Index of Spells by Sources - Lords
Lords
Adept Spells
2nd-Level Adept Spells
Evoc
Invoke the Cerulean Sign
: Aberrations become sickened, nauseated, dazed, or stunned.
Apostle of Peace Spells
3rd-Level Apostle of Peace Spells
Evoc
Invoke the Cerulean Sign
: Aberrations become sickened, nauseated, dazed, or stunned.
Archivist Spells
2nd-Level Archivist Spells
Div
Detect Aberration
: Reveals aberrations within 60 ft.
Evoc
Vile Darkbolt
: Deals 1d8 damage/2 levels and stuns 1 round.
3rd-Level Archivist Spells
Evoc
Invoke the Cerulean Sign
: Aberrations become sickened, nauseated, dazed, or stunned.
Nature's Purity
: Ray deals 2d6 force damage to undead and 5d6 to aberrations.
4th-Level Archivist Spells
Evoc
Damning Darkness
: Darkness deals either 2d6 or 1d6 damage per round.
5th-Level Archivist Spells
Ench
Morality Undone
: Subject becomes evil.
6th-Level Archivist Spells
Necr
Pox
: One creature/level takes 1d4 Con drain.
7th-Level Archivist Spells
Div
Brain Spider
: Listen to thoughts of up to eight other creatures.
8th-Level Archivist Spells
Tran
Befoul
: Large amount of water becomes poisonous.
9th-Level Archivist Spells
Tran
Despoil
M
: Kills plants, damages objects in 100-ft. radius/level.
Bard Spells
3rd-Level Bard Spells
Evoc
Invoke the Cerulean Sign
: Aberrations become sickened, nauseated, dazed, or stunned.
5th-Level Bard Spells
Ench
Bolts of Bedevilment
: One
ray
/round,
dazes
1d3 rounds.
Morality Undone
: Subject becomes evil.
Cleric Spells
2nd-Level Cleric Spells
Div
Detect Aberration
: Reveals aberrations within 60 ft.
Evoc
Vile Darkbolt
: Deals 1d8 damage/2 levels and stuns 1 round.
3rd-Level Cleric Spells
Evoc
Invoke the Cerulean Sign
: Aberrations become sickened, nauseated, dazed, or stunned.
4th-Level Cleric Spells
Evoc
Damning Darkness
: Darkness deals either 2d6 or 1d6 damage per round.
5th-Level Cleric Spells
Ench
Morality Undone
: Subject becomes evil.
7th-Level Cleric Spells
Div
Brain Spider
: Listen to thoughts of up to eight other creatures.
8th-Level Cleric Spells
Tran
Befoul
: Large amount of water becomes poisonous.
9th-Level Cleric Spells
Tran
Despoil
M
: Kills plants, damages objects in 100-ft. radius/level.
Druid Spells
2nd-Level Druid Spells
Div
Detect Aberration
: Reveals aberrations within 60 ft.
Evoc
Invoke the Cerulean Sign
: Aberrations become sickened, nauseated, dazed, or stunned.
3rd-Level Druid Spells
Evoc
Nature's Purity
: Ray deals 2d6 force damage to undead and 5d6 to aberrations.
6th-Level Druid Spells
Necr
Pox
: One creature/level takes 1d4 Con drain.
Hathran Spells
3rd-Level Hathran Spells
Evoc
Invoke the Cerulean Sign
: Aberrations become sickened, nauseated, dazed, or stunned.
Healer Spells
3rd-Level Healer Spells
Evoc
Invoke the Cerulean Sign
: Aberrations become sickened, nauseated, dazed, or stunned.
Hexblade Spells
2nd-Level Hexblade Spells
Evoc
Invoke the Cerulean Sign
: Aberrations become sickened, nauseated, dazed, or stunned.
Mortal Hunter Spells
4th-Level Mortal Hunter Spells
Ench
Morality Undone
: Subject becomes evil.
Paladin Spells
3rd-Level Paladin Spells
Evoc
Invoke the Cerulean Sign
: Aberrations become sickened, nauseated, dazed, or stunned.
Ranger Spells
2nd-Level Ranger Spells
Evoc
Invoke the Cerulean Sign
: Aberrations become sickened, nauseated, dazed, or stunned.
Shugenja Spells
3rd-Level Shugenja Spells
Evoc
Invoke the Cerulean Sign
: Aberrations become sickened, nauseated, dazed, or stunned.
Sorcerer/Wizard Spells
2nd-Level Sorcerer/Wizard Spells
Div
Detect Aberration
: Reveals aberrations within 60 ft.
Evoc
Blast of Force
:
Ray
deals 1d6
damage
/2
caster levels
(max 5d6).
Vile Darkbolt
: Deals 1d8 damage/2 levels and stuns 1 round.
Tran
Whispercast
: Swift: You can cast a 5th level or lower spell and ignore any Somatic or cheap Material components.
3rd-Level Sorcerer/Wizard Spells
Evoc
Invoke the Cerulean Sign
: Aberrations become sickened, nauseated, dazed, or stunned.
Tran
Arms of Plenty
: Grow two additional arms.
Permeable Form
: Immediate: You become incorporeal for 1 round.
Undulant Innards
: Gain immunity to extra damage from critical hits and sneak attacks.
4th-Level Sorcerer/Wizard Spells
Evoc
Damning Darkness
: Darkness deals either 2d6 or 1d6 damage per round.
6th-Level Sorcerer/Wizard Spells
Div
Probe Thoughts
: Read subject's memories, one question/round.
8th-Level Sorcerer/Wizard Spells
Ench
Maddening Scream
: Subject has -4 AC, no shield, Reflex save on 20 only.
9th-Level Sorcerer/Wizard Spells
Conj
Utterdark
: 100-ft/level radius of darkness that evil creatures can see through.
Evoc
Invoke Magic
M
: Momentarily negate antimagic effects.
Wu jen Spells
3rd-Level Wu jen Spells
Evoc
Invoke the Cerulean Sign
: Aberrations become sickened, nauseated, dazed, or stunned.
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