Index of Spells by Level - HB 3

Name Scl Sv Rs Dur CT Rng Re Description
Arcane Sight D N N 1m/l* 1a P 30m

See arcane/divine auras plus max strength to 120' w/o concentration. DC 15+spell level Spellcraft to determine school for spells, 15 + 1/2 CL for nonspell effects.

Charm Monster En W- Y 1d/l 1a C 1h

Makes monster believe it is your ally.

Confusion En W- Y 1r/l 1a M G

For 1 round/level, subject will attack caster 10%, act normally 10%, babble 30%, flee 20%, attack nearest creature 30%.

Deep Slumber En W- Y 1m/l 1r C G

Puts 10 HD of creatures to sleep, starting with lowest HD creatures.

Dispel Magic A N N ! 1a M G

Cancels magical spells and effects.

Hound of Doom I N N 1m/l#* 1r C 30m

Create a shadow dire wolf that serves you.

Invisibility Sphere I W- Y 1m/l* 1a P|T G

Makes everyone within 10 ft. invisible.

Greater Magic Weapon T W- Y 1h/l 1a C 6h

+1 bonus/four levels (max +5).

Nondetection (M) A W- Y 1h/l 1a T 6h

Hides subject from divination, scrying.

Phantom Steed C N N 1h/l* 10m 0f 6h

Magic horse appears for 1 hour/level.

Poison N F- Y !;x 1a T G

Touch deals 1d10 Con damage, repeats in 1 min.

Protection from Energy A F- Y 10m/l# 1a T 1h

Absorb 12 points/level of damage from one kind of energy.

Repel Vermin A N|W- Y 10m/l* 1a 10f 4h

Insects, spiders, and other vermin stay 10 ft. away.

Slow T W- Y 1r/l 1a C G

One subject/level takes only one action/round, -2 to AC and attack rolls.

Spectral Weapon I W~ Y;* 1r/l* 1a P G

Creates a quasi-real weapon.

Stinking Cloud C F- N 1r/l 1a M G

Nauseating vapors, 1 round/level.

Vampiric Touch N N Y !|1h;x 1a T G

Touch* deals 1d6/two levels damage; caster gains damage as HP.

Wind Wall Ev N Y 1r/l 1a M G

Deflects arrows, smaller creatures, and gases.