Index of Spells by Level - Brd 4

Name Scl Sv Rs Dur CT Rng Re Description
Blinding Beauty T+ F- Y 1r/l 1a P G

Permanently blind any who look at you.

Break Enchantment A N N ! 1m C 1h

Frees subjects from enchantments, alterations, curses, and petrification.

Cacophonic Shield Ev F~ Y 1m/l* 1a 10f 5m

Immobile shield blocks sound, deflects missiles, deals 1d6+1/level and deafens intruders.

Celebration En W- Y 1r/l 1a C G

Intoxicate Subjects.

Celerity T N N ! 1ia P G

Take a standard action immediately, but be dazed for a round.

Mass Charm Person En W- Y 1h/l 1a C 6h

As charm person, but all within 30 feet.

Choir I Wd N C+4r 1a C G

Creates illusory accompanists; +2 on Perform checks.

Cure Critical Wounds C Y;* ! 1a T G

Cures 4d8 damage +1/level (max +20).

Detect Scrying D N N 1d 1a 40f G

Alerts you of magical eavesdropping.

Dimension Door C N&W- M ! 1a L G

Teleports you short distance.

Dispel Water A N * ! 1a M G

Cancels water spells and effects or dismisses water creatures.

Dolorous Motes En W- Y 1r/l* 1a L G

Creates clouds of flickering light (1 10-ft. cube/level) that dazes creatures.

Dominate Person En W- Y 1d/l 1r C 1h

Controls humanoid telepathically.

Drums of War (F) En N Y C+1r/l* 1a M G

Enemies take -2 penalty on attacks and saves.

Ethereal Mount C N N 1h/l* 10m 0f 6h

Creates ethereal mounts.

Fire Dance Ev N N <=1r/l 1a P G

Perform (dance) DC 15 + 2/round, gain fire immunity, cast off light. End dance with ray of heat or personal healing 1d6/level. Failure results in fatigue and no ray of heat or healing.

Flowsight D W- Y 1r/l* 1m T 4h

You can scry creatures in contact with a body of water.

Follow the Leader (F) En W- Y C:1m/l 1r M G

Causes 1 HD/level of creatures to follow.

Freedom of Movement A W- Y 10m/l 1a P|T 1h

Move normally despite impediments. Automatic success on grapples and Escape Artist checks vs grapple or pin. Normal movement underwater.

Fugue (F) Ev W- Y C:1r/l 1a M G

The target is hindered or harmed in a manner dictated by your Perform skill.

Hallucinatory Terrain I Wd N 2h/l* 10m L 6h

Makes one type of terrain appear like another (field into forest, or the like).

Greater Harmonize T N N 1m/l* 1a P 5m

Same as Harmonize, but more powerful.

Hold Monster En W- Y 1r/l*;x 1a M G

As hold person, but any creature.

Insidious Suggestion En W- Y x 1a C G

Suggestion repeats over and over in creature's mind.

Inspired Aim En W- Y C 1a 40f G

Allies within 40 ft. gain +2 insight bonus on ranged attack rolls.

Greater Invisibility I W- Y 1r/l* 1a P|T G

As invisibility, but subject can attack and stay invisible.

Lay of the Land D N N ! 3r P G

You gain an overview of the geography around you.

Legend Lore (M) (F) D N N x txt P G

Lets you learn tales about a person, place, or thing.

Locate Creature D N N 10m/l 1a L 4h

Indicates direction to familiar creature.

Mirror Image, Greater I N N 1m/l* 1ia P G

As mirror image*, but gain an additional image each round (max 8). Can be cast out of turn.

Modify Memory En W- Y P 1r C G

Changes 5 minutes of subjects memories.

Neutralize Poison C W- Y 10m/l 1a T 1h

Immunizes subject against poison, detoxifies venom in or on subject.

Improved Portal Alarm A N N 8h/l* 1a C G

As the portal alarm spell, and may be mental, audible, or both.

Portal View D N N 1m/l 10m C 5m

Turns target portal transparent.

Rainbow Pattern I W- Y C+1r/l* 1a M G

Lights fascinate 24 HD of creatures.

Repel Vermin A N|W- Y 10m/l* 1a 10f 4h

Insects, spiders, and other vermin stay 10 ft. away.

Greater Resistance A W- Y 1d 1a T 24h

Subject gains +3 on saving throws.

Resonating Bolt Ev Y ! 1a 60f G

60 ft. line deals 1d4/level (max 10d4) sonic damage.

Ruin Delver's Fortune T N N 1d4r 1fa P G

Temporarily gain a benefit that will last for a short while. Benefits include Bonus to Fort, Reflex, Will, HP, SR, or AC.

Secure Shelter C N N 2h/l* 10m C 12h

Creates sturdy cottage.

Shadow Conjuration I Wd; Y;* x 1a txt G

Mimics conjuring below 4th level, but only 20% real.

Shout Ev F~|R- Y ! 1a 30f G

Deafens all within cone and deals 5d6 sonic damage.

Sirine's Grace (M) Ev N N 1r/l 1a P G

Grants +4 to Cha and Dex. Adds Cha Modifier deflection bonus to AC. +8 to Perform checks. 1d4 Int touch attack.

Speak with Plants D N N 1m/l 1a P 30m

You can talk to normal plants and plant creatures.

Spectral Weapon I W~ Y;* 1r/l* 1a P G

Creates a quasi-real weapon.

Spell Theft A N N ! 1a C G

Make dispel check (d20 + CL, max +15) vs DC 11 + spell's CL to steal any spell capable of being dispelled.

Stone Shatter Ev W-|F½ Y ! 1a C G

Shatter a stone object or creature.

Summon Monster IV C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Daily Temporary Soul Binding C W- N 4h/l# 1m T 24h

As Temporary Soul Binding, except 4 hours/level.

Mass Undeniable Gravity T W- Y 1m/l 1a L 30m

Flying creatures lose flying ability.

Unluck D W- Y 1r/l 1a C G

All actions involving random elements are rolled twice and the worse roll is used.

Voice of the Dragon T N N 10m/l* 1a P 1h

+10 on Bluff, Diplomacy, and Intimidate checks; can use one suggestion.

Wall of Dispel Magic A N N 1m/l 1a C 5m

Creatures passing through a transparent wall becomes subject of targeted dispel magic.

War Cry En N * 1r/l* 1sw P G

Swift. Gain +2 morale bonus on attack and damage rolls, or +4 if you charge, for 1 round/level. Any opponent you damage must save or become panicked for 1 round.

Watchful Ancestors C N N 1m/l 1a P G

Spiritual manifestations prevent you from being flanked as if you had the improved uncanny dodge barbarian ability. Grants an insight bonus equal to your caster level on one Reflex save.

Zone of Silence I N N 1h/l* 1r P 24h

Keeps eavesdroppers from overhearing conversations.