Index of Spells by Domain - Air

Deities: Aerdrie Faenya (CG), Akadi (N), Auril (NE), Bahamut (LG), Balinor (N), Haku (CG), Lliendil (CN), Nilthina (N), Obad-Hai (N), Set (LE), Shaundakul (CN), Sheela Peryroyl (N), Sovereign Host (pantheon) (NG), Telchur (CN), Tuilviel Glithien (CG), Valkur (CG), Vatun (CN), Zoser (CN)

Name: Air

Granted Power: Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.

Name Scl Sv Rs Dur CT Rng Re Description
Obscuring Mist C N N 1m/l 1a 20f G

Fog obscures all sight incl darkvision, 20% miss chance on adjacent, 50% on farther creatures.

Wind Wall Ev N Y 1r/l 1a M G

Deflects arrows, smaller creatures, and gases.

Gaseous Form T N N 2m/l* 1a T 5m

Subject becomes insubstantial and can fly slowly.

Air Walk T N Y 10m/l 1a T 1h

Subject treads on air as if solid (climb at 45-degree angle).

Control Winds T F- N 10m/l 1a 40f/l 4h

Change wind direction and speed.

Chain