Index of Spells by Level - Drd 1

Name Scl Sv Rs Dur CT Rng Re Description
Animate Fire T N N C:1r/l* 1r C G

Turn campfire into Small fire elemental.

Animate Water T N N C:1r/l* 1r C G

Turn quantity of water into Small water elemental.

Animate Wood T N N C:1r/l* 1r T G

This spell imbues a Small or smaller wooden object with mobility and a semblance of life.

Aquatic Escape T N N 1r/l* 1sw P G

Turn into a fish, swim speed 30', Listen+4, Spot+4, Swim+13.

Aspect of the Wolf T N N 10m/l* 1a P 1h

You change into a wolf and gain some of its abilities.

Aura Against Flame A N N 1r/l 1a P G

Ignores 10 fire damage/attack and extinguish fires.

Babau Slime T F- Y 1m/l 1a T 5m

Secrete a body-covering acid that does 1d8 acid damage to weapons of foes.

Beast Claws T N N 1h/l 1a P 6h

Your hands become slashing natural weapons.

Beastland Ferocity En F- Y 1m/l 1a T 30m

Subject fights without penalty while disabled or dying.

Beget Bogun (XP) C N N ! 1a T G

You create a Tiny nature servant.

Blockade C N N 3r 1sw 0f G

Fill 5' square with 2000 lb block of wood. Can be stacked. Floats.

Branch to Branch T N N 1h/l* 1a P 6h

You gain +10 competence bonus on Climb checks in trees and can brachiate through forest.

Breath of the Jungle T N N 1m/l 1a M G

Mist increases DC of saves vs. poison & disease

Buoyant Lifting Ev N N 1m/l *;x 1ia C 1h

Underwater creatures rise to surface.

Calm Animals En W- Y 1m/l 1a C G

Calms (2d4 + level) HD of animals.

Camouflage T N N 10m/l 1a P 1h

Grants +10 bonus on Hide checks.

Charm Animal En W- Y 1h/l 1a C 1h

Makes one animal your friend.

Claws of the Bear T N N 1r/l 1a P G

Your hands become weapons dealing 1d8 damage.

Climb Walls T W- Y 1m/l* 1a T 30m

The subject gets a +10, +20@5th, or +30@9th enhancement bonus on Climb checks.

Cloak of Shade A N Y 1h/l* 1a T 6h

Touched creature gains protection from heat and sun.

Cloudburst Ev N N 10m/l* 1r L 1h

Rain obscures vision, extinguishes fires, and hampers missiles.

Cold Fire T Nfiresource|F½creature Nfiresource|Ycreature 1m/l* (fire source)|! (creature) 1a C G

Fire becomes blue and white, emits cold.

Conjure Ice Beast I C N N 1r/l* 1r C G

Conjures ice creature to fight for you.

Crabwalk T N N 1m/l 1a T 5m

Subject gains +2 to AC and Attacks when charging.

Crunchy Snow T N N 1h/l 1a M G

-20 penalty on Move Silently checks in area.

Cure Light Wounds C Y;* ! 1a T G

Cures 1d8 damage +1/level (max +5).

Deep Breath C N N 1r/l 1ia P G

Your lungs fill with fresh air for the duration of the spell.

Delay Disease C W- Y 1d 1a T 24h

Postpones effects of a disease.

Detect Animals or Plants D N N C:10m/l* 1a L G

Detects kinds of animals or plants.

Detect Snares and Pits D N N C:10m/l* 1a 60f G

Reveals natural or primitive traps.

Ease of Breath N N N 1h/l 1a T G

+20 inherent bonus on Fortitude saves to resist altitude sickness.

Endure Elements A W- Y 1d 1a T 6h

Exist comfortably in hot or cold environments.

Enrage Animal En N Y C+1r/l 1a M G

Animal rages like barbarian, not fatigued.

Enrage Animals En W- Y 1m/l 1a C 30m

Render normal animals hostile, and vicious.

Entangle T R~ N 1m/l* 1a L G

Plants entangle everyone in 40-ft.-radius.

