| Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
|---|---|---|---|---|---|---|---|---|
| Affliction | N+ | F- | Y | ! | 1a | T | G | Infects evil subject with chosen affliction. |
| Mass Aid | A | N | Y | 1m/l | 1a | C | 5m | Allies gain +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +15). |
| Air Breathing | T | W- | Y | 2h/l;x | 1a | T | 4h | Subjects can breathe air freely. |
| Mass Align Fang | T | W- | Y | 1m/l | 1a | C | 30m | This spell functions like align fang, except that it affects multiple allies at a distance. |
| Mass Align Weapon | T | N | N | 1m/l | 1a | C | 30m | Allies' weapons become good, evil, lawful, or chaotic. |
| Analyze Touchstone | D | N | N | C:1r/l* | 1m | 60f | G | Find a nearby planar touch-stone and discover its properties. |
| Anarchic Storm (M) | C? | N | N | 1r/l* | 1a | 20f | G | Chaotic-aligned rain falls in 20-ft. radius. |
| Animate Dead (M) | N- | N | N | ! | 1a | T | G | Creates undead skeletons and zombies. |
| Antidragon Aura (M) | A | W- | Y | 1m/l | 1a | C | G | Allies gain bonus to AC and saves against dragons. |
| Arctic Haze | C | F½ | N | 10m/l | 1a | M | 1h | Fog obscures vision and deals 4 cold damage/round. |
| Arrow Storm | T | N | N | 1r | 1sw | P | G | Swift. You make one ranged attack against each foe within one range increment. |
| Arrowsplit (M) | A | N | Y | ! | 1sw | T | G | Transform a masterwork arrow or bolt mid-flight into 1d4+1 masterwork missiles. |
| Attune Form | T | N | N | 1d | 1a | T | G | Grant target creature temporary protection against overtly damaging planar traits. |
| Augment Object | T | N | Y | 1d/l | 1m | C | 24h | Doubles an object's hardness, adds 20 to the break DC, and grants a save as a magic item. |
| Lesser Aura of Cold | T | N | Y | 1r/l* | 1a | 5f | G | Intense cold deals 1d6 damage to creatures within 5 ft. |
| Awaken Sin | En+ | W- | Y | ! | 1a | T | G | Subject faces its sins, takes 1d6 nonlethal damage/level (10d6 max). |
| Axiomatic Storm (M) | C! | N | N | 1r/l* | 1a | 20f | G | Lawful-aligned rain falls in 20-ft. radius. |
| Battlemagic Perception | D | N | N | 10m/l* | 1a | P | 1h | Sense and counter spellcasting within 100 feet. |
| Bedevil (M) | C- | N | Y | 1d/l* | 1r | txt | G | Summon a mischievous spirit to torment your enemy. |
| Bestow Curse | N | W- | Y | P | 1a | T | G | -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action. |
| Binding Snow | T | R- | Y | 1h/l* | 1a | M | 6h | Snow freezes, impeding movement. |
| Bite of the Werewolf | T | N | N | 1r/l | 1a | P | G | You become enhanced such as that of a wolf. |
| Black Sand | N- | R- | Y | 1m/l | 1a | M | 5m | Creates a 20-ft.-radius area of black sand. |
| Blade of Pain and Fear | Ev | W~ | Y | 1r/l | 1a | 0f | G | Creates blade of gnashing teeth. |
| Blade Storm | T | N | N | 1r | 1sw | P | G | Swift. You make melee attacks against every foe you threaten. |
| Blade Thirst | T | N | Y | 1r/l | 1sw | T | G | Slashing weapon glows and gains +3 enhancement bonus. |
| Bladebane (M) | T | W- | Y | 1r/l | 1a | T | G | Slashing weapon becomes a bane weapon. |
| Blessed Sight | D | N | N | 1m/l* | 1a | P | G | Perceive all evil auras as detect evil within 120 ft immediately. |
| Blessing Of Bahamut | A+ | N | N | 1r/l | 1a | P | G | You gain damage reduction 10/magic. |
| Blindness/Deafness | N | F- | Y | P* | 1a | M | G | Makes subject blind or deaf. |
| Blindsight | T | W- | Y | 1m/l | 1a | T | 5m | Grants blindsight* to a range of 30 ft. |
| Boneblade | N- | N | N | 10m/l | 1a | T | 1h | Turns a bone into a magic weapon. |
| Bottle of Smoke (F) | C | N | N | 1h/l | 10m | T | 6h | Uncorking bottle creates fast horse made of smoke. |
| Bridge of Sound | C | N | Y | C+1r/l | 1a | C | G | Create a ribbon-like, weightless, unbreakable, invisible bridge of sound. |
| Mass Burrow | T | W- | Y | 1m/l* | 1a | T | 5m | As burrow but affects 1/level subjects. |
| Call Lightning | Ev | R½ | Y | 1m/l | 1r | M | G | Calls down 1 lightning bolt (3d6 electricity damage) every 1 round/level (max 10 rounds). |
