Index of Spells by Sources - MotW

SPC

Archivist Spells

0-Level Archivist Spells

Abjur
  • Dawn: Swift, Awaken sleeping and unconscious creatures.

1st-Level Archivist Spells

Conj
Div
  • Bloodhound: You gain an immediate retry if you fail a Survival check while tracking.
  • Detect Favored Enemy: You know if favored enemies are within 60 ft.
Evoc
  • Sandblast: You fire hot sand that deals 1d6 nonlethal damage, stuns enemies.
Necr
Tran

2nd-Level Archivist Spells

Abjur
  • Countermoon: Stop a lycanthrope from changing form, even after death, for 12 hours.
Evoc
  • Nature's Favor: Target animal gains +1/3 caster levels (max +5) luck bonus on attack and damage rolls.
Tran
  • Body Of The Sun: Your body emanates fire, dealing 1d4/2 levels (Max 5d4) damage.
  • Briar Web: Area slows creatures and thorns deal 1 point of damage/5 ft. moved.
  • Creeping ColdF: Creature feels chill that increases with each round.

3rd-Level Archivist Spells

Conj
Necr
Tran
  • Forestfold: You gain +20 on Hide and Move Silently in a designated terrain type.
  • Standing Wave: Magically propels boat or swimming creature.

4th-Level Archivist Spells

Evoc
Necr
  • Blight: Withers one plant or deals 1d6/level damage to plant creature.
  • Last BreathM: Returns to life a creature that has been dead no longer than 1 round. As raise dead, except to 0 hp. You take 1d4 damage/HD of creature.
Tran

5th-Level Archivist Spells

Conj
Tran

6th-Level Archivist Spells

Conj
Evoc
  • Miasma: Gas fills creature's mouth, suffocating it.

7th-Level Archivist Spells

Conj
  • Slime Wave: Creates 15-ft. spread of green slime.

8th-Level Archivist Spells

Tran

9th-Level Archivist Spells

Tran
  • Nature's Avatar: Animal gains +10 on attack and damage, extra attack, and 1d8 hp/caster level.

Blighter Spells

1st-Level Blighter Spells

Necr

3rd-Level Blighter Spells

Necr

4th-Level Blighter Spells

Necr
  • Blight: Withers one plant or deals 1d6/level damage to plant creature.
Tran
  • Languor: Ray slows target and diminishes its Strength.

7th-Level Blighter Spells

Evoc
  • Miasma: Gas fills creature's mouth, suffocating it.

Cleric Spells

1st-Level Cleric Spells

Conj

3rd-Level Cleric Spells

Conj

5th-Level Cleric Spells

Conj

6th-Level Cleric Spells

Conj

7th-Level Cleric Spells

Conj
  • Slime Wave: Creates 15-ft. spread of green slime.

Druid Spells

0-Level Druid Spells

Abjur
  • Dawn: Swift, Awaken sleeping and unconscious creatures.

1st-Level Druid Spells

Conj
Evoc
  • Sandblast: You fire hot sand that deals 1d6 nonlethal damage, stuns enemies.
Tran
  • Camouflage: Grants +10 bonus on Hide checks.
  • Hawkeye: You gain +5 on spot checks and fire ranged weapons better.

2nd-Level Druid Spells

Abjur
  • Countermoon: Stop a lycanthrope from changing form, even after death, for 12 hours.
Evoc
  • Nature's Favor: Target animal gains +1/3 caster levels (max +5) luck bonus on attack and damage rolls.
Necr
Tran

3rd-Level Druid Spells

Conj
Tran
  • Forestfold: You gain +20 on Hide and Move Silently in a designated terrain type.
  • Standing Wave: Magically propels boat or swimming creature.

4th-Level Druid Spells

Evoc
Necr
  • Blight: Withers one plant or deals 1d6/level damage to plant creature.
  • Contagious Touch: You infect one creature per round with chosen disease.
  • Last BreathM: Returns to life a creature that has been dead no longer than 1 round. As raise dead, except to 0 hp. You take 1d4 damage/HD of creature.
Tran

5th-Level Druid Spells

Conj
Tran

6th-Level Druid Spells

Conj
Evoc
  • Miasma: Gas fills creature's mouth, suffocating it.

7th-Level Druid Spells

Conj
  • Slime Wave: Creates 15-ft. spread of green slime.

8th-Level Druid Spells

Tran

9th-Level Druid Spells

Tran
  • Nature's Avatar: Animal gains +10 on attack and damage, extra attack, and 1d8 hp/caster level.

Harper Guide Spells

1st-Level Harper Guide Spells

Tran

Ranger Spells

1st-Level Ranger Spells

Abjur
  • Dawn: Swift, Awaken sleeping and unconscious creatures.
Div
  • Bloodhound: You gain an immediate retry if you fail a Survival check while tracking.
  • Detect Favored Enemy: You know if favored enemies are within 60 ft.
Tran

2nd-Level Ranger Spells

Evoc
  • Nature's Favor: Target animal gains +1/3 caster levels (max +5) luck bonus on attack and damage rolls.
Tran
  • Briar Web: Area slows creatures and thorns deal 1 point of damage/5 ft. moved.

3rd-Level Ranger Spells

Conj
Tran
  • Forestfold: You gain +20 on Hide and Move Silently in a designated terrain type.

Shugenja Spells

4th-Level Shugenja Spells

Tran

Sorcerer/Wizard Spells

2nd-Level Sorcerer/Wizard Spells

Tran
  • Body Of The Sun: Your body emanates fire, dealing 1d4/2 levels (Max 5d4) damage.

5th-Level Sorcerer/Wizard Spells

Necr
  • Blight: Withers one plant or deals 1d6/level damage to plant creature.

6th-Level Sorcerer/Wizard Spells

Tran

Wu jen Spells

1st-Level Wu jen Spells

Tran