Index of Spells by Sources - Stormwrack

Stormwrack

Archivist Spells

1st-Level Archivist Spells

Tran
  • Kuo-Toa Skin: Subject gains +8 on Escape Artist checks and cannot be snared by webs.
  • Quickswim: Your swim speed increases by 10 ft.
  • Tern's Persistence: Subject can travel overland 50% longer without fatigue.
  • Urchin's Spines: Target grows spines that damage opponents.
  • Webfoot: Target gains +4 on Swim and is less hindered by bog terrain.

2nd-Level Archivist Spells

Div
Evoc
Tran

3rd-Level Archivist Spells

Div
Evoc
Tran

4th-Level Archivist Spells

Necr
  • Thalassemia: Turns blood to seawater, dealing 1d6/level damage.
Tran

5th-Level Archivist Spells

Conj
Div
  • Flowsight: You can scry creatures in contact with a body of water.
Tran

6th-Level Archivist Spells

Conj
  • Mudslide: Landslide buries, mires creatures within a 40-ft. radius.
  • Stormwalk: Teleport yourself and one creature/2 levels from a storm.

7th-Level Archivist Spells

Conj
  • Waterspout: Creates waterspout that moves, damages creatures, sucks creatures upward.

8th-Level Archivist Spells

Evoc
  • Depthsurge: Water slam deals 2d6 + 1/level damage to all within 20-ft. radius, pushes targets back, sinks ships.
  • Red Tide: Sicken or Nauseate subjects in area for 1 minute. 3d6 temporary Strength damage poison to Fortitude save failure.
Tran

9th-Level Archivist Spells

Conj
  • Doom of the SeasXP: Summons a fiendish kraken (Doom of the Seas) under your command.

Bard Spells

1st-Level Bard Spells

Tran
  • Quickswim: Your swim speed increases by 10 ft.

2nd-Level Bard Spells

Ench
  • Jig of the Waves: Force creatures to dance a jig which causes penalties and forces random movement.

3rd-Level Bard Spells

Div
Ench
  • Siren's Call: Compel one creature/2 levels to submerse itself.
Illu

4th-Level Bard Spells

Div
  • Flowsight: You can scry creatures in contact with a body of water.

6th-Level Bard Spells

Ench

Cleric Spells

3rd-Level Cleric Spells

Tran

Druid Spells

1st-Level Druid Spells

Tran
  • Kuo-Toa Skin: Subject gains +8 on Escape Artist checks and cannot be snared by webs.
  • Quickswim: Your swim speed increases by 10 ft.
  • Webfoot: Target gains +4 on Swim and is less hindered by bog terrain.

2nd-Level Druid Spells

Div
Evoc
Tran

3rd-Level Druid Spells

Evoc
Tran

4th-Level Druid Spells

Div
Necr
  • Thalassemia: Turns blood to seawater, dealing 1d6/level damage.
Tran

5th-Level Druid Spells

Conj
Div
  • Flowsight: You can scry creatures in contact with a body of water.
Tran

6th-Level Druid Spells

Conj
  • Mudslide: Landslide buries, mires creatures within a 40-ft. radius.
  • Stormwalk: Teleport yourself and one creature/2 levels from a storm.

7th-Level Druid Spells

Conj
  • Waterspout: Creates waterspout that moves, damages creatures, sucks creatures upward.

8th-Level Druid Spells

Evoc
  • Depthsurge: Water slam deals 2d6 + 1/level damage to all within 20-ft. radius, pushes targets back, sinks ships.
  • Red Tide: Sicken or Nauseate subjects in area for 1 minute. 3d6 temporary Strength damage poison to Fortitude save failure.
Tran

9th-Level Druid Spells

Conj
  • Doom of the SeasXP: Summons a fiendish kraken (Doom of the Seas) under your command.

Paladin Spells

2nd-Level Paladin Spells

Tran

Ranger Spells

1st-Level Ranger Spells

Tran
  • Kuo-Toa Skin: Subject gains +8 on Escape Artist checks and cannot be snared by webs.
  • Quickswim: Your swim speed increases by 10 ft.
  • Tern's Persistence: Subject can travel overland 50% longer without fatigue.
  • Urchin's Spines: Target grows spines that damage opponents.
  • Webfoot: Target gains +4 on Swim and is less hindered by bog terrain.

2nd-Level Ranger Spells

Div

3rd-Level Ranger Spells

Div
Tran
  • Scales of the Sealord: Add 10 ft. to swim speed or gain swim speed of 15 ft.; add natural armor bonus +1/3 levels.

Sorcerer/Wizard Spells

1st-Level Sorcerer/Wizard Spells

Tran

2nd-Level Sorcerer/Wizard Spells

Abjur
  • Stormrunner's Ward: Add +4 (+1/4 levels) to ship's checks to weather storms.
  • Turbidity: Water surrounding you becomes cloudy, granting concealment.
Evoc
Tran

3rd-Level Sorcerer/Wizard Spells

Div
Evoc
Tran

4th-Level Sorcerer/Wizard Spells

Ench
  • Siren's Call: Compel one creature/2 levels to submerse itself.
Illu
Necr
  • Aboleth Curse: Subject's skin undergoes a horrible transformation.

5th-Level Sorcerer/Wizard Spells

Conj
Div
  • Flowsight: You can scry creatures in contact with a body of water.
Necr
  • Thalassemia: Turns blood to seawater, dealing 1d6/level damage.
Tran
  • Airy Water: Turn normal water into a breathable substance; negate underwater movement and melee attack penalties.
  • Transformation of the Deeps: Grant water breathing, darkvision, and pressure immunity to one creature/3 levels.

6th-Level Sorcerer/Wizard Spells

Conj
  • Mudslide: Landslide buries, mires creatures within a 40-ft. radius.
  • Stormwalk: Teleport yourself and one creature/2 levels from a storm.
Necr

8th-Level Sorcerer/Wizard Spells

Conj
Evoc
  • Depthsurge: Water slam deals 2d6 + 1/level damage to all within 20-ft. radius, pushes targets back, sinks ships.

9th-Level Sorcerer/Wizard Spells

Conj

Wu jen Spells

2nd-Level Wu jen Spells

Tran
  • Swim: Subject gains a swim speed equal to their land speed.