| Capricious Zephyr | Ev | N|R~ | Y | 1r/l | 1a | M | G | |
| Chain of Eyes | D | W- | Y | 1h/l | 1a | T | 6h | You send magical sensor to infiltrate an area. |
| Charge of the Triceratops | T | W- | Y | 1r/l* | 1a | T | G | |
| Checkmate's Light | Ev! | N | N | 1r/l* | 1a | P | G | Grants a weapon +1 enhancement bonus, +1 moral bonus to all within its light*, and is axiomatic. |
| Circle Dance | D | N | N | ! | 1m | P | G | Indicates direction to known target. |
| Circle of Nausea | Ev- | F- | Y | 1m/l | 1a | P | 30m | Foes are denied all actions or take -2 penalty on attacks, saving throws, and skill checks. |
| Clairaudience/Clairvoyance | D | N | N | 1m/l* | 10m | L | G | Hear or see at any locale known to you or obvious. Can see 10' radius from sensor in nonmagical darkness. |
| Cloak of Bravery | A | W- | Y | 10m/l | 1a | 60f | 1h | You and your allies gain a bonus on saves against fear. |
| Clutch of Orcus | N- | F- | Y | C:1r/l | 1a | M | G | Deals 1d3 damage/round and paralyzes foe with concentration. |
| Column of Ice | C | R- | N | P | 1a | C | G | Column of ice erupts from ground, lifting anything in its area into the air. |
| Command Plants | T | W- | Y | 1d/l | 1a | C | 1h | Sway the actions of one or more plant creatures. |
| Conjure Ice Beast III | C | N | N | 1r/l* | 1r | C | G | Conjures ice creature to fight for you. |
| Contagion | N- | F- | Y | ! | 1a | T | G | Infects subject with chosen disease. |
| Contagious Touch | N | F- | Y | 1r/l | 1a | T | G | You infect one creature per round with chosen disease. |
| Continual Flame (M) | Ev | N | N | P | 1a | T | G | Makes a permanent, heatless torch. |
| Control Sand | T | N | N | 10m/l* | 1a | L | 1h | Raise or lower the level of sand. |
| Control Snow and Ice | T | N | N | 10m/l* | 1a | L | 1h | Raise or lower ice or snow. |
| Control Temperature | T | N | N | 1h/l | 1r | 20f/l | G | Raise or lower temperature by one band/5 levels. |
| Mass Conviction | A | W- | Y | 10m/l | 1a | M | 1h | Allies gain +2 or higher save bonus. |
| Corona of Cold | Ev | F- | Y | 1r/l* | 1a | 10f | G | Aura of cold protects you, damages others. |
| Creaking Cacophony | I | N | Y | 1r/l | 1a | M | G | Spell causes deafness and shankened and applies a sonic weakness to subjects. |
| Create Food and Water | C | N | N | 1d;x | 10m | C | 24h | Feeds three humans (or one horse)/level. |
| Crumble | T | F~ | Y | ! | 1a | M | G | 1d8/level (bypassing hardness) to manufactured object or stucture. |
| Cure Serious Wounds | C | W½ | Y;* | ! | 1a | T | G | Cures 3d8 damage +1/level (max +15). |
| Mass Curse of Impending Blades | N | N | Y | 1m/l | 1a | M | 30m | Enemies take -2 penalty to AC. |
| Curse of Petty Failing | N | N | Y | 1m/l | 1a | C | 5m | Subject takes -2 penalty on attack rolls and saves. |
| Curse of the Brute | T | F- | Y | 1r/l | 1a | T | G | Up to +1/level to Str, Dex, or Con, both Int and Cha down the same. |
| Darkfire | Ev | N | Y | 1r/l* | 1a | 0f | G | As produce flame, but dark flames visible with darkvision. |
| Darkflame Arrow (M) | Ev | N | Y | 3r | 1sw | T | G | Masterwork arrow or bolt deals its damage plus 1d6 black fire damage (no resistance) per round. |
| Darkvision | T | N | Y | 1h/l | 1a | T | 6h | See 60 ft. in total darkness. |
| Daylight | Ev | N | N | 10m/l* | 1a | T | 4h | 60-ft. radius of bright light. |
| Decoy Image | I | Wd | N | 8h* | 1r | L | 6h | Figment mimics you and allies. |
| Deeper Darkness | Ev | N | N | 1d/l* | 1a | T | 24h | Object sheds supernatural shadow in 60-ft. radius. |
| Defile Snow and Ice | Ev- | N | Y | 1m/l | 1a | M | G | Grants undead a +4 profane bonus |
| Dehydrate | N | F- | Y | ! | 1a | M | G | Deals Con damage to target. |
| Demon Dirge | T | N|F~ | Y | 1d6r;x | 1a | C | G | Demons are stunned and take 2d6 damage/round for 1d6 rounds. |
| Demon Wings | T- | N | N | 10m/l | 1a | P | G | You fly at your land speed. |
