | F- | Y | ! | 10m | T | G | Transmutes your familiar into an elemental. |
Exacting Shot | T | N | N | 1m/l | 1sw | T | 5m | Enhances ranged weapons critical on threat and negates concealment miss chances. |
Fearsome Grapple | T | N | N | 1r/l | 1a | P | G | You gain 2 additional arms that only improve your grapple checks. |
Foebane | Ev | W- | Y | 1r/l | 1a | T | G | Enhances a weapon against a favored enemy, giving it +5 magic enhancement and +2d6 bonus damage. |
Force Missiles | Ev | N | Y | ! | 1a | M | G | Missiles of force strike foes for 2d6 each (max 4 missiles) |
Guidance of the Avatar | D | N | Y | 1m# | 1a | T | G | Provides +20 bonus to a skill check. |
Heal Animal Companion | C | W- | Y | ! | 1a | T | G | Restores health and damage to an animal companion. |
Hemorrhage | N | W- | Y | 1r/2l (<=5r) | 1a | T | G | Inflict wound that bleeds 1d3 damage per round. |
Hidden Lodge | C | N | N | 1d | 10m | C | 12h | Creates a camouflaged Secure Shelter. |
Hindsight (M) | D | N | N | ! | 1h | 60f | G | Divination that allows you to see the history of a location. |
Master's Touch | D | N | N | 1m/l* | 1sw | P | 5m | You gain proficiency in any one weapon or shield. |
Mindless Rage | En | W- | Y | 1r/l | 1a | M | G | Incite a rage in an opponent that drives them to attacking you by melee only. |
Mirror Move | T | N | N | 1m/l | 1a | P | 5m | Use general feat that you have seen used recently. |
Nature's Rampart (F) | T | N | N | ! | 10m | M | 4h | Alter a natural setting into a fortified position. |
Planar Familiar (XP) | T | F- | Y | ! | 10m | T | G | Transmute your familiar or similar creature into a celestial, fiendish, axiomatic, or anarchic creature. |
Ray of Depletion | N | F- | Y | ! | 1a | C | G | Deplete some of a psion's power points. |
Recitation | C | N | Y | 1r/l | 1a | 60f | G | Give a +2 luck bonus to allies and a -2 luck penalty to foes. |
Sirellyn's Superior Magnetism | T | N | Y | 1m/l* | 1a | M | G | Attract metalic objects and creatures to target creature or object. |
Sonic Blast | Ev | R½ | Y | ! | 1a | C | G | This spell seems to be superceded by resonating bolt. Use it instead. |
Styptic | C | W- | Y | ! | 1a | T | G | Stop bleading, and stabilize a creature. |
Summon Blood Elemental | C- | N | N | 1r/l | 1r | C | G | Summon a blood elemental to attack your enemies. |
Understand Object | D | N | N | ! | 1m | T | G | Determine the non-magical functions of an object or technological item. |