| Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
|---|---|---|---|---|---|---|---|---|
| Acid Fog | C | N | N | 1r/l | 1a | M | G | Fog deals 2d6 acid damage per round. |
| Algid Enhancement (M) | T | N | N | 1d | 1r | C | G | Grant bonuses to creatures of the cold subtype. |
| Anger of the Noonday Sun | Ev | R- | Y | ! | 1a | 20f | G | Blinds creatures within 20 ft. |
| Animate Objects | T | N | N | 1r/l | 1a | M | G | Objects attack your foes. |
| Animate Snow | T | N | N | 1r/l | 1a | M | G | Turns snow into creatures to fight for you. |
| Antilife Shell | A | N | Y | 10m/l* | 1r | 10f | G | 10-ft. field hedges out living creatures. |
| Antipathy | En | W~ | Y | 2h/l* | 1h | C | G | Object or location affected by spell repels certain creatures. |
| Awaken Sand (XP) | T | N | N | ! | 1d | T | G | A region of sand forms into a Huge, sentient creature. |
| Banishment | A | W- | Y | ! | 1a | C | G | Banishes 2 HD/level of extraplanar creatures. |
| Barghest's Feast (M) | N- | W- | Y | ! | 1r | T | G | Destroy target corpse, potentially preventing its return to life. |
| Mass Bear's Endurance | T | W- | Y | 1m/l | 1a | C | 30m | As bear's endurance, affects one subject/ level. |
| Bite of the Werebear | T | N | N | 1r/l | 1a | P | G | You become enhanced such as that of a brown bear. |
| Blade Barrier | Ev | R½|R- | Y | 1m/l* | 1a | M | G | Wall of blades deals 1d6/level (max 15d6) force damage. |
| Blood Sirocco | Ev | F- | Y | 1r/l | 1a | 60f | G | Wind bowls over foes and draws away their blood. |
| Bolt of Glory | Ev+ | N | Y | ! | 1a | C | G | Energy ray deals positive energy damage to evil outsiders and undead. |
| Mass Bull's Strength | T | W- | Y | 1m/l | 1a | C | 30m | As bull's strength, affects one subject/level. |
| Call Faithful Servants | C+ | N | N | ! | 1m | C | G | 1d4 lantern archons, coure eladrins, or musteval guardinals serve for one year. |
| Mass Cat's Grace | T | W- | Y | 1m/l | 1a | C | 30m | As cat's grace, affects one subject/level. |
| Celestial Blood (M) | A+ | N | Y | 1m/l | 1r | T | G | Gain acid, cold, and electricity resistance 10, +4 to saves versus poison, and DR 10/evil. |
| Circle of Death (M) | N | F- | Y | ! | 1a | M | G | Kills 1d4/level HD of creatures. |
| Cloud of the Achaierai | C- | F~ | Y | 10m/l | 1a | P | 1h | Cloud deals 2d6 damage plus confusion. |
| Cloudkill | C | F~ | N | 1m/l | 1a | M | G | Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage. |
| Cold Snap | T | N | N | 2d4h | 1m | 1m | G | You lower temperature in area. |
| Coma | En | F- | Y | 1h/l | 1a | C | 6h | You put a living creature in a coma. |
| Cometfall | C | R½ | N | ! | 1a | M | G | Comet falls atop foes, damaging them and knocking them prone. |
| Conjure Ice Beast VI | C | N | N | 1r/l* | 1r | C | G | Conjures ice creature to fight for you. |
| Consecrate Battlefield (M) | Ev+ | N | N | 1d/l | 10m | M | G | Fills large area with positive energy, making undead weaker. |
| Contingency (F) | Ev | N | N | 1d/l#* | 10m | P | G | Sets trigger condition for another spell. |
| Create Undead (M) | N- | N | N | ! | 1h | C | G | Creates ghouls, ghasts, mummies, or mohrgs. |
| Crown of Brilliance (M) | Ev+ | F~ | Y | 1r/l | 1r | 20f | G | Holy light blinds or dazzles foes, repels light-sensitive creatures, and damages undead. |
| Mass Cure Moderate Wounds | C | W½|W½ | Y;* | ! | 1a | C | G | Cures 2d8 damage +1/level for many creatures. |
| Curse of Spilt Water | T | F- | Y | ! | 1a | C | G | Transforms an enemy into water. |
| Death Hail | C | F½ | N | 1r/l | 1r | M | G | Summons a storm of death hail dealing 1d2 points of Str and Con damage. |
| Demonic Blood Infusion (M) | T-? | N | Y | 1h/l | 1a | T | G | Temporarily grant subject the fiendish template, may cause the subject to become chaotic and evil permanently. |
