Index of Spells by Sources - OA

Book of Exalted Deeds

Apostle of Peace Spells

4th-Level Apostle of Peace Spells

Tran
  • Remove Fatigue: Removes effects of fatigue as 8 hours of rest.
  • SustainM: Recipients need no food or drink for 6 hours/level.

Archivist Spells

1st-Level Archivist Spells

Tran

2nd-Level Archivist Spells

Tran
  • Swim: Subject gains a swim speed equal to their land speed.

3rd-Level Archivist Spells

Tran
  • Fire WingsF: Your arms become wings that enable flight, deal 2d6 fire damage.
  • Thornskin: Unarmed strikes are lethal and deal an additional 1d6 piercing damage. Creatures that strike you take 5 points of piercing damage.

4th-Level Archivist Spells

Evoc
  • Castigate: Verbal rebuke damages those whose alignment differs from yours.
Tran

5th-Level Archivist Spells

Abjur
Tran

6th-Level Archivist Spells

Evoc
  • Fires of Purity: Target bursts into magical flame, becoming a dangerous weapon.

7th-Level Archivist Spells

Necr
  • Withering Palm: Touch attack deals 1/2 levels (max 10) Str and Con damage. A crit drains instead.

Assassin Spells

2nd-Level Assassin Spells

Conj
  • Ice Knife: Ranged attack, 1d8 points of cold damage and 2 cold Dexterity damage.
Evoc
  • Fire ShurikenM: Evoke 1 fire shuriken/3 caster levels (max 6) each deal 3d6 fire damage.

4th-Level Assassin Spells

Necr
  • Heart Ripper: Slay a creature with HD totaling up to your caster level or less. Stun him if more.
Tran

Cleric Spells

4th-Level Cleric Spells

Evoc
  • Castigate: Verbal rebuke damages those whose alignment differs from yours.
Tran
  • Remove Fatigue: Removes effects of fatigue as 8 hours of rest.
  • SustainM: Recipients need no food or drink for 6 hours/level.

5th-Level Cleric Spells

Tran

7th-Level Cleric Spells

Necr
  • Withering Palm: Touch attack deals 1/2 levels (max 10) Str and Con damage. A crit drains instead.

Druid Spells

1st-Level Druid Spells

Tran

2nd-Level Druid Spells

Tran
  • Swim: Subject gains a swim speed equal to their land speed.

3rd-Level Druid Spells

Tran
  • Fire WingsF: Your arms become wings that enable flight, deal 2d6 fire damage.
  • Thornskin: Unarmed strikes are lethal and deal an additional 1d6 piercing damage. Creatures that strike you take 5 points of piercing damage.

4th-Level Druid Spells

Tran

5th-Level Druid Spells

Abjur

6th-Level Druid Spells

Evoc
  • Fires of Purity: Target bursts into magical flame, becoming a dangerous weapon.

Hexblade Spells

1st-Level Hexblade Spells

Necr
  • BackbiterF: Cause two handed or reach weapon to strike is wielder.

Paladin Spells

4th-Level Paladin Spells

Evoc
  • Castigate: Verbal rebuke damages those whose alignment differs from yours.

Shugenja Spells

3rd-Level Shugenja Spells

Tran

6th-Level Shugenja Spells

Evoc
  • Fires of Purity: Target bursts into magical flame, becoming a dangerous weapon.

Sorcerer/Wizard Spells

1st-Level Sorcerer/Wizard Spells

Conj
  • Hail of StoneM: Stones deal 1d4 points of damage/level to creatures in the area (max 5d4).
Necr
  • BackbiterF: Cause two handed or reach weapon to strike is wielder.

2nd-Level Sorcerer/Wizard Spells

Abjur
  • Aiming at the Target: Grants a +10 circumstance bonus to Concentration checks for a spell you are concentrating on already.
Conj
  • Ice Knife: Ranged attack, 1d8 points of cold damage and 2 cold Dexterity damage.
Div
Ench
Tran
  • Swim: Subject gains a swim speed equal to their land speed.

5th-Level Sorcerer/Wizard Spells

Conj
Evoc
  • Sword of Deception: A blade of pale green force to appear and strikes the opponent you designate.
Tran

6th-Level Sorcerer/Wizard Spells

Ench
  • Transfix: Medium or smaller targets are paralyzed.
Evoc
  • Fires of Purity: Target bursts into magical flame, becoming a dangerous weapon.

7th-Level Sorcerer/Wizard Spells

Necr

Warmage Spells

1st-Level Warmage Spells

Conj
  • Hail of StoneM: Stones deal 1d4 points of damage/level to creatures in the area (max 5d4).
Tran
  • Accuracy: Doubles ranged weapon's range increments.

2nd-Level Warmage Spells

Conj
  • Ice Knife: Ranged attack, 1d8 points of cold damage and 2 cold Dexterity damage.