| Detect Heresy | D | W- | Y | C:1r/l | 1a | C | 30m | Reveals heretical thoughts or actions in target's recent past. |
| Detect Metal and Minerals | D | N | N | C:10m/l* | 1a | 60f | G | Find metals and minerals within 60 ft. |
| Devil Blight | T | N|F~ | Y | 1d6r;x | 1a | C | G | Damage and confuse baatezu; damage other lawful and evil creatures. |
| Devil's Eye | D- | N | N | 1m/l | 1a | P | 30m | You can see even in magical darkness up to 30 feet. |
| Diamondsteel (M) | T | W- | Y | 1r/l | 1a | T | G | Metal armor provides damage reduction*. |
| Diminish Plants | T | N | N | ! | 1a | txt | 4h | Reduces size or blights growth of normal plants. |
| Dispel Magic | A | N | N | ! | 1a | M | G | Cancels magical spells and effects. |
| Dispel Shield | A | N | N | 1h/l* | 1a | P | 6h | This spell protects you from dispel magic attemps by being dispelled first. |
| Dominate Animal | En | W- | Y | 1r/l | 1r | C | G | Subject animal obeys silent mental commands. |
| Downdraft | Ev | R~ | Y | ! | 1a | L | G | Force flying creatures to fall 100 feet or knock landborne people prone. |
| Dust Storm | C | N | N | 1r/l | 1a | M | G | Create a blinding storm that deals 1d6 slashing damage per round. |
| Energize Potion (M) | T | R½ | Y | ! | 1a | C | G | Transforms potion into a grenade that deals 1d6/spell level (max 3d6) acid, cold, fire, electricity, or sonic damage in a 10-ft.-radius burst. |
| Energized Shield | A | N | N | 1r/l | 1a | T | G | Shield provides user resistance 10, shield bash deals +2d6 damage. |
| Energy Vortex | Ev | R½ | Y | ! | 1a | 20f | G | Burst centered on you deals 1d8 +1/caster level (max +20) acid, cold, fire, or electricity damage to nearby creatures. |
| Enhanced Shifting | T | N | N | x | 1sw | P | G | Gain bonuses depending on shifter characteristics. |
| Entangling Staff | T | N | Y | 1r/l* | 1sw | T | G | Swift. Quarterstaff gains improved grab and can constrict grappled foes. |
| Faith Healing Wand | T | N | N | 1m/l | 1a | T | G | Transform the wand into a wand of faith healing. |
| Fangs of the Vampire King | T- | N | N | 1m/l | 1a | P | 5m | Grow vampire fangs. |
| Favor of Yathaghera | T | N | N | 10m/l* | 1a | L | 1h | Grant subject equine creature a fly speed 100 ft (average). |
| Favorable Sacrifice (M) | A | W- | Y | 1h/l | 1a | T | G | Subject gains better protection the more gems you sacrifice. |
| Favorable Wind | Ev | F- | N | 10m/l* | 1a | 60f | 1h | Produces a strong wind that lasts 10 min./level. |
| Fell the Greatest Foe | T | F- | Y | 1r/l | 1a | T | G | Deal extra damage to creatures, 1d6 per size category larger than you. |
| Find the Gap | D | N | N | 1r/l | 1a | P | G | Your attacks ignore armor and natural armor. |
| Fire Wings (F) | T | N | N | 1m/l | 1r | P | 5m | Your arms become wings that enable flight, deal 2d6 fire damage. |
| Flame of Faith | Ev | N | N | 1r/l | 1a | T | G | Gives weapon the flaming burst quality. |
| Flesh Ripper | Ev- | N | Y | ! | 1a | C | G | Black claw deals 1d8/level (max 10d8) damage; critical hits deal 1 pt/round until healed. |
| Swift Fly | T | N | N | 1r | 1sw | P | G | This spell functions like fly except for 1 round (swift). |
| Forceward | A | N | Y | 1m/l | 1r | 10f | G | Creates a sphere of force that prevents entry by all but you and your allies, grants +2 sacred bonus on saving throws against effects created by evil creatures to those inside. |
| Forestfold | T | N | N | 1h/l* | 1a | P | 6h | You gain +20 on Hide and Move Silently in a designated terrain type. |
| Furnace Within | Ev | R½ | Y | ! | 1a | 10f | G | Flame bursts from your body, deals 1d8/2 level (max 5d8) fire damage in 10-ft. radius. |
| Geyser | Ev | R~ | Y | ! | 1a | C | G | Creates a line of water that deals 1d6 nonlethal damage +1d6/two levels (max +8d6). |
| Giant's Wrath | T | N | N | 1r/l | 1a | P | G | Thrown pebble becomes boulder dealing 2d6 +1/two levels bludgeoning damage. Base damage increases to 2d8 at 9th level, 2d8 +2d6 fire at 13th, critical is x3 at 17th. |
