Index of Spells by Sources - Spellbook Archive

Spellbook Archive

Name Scl Sv Rs Dur CT Rng Re Description
Animate Dead Familiar (XP) N- N N ! 1r T G

Revives your dead familiar as an undead familiar.

Arcane Bolt Ev Y ! 1a M G

Launch force bolts (1 + 1/two levels above 1st) at targets for 1d6 + 1 each.

Bite of the Werebear T N N 1r/l 1a P G

You become enhanced such as that of a brown bear.

Bite of the Wereboar T N N 1r/l 1a P G

You become enhanced such as that of a boar.

Bite of the Wererat T N N 1r/l 1a P G

You become enhanced such as that of a dire rat.

Bite of the Weretiger T N N 1r/l 1a P G

You become enhanced such as that of a tiger

Bite of the Werewolf T N N 1r/l 1a P G

You become enhanced such as that of a wolf.

Bladesong T W- Y 1r/l 1a T G

Causes weapon to have an extra touch attack to daze opponent.

Delay Disease C W- Y 1d 1a T 24h

Postpones effects of a disease.

Dirge of Discord En- W- Y C+1r/l 1a C G

Unnatural dirge that causes -4 to attack and concentration checks, and -4 enhancement penalty to Dexterity.

Divine Interdiction A W-|N M;* 1r/l 1a C G

Prevents other divine characters from turning or rebuking.

Elemental Familiar (XP) T F- Y ! 10m T G

Transmutes your familiar into an elemental.

Exacting Shot T N N 1m/l 1sw T 5m

Enhances ranged weapons critical on threat and negates concealment miss chances.

Fearsome Grapple T N N 1r/l 1a P G

You gain 2 additional arms that only improve your grapple checks.

Foebane Ev W- Y 1r/l 1a T G

Enhances a weapon against a favored enemy, giving it +5 magic enhancement and +2d6 bonus damage.

Force Missiles Ev N Y ! 1a M G

Missiles of force strike foes for 2d6 each (max 4 missiles)

Guidance of the Avatar D N Y 1m# 1a T G

Provides +20 bonus to a skill check.

Heal Animal Companion C W- Y ! 1a T G

Restores health and damage to an animal companion.

Hemorrhage N W- Y 1r/2l (<=5r) 1a T G

Inflict wound that bleeds 1d3 damage per round.

Hidden Lodge C N N 1d 10m C 12h

Creates a camouflaged Secure Shelter.

Hindsight (M) D N N ! 1h 60f G

Divination that allows you to see the history of a location.

Master's Touch D N N 1m/l* 1sw P 5m

You gain proficiency in any one weapon or shield.

Mindless Rage En W- Y 1r/l 1a M G

Incite a rage in an opponent that drives them to attacking you by melee only.

Mirror Move T N N 1m/l 1a P 5m

Use general feat that you have seen used recently.

Nature's Rampart (F) T N N ! 10m M 4h

Alter a natural setting into a fortified position.

Planar Familiar (XP) T F- Y ! 10m T G

Transmute your familiar or similar creature into a celestial, fiendish, axiomatic, or anarchic creature.

Ray of Depletion N F- Y ! 1a C G

Deplete some of a psion's power points.

Recitation C N Y 1r/l 1a 60f G

Give a +2 luck bonus to allies and a -2 luck penalty to foes.

Sirellyn's Superior Magnetism T N Y 1m/l* 1a M G

Attract metalic objects and creatures to target creature or object.

Sonic Blast Ev Y ! 1a C G

This spell seems to be superceded by resonating bolt. Use it instead.

Styptic C W- Y ! 1a T G

Stop bleading, and stabilize a creature.

Summon Blood Elemental C- N N 1r/l 1r C G

Summon a blood elemental to attack your enemies.

Understand Object D N N ! 1m T G

Determine the non-magical functions of an object or technological item.