Extend Shifting T N N ! 1sw P G

Extend duration of shifting ability by 4 rounds.

Extract Drug (F) C N N P 1m T G

Creates drug from inanimate object.

Eyes of the Avoral T W- Y 10m/l 1a T 1h

Subject gians +8 racial bonus on Spot checks.

Faerie Fire Ev N Y 1m/l* 1a L G

Outlines subjects with light, canceling blur, concealment, and the like.

Foundation of Stone T N N 1r/l 1a C G

+4 bonus to resist being bull rushed or tripped

Frostbite T F- Y ! 1a C G

Fort save or take 1d6 nonlethal cold damage and be fatigued.

Goodberry T N Y 1d/l 1a T 6h

2d4 berries each cure 1 hp (max 8 hp/24 hours).

Handfire Ev N Y 1m/l# 1a T G

Your hand glows and can make a touch attack dealing 1d4 +1/level, 1d6 +1/level vs undead.

Hawkeye T N N 10m/l 1a P 1h

You gain +5 on spot checks and fire ranged weapons better.

Healthful Rest C W- Y 1d 10m C G

Subjects heal at twice the normal rate.

Hide from Animals A W- Y 10m/l* 1a T 4h

Animals cant perceive one subject/level.

Horrible Taste T F- N 10m/l 1a T 1h

Attackers that bite you must make a Fort save or be Nauseated for 1 full round.

Ice Skate T F- Y 10m/l* 1a T 1h

While on ice, your speed increases by 60 feet.

Impede Sun's Brilliance A N N 10m/l* 1a C 1h

Diminishes the heat and light of the sun in an area.

Ivory Flesh T W- Y 1h/l 1a T 6h

Flesh turns white, granting +5 circumstance bonus on Hide checks in snow and ice.

Jump T W- Y 1m/l* 1a T 5m

Subject gets bonus on Jump checks.

Kuo-Toa Skin T W- Y 1h/l 1a T 6h

Subject gains +8 on Escape Artist checks and cannot be snared by webs.

Locate Node (F) D N N 1m/l 1a 1m/l 5m

Finds closest earth node in 1 mile/level radius.

Locate Touchstone D N N ! 1a txt 6h

Find nearest planar touchstone on the plane you currently inhabit.

Locate Water D N N C:10m/l* 1a L G

Reveals location, size, and quality of water sources.

Longstrider T N N 1h/l* 1a P 24h

Increases your speed.

Low-Light Vision T W- Y 1h/l 1a T 6h

Subject sees twice as far under current light.

Magic Fang T W- Y 1m/l 1a T 5m

One natural weapon of subject creature gets +1 on attack and damage rolls.

Magic Stone T W- Y 30m# 1a T 5m

Three stones gain +1 on attack, deal 1d6 +1 damage.

Obscuring Mist C N N 1m/l 1a 20f G

Fog obscures all sight incl darkvision, 20% miss chance on adjacent, 50% on farther creatures.

Omen of Peril (F) D N N ! 1r P 6h

You know how dangerous the future will be.

Pass without Trace T W- Y 1h/l* 1a T 6h

One subject/level leaves no tracks.

Produce Flame Ev N Y 1m/l* 1a 0f G

1d6 damage +1/level, touch or thrown.

Quickswim T N N 1h/l* 1a P 6h

Your swim speed increases by 10 ft.

Raging Flame T N N ! 1a M G

Accelerates burning fires, they last half as long, and burn twice as hot.

Rapid Burrowing T F- Y 10m/l 1a T 1h

+20 ft. to subject’s burrow speed*.

Raptor's Sight T N N 1h/l* 1a P 6h

Gain +5 on Spot checks; range increment penalty halved.

Remove Scent T W- Y 10m/l 1a T G

Hides touched creature's scent.

Resist Planar Alignment A F- Y 10m/l 1a T 1h

Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane.

Rhino's Rush T N N 1r 1sw P G

Deal double damage when charging for one round.

