Index of Spells by Level - Clr 5

Name Scl Sv Rs Dur CT Rng Re Description
Atonement (F) (XP) A N Y ! 1h T G

Removes burden of misdeeds from subject.

Aura of Evasion (M) A N N 1m/l 1a 10f G

All within 10 ft. gain evasion against breath weapons.

Battletide T N&W- Y 1r/l 1a C G

Targets have attack penalties and you gain a partial action each round.

Bear's Heart T W- N 1r/l 1a 20f G

One ally/level +4 Strength and +1d4/level hit points.

Bewildering Mischance En W- Y 1r/l 1a C G

Target must take the lower of two rolls for each save, attack roll, and skill check.

Bleed N F- Y 1r/l* 1a T G

Touched creature takes Con damage from piercing or slashing weapons; repeated use imposes a -4 penalty on certain Fort saves.

Greater Blindsight T W- Y 1m/l 1a T 5m

Grants blindsight* to a range of 60 ft.

Blistering Radiance Ev N&F~ Y 1r/l 1a L G

Dazzles sighted creatures and causes 2d6 fire damage/round.

Boreal Wind Ev F- Y 1r+1r/2l 1a L G

Gust of cold wind deals 1d4/level damage (max 15d4) and knocks creatures back.

Break Enchantment A N N ! 1m C 1h

Frees subjects from enchantments, alterations, curses, and petrification.

Call Zelekhut (XP) C! N N ! 10m C G

A zelekhut aids you in hunting a fugitive.

Chaav's Laugh En W- Y 1m/l 1a 40f G

Good creatures gain +2 on attacks and saves versus fear and gain 1d8+1/level temporary hit points, while evil creatures save or suffer -2 on attacks and saves versus fear.

Charnel Fire N- N|W- M;* ! 1m T G

Consumes one corpse or undead creature.

Choking Sands N F- Y !;x 1a T G

Touched creature begins to suffocate on sand.

Greater Command En W- Y 1r/l 1a C G

As command, but affects one subject/level.

Commune (XP) D N N 1r/l 10m P 6h

Deity answers one yes-or-no question/level.

Commune with Earth D N N ! 10m P 6h

Learn about terrain for 1 mile/level.

Conjure Ice Beast V C N N 1r/l* 1r C G

Conjures ice creature to fight for you.

Mass Contagion N- F- Y ! 1a M G

As contagion, but 20-ft. radius.

Convert Wand T N N 1m/l 1a T G

Transform wand of a particular spell and caster level into an appropriate cure wand of the same spell and caster level.

Crawling Darkness C N N 1m/l* 1r P 5m

Cloud of tentacles provides concealment, skill bonuses, and several defenses.

Crown of Flame Ev+ N N 1m/l 1a 10f 30m

Aura burns evil outsiders, undead, and fey for 2d6 points of good-aligned damage/round.

Mass Cure Light Wounds C W½|W½ Y;* ! 1a C G

Cures 1d8 damage +1/level for many creatures.

Mass Curse of Ill Fortune N W- Y 1m/l 1a M 30m

Enemies take -3 penalty on attack rolls and saves.

Dancing Web Ev+ Y ! 1a M G

1d6 points/level of nonlethal damage and if save fails, evil creatures are entangled (half speed, -2 att, -4 Dex, Concentration DC 15 + level).

Darts Of Life C N Y 1m/l 1a C G

Create ten projectiles that you can launch at allies to cure ld8 points of damage each.

Dawn Shroud Ev Y 10m/l* 1a T G

In addition to acting as a daylight* spell, the light is harmful to oozes and undead.

Death Throes N N N 1h/l# 1a P 6h

Your body explodes when you die.

Dispel Chaos A! N * 1r/l# 1a T G

+4 bonus against attacks by chaotic creatures.

Dispel Cold A N * 1r/l# 1a T G

Cancels cold spells and effects.

Dispel Evil A+ N * 1r/l# 1a T G

+4 bonus against attacks by evil creatures.

Dispel Fire A N * 1r/l# 1a T G

Cancels fire spells and effects.

Dispel Good A- N * 1r/l# 1a T G

+4 bonus against attacks by good creatures.

Dispel Law A? N * 1r/l# 1a T G

+4 bonus against attacks by lawful creatures.

Dispel Water A N * ! 1a M G

Cancels water spells and effects or dismisses water creatures.

Disrupting Weapon T W- Y 1r/l 1a T 5m

Melee weapon destroys undead.

Divine Agility T W- N 1r/l 1a T G

Subject gains +10 to Dexterity for 1 round/level.

