Index of Spells by Level - Artificer 3

Name
Save - Res Level Comps
Dur Range Recharge
Description
Adamantine Weapon
  Artificer 3  
    General

Transform weapon into adamantine.

Greater Armor Enhancement (M)
  Artificer 3  
    General

Armor or shield gains special ability with +5 bonus market price modifier.

Blast Rod
  Artificer 3  
    General

Infused rod stores 1d8/level destructive energy.

Construct Energy Ward
  Artificer 3  
    1 hour

As resist energy, except that the target must be a construct.

Lesser Humanoid Essence
  Arc 3, Artificer 3, Clr 3  
    General

Grants a construct the ability to accept healing magic.

Inflict Serious Damage
  Artificer 3  
    General

Deals 3d8 + 1/level damage (maximum +15) to a construct.

Lucky Cape
  Artificer 3  
    General

Cape grants a single reroll of a saving throw.

Greater Magic Weapon
Will negates (harmless, object) - Yes (harmless, object) Arc 4, Artificer 3, Clr 4, Duskblade 3, Dwarf 4, HB 3, KotC 4, Pal 3, Shu 3, Sor/Wiz 3, Wuj 3 V, S, M/DF
1 hour/level Close 6 hours

+1 bonus/four levels (max +5).

Metamagic Item
  Artificer 3  
    General

Imbue spell trigger item with metamagic feat.

Power Surge (XP)
  Artificer 3  
    General

Charged spell trigger item gains ternporary charges.

Repair Serious Damage
  Artificer 3, Sor/Wiz 3  
    General

"Cures" 3d8+1/level (max +15) points of damage to a construct.

Spell Snare
  Artificer 3, Sor/Wiz 4  
    General

Dragonshard absorbs a spell or spell-like ability of up to 3rd level.

Stone Construct (M)
  Artificer 3, Warforged 3  
    General

Construct gains DR 10/adamantine.

Suppress Requirement (M)
  Artificer 3  
    General

Item that requires class feature, race, ability score, or alignment to function to its fullest potential no longer carries that requirement.

True Casting
- Arc 3, Artificer 3, Brd 3, Clr 3, Drd 3, Hlr 3, Shu 3, Sor/Wiz 3, Wmg 3, Wuj 3 V, S, F
See text Personal General

You get a +10 to your next Casting Roll.