| Girallon's Blessing | T | F- | Y | 10m/l | 1a | T | G | Subject gains an additional pair of arms and claws on all hands, allowing four claw attacks, each dealing 1d4 damage. If two claws hit, rend for additional 2d4 + 1-1/2 Str modifier. |
| Glyph of Warding (M) | A | N | M;* | P#* | 10m | T | G | Inscription harms those who pass it. |
| Grace | T+ | N | N | 1r/l | 1sw | P | G | Silvery light grants +2 Dexterity, +10 feet to land speed*, melee attacks treated as good; take -20 to Hide checks. |
| Greenfire | Ev | R½ | Y | 1r | 1a | M | G | Each creature in area takes 2d6 acid damage +1/level (max +10). |
| Haboob | C | N|R½ | N | 1m/l | 1a | M | 5m | Cloud of dust obscures sight and abrades those passing through it. |
| Hamatula Barbs | T | F- | Y | 10m/l | 1a | T | 1h | Subjects grow barbs that deal 1d8 slashing and piercing damage to foes attacking subject. |
| Handfang | T | N | N | 1r/l | 1a | P | G | Mouth in your hand deals 1d8 damage and allows a free grapple attempt on critical hit. |
| Haste | T | F- | Y | 1r/l | 1a | C | G | One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. |
| Heal Animal Companion | C | W- | Y | ! | 1a | T | G | Restores health and damage to an animal companion. |
| Heal Mount | C | W- | Y | ! | 1a | T | G | As heal on warhorse or other special mount. |
| Heart's Ease | En | W- | Y | P | 1a | C | G | Removes fear, despair, confusion, insanity, and some mind-influencing effects; restores 2d4 points of temporary Wisdom damage. |
| Heatstroke | T | F~ | Y | ! | 1a | M | G | Target takes 2d6 points of nonlethal damage. If it fails a Fortitude save, it becomes fatigued (if already fatigued, it becomes exhausted). |
| Helping Hand | Ev | N | N | 1h/l | 1a | 5m | 6h | Ghostly hand leads subject to you. |
| Hesitate | En | W- | Y | 1r/l*;x | 1ia | C | G | Subject can take no action other than move and defend. Attacking subject ends spell. Subject can attempt save each turn. |
| Holy Storm (M) | C+ | N | N | 1r/l* | 1a | 20f | G | Good-aligned rain falls in 20-ft. radius, dealing 2d6 damage/round to evil creatures (evil outsiders take double damage). Reduces hearing and visibility. |
| Lesser Humanoid Essence | T | W- | Y | 1r/l | 1a | T | G | Grants a construct the ability to accept healing magic. |
| Ice Axe | Ev | N | Y | 1r/l* | 1a | 0f | G | You create a battleaxe made of ice. It requires a melee touch attacks to hit and deals 2d12 +1/2 levels (max +10) points of cold damage. |
| Ice Shape | T | N | N | ! | 1a | T | G | Sculpts ice into any shape. |
| Icelance (F) | C | F~ | Y | ! | 1a | M | G | Changes ice into lance, which attacks target for 6d6 (half piercing, half cold) damage and stuns for 1d4 rounds. |
| Infestation of Maggots | N | F- | Y | 1r/2l | 1a | T | G | Maggotlike creatures deal 1d4 temporary Con damage every round |
| Inflict Serious Wounds | N | W½ | Y | ! | 1a | T | G | Touch attack, 3d8 damage +1/level (max +15). |
| Insignia of Blessing | En | N | Y | 1m/l | 1a | L | 5m | Bearers of special insignia gain +1 bonus on attack rolls and saves against fear. |
| Insignia of Healing | C | W½ | Y;* | ! | 1a | L | G | Bearers of special insignia healed of 1d8 damage +1 point/level (max. +10). |
| Insignia of Warding | A | W- | Y | 1m/l | 1a | L | 5m | Bearers of special insignia gain +1 to AC, Fortitude saves. |
| Inspired Aim | En | W- | Y | C | 1a | 40f | G | Allies within 40 ft. gain +2 insight bonus on ranged attack rolls. |
| Interplanar Message | Ev | W- | Y | 1d/l# | 1a | txt | 6h | Send a limited message of 25 words or less to the targeted creature, who may be on another plane. |
| Invisibility Purge | Ev | N | N | 1m/l* | 1a | P | 30m | Dispels invisibility within 5 ft./level. |
| Invoke the Cerulean Sign | Ev | F- | N | ! | 1a | 30f | G | Aberrations become sickened, nauseated, dazed, or stunned. |
| Irian's Light | Ev | N | Y | ! | 1a | M | G | Ranged touch attack heals 2d8 damage, +1 ray/four levels beyond 3rd (max 3 rays). |