Divine Retribution A W~ Y 10m/l# 1a P G

Any creature that harms you takes ld6/caster level (max. 15d6) points of damage (half energy and half divine) and ld4 points of ability damage based on the deity selected.

Doomtide I W- Y 1r/l 1a 80f G

Black mist obscures vision, dazes creatures.

Door Of Decay C N N ! 1a txt G

Move instantly from one willing or ontrolled

undead to another.

Dragon Breath Ev N N 1r/l 1a P G

You choose a dragon type and mimic its breath weapon.

Earth Hammer T W- Y 1r/l 1sw T G

You transform one melee weapon into a bludgeoning adamantine weapon.

Earth Reaver T N Y ! 1a M G

Eruption deals 4d6 impact damage and 3d6 fire damage to all in area.

Energetic Healing C N Y 10m/l# 1a T 1h

Target is immune to one energy type and gains 10% of the energy damage as healing.

Etherealness, Swift T W- Y 1r 1sw C G

Subject becomes ethereal, takes 1d6 damage per 5' shunted movement if rematerialized in occupied space.

False Sending I W- Y 1r;x 10m txt G

As sending, except caster imitates someone else.

Fire In The Blood T N N 1m/l 1a P P

Your blood deals a cumulative 1d6 points of damage per attack upon your attacker (up to 5d6 on 5th attack).

Flame Strike Ev Y ! 1a M G

Smite foes with 1d6/level (max 15d6) damage, half fire damage and half divine damage.

Flaywind Burst Ev N N ! 1r 60f G

Cone blows away and knocks down smaller creatures and deals 1d6 damage/level (max 10d6).

Frostbite 2 C Y ! 1a C G

Chilled air causes 6d6 cold damage and 2d6 Dex damage.

Ghost Storm N F~ Y 1r/l 1r M G

Save and become Frightened or fail and gain a temporary negative level, per round. Levels return at the rate of 1 per minute. More nastiness.

Hallow (M) Ev+ N * ! 1d T G

Designates location as holy.

Haunt Shift N W- Y ! 1a M G

Turn corporeal and incorporeal undead into haunting presences.

Heartclutch T- F~ Y ! 1a C G

Subject dies in 1d3 rounds or takes 3d6 damage +1/level.

Hibernal Healing T Y ! 1r P G

You absorb ice, slush, and snow, curing 10 points/level of damage (max 150).

Hibernate N W- Y 1w/l* 1a T 24h

Sends subject into state of hibernation for one week/level.

Humanoid Essence T W- Y 1r/l 1a T G

Imposes upon a construct some of the weakness of the humanoid type.

Incarnation of Evil T N N 1m/l* 1a P 30m

As polymorph except only into crocodile, jackal, medium scorpion, or Medium viper.

Incorporeal Nova N W- Y ! 1a M G

Destroy incorporeal undead.

Mass Inflict Light Wounds N Y ! 1a C G

Deals 1d8 damage +1/level to many creatures.

Insect Plague C N N 1m/l 1r L 5m

Locust swarms attack creatures.

Lava Splash C N ! 1a C P

Wave of lava deals 1d4/level (max 15d4) fire damage.

Life's Grace A W- Y 1m/l 1a T 30m

Grants immunity to death effects, energy drain, and negative energy effects. Also grants ghost touch to armor.

Mark of Justice N N Y P;x 10m T G

Designates action that will trigger curse on subject.

Monstrous Regeneration C Y 1r/2l 1a T G

Grants the regeneration ability for 1 round/2 levels.

Morality Undone En- W- Y 10m/l 1a C 1h

Subject becomes evil.

Necrotic Burst (F) N- F~ N ! 1a M G

Encysted subject killed, cyst begins to roam.

Necrotic Skull Bomb N F- Y ! 1sw C G

Exploding skull releases negative energy; targets each gain 1d4 negative levels.

Opalescent Glare N+ W~ Y ! 1a 60f G

Kill evil creatures with a look, or make them very afraid.

Orb of Dancing Death N N Y 1r/3l;x 1a C G

Orb you control bestows 1 negative level to targets. Each round, it requires a move action to direct the attack and a ranged touch attack to hit.

Pack of Ghouls C- N N 1r/l* 1a C G

You summon a pack of ghouls.

Parboil Ev F~ Y ! 1a C G

Flash-heats air dealing 6d6 fire and 2d4 Intelligence damage to one or more creatures.

Pass through Ice T W- Y 1r/l* 1a T G

Subject can pass through ice or snow like water.

Plane Shift C W- Y ! 1a T G

As many as eight subjects travel to another plane.

Psychic Turmoil A W~ Y 1r/l 1a C G

Invisible field leeches psionic power points away.

