Index of Spells by Level - Adp 1

Name Scl Sv Rs Dur CT Rng Re Description
Bless En N Y 1m/l 1a 50f 30m

Allies gain +1 on attack rolls and saves against fear.

Burning Hands Ev Y ! 1a 15f G

1d4/level fire damage (max 5d4).

Cause Fear N W~ Y 1d4r|1r;x 1a C G

One creature of 5 HD or less flees for 1d4 rounds.

Command En W- Y 1r 1a C G

One subject obeys selected command for 1 round.

Comprehend Languages D N N 10m/l 1a P 4h

Touch creature or writing to understand language, but you cannot speak or write them.

Cure Light Wounds C Y;* ! 1a T G

Cures 1d8 damage +1/level (max +5).

Detect Chaos D N N C:10m/l* 1a 60f G

Reveals creatures, spells, or objects of selected alignment.

Detect Evil D N N C:10m/l* 1a 60f G

Reveals creatures, spells, or objects of selected alignment.

Detect Good D N N C:10m/l* 1a 60f G

Reveals creatures, spells, or objects of selected alignment.

Detect Law D N N C:10m/l* 1a 60f G

Reveals creatures, spells, or objects of selected alignment.

Endure Elements A W- Y 1d 1a T 6h

Exist comfortably in hot or cold environments.

Obscuring Mist C N N 1m/l 1a 20f G

Fog obscures all sight incl darkvision, 20% miss chance on adjacent, 50% on farther creatures.

Protection from Chaos A! W- N;* 1m/l* 1a T 5m

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Evil A+ W- N;* 1m/l* 1a T 5m

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Good A- W- N;* 1m/l* 1a T 5m

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Protection from Law A? W- N;* 1m/l* 1a T 5m

+2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Sleep En W- Y 1m/l 1r M G

Puts 4 HD of creatures into magical slumber.