| Desecrate Battlefield (M) | Ev- | N | N | 1d/l | 10m | M | G | Fills large area with negative energy, making undead stronger. |
| Mass Desiccate | N | F~ | Y | ! | 1a | C | G | Desiccates several creatures. |
| Dinosaur Stampede | Ev | R½ | Y | 1r/l* | 1a | M | G | Throwing down and shattering a fossil to complete the spell, you call upon potent natural-forces and energies, and manifest them. in the form of a swath of intangible, spectral, stampeding dinosaurs. |
| Greater Dispel Magic | A | N | N | ! | 1a | M | G | As dispel magic, but +20 on check. |
| Drown | C | F- | Y | ! | 1a | C | G | Target immediately begins to drown. |
| Mass Eagle's Splendor | T | W- | Y | 1m/l | 1a | C | 30m | As eagle's splendor, affects one subject/level. |
| Energy Immunity | A | N | Y | 1d | 1a | T | 24h | Subject is immune to damage from one kind of energy (acid, cold, electricity, fire, sonic). |
| Entomb (M) | Ev | F- | Y | !&1r/l;x | 1a | M | G | Captures subjects in blocks of ice, suffocating them. |
| Enveloping Cocoon (M) | Ev | R- | Y | 1r/l* | 1a | M | G | Entraps target creature and denies save for attached spell. |
| Extract Water Elemental | T | F½ | Y | ! | 1a | 5f/l | G | Pulls water from victim, forms water elemental. |
| Fiendish Quickening | T | N | N | 1r/l | 1r | P | G | Your ability to teleport is quickened. |
| Find the Path | D | N|W- | M | 10m/l | 3r | P|T | 4h | Shows most direct way to a location. |
| Finger of Death | N | F~ | Y | ! | 1a | C | G | Kills one subject. |
| Fire Seeds | C | N|R½ | N | 10m/l# | 1a | T | 1h | Acorns and berries become grenades and bombs. |
| Fires of Purity | Ev | N | Y;* | 1r/l | 1a | T | G | Target bursts into magical flame, becoming a dangerous weapon. |
| Forbiddance (M) | A | N | Y | P | 6r | M | G | Blocks planar travel, damages creatures of different alignment. |
| Freeze | C | R~ | Y | 1r/2l | 1a | M | G | Ray encases target in ice, dealing 2d6 cold each round. |
| Mass Frostburn | N | F½ | Y | ! | 1a | C | G | Deals 3d12 +1/level (max +20) frostburn damage to many creatures. |
| Gatorswarm | C | N | N | 1r/l* | 1r | M | G | This spell summons 1d3 exceptionally irate and hungry monstrous alligators from the surrounding waters. |
| Geas/Quest | En | N | Y | 1d/l#* | 10m | C | G | As geas, lesser, plus it affects any creature. |
| Ghost Trap | A | N | N | 1m/l* | 1a | P | 6h | Incorporeal creatures turn corporeal. |
| Glimpse Of The Prophecy | D | N | N | 1h/l# | 1a | P | G | Gain +1 insight bonus to AC and on saves; gain insight bonus equal to 1/2 caster level on one save, or enter prophetic favor as immediate action. |
| Greater Glyph of Warding (M) | A | N | M;* | P#* | 10m | T | G | As glyph of warding, but up to 10d8 damage or 6th-level spell. |
| Harm | N | W½ | Y | ! | 1a | T | G | Deals 10 points/level (max 150) damage to target; cannot reduce target's HP below 1. |
| Heal | C | W- | Y | ! | 1a | T | G | Cures 10 points/level (max 150) damage, all diseases and mental conditions. |
| Heroes' Feast | C | N | N | 1h+12h;x | 10m | C | 24h | Food for one creature/level cures and grants combat bonuses. |
| Hide the Path (F) | A | N | N | 1d* | 10m | txt | 24h | Disrupts find the path and other 6th level or lower divination spells. |
| Hungry Gizzard | C | R- | Y | 1r/l* | 1a | M | G | Gizzard engulfs victim, grapples and deals 2d8+8 crushing damage and 1d8 acid damage per round. Victim must deal 25 point of damage to cut itself free. |
| Ice Flowers | T | R½ | N | ! | 1a | L | G | Ice and earth deal 1d6 damage/level and turn the ground into dense rubble (DMG 90). |
| Ice Rift | Ev | N | N | 1r | 1a | L | G | Intense quake shakes 40-ft. radius spread of ice. |
| Mass Inflict Moderate Wounds | N | W½ | Y | ! | 1a | C | G | Deals 2d8 damage +1/level (max +30) to many creatures. |
| Ironwood | T | N | N | 1d/l* | 1m/lb. created | 0f | 12h | Magic wood is strong as steel. |