Wu jen Spells

1st-Level Wu jen Spells

Conj
  • Hail of StoneM: Stones deal 1d4 points of damage/level to creatures in the area (max 5d4).
Ench
  • Secret Signs: Using nonverbal means, you can communicate a simple message to one other intelligent creature within range.
Evoc
  • Elemental Burst: Deal elemental damage in a burst.
  • Fiery Eyes: Laser eyes cause fires after focusing for a full round action.
  • Melt: Deal 2/level (max 10) damage to cold subtype creature.
Necr
  • BackbiterF: Cause two handed or reach weapon to strike is wielder.
  • Ghost Light: An eerie green torch light causes creatures to become shaken.
Tran

2nd-Level Wu jen Spells

Abjur
  • Aiming at the Target: Grants a +10 circumstance bonus to Concentration checks for a spell you are concentrating on already.
  • Protection from Charm: The recipient of this spell gains a resistance bonus of +1 per three caster levels (maximum +5) on any Will save against charm or compulsion spells or effects.
Conj
  • Ice Knife: Ranged attack, 1d8 points of cold damage and 2 cold Dexterity damage.
Div
Evoc
  • Fire ShurikenM: Evoke 1 fire shuriken/3 caster levels (max 6) each deal 3d6 fire damage.
  • Ice Blast: Deal 1d6/2 levels (max 10d6) cold damage in a cone.
Illu
  • Apparition: Cause foes to become shaken when seeing subject disfigured creature.
Necr
  • Kiss of the Toad: Your touch becomes poisonous dealing 1d6 Con damage secondary 1d6 Con.
Tran

3rd-Level Wu jen Spells

Div
Evoc
  • Earthbolt: Deal 1d6 damage/level (max 10d6) on an earth bound line.
  • Steam Breath: Cone of steam deals 1d6/level (max 10d6) fire damage.
Tran
  • Fire WingsF: Your arms become wings that enable flight, deal 2d6 fire damage.
  • Magnetism: Pull a steel item to you each round.
  • Terra Cotta WarriorF: This spell turns an statuette into a full-sized warrior.
  • Thornskin: Unarmed strikes are lethal and deal an additional 1d6 piercing damage. Creatures that strike you take 5 points of piercing damage.

4th-Level Wu jen Spells

Abjur
Conj
Evoc
Necr
  • Heart Ripper: Slay a creature with HD totaling up to your caster level or less. Stun him if more.
  • Pain: The target creatures are struck by wracking pains and agony, giving them a -4 penalty on attack rolls, skill checks, and ability checks. A successful Fortitude save lessens this penalty to -2.
Tran
  • Dancing Blade: Sword fights with an ally and prevents flanking.
  • Poison Needles: Deal 1d4/level max (5d4) with normal ranged attack and deal con damage, or paralyze, or dex damage.
  • Snake Darts: Create two poisonous snakes.
  • Water to PoisonM: Converts water into an ingestion poison with a DC of the spell for 1 Con and 1d8 Con damages, Will negates each.
  • Wood Rot: Destroy wooden objects or plants.

5th-Level Wu jen Spells

Conj
Evoc
  • Fire Breath: You can breath a ray of fire dealing 1d8/2 levels (max 10d8).
  • Sword of Deception: A blade of pale green force to appear and strikes the opponent you designate.
Necr
  • Spirit Self: You can become incorporeal but must remain within 200 feet of your body.
Tran
  • Metal Skin: Subject gains +8 natural armor bonus and a -2 Dex penalty.
  • Summoning Wind: You send a message or sound on the wind to a number of specific creatures that you identify while casting the spell.
  • Terra Cotta LionF: As terra cotta warrior, but the spell animates a statuette of a foo lion.

6th-Level Wu jen Spells

Conj
Ench
  • Transfix: Medium or smaller targets are paralyzed.
Tran
  • Spirit Needle: Incorporeal creature is held in place and looses incorporeal benefits. Also cannot use teleportation type magics.

7th-Level Wu jen Spells

Conj
  • Body Outside Body: Create duplicates of you that are friendly to you and your friends and obey even suicidal orders.
  • Reanimation: Kinda-sorta bring a creature back to life, only has 1 hp, slurred speach, and only one move action per round.
Div
Necr
  • Sword of DarknessM: As sword of deception, except you cause a black blade of pure negative energy to appear and attack opponents at a distance, as directed by you.
  • Withering Palm: Touch attack deals 1/2 levels (max 10) Str and Con damage. A crit drains instead.
Tran
  • Decapitating Scarf: Decapitate target or deal 1d4/level (max 20d4) damage. Some creatures take 6d4 instead.
  • Giant Size: You may grow up to Huge, Gargantuan, or Colossal size.

8th-Level Wu jen Spells

Abjur
  • Finding the Center: You do not have to concentrate on a previous spell to maintain concentration on it.
Conj
Tran
  • Minute Form: Reduce your size to Tiny, Diminutive, or Fine depending on your caster level.

9th-Level Wu jen Spells

Evoc
  • Internal Fire: Subject dies or takes 6d6 +1 (max +20) fire damage.