| Junglerazer | N | R½ | Y | ! | 1a | 120f | G | Fey, vermin, plants, and animals take 1d10 damage/level (max 10d10). |
| Keen Edge | T | W- | Y | 10m/l | 1a | C | 1h | Doubles normal weapons threat range. |
| Knight's Move | T | N | N | ! | 1sw | 5f/2 l | G | You instantly move up to 5 feet/2 levels, but must end up flanking an enemy. |
| Know Bloodline | D | W- | Y | ! | 1a | C | G | Reveals target's type, race, subrace, and all subtypes possessed. |
| Know Opponent | D | W- | Y | ! | 1a | C | G | Learn one strength or weakness of a foe per 2 levels. |
| Know Vulnerabilities | D | W- | Y | ! | 1a | C | G | Determine target's vulnerabilities and resistances. |
| Laogzed's Breath | C | F- | N | ! | 1a | C | G | Nauseating vapors within cone persist for 10 rounds. |
| Lash of the Kraken | T | N | N | 1m/l | 1a | P | 5m | Transforms the target's arm into a constricting tentacle. |
| Light of Venya | Ev+ | N | Y | 10m/l*# | 1a | M | 1h | You radiate silvery light, which you can expend as 2 bolts that either deal 6d6 against evil outsiders and undead or heal 1d6 points of damage. |
| Lightning Bolt | Ev | R½ | Y | ! | 1a | 120f | G | Deal 1d6/level (max 10d6) electricity damage. |
| Lion's Charge | T | N | N | 1r | 1sw | P | G | You gain the pounce special ability. |
| Locate Node (F) | D | N | N | 1m/l | 1a | 1m/l | 5m | Finds closest earth node in 1 mile/level radius. |
| Locate Object | D | N | N | 1m/l | 1a | L | 30m | Senses direction toward object (specific or type). |
| Mace of Odo | Ev | F- | Y | 1r/l | 1r | 0f | G | 1d6/caster level (max 10d6) +1/level to undead (max +10) force damage or absorbs spell. |
| Magic Circle against Chaos | A! | W- | N;* | 10m/l | 1a | T | 4h | As protection spells, but 10-ft. radius and 10 min./level. |
| Magic Circle against Evil | A+ | W- | N;* | 10m/l | 1a | T | 4h | As protection spells, but 10-ft. radius and 10 min./level. |
| Magic Circle against Good | A- | W- | N;* | 10m/l | 1a | T | 4h | As protection spells, but 10-ft. radius and 10 min./level. |
| Magic Circle against Law | A? | W- | N;* | 10m/l | 1a | T | 4h | As protection spells, but 10-ft. radius and 10 min./level. |
| Greater Magic Fang | T | W- | Y | 1h/l | 1a | C | 6h | One natural weapon of subject creature gets +1/three levels on attack and damage rolls (max +5). |
| Magic Vestment | T | W- | Y | 1h/l | 1a | T | 6h | Armor or shield gains +1 enhancement per four levels. |
| Major Image | I | Wd | N | C+3r | 1a | L | G | As silent image, plus sound, smell and thermal effects. |
| Mantle of Chaos | A? | N | Y | 10m/l* | 1a | P | 1h | You gain spell resistance 12 + caster level against spells with opposite alignment descriptor. |
| Mantle of Evil | A- | N | Y | 10m/l* | 1a | P | 1h | You gain spell resistance 12 + caster level against spells with opposite alignment descriptor. |
| Mantle of Good | A+ | N | Y | 10m/l* | 1a | P | 1h | You gain spell resistance 12 + caster level against spells with opposite alignment descriptor. |
| Mantle of Law | A! | N | Y | 10m/l* | 1a | P | 1h | You gain spell resistance 12 + caster level against spells with opposite alignment descriptor. |
| Mark of Doom | N | N | N | 1r/l | 1a | M | G | Subject takes 1d6 damage for each hostile action. |
| Mark of the Hunter | D | W- | Y | 1m/l | 1a | M | 5m | Rune on creature makes it easier to track and attack. |
| Masochism | En- | N | N | 1r/l | 1a | P | G | For every 10 hp damage you take, you gain +1 on attacks, saves, and checks. |
| Meld into Ice | T | N | N | 10m/l | 1a | P | 1h | You and your gear merge with ice. |
| Meld into Stone | T | N | N | 10m/l | 1a | P | 4h | You and your gear merge with stone. |
| Mind Bond | D | N | N | 1r/l* | 1a | C | G | You and your mount gain a +4 flanking bonus when flanking the same opponent; mount gains bonus on attack rolls. |
| Misrepresent Alignment | I | W- | Y | 1h/l* | 1a | C | G | Projects a false alignment for an object or creature. |
