Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Alarm | A | N | N | 2h/l* | 1a | C | 4h | Wards an area for 2 hours/level. |
Arcane Mark | U | N | N | P | 1a | 0f | G | Inscribes a personal rune (visible or invisible). |
Armor Lock | T | F- | Y | 1r/l* | 1a | C | G | Target's (non-natural) armor slows movement to 10 ft. |
Augment Familiar | T | F- | Y | C+1r/l | 1a | C | G | Your familiar becomes more powerful. |
Backbiter (F) | N | W- | Y | 1r/l# | 1a | C | G | Cause two handed or reach weapon to strike is wielder. |
Cause Fear | N | W~ | Y | 1d4r|1r;x | 1a | C | G | One creature of 5 HD or less flees for 1d4 rounds. |
Charm Person | En | W- | Y | 1h/l | 1a | C | 1h | Makes one humanoid friendly. Creature gets +5 to save if threatened or attacked. |
Detect Magic | D | N | N | C:1m/l* | 1a | 60f | G | Round 1: Detect presence of magic aura. 2: Number of auras and max power. 3: Power and location of each aura. School: Spellcraft DC 15+spell level or 15+1/2 CL for nonspell. |
Disguise Self | I | N | N | 10m/l* | 1a | P | 4h | Change your appearance, +10 to Disguise check. Glamer creatures get a Will save. |
Distract Assailant | En | W- | Y | 1r | 1sw | C | G | Swift. One creature is flat-footed* for 1 round. |
Entropic Shield | A | N | N | 1m/l* | 1a | P | 30m | Ranged attacks against you have 20% miss chance. |
Expeditious Retreat | T | N | N | 1m/l* | 1a | P | 30m | |
Hideous Laughter | En | W- | Y | 1r/l | 1a | C | G | Subject loses actions for 1 round/level. |
Identify (M) | D | N | N | ! | 1h | T | G | Determines properties of magic item. |
Light | Ev | N | N | 10m/l* | 1a | T | 1h | Object shines like a torch. |
Mage Burr | T | F- | Y | 1r/l* | 1a | C | G | Target's armor suffers 2X arcane failure chance, target takes -5 penalty to Concentration checks. |
Magic Aura | I | N | N | 1d/l* | 1a | T | 24h | Alters objects magic aura. |
Magic Weapon | T | W- | Y | 1m/l | 1a | T | 5m | Weapon gains +1 bonus. |
Mount | C | N | N | 2h/l* | 1r | C | 6h | Summons riding horse for 2 hours/level. |
Phantom Threat | I | W- | Y | 1r/l | 1a | C | G | Subject is flanked despite nothing being there. |
Prestidigitation | U | N | N | 1h | 1a | 10f | G | Performs minor tricks. |
Protection from Chaos | A! | W- | N;* | 1m/l* | 1a | T | 5m | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
Protection from Evil | A+ | W- | N;* | 1m/l* | 1a | T | 5m | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
Protection from Good | A- | W- | N;* | 1m/l* | 1a | T | 5m | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
Protection from Law | A? | W- | N;* | 1m/l* | 1a | T | 5m | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
Read Magic | D | N | N | 10m/l | 1a | P | G | Read scrolls and spellbooks. |
Sleep | En | W- | Y | 1m/l | 1r | M | G | Puts 4 HD of creatures into magical slumber. |
Undetectable Alignment | A | W- | Y | 1d | 1a | C | 24h | Conceals alignment for 24 hours. |
Unseen Servant | C | N | N | 1h/l | 1a | C | 6h | Invisible force obeys your commands. |