| Liveoak | T | N | N | 1d/l* | 10m | T | 12h | Oak becomes treant guardian. |
| Lucent Lance | T | N | Y;* | ! | 1a | C | G | Ray uses ambient light to deal varied amounts of damage and dazzle target. |
| Greater Legion's Magic Weapon | T | W- | Y | 1m/l | 1a | C | G | Allies' weapons gain +2 or greater enhancement bonus. |
| Mass Make Manifest | T | N | Y | 1r/l | 1a | C | G | As the Make Manifest spell except multiple targets. |
| Mantle of the Icy Soul (M) | T | W- | Y | 1h/l | 1a | T | G | Gives subject the cold subtype. |
| Mephit Mob | C | N | N | 10m/l* | 1m | M | 1h | Summons 2d6 mephits of a kind you designate. |
| Miasma | Ev | F- | Y | 3r/l | 1a | C | G | Gas fills creature's mouth, suffocating it. |
| Move Earth | T | N | N | ! | txt | L | 1h | Digs trenches and builds hills. |
| Move Snow and Ice | T | N | N | ! | txt | L | G | Digs trenches and builds hills in ice and snow. |
| Mudslide | C | R½ | N | ! | 1a | M | G | Landslide buries, mires creatures within a 40-ft. radius. |
| Mummify | N | F~ | Y | ! | 1a | T | G | Touched living creature dies and is mummified. |
| Necrotic Eruption (F) | N- | F~ | N | ! | 1a | M | G | Encysted subject killed, those nearby take 1d6 damage/level (max 15d6) and possibly encysted. |
| Mass Owl's Wisdom | T | W- | Y | 1m/l | 1a | C | 30m | As owl's wisdom, affects one subject/level. |
| Permanent Image (M) | I | Wd | N | P* | 1a | L | 24h | Includes sight, sound, and smell. |
| Phantasmal Disorientation | I | W- | Y | 10m/l* | 1a | M | 1h | Fools creature's sense of direction, making movement difficult. |
| Planar Ally (XP) | C | N | N | ! | 10m | C | 24h | As lesser planar ally, but up to 12 HD. |
| Planar Exchange | C | N | N | 1r/l* | 1r | 0f | G | Trade places with one of three planar creatures (your choice). |
| Pox | N- | F- | Y | ! | 1a | C | G | One creature/level takes 1d4 Con drain. |
| Quickshift | T+ | N | N | 1r/l | 1r | P | G | Caster can use teleport or teleport, greater spell-like ability as a free action for 1 round/level. |
| Rapid Resurrection (M) | C | N | N | ! | 1a | T | G | Restores a person to life who died within the last 2 rounds and damages caster. |
| Rejection | A | F- | Y | ! | 1a | 60f | G | Creatures within cone are blasted away from you. |
| Remorseless Charm (M) | En- | W- | Y | x | 1a | C | G | Suppress the target's alignment. |
| Superior Resistance | A | W- | Y | 1d | 1a | T | G | Subject gains +6 on saving throws. |
| Revive Outsider (M) | C | N | Y | ! | 1m | T | G | As raise dead, except only for Outsiders whose HD do not exceed your level and up to any length of time. |
| Sandstorm | C | F- | N | 10m/l | 1a | 40f/l | 1h | Create a large dangerous duststorm. |
| Sarcophagus of Stone | C | R- | N | ! | 1a | M | G | Sarcophagus entombs subject with 1 hours of air. It has hardness 8 and 15 hp. |
| Scalding Mud | T | N | N | P;x | 1a | M | G | Transmute rock or earth into boiling muck. |
| Seal Portal (M) | A | N | N | P* | 1a | C | G | Seal an interplanar portal or gate. |
| Secure Corpse | N | N | N | 1d/l* | 1a | C | G | Traps corpse inside holy symbol. |
| Semblance of Life | N | W~ | Y | 1r/3l;x | 1a | M | G | undead take 3d6 damage per round; intelligent undead also dazed 1 round. |
| Skyhurling | T | F- | Y | ! | 1a | M | G | Throw a creature up and let them take falling damage. 5-ft./level with yielding obstructions or 10-ft./level with no obstructions. |
| Snare Astral Traveler | A | W- | Y | 1r/l | 1a | M | G | Captures one astral creature and holds it motionless. |
| Snow Wave | C | F~&R~ | N | ! | 1r | 30f | G | Knocks creatures prone and deals 4d6 crushing damage and 1d6 cold damage. |
| Spellmantle | A | W- | Y | 10m/l | 1r | T | G | As spell immunity, but negated spells triggers a helpful spell upon the target. |
| Spellstaff | T | W- | Y | P#* | 10m | T | 24h | Stores one spell in wooden quarterstaff. |