| Moon Blade | Ev | N | Y | 1m/l* | 1a | 0f | 30m | Touch attack deals 1d8 damage +1/two levels (max +15), more to undead, plus scrambles spellcasting. |
| Mystic Lash | Ev- | F- | Y | 1r/l | 1a | 0f | G | Ranged touch attack deals 1d8 +1/2 levels electricity, plus stunning. |
| Nature's Balance | T | F- | Y | 10m/l | 1a | T | 1h | You transfer 4 ability score points to the target for 10 min./level. |
| Nature's Purity | Ev | N | Y | ! | 1a | M | G | Ray deals 2d6 force damage to undead and 5d6 to aberrations. |
| Nature's Rampart (F) | T | N | N | ! | 10m | M | 4h | Alter a natural setting into a fortified position. |
| Nauseating Breath | C | F- | N | ! | 1a | 30f | G | Creatures in the cone are nauseated for 1d6 rounds |
| Necrotic Bloat (F) | N- | N | N | ! | 1a | M | G | Encysted subject takes 1d6/level (max 10d6) internal damage, half of it vile. |
| Node Door | C | N&W- | M | ! | 1a | txt | G | Allows teleportation between any known nodes. |
| Obscure Object | A | W- | Y | 8h* | 1a | T | 24h | Masks object against scrying. |
| Greater One Mind | D | N | N | 1h/l | 1a | P | G | As one mind, but also gain +2 to damage while mounted. |
| Phantasmal Decoy | I | Wd | Y | 1r/l | 1a | M | G | Creates illusory enemy for foe to chase. |
| Planar Familiar (XP) | T | F- | Y | ! | 10m | T | G | Transmute your familiar or similar creature into a celestial, fiendish, axiomatic, or anarchic creature. |
| Plant Growth | T | N | N | ! | 1a | txt | 24h | Grows vegetation, improves crops. |
| Positive Energy Protection | A | W- | Y | 1r/l | 1a | T | G | Provides protection from Positive Energy effects for 1 round/level. |
| Prayer | En | N | Y | 1r/l | 1a | 40f | 5m | Allies +1 bonus on most rolls, enemies -1 penalty. |
| Primal Form | T | N | N | 1m/l* | 1a | P | G | You change into elemental, gain some abilities. |
| Protection from Dessication | A | F- | Y | 10m/l# | 1a | T | 1h | Absorb 10 points/level of dessication damage. |
| Protection from Energy | A | F- | Y | 10m/l# | 1a | T | 1h | Absorb 12 points/level of damage from one kind of energy. |
| Protection from Negative Energy | A | W- | Y | 10m/l | 1a | T | 1h | Ignore 10 points of negative energy damage per attack. |
| Protection from Positive Energy | A | W- | Y | 10m/l | 1a | T | 1h | Ignore 10 points of positive energy damage per attack. |
| Quench | T | N|W- | M | ! | 1a | M | G | Extinguishes nonmagical fires or one magic item. |
| Quillfire | T | N | N | 1r/l | 1a | P | G | Your hand sprouts poisonous quills useful for melee or ranged attacks. |
| Refreshment | C+ | W- | Y | ! | 1a | 20f | G | Cures creatures of all nonlethal damage. |
| Regal Procession | C | N | N | 2h/l* | 1r | C | G | As mount, but you summon several mounts. |
| Rejuvenative Corpse | N- | W- | Y | 1d# | 1m | T | G | Negative energy fills corpse, feeding undead healed. |
| Remove Blindness/Deafness | C | F- | Y | ! | 1a | T | G | Cures normal or magical conditions. |
| Remove Curse | A | W- | Y | ! | 1a | T | G | Frees object or person from curse. |
| Remove Disease | C | F- | Y | ! | 1a | T | G | Cures all diseases affecting subject. |
| Remove Nausea | C | W- | Y | ! | 1a | T | G | Cure a nauseated or sickened character. |
| Rend Shadow Weave | A | N | N | ! | 1m | C | G | You damage the Shadow Weave, creating an area of dead magic that only affects the Shadow Weave rather than the Weave. |
| Mass Resist Energy | A | F- | Y | 10m/l | 1a | C | 1h | As resist energy, except that it affects multiple creatures. |
| Mass Resurgence | A | W- | Y | ! | 1a | C | G | As resurgence, but multiple targets. |
| Righteous Fury | T | N | N | 1r/l | 1a | P | G | Gain temporary HP, +2 natural armor, +2 to Enhancement bonus to Str and Dex. Undead that strike you take 1 point of damage. |
| Ring of Blades (M) | C | N | N | 1m/l | 1a | P | 30m | Blades surround you, damaging other creatures (1d6+1/level damage). |
| Rockburst | Ev | R½|F- | N | ! | 1a | M | P | Cause stone object to explode, dealing 1d4 damage +1 point/level (max +15). |
