Index of Spells by Level - Drd 7

Name Scl Sv Rs Dur CT Rng Re Description
Animate Plants T N N 1r/l|1h/l;x 1a C G

One or more trees animate and fight for you.

Greater Aura of Cold T N Y 1r/l* 1a 10f G

Intense cold deals 2d6 damage to creatures within 10 ft.

Aura of Vitality T W- Y 1r/l 1a C G

Targets receive a +4 morale bonus to Strength, Dexterity, and Constitution scores.

Brilliant Blade T W- Y 1m/l 1a C 30m

Weapon or group of projectiles gain the brilliant energy quality.

Changestaff (F) T N N 1h/l* 1r T 6h

Your staff becomes a treant on command.

Changestones (F) T N N 1h/l* 1r T G

Prepared stones become liths.

Cloud-walkers T R- Y 10m/l* 1a T 1h

Targets can walk on clouds, flying at high altitudes.

Conjure Ice Beast VII C N N 1r/l* 1r C G

Conjures ice creature to fight for you.

Control Weather T N N 4d12h;x 10m 2m G

Changes weather in local area.

Create Crossroads and Backroad (XP) C N N ! 1d T G

Links two locations by magical path.

Creeping Doom C N N 1m/l 1r C / 100f G

Swarms of centipedes attack at your command.

Mass Cure Moderate Wounds C W½|W½ Y;* ! 1a C G

Cures 2d8 damage +1/level for many creatures.

Fire Storm Ev Y ! 1r M G

Deals 1d6/level fire damage.

Mass Flesh to Salt T F~ Y ! 1a M G

Turns several creatures into statues of salt.

Heal C W- Y ! 1a T G

Cures 10 points/level (max 150) damage, all diseases and mental conditions.

Mark of the Unfaithful (F) Ev N Y P 1r U 12h

Mark someone as an enemy of your faith.

Master Earth T N N ! 1a P 4h

Travel through the earth to any location.

Owl's Insight T F- Y 1h 1a T 1h

Subject gains +1/2 levels enhancement bonus to Wis for 1 hour.

Pestilence N- F- Y ! 1a T G

Subject gains a disease, as do all who touch him.

Poison Vines C F- Y 10m/l 1a M 1h

Vines that entangle and are poisonous.

Rain of Roses Ev+ F~ Y 1r/l* 1a L G

Roses fall from the sky; evil creatures take 1d4 Wis damage per round and are sickened.

Raise Ice Forest C N N P 1r L G

Conjures trees of ice.

Return to Nature T F~ Y ! 1a C G

Reduces Intelligence and magical abilities of target.

Scry Location D N N 1m/l 1h txt G

Spy on a location at any distance on your current plane with full visual acuity including magical effects, upon succeeding a DC (20 + knowledge modifiers) caster level check (1d20 + caster level). See table for knowledge modifiers.

Greater Scrying D W- Y 1h/l 1a txt 6h

As scrying, but faster and longer.

Shifting Paths I Wd Y 1d 10m M G

Illusion hides path, creates false new path.

Slime Wave C R- N 1r/l 1a C G

Creates 15-ft. spread of green slime.

Storm Tower A N Y 1r/l* 1r L G

Tower of swirling clouds absorbs electricity, gives concealment, and prevents movement.

Submersion Treatment Ev R- Y 1r/l 1a M G

A column of water paralyzes and potentially drowns one target.

Summon Desert Ally VII C N N 1r/l* 1r C G

Calls dustform creature to fight.

Summon Nature's Ally VII C N N 1r/l* 1r C G

Calls creature to fight.

Sunbeam Ev R-&R½ Y 1r/l# 1a 60f G

Beam blinds and deals 4d6 damage.

Swamp Lung C F- N ! 1a M G

Water in lungs makes subject helpless for 1d6 rounds and causes filth fever (DMG 292).

Monthly Temporary Soul Binding (M) C W- N 2d/l# 2m T G

As Temporary Soul Binding, except 2 days/level.

Transmute Metal to Wood T N Y;* ! 1a L 6h

Metal within 40 ft. becomes wood.

True Seeing (M) D W- Y 1m/l 1a T G

Lets you see all things as they really are.

Waterspout C R- N 1r/l 1r L G

Creates waterspout that moves, damages creatures, sucks creatures upward.

Whiteout C N N 1h/l 1a L 6h

Snow and wind obscure sight; creatures affected may become lost.

Wind Walk T N&W- M 1h/l*;x 1a T 24h

You and your allies turn vaporous and travel fast.

Word of Balance Ev N|W- Y ! 1a 30f G

Kills, paralyzes, weakens, or nauseates nonneutral creatures.