| Spider Plague | C | N | N | 1r/l | 1r | C | G | Summons Large monstrous spiders to fight for you. |
| Stone Body | T | N | N | 1m/l* | 1a | P | 30m | Your body becomes living stone. |
| Greater Stone Metamorphosis | T | N | N | ! | 1a | T | G | Changes 10 cu. ft. + 10 cu. ft./level of stone into another type of stone. |
| Stone Tell | D | N | N | 1m/l | 10m | P | 30m | Talk to natural or worked stone. |
| Stone Walk (M) | T | W- | Y | P# | 10m | T | G | Linked areas allow multiple teleportations. |
| Stonehold | C | N | Y | 1d/l | 1a | M | 24h | Stony arm trap grapples and damages creatures. |
| Stormwalk | C | N&W- | M | ! | 1r | T | 6h | Teleport yourself and one creature/2 levels from a storm. |
| Summon Babau Demon | C | N | N | C (<=1r/l)+1r | 1r | C | G | Summon a babau demon to follow your commands. |
| Summon Desert Ally VI | C | N | N | 1r/l* | 1r | C | G | Calls dustform creature to fight. |
| Summon Greater Elemental | C | N | N | C (<=1r/l)+1r | 1r | C | G | Summon a greater elemental to follow your commands. |
| Summon Monster VI | C | N | N | 1r/l* | 1r | C | G | Calls extraplanar creature to fight for you. |
| Summon Nature's Ally VI | C | N | N | 1r/l* | 1r | C | G | Calls creature to fight. |
| Sun Scepter | C! | N | N | 1r/l* | 1a | 0f | G | Scepter of light deals 2d6 points of bludgeoning damage and has the axiomatic, disruption, and flaming burst abilities. You hit with a melee touch attack. |
| Suppress Glyph | T | W- | Y | 1m/l | 1a | 100f | 5m | You notice but doo not trigger magical writing traps. |
| Symbol of Fear (M) | N | W- | Y | x | 10m | 0f | G | Triggered rune panics nearby creatures. |
| Symbol of Persuasion (M) | En | W- | Y | x | 10m | 0f | G | Triggered rune acts as charm monster on nearby creatures. |
| Symbol of Thirst (M) | En | W- | Y | x | 10m | 0f | G | Triggered rune overwhelms nearby creatures with thirst. |
| Teleport | C | N&W- | M | ! | 1a | P&T | 4h | Instantly transports you as far as 100 miles/level. |
| Semimonthly Temporary Soul Binding (M) | C | W- | N | 1d/l# | 2m | T | G | As Temporary Soul Binding, except 1 day/level. |
| Thousand Needles | C- | F~ | Y | 1m/l | 1a | M | 30m | Subject takes 2d6 damage and -4 penalty on attacks, saves, and checks. |
| Tidal Surge | Ev | R½ | Y | ! | 1a | M | G | Wave of water deals 1d8/two levels damage and bull rushes. |
| Tortoise (AC) Shell | T | N | Y | 10m/l | 1a | T | 1h | Creature gains +6 natural armor, +1/three levels above 11th. |
| Touch of Adamantine | T | W- | Y | 1m/l | 1a | T | 30m | Weapon gains the properties of an adamantime weapon. |
| Transport via Plants | C | N | N | 1r | 1a | U | 4h | Move instantly from one plant to another of the same kind. |
| Triadspell | T | N | N | ! | 1a | P | P | Cast a prepared spell three times. |
| Undeath to Death (M) | N | W- | Y | ! | 1a | M | G | Destroys 1d4 HD/level undead (max 20d4). |
| Veil | I | W- | Y;* | C+1h/l* | 1a | L | 12h | Changes appearance of group of creatures. |
| Vengeance Halo | A+ | N|R½ | N | 1m/l | 1a | C | 30m | Any creature that slays the spell's recipient takes 1d6/level (max 20d6) damage. |
| Vigorous Circle | C | W- | Y | 10r+1r/l (<=40r) | 1a | 20f | G | As vigor, mass lesser, but grants fast healing 3. |
| Visage of The Deity | T-+ | N | N | 1r/l | 1a | P | G | As visage of the deity, lesser, but you become celestial or fiendish. |
| Whirl of Fangs | Ev | R½ | Y | 1m/l* | 1a | C | P | Passing through wall deals 12d4 damage. |
| Wind Walk | T | N&W- | M | 1h/l*;x | 1a | T | 24h | You and your allies turn vaporous and travel fast. |
| Word of Recall | C | N|W- | M | ! | 1a | U | G | Teleports you back to designated place. |
| Zealot Pact (XP) | Ev | W- | Y | P#, then 1r/l | 10m | T | G | You automatically gain combat bonuses when you attack someone of opposite alignment. |