| Sadism | En- | N | N | 1r/l | 1a | P | G | For every 10 hp damage you deal, you gain +1 on attacks, saves, and checks. |
| Safe Clearing | A | W- | Y | 1h/l | 1r | T | 6h | As sanctuary, but protects an area and lasts 1 hour/level. |
| Safety | A | N|W- | M | 10m/l | 1a | P|T | 1h | Know how to get somewhere where the environment is not hostile to the subject. |
| Scales of the Sealord | T | N | N | 1h/l* | 1a | P | 6h | Add 10 ft. to swim speed or gain swim speed of 15 ft.; add natural armor bonus +1/3 levels. |
| Screen of Heat | I | N | N | 1m/l | 1a | M | 5m | Shimmering illusion causes 20% miss chance to all attacks through it. |
| Searing Light | Ev | N | Y | ! | 1a | M | G | Ray deals 1d8/two levels damage, more against undead. |
| Sheltered Vitality | A | F- | Y | 1m/l | 1a | T | 5m | Subject gains immunity to fatigue, exhaustion, ability damage, and ability drain. |
| Shield of Warding | A | N|W- | N | 1m/l | 1a | T | 30m | Shield grants +1 bonus on Reflex saves, +1 per five levels (max +5). |
| Shivering Touch | N | N | Y | 1r/l | 1a | T | G | Touch deals 3d6 Dex damage. |
| Shriveling | N- | R½ | Y | ! | 1a | C | G | Subject takes 1d4 damage per level. |
| Skin of the Cactus | A | N | Y | 10m/l | 1a | T | 1h | Grants natural armor, thorns, and resistance to dehydration. |
| Skull Watch (F) | N | N | N | 1h/l# | 1a | T | 4h | Skull shrieks when creature enters warded area. |
| Slashing Darkness | Ev | N | Y | ! | 1a | M | G | Ray deals 1d8/two levels damage and heals undead the same amount. |
| Sleet Storm | C | N | N | 1r/l | 1a | L | G | Hampers vision and movement. |
| Smite Heretic | C | N | N | 10m/l | 1a | P | 1h | You gain a +2 sacred bonus on attack roll and deal extra damage with your smite evil ability when used against an evil creature that can cast divine spells. |
| Snakebite | T | N | N | 1r/l* | 1a | P | G | Your arm turns into a poisonous snake you can use to attack. |
| Mass Snowshoes | T | W- | Y | 1h/l* | 1a | C | G | As snowshoes, affects one creature/level. |
| Sonorous Hum | Ev | N | N | 1m/l* | 1a | P | 5m | Removes need to concentrate to maintain next spell cast. |
| Soul Charge (F) | N- | F- | Y | 1d# | 10m | T | 12h | Target gains one negetive level, and you can use a crystal to power a wand or staff instead of a charge. |
| Soul of the Waste | T | N | N | 10m/l* | 1a | P | 1h | Meld into surrounding sand. |
| Spark of Life | N | W- | Y | 1r/l | 1a | T | G | Undead creature loses most immunities. |
| Speak with Dead | N | W- | N | 1m/l | 10m | 10f | 30m | Corpse answers one question/two levels. |
| Spiderbind | T | F- | Y | 1r/l | 1a | C | G | An affected creature moves and attacks at a drastically reduced rate, as the slow* spell. |
| Spiderskin | T | W- | Y | 10m/l | 1a | T | 1h | Subject gains increasing bonus to natural armor bonus, saves against poison, and Hide checks. |
| Spikes | T | N | N | 1h/l | 1a | T | 6h | As brambles, except that the affected weapon gains a +2 enhancement bonus on its attacks, and its threat range is doubled. |
| Spiritual Charger | Ev | N | N | ! | 1a | M | G | Horseman of force attacks enemy. |
| Standing Wave | T | R- | Y | 10m/l | 1a | C | G | Magically propels boat or swimming creature. |
| Sticks And Stones | N | N | N | 1r/l | 1a | C | P | Create stone and wood skeleton with energy drain** attack to fight for you. |
| Stinking Cloud | C | F- | N | 1r/l | 1a | M | G | Nauseating vapors, 1 round/level. |
| Stone Shape | T | N | N | ! | 1a | T | 6h | Sculpts stone into any shape. |
| Storm Mote | Ev | F½ | Y | 1r/l | 1a | M | G | Dust devil of flensing sand. |
| Storm Shield | A | N | * | 1m/l#* | 1a | M | G | Glowing sphere absorbs 20 points per caster level of electricity damage from effects that pass within 30 ft. |
| Summon Desert Ally III | C | N | N | 1r/l* | 1r | C | G | Calls dustform creature to fight. |
| Summon Monster III | C | N | N | 1r/l* | 1r | C | G | Calls extraplanar creature to fight for you. |
