Index of Spells by Level - Rgr 2

Name Scl Sv Rs Dur CT Rng Re Description
Acorn of Far Travel T N N 1d/l# 1m T G

Makes an acorn feel like a forest to the user and a spell.

Aerial Alarm A N N 2h/l* 1a M G

Wards and area for 2 hours/level

Align Fang T W- Y 1m/l 1a T 5m

Natural weapon becomes good, evil, lawful, or chaotic.

Animalistic Power T W- Y 1m/l 1a T 5m

Subject gains +2 bonus to Str, Dex, and Con.

Balancing Lorecall D N N 1m/l* 1a P G

You gain a +4 bonus on Balance checks and can balance on impossible surfaces if you have 5 or more ranks in Balance.

Barkskin T N Y 10m/l 1a T 1h

Grants +2 (or higher) enhancement to natural armor.

Bear's Endurance T W- Y 1m/l 1a T 5m

Subject gains +4 to Con for 1 min./level.

Briar Web T R- N 1m/l 1a M 30m

Area slows creatures and thorns deal 1 point of piercing damage/5 ft. moved.

Brilliant Energy Arrow (M) T N Y ! 1sw T G

Masterwork arrow or bolt radiates light and ignores armor.

Burrow T W- Y 1m/l* 1a T 5m

Grow claws and gain burrow speed of 30 ft.

Mass Camouflage T W- Y 10m/l 1a M G

As camouflage, but affects all in range.

Cat's Grace T W- Y 1m/l 1a T 5m

Subject gains +4 to Dex for 1 min./level.

Conjure Ice Beast II C N N 1r/l* 1r C G

Conjures ice creature to fight for you.

Cure Light Wounds C Y;* ! 1a T G

Cures 1d8 damage +1/level (max +5).

Curse of Impending Blades N N Y 1m/l 1a M 5m

Subject takes -2 penalty to AC.

Easy Climb T N Y 10m/l* 1a M 1h

Changes vertical surface Climb DC to 10.

Exacting Shot T N N 1m/l 1sw T 5m

Enhances ranged weapons critical on threat and negates concealment miss chances.

Fell the Greatest Foe T F- Y 1r/l 1a T G

Deal extra damage to creatures, 1d6 per size category larger than you.

Freedom of Breath A W- Y 10m/l 1a T 1h

Protects against suffocation and dangerous vapors.

Halo of Sand A N N 10m/l 1a P 1h

Swirling sand grants +1 deflection bonus/3 levels.

Swift Haste T N N 1d4r 1sw P G

You are hasted for 1d4 rounds (swift).

Hold Animal En W- Y 1r/l*;x 1a M G

Paralyzes one animal for 1 round/level.

Hydrate C Y;* ! 1a T G

Heals dessication damage. Heals 2d8 + 1/level (max +10) damage.

Invoke the Cerulean Sign Ev F- N ! 1a 30f G

Aberrations become sickened, nauseated, dazed, or stunned.

Jagged Tooth T W- Y 10m/l 1a C 1h

Doubles the critical threat range of natural weapons.

Leap Into Animal T W- Y 1m/l* 1a 10f G

Merge with animal and control its actions.

Lion's Charge T N N 1r 1sw P G

You gain the pounce special ability.

Listening Lorecall D N N 10m/l 1a P 1h

Gain +4 on Listen checks, plus blindsense or blindsight if you have 5 or more ranks in Listen.

Nature's Favor Ev W- Y 1m 1sw T G

Target animal gains +1/3 caster levels (max +5) luck bonus on attack and damage rolls.

One with the Land T N N 1h/l 1a P 4h

Link with nature gives a +2 bonus on nature-related skill checks.

Owl's Wisdom T W- Y 1m/l 1a T 5m

Subject gains +4 to Wis for 1 min./level.

Protection from Dessication A F- Y 10m/l# 1a T 1h

Absorb 10 points/level of dessication damage.

Protection from Energy A F- Y 10m/l# 1a T 1h

Absorb 12 points/level of damage from one kind of energy.

Razorscales T N N 1r/l* 1a P P

You deal lethal instead of nonlethal damage when grappling*. You must be a Scaled One.

Reachwalker's Wariness T N N 10m/l 1a 30f G

Automatically locate aberrations within 30 ft.

Scent T W- Y 1h/l 1a T 6h

Grants the scent ability for 1 hour/level.

Alternate Silvered Weapon T F- Y 1r/l 1a T G

Transforms one weapon into a silvered weapon.

Snare T N N #|# 3r T 12h

Creates a magic booby trap.

Snow Walk T W- Y 10m/l 1a T 1h

Increase your speed and walk effortlessly on top of snow without leaving tracks or scent.

Speak with Plants D N N 1m/l 1a P 30m

You can talk to normal plants and plant creatures.

Spellslayer Arrow (M) T N Y ! 1sw T G

Masterwork arrow or bolt deals extra damage to a creature with ongoing spells cast upon it.

Spike Growth T R~ Y 1h/l* 1a M 6h

Creatures in area take 1d4 damage, may be slowed.

Spore Field T F~ N 1m/l 1a M G

Creatures sickened as if by poison. 1/2 normal movement, no charge or run, penalties -5 off Balance and Tumble, -2 off Move Silently.

Summon Desert Ally II C N N 1r/l* 1r C G

Calls dustform creature to fight.

Summon Nature's Ally II C N N 1r/l* 1r C G

Calls creature to fight.

Surefooted Stride (M) T N N 1h/l 1a P G

Treat mountainous terrain as plains.

Moderate Temporary Soul Binding C W- N 10m/l# 2r T 1h

As Temporary Soul Binding, except the duration is longer.

Tojanida Sight D N N 10m/l* 1a P 1h

Gain all-around vision.

Train Animal En W- Y 1h/l 10m T 1h

Affected animal gains additional tricks equal to 1/2 caster level for 1 hour/level.

Trip Vine T R- N 1h/l 1a M G

Plants trip creatures entering area.

Wind Wall Ev N Y 1r/l 1a M G

Deflects arrows, smaller creatures, and gases.

Woodland Veil I W- Y 10m/l* 1a C 1h

Blend unobtrusively into natural surroundings, along with your friends.

Zone of Glacial Cold C N 1r/l 1a M G

Deals 1d6 cold damage to all creatures in area.