Index of Spells by Sources - PGtF

PGtF

Archivist Spells

1st-Level Archivist Spells

Conj
Div
  • Wieldskill: Target gains +10 to one skill, or can use it untrained, or gains a weapon or armor proficiency.
Evoc
  • Handfire: Your hand glows and can make a touch attack dealing 1d4 +1/level, 1d6 +1/level vs undead.
Tran

2nd-Level Archivist Spells

Conj
Tran

3rd-Level Archivist Spells

Abjur
  • Forceward: Creates a sphere of force that prevents entry by all but you and your allies, grants +2 sacred bonus on saving throws against effects created by evil creatures to those inside.
Conj
  • IcelanceF: Changes ice into lance, which attacks target for 6d6 damage and stuns for 1d4 rounds.
  • Summon Undead III: Summons undead to fight for you.
Div
  • Understand Device: You can make untrained Disable Device checks, or gives +10 bonus if you have the skill.
Necr
  • Skull WatchF: Skull shrieks when creature enters warded area.
Tran

4th-Level Archivist Spells

Conj
Evoc
Illu
  • Skull of Secrets: Intangible skull stores message and can be triggered to breathe fire.
Necr
  • Favor of the Martyr: Subject gains Endurance plus immunity to nonlethal damage, charm and compulsion effects, pain attacks, and other adverse conditions, subject can function at -1 to -9 hp.
Tran

5th-Level Archivist Spells

Conj
Tran
  • Battletide: Targets have attack penalties and you gain a partial action each round.
  • Fireward: As quench, but also suppresses magical fire effects in affected area.
  • Inferno: Creature bursts into flames and suffers 6d6 fire damage or less per round.

6th-Level Archivist Spells

Tran

7th-Level Archivist Spells

Necr
  • Undeath after DeathM: -2 to Constitution, in exchange gaining the crypt spawn template at death.

8th-Level Archivist Spells

Conj
Necr

9th-Level Archivist Spells

Abjur

Bard Spells

1st-Level Bard Spells

Ench

2nd-Level Bard Spells

Evoc
Tran
  • Lively Step: You and allies gain +10 increase to speed and can hustle for an extra hour per day per level.

Blackguard Spells

1st-Level Blackguard Spells

Conj

2nd-Level Blackguard Spells

Conj

3rd-Level Blackguard Spells

Conj

4th-Level Blackguard Spells

Conj

Cleric Spells

1st-Level Cleric Spells

Conj
Div
  • Wieldskill: Target gains +10 to one skill, or can use it untrained, or gains a weapon or armor proficiency.
Evoc
  • Handfire: Your hand glows and can make a touch attack dealing 1d4 +1/level, 1d6 +1/level vs undead.

2nd-Level Cleric Spells

Conj

3rd-Level Cleric Spells

Conj
Div
  • Understand Device: You can make untrained Disable Device checks, or gives +10 bonus if you have the skill.
Necr
  • Skull WatchF: Skull shrieks when creature enters warded area.
Tran

4th-Level Cleric Spells

Conj
Evoc
  • Glowing OrbF: Creates permanent magical light; you control brightness.
Illu
  • Skull of Secrets: Intangible skull stores message and can be triggered to breathe fire.
Tran

5th-Level Cleric Spells

Conj
Tran
  • Battletide: Targets have attack penalties and you gain a partial action each round.

6th-Level Cleric Spells

Tran

7th-Level Cleric Spells

Necr
  • Undeath after DeathM: -2 to Constitution, in exchange gaining the crypt spawn template at death.