| Summon Nature's Ally III | C | N | N | 1r/l* | 1r | C | G | Calls creature to fight. |
| Summon Undead III | C- | N | N | 1r/l | 1r | C | G | Summons undead to fight for you. |
| Sweet Water | D | N | N | ! | 1a | L | G | Creates a well to fresh water up to 100 ft. down. |
| Sword Stream | Ev | R½ | Y | ! | 1a | C | G | As knife spray, but 1d8 and max +10. |
| Lesser Telepathic Bond | D | N | N | 10m/l | 1a | 30f | 1h | As telepathic bond, but you and one other creature. |
| Eventful Temporary Soul Binding | C | W- | N | 1h/l# | 2r | T | 6h | As Temporary Soul Binding, except 1 hour/level. |
| Thornskin | T | N | N | 1r/l | 1a | P | G | Unarmed strikes are lethal and deal an additional 1d6 piercing damage. Creatures that strike you take 5 points of piercing damage. |
| Thunderous Roar | Ev | F~ | Y | ! | 1a | L | G | Roar deals 1d6 sonic damage/2 levels (max 5d6), Fortitude halves. Reflex or knocked prone. |
| Tortoise Shell | A | N | N | 10m/l | 1a | C | 1h | Large shell provides cover or shelter. |
| Treasure Scent | T | N | N | 1h/l | 1a | P | 6h | You gain the Scent ability but only for precious metals and gems. |
| Tremor | Ev | N | N | 1r/3l | 1a | M | G | Force casters and skill users to Concentrate as well as knock creatures prone. |
| Tremorsense | T | W- | Y | 10m/l* | 1a | P | 1h | Grants tremorsense to a range of 30 feet. |
| True Casting | D | N | N | x | 1r | P | G | You get a +10 to your next Casting Roll. |
| Understand Device | D | N | N | 1m/l | 1a | P | 5m | You can make untrained Disable Device checks, or gives +10 bonus if you have the skill. |
| Unholy Storm (M) | C- | N | N | 1r/l* | 1a | 0f | G | Evil-aligned rain falls in 20-ft. radius. |
| Unliving Weapon | N- | W- | Y | 1h/l | 1r | T | 6h | Undead subject explodes for 1d6 damage/2 levels when struck or at a specific time. |
| Updraft | C | R~ | N | 1m/l* | 1sw | P | G | Swift. You rise up to 90 feet but move slowly around by a strong column of air. |
| Vampiric Touch | N | N | Y | !|1h;x | 1a | T | G | Touch* deals 1d6/two levels damage; caster gains damage as HP. |
| Venomfire | T | F- | Y | 1h/l | 1a | T | P | Creature's venom deals an additional 1d6 acid damage/level. |
| Vigor | C | W- | Y | 10r+1r/l (<=25r) | 1a | T | G | As vigor, lesser, but grants fast healing 2. |
| Mass Lesser Vigor | C | W- | Y | 10r+1r/l (<=25r) | 1a | 20f | G | Subjects gain fast healing 1. |
| Vile Lance | Ev- | N | N | 10m/l | 1a | T | 1h | Creates +2 shortspear that deals vile damage. |
| Lesser Visage of the Deity | T-+ | N | N | 1r/l | 1a | P | G | You gain +4 Charisma and resistance 10 to certain energy types. |
| Vision of Fear | D | W- | Y | !|24h;x | 1r | 60f | 24h | You gain knowledge of the target's greatest or most recent fear. |
| Wake Trailing | D | N | N | 1d | 1a | T | 24h | You can track a ship across the sea. |
| Walk the Mountain's Path | T | W- | Y | 10m/l | 1a | T | 1h | You gain the agility of a mountain goat. |
| Wall Of Light | Ev | N | Y;* | 1m/l* | 1a | C | G | Creates wall of light that dazzle creatures who pass through. |
| Wall Of Vermin | C | F~ | Y | C+1r/l | 1a | C | G | Wall provides concealment, deals 2d6 damage to passers-through, and nauseates if Fort save fails. |
| Water Breathing | T | W- | Y | 2h/l;x | 1a | T | 4h | Subjects can breathe underwater. |
| Water Walk | T | W- | Y | 10m/l* | 1a | T | 4h | Subject treads on water as if solid. |
| Weapon Of Energy | T | F- | Y | 1r/l | 1a | T | G | Weapon deals extra energy damage. |
| Weapon of Impact | T | W- | Y | 10m/l | 1a | C | 1h | As keen edge, but aids blunt weapons. |
| Weather Eye | D | N | N | ! | 1h | 1m + 1m/l | G | You accurately predict weather up to one week ahead. |
| Whispering Sand | T | N | N | 10m/l* | 1a | txt | 1h | Sand delivers your message. |
| Wind Wall | Ev | N | Y | 1r/l | 1a | M | G | Deflects arrows, smaller creatures, and gases. |
| Word of Binding | C | R- | Y | 1r/l* | 1a | C | G | Magical manacles restrain foe. |