Index of Spells by Sources - RoD
RoD
Archivist Spells
1st-Level Archivist Spells
Div
Locate City
: Find nearest city.
Omen of Peril
F
: You know how dangerous the future will be.
Scholar's Touch
: Read books in seconds.
2nd-Level Archivist Spells
Abjur
Insignia of Alarm
F
: Alert bearers of special insignia.
3rd-Level Archivist Spells
Abjur
Insignia of Warding
: Bearers of special insignia gain +1 to AC, Fortitude saves.
Conj
Insignia of Healing
: Bearers of special insignia healed of 1d8 damage +1 point/level (max. +10).
Ench
Insignia of Blessing
: Bearers of special insignia gain +1 bonus on attack rolls and saves against fear.
4th-Level Archivist Spells
Necr
Delay Death
: Losing hit points doesn't kill subject.
5th-Level Archivist Spells
Evoc
Stalwart Pact
XP
: You gain combat bonuses automatically when reduced to half hit points or lower.
7th-Level Archivist Spells
Necr
Greater Bestow Curse
: As
bestow curse
, but more severe penalties.
Assassin Spells
1st-Level Assassin Spells
Tran
Rooftop Strider
: Move across uneven surfaces with ease.
Bard Spells
1st-Level Bard Spells
Div
Discern Bloodline
: Know the race of one creature/level.
Locate City
: Find nearest city.
Scholar's Touch
: Read books in seconds.
Illu
Friendly Face
: Gain +5 bonus on Diplomacy and Gather Information checks.
2nd-Level Bard Spells
Abjur
Insignia of Alarm
F
: Alert bearers of special insignia.
Ench
Proud Arrogance
: Targets gain +4 bonus on saves against charm, compulsion, and fear.
3rd-Level Bard Spells
Conj
Insignia of Healing
: Bearers of special insignia healed of 1d8 damage +1 point/level (max. +10).
Illu
Winding Alleys
: Trap foe in phantasmal maze.
4th-Level Bard Spells
Ench
Mass Charm Person
: As
charm person
, but all within 30 feet.
6th-Level Bard Spells
Conj
City Stride
: Teleport between two cities.
Cleric Spells
1st-Level Cleric Spells
Div
Omen of Peril
F
: You know how dangerous the future will be.
Scholar's Touch
: Read books in seconds.
2nd-Level Cleric Spells
Abjur
Insignia of Alarm
F
: Alert bearers of special insignia.
3rd-Level Cleric Spells
Abjur
Insignia of Warding
: Bearers of special insignia gain +1 to AC, Fortitude saves.
Conj
Insignia of Healing
: Bearers of special insignia healed of 1d8 damage +1 point/level (max. +10).
Ench
Insignia of Blessing
: Bearers of special insignia gain +1 bonus on attack rolls and saves against fear.
4th-Level Cleric Spells
Necr
Delay Death
: Losing hit points doesn't kill subject.
5th-Level Cleric Spells
Evoc
Stalwart Pact
XP
: You gain combat bonuses automatically when reduced to half hit points or lower.
7th-Level Cleric Spells
Necr
Greater Bestow Curse
: As
bestow curse
, but more severe penalties.
Demonologist Spells
4th-Level Demonologist Spells
Necr
Greater Bestow Curse
: As
bestow curse
, but more severe penalties.
Druid Spells
1st-Level Druid Spells
Div
Omen of Peril
F
: You know how dangerous the future will be.
Paladin Spells
2nd-Level Paladin Spells
Abjur
Insignia of Alarm
F
: Alert bearers of special insignia.
3rd-Level Paladin Spells
Abjur
Insignia of Warding
: Bearers of special insignia gain +1 to AC, Fortitude saves.
Ench
Insignia of Blessing
: Bearers of special insignia gain +1 bonus on attack rolls and saves against fear.
Ranger Spells
1st-Level Ranger Spells
Div
Locate City
: Find nearest city.
Sorcerer/Wizard Spells
1st-Level Sorcerer/Wizard Spells
Div
Discern Bloodline
: Know the race of one creature/level.
Locate City
: Find nearest city.
Scholar's Touch
: Read books in seconds.
Illu
Friendly Face
: Gain +5 bonus on Diplomacy and Gather Information checks.
2nd-Level Sorcerer/Wizard Spells
Ench
Proud Arrogance
: Targets gain +4 bonus on saves against charm, compulsion, and fear.
Evoc
City Lights
: Absorb nearby light to release as blinding flare.
3rd-Level Sorcerer/Wizard Spells
Illu
Phantom Guardians
: Create illusion of group of guards.
4th-Level Sorcerer/Wizard Spells
Conj
Mass Unseen Servant
: As
unseen servant
except creates one servant/level.
5th-Level Sorcerer/Wizard Spells
Ench
Mass Charm Person
: As
charm person
, but all within 30 feet.
Illu
Shadow Guardians
: Create group of shadowy warriors.
8th-Level Sorcerer/Wizard Spells
Necr
Greater Bestow Curse
: As
bestow curse
, but more severe penalties.
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