Ride of The Valenar T N N 10m/l 1a P G

Gain +5 bonus on Ride for 10 min./level.

Sandblast Ev Y ! 1a 10f G

You fire hot sand that deals 1d6 nonlethal damage, stuns enemies.

Segojan's Armor A N N 1h/l* 1a T 6h

You fabricate a suit of armor from natural materials that is suitable for a creature of Medium or smaller size.

Shifter Prowess T N N x 1sw P G

Shifter racial bonuses to Balance**, Climb, and Jump* checks increase by +8

Shillelagh T W- Y 1m/l 1a T 30m

Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 min./level.

Silvered Claws T W- Y 1m/l 1a T 30m

One creature's natural attacks are treated as silvered weapons.

Slow Burn T N N ! 1a M G

Dims and slows natural fire burn rates, doubling fire life and halving damage.

Snake's Swiftness T W- Y ! 1a C G

Subject immediately makes one attack.

Snowdrift T N N ! 1a T G

Forms existing snow into another shape.

Snowshoes T W- Y 1h/l* 1a T G

Gain a 10-foot enhancement bonus to speed and not required to make a Balance** check or Reflex save to walk on ice and snow.

Snowsight T N Y 1h/l 1a T 6h

Normal vision in winter weather conditions.

Speak with Animals D N N 1m/l 1a P 30m

You can communicate with animals.

Speed Swim T W- Y 1m/l* 1a C 5m

Target gains swim speed 30.

Spider Hand T N N C:1m/l 1a P G

Your hand becomes a Small monstrous spider.

Spore Field T F~ N 1m/l 1a M G

Creatures sickened as if by poison. 1/2 normal movement, no charge or run, penalties -5 off Balance and Tumble, -2 off Move Silently.

Stalactite Trap T F- Y 1h/l# 1a C 6h

A stalactite gains the ability to hurl itself at a foe.

Stonemantle T W- N 10m/l 1a C 1h

Object gets hardness set to 8 and 15 hit points per inch unless it already has a better hardness.

Summon Desert Ally I C N N 1r/l* 1r C G

Calls dustform creature to fight.

Summon Nature's Ally I C N N 1r/l* 1r C G

Calls creature to fight.

Sunstroke N F~ Y ! 1a C G

Target takes 2d6 nonlethal damage and is fatigued.

Suspend Disease A F- Y 1d 1a T 24h

Keeps disease from harming creature for 24 hours.

Temporary Soul Binding C W- N 1m/l# 1r T G

An item is temporarily soul bound to the subject.

Thunderhead Ev R- Y 1r/l 1a C G

Small lightning bolts deal 1d6 electricity damage/round. Each bolt requires a successful Reflex save to negate.

Traveler's Mount T W- Y 1h/l 1a T 6h

Creature moves faster but can't attack.

Undertow T F- Y ! 1a M G

Cause water to splash out of containers or Stun creatures in large bodies of water for 1 round.

Lesser Vigor C W- Y 10r+1r/l (<=15r) 1a T G

Creature heals 1 hp/round (max 15 rounds).

Vine Strike D N N 1r 1sw P G

Swift. You can sneak attack plant creatures for 1 round.

Wall of Smoke C F~ N 1r/l 1a C G

Simple wall of smoke to block vision. Breathing causes nausea for 1 round (Fort save).

Waste Strider T W- Y 1h/l* 1a T 6h

Move through the wasteland without penalties.

Webfoot T W- Y 10m/l 1a T 1h

Target gains +4 on Swim and is less hindered by bog terrain.

Winged Watcher T N N 1r/l* 1sw P G

Take the form of a bird.

Wings of The Sea T F- Y 1m/l 1a T 5m

+30 ft. to subject’s swim** speed*.

Winter Chill T F- Y ! 1a C G

Creature takes 1d6 cold damage and is fatigued.

Wood Wose C N N 1h/l 1a C 1h

Nature spirit does simple tasks for you.

Woodwisp Arrow (M) T N N ! 1sw T G

Enables a masterwork arrow or bolt to pass through wood.