Raise Dead (M) C N Y ! 1m T G

Restores life to subject who died as long as one day/level ago.

Resonating Resistance T N N 1m/l 1a P 5m

Foes must check spell resistance twice against you.

Revivify (M) C N Y ! 1a T G

Restore recently dead to life with no level loss.

Righteous Might T N N 1r/l* 1a P 5m

Your size increases, and you gain combat bonuses.

Sacred Guardian D N Y 1d/l 1a T 24h

You know status of subject and can teleport or effect scrying flawlessly.

Scry Trap A N * 1h/l 1a T G

Scry attempts against target deal 1d6/level damage and blind scrying creature.

Scrying (F) D W- Y 1m/l 1h txt G

Spies on subject from a distance.

Slay Living N F~ Y ! 1a T G

Touch attack kills subject.

Soul Scour N W- Y !;x 1a T G

Touch deals 2d6 Cha damage and 1d6 Wis damage immediately, 1d6 Cha damage after 1 minute.

Spell Phylactery T N Y P# 10m T 24h

Scroll activates upon you if conditions are met.

Spell Resistance A W- Y 1m/l 1a T 30m

Subject gains SR 12 + level.

Spiritual Cavalry Ev N&F- Y ! 1a M G

Horsemen of force attack enemies.

Stalwart Pact (XP) Ev W- Y P#, then 1r/l 10m T G

You gain combat bonuses automatically when reduced to half hit points or lower.

Greater Status (HoB) D W- Y 1h/l 1m M G

Monitors condition, position of many allies.

Greater Stone Shape T N N ! 1a T 6h

Sculps 10 cu. ft. + 10 cu. ft./level of stone into any shape.

Subvert Planar Essence (M) T F- Y 1r/l 1a M G

Reduces target's DR and SR.

Summon Blood Elemental C- N N 1r/l 1r C G

Summon a blood elemental to attack your enemies.

Summon Bralani Eladrin C+? N N C (<=1r/l)+1r 1r C G

Summon a bralani eladrin to follow your commands.

Summon Monster V C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Summon Undead V C- N N 1r/l 1r C G

Summons undead to fight for you.

Symbol of Pain (M) N- F- Y x 10m 0f G

Triggered rune wracks nearby creatures with pain.

Symbol of Sleep (M) En W- Y x 10m 0f G

Triggered rune puts nearby creatures into catatonic slumber.

Symbol Of Spell Loss A W- N x 10m 0f G

Like symbol of death but removes casters' highest spell or spell-slot each round. Will save each round while within 60 feet.

Telepathic Aura D N N 10m/l* 1a 100f 1h

You can telepathically communicate to allies within the range. This is a one-way communication.

Telepathy Block A N N 1r/l* 1a C G

Blocks all telepathic communication within 80-ft. radius.

Semiweekly Temporary Soul Binding (M) C W- N 8h/l# 2m T G

As Temporary Soul Binding, except 8 hours/level.

Touch of the Pharaoh N- F- Y ! 1a T G

Afflicts a creature with mummy rot.

True Seeing (M) D W- Y 1m/l 1a T G

Lets you see all things as they really are.

Undying Aura T W~ Y 1m/l# 1a T G

Subject gains immunity to death effects, energy drain**, and negative energy. Can harm one undead or heal one deathless by making a melee touch attack for 1d6/level (max 15d6) positive energy damage.

Unhallow (M) Ev- N * ! 1d T G

Designates location as unholy.

Greater Vigor C W- Y 10r+1r/l (<=35r) 1a T G

As vigor, lesser, but grants fast healing 4 instead.

Vulnerability T W- Y 1r/l 1a T G

Reduces an opponent's damage reduction.

Wall of Dispel Magic A N N 1m/l 1a C 5m

Creatures passing through a transparent wall becomes subject of targeted dispel magic.

Wall of Magma C N Y 1m/l 1a M 5m

Deals 2d6 fire damage out to 10 ft. and 1d6 out to 20 ft. Passing through wall deals 5d6 damage +1/level.

Wall of Ooze C F~ N C+1r/l 1a M G

Creates barrier that has 50 hp/4 levels that paralyzes and deals 2d6 damage to all that touch it.

Wall of Stone C N N ! 1a M 12h

Creates a stone wall that can be shaped.

Warding Gems (M) C N N 1h/l 1a C G

Creates gems that store healing energy, encircle the target, and release their healing power on command.

Zone of Respite A N N 1m/l 2r 20f 1h

Prevents teleportation and similar effects from functioning in the area

Zone of Revelation D N Y 1m/l 1a C 5m

Makes invisible and ethereal creatures visible.