8th-Level Cleric Spells

Necr

9th-Level Cleric Spells

Abjur

Druid Spells

1st-Level Druid Spells

Evoc
  • Handfire: Your hand glows and can make a touch attack dealing 1d4 +1/level, 1d6 +1/level vs undead.
Tran

2nd-Level Druid Spells

Tran

3rd-Level Druid Spells

Conj
  • IcelanceF: Changes ice into lance, which attacks target for 6d6 damage and stuns for 1d4 rounds.
Tran

5th-Level Druid Spells

Conj
  • Wall of Sand: Swirling sand blocks ranged attacks, slows movement through.
Tran
  • Fireward: As quench, but also suppresses magical fire effects in affected area.
  • Inferno: Creature bursts into flames and suffers 6d6 fire damage or less per round.

8th-Level Druid Spells

Conj

Harper Guide Spells

1st-Level Harper Guide Spells

Evoc
  • Handfire: Your hand glows and can make a touch attack dealing 1d4 +1/level, 1d6 +1/level vs undead.

Hathran Spells

1st-Level Hathran Spells

Evoc
  • Handfire: Your hand glows and can make a touch attack dealing 1d4 +1/level, 1d6 +1/level vs undead.

Paladin Spells

3rd-Level Paladin Spells

Abjur
  • Forceward: Creates a sphere of force that prevents entry by all but you and your allies, grants +2 sacred bonus on saving throws against effects created by evil creatures to those inside.
Tran

4th-Level Paladin Spells

Evoc
Necr
  • Favor of the Martyr: Subject gains Endurance plus immunity to nonlethal damage, charm and compulsion effects, pain attacks, and other adverse conditions, subject can function at -1 to -9 hp.

Ranger Spells

1st-Level Ranger Spells

Evoc
  • Handfire: Your hand glows and can make a touch attack dealing 1d4 +1/level, 1d6 +1/level vs undead.
Tran

Sorcerer/Wizard Spells

1st-Level Sorcerer/Wizard Spells

Conj

2nd-Level Sorcerer/Wizard Spells

Conj
Ench
Evoc
Tran
  • Lively Step: You and allies gain +10 increase to speed and can hustle for an extra hour per day per level.

3rd-Level Sorcerer/Wizard Spells

Conj
  • IcelanceF: Changes ice into lance, which attacks target for 6d6 damage and stuns for 1d4 rounds.
  • Summon Undead III: Summons undead to fight for you.
Evoc
  • Glowing OrbF: Creates permanent magical light; you control brightness.
  • Manyjaws: One set of jaws/level attacks enemies for 1d6 damage.
Necr
  • Skull WatchF: Skull shrieks when creature enters warded area.

4th-Level Sorcerer/Wizard Spells

Conj
Ench
Evoc
  • Caligarde's Claw: Claw of force attacks opponent or guards area
  • Force Claw: Claw of force guards an area, making attacks of opportunity.
Tran

5th-Level Sorcerer/Wizard Spells

Conj
Evoc
  • Ball Lightning: Energy ball deals 1d6/level electricity damage.
  • Moonbow: Creates 1d4 motes of light that attack enemies.
  • Shroud of Flame: Target bursts into flames, taking 2d6 fire damage per round and shooting gouts of flame that deal 1d4 fire damage to creatures with 10 feet.
Tran

6th-Level Sorcerer/Wizard Spells

Evoc
  • Acid StormM: Deals 1d6/level acid damage in 20-ft radius.
  • Howling ChainF: Chain of force entangles and attacks opponent.
  • Prismatic EyeF: Orb produces individual prismatic rays as touch attacks.
Necr
  • Fleshshiver: Target is stunned for 1 round, takes 1d6/level damage, and is nauseated for 1d4+2 rounds.
Tran

7th-Level Sorcerer/Wizard Spells

Abjur
Conj
  • Vipergout: You spit forth celestial or fiendish vipers that attack your foes.
Ench
Tran
  • Spell MatrixF: Stores up to two spells of 3rd level or lower to be released later.

8th-Level Sorcerer/Wizard Spells

Abjur
Evoc
  • Lightning Ring: Ring of lightning gives you resistance to electricity 20, damages adjacent creatures, and emits two lightning bolts per round.

9th-Level Sorcerer/Wizard Spells

Abjur
Div
Tran