Index of Spells by Sources - Unapproachable East
SPC
Archivist Spells
1st-Level Archivist Spells
Tran
Low-Light Vision
: Subject sees twice as far under current light.
3rd-Level Archivist Spells
Evoc
Greenfire
: Each creature in area takes 2d6 acid damage +1/level.
Tran
Bladebane
M
: Slashing weapon becomes a bane weapon.
4th-Level Archivist Spells
Conj
Recitation
: Give a +2 luck bonus to allies and a -2 luck penalty to foes.
Tran
Superior Darkvision
: Subject can see in the dark to any range.
5th-Level Archivist Spells
Necr
Soul Scour
: Touch deals 2d6 Cha damage and 1d6 Wis damage immediately, 1d6 Cha damage after 1 minute.
Assassin Spells
1st-Level Assassin Spells
Tran
Low-Light Vision
: Subject sees twice as far under current light.
Bard Spells
5th-Level Bard Spells
Tran
Greater Blink
: As
blink
, but you control the timing.
Cleric Spells
3rd-Level Cleric Spells
Tran
Bladebane
M
: Slashing weapon becomes a bane weapon.
4th-Level Cleric Spells
Conj
Recitation
: Give a +2 luck bonus to allies and a -2 luck penalty to foes.
5th-Level Cleric Spells
Necr
Soul Scour
: Touch deals 2d6 Cha damage and 1d6 Wis damage immediately, 1d6 Cha damage after 1 minute.
Druid Spells
1st-Level Druid Spells
Tran
Low-Light Vision
: Subject sees twice as far under current light.
3rd-Level Druid Spells
Evoc
Greenfire
: Each creature in area takes 2d6 acid damage +1/level.
Harper Guide Spells
1st-Level Harper Guide Spells
Tran
Low-Light Vision
: Subject sees twice as far under current light.
Hathran Spells
1st-Level Hathran Spells
Tran
Low-Light Vision
: Subject sees twice as far under current light.
Paladin Spells
2nd-Level Paladin Spells
Tran
Bladebane
M
: Slashing weapon becomes a bane weapon.
Ranger Spells
1st-Level Ranger Spells
Tran
Low-Light Vision
: Subject sees twice as far under current light.
4th-Level Ranger Spells
Tran
Superior Darkvision
: Subject can see in the dark to any range.
Sorcerer/Wizard Spells
1st-Level Sorcerer/Wizard Spells
Evoc
Snilloc's Snowball
: Touch attack (melee or ranged) deals 1d6 cold damage +1/level.
Tran
Low-Light Vision
: Subject sees twice as far under current light.
2nd-Level Sorcerer/Wizard Spells
Conj
Decastave
: Thundering quarterstaff of force deals 1d6 damage with touch attack.
Ench
Rebuke
: Target is
dazed
1 round, thereafter
shaken
, and distracted.
3rd-Level Sorcerer/Wizard Spells
Abjur
Abolish Shadows
: Shadow creatures take 1d6/level damage, shadow and darkness spells might be dispelled.
Conj
Greater Mage Armor
: Field of force provides a +6 armor bonus.
4th-Level Sorcerer/Wizard Spells
Abjur
Ilyykur's Mantle
M
: Aura grants +1/three levels against spells and spell-like abilities and resistance to electricity 10.
Conj
Orb of Force
: Globes of force deal 1d6/level (max 10d6) damage.
Necr
Foe's Burning Blood
: Subject creature's blood deals 1d8 acid and 1d8 fire damage per round.
Sinsabur's Baleful Bolt
: Bolt of dark energy deals 1d3 Str and Con damage +1/four levels.
Tran
Bladebane
M
: Slashing weapon becomes a bane weapon.
Superior Darkvision
: Subject can see in the dark to any range.
5th-Level Sorcerer/Wizard Spells
Abjur
Watchware
: You know when target object is touched.
Evoc
Ball Lightning
: Energy ball deals 1d6/level electricity
damage
.
Tran
Fiendform
: As
Alter Self
, except you can gain the form and powers of an evil outsider.
Greater Blink
: As
blink
, but you control the timing.
6th-Level Sorcerer/Wizard Spells
Necr
Animate Dread Warrior
XP
: Transform dead skilled warrior into undead monster you control.
Tran
Ghorus Toth's Magnetism
: Metallic creature or object becomes strongly magnetic.
7th-Level Sorcerer/Wizard Spells
Ench
Final Rebuke
: As
rebuke
except the target must save or die.
9th-Level Sorcerer/Wizard Spells
Conj
Sphere of Ultimate Destruction
: Sphere disintegrates everything it touches.
Warmage Spells
4th-Level Warmage Spells
Conj
Orb of Force
: Globes of force deal 1d6/level (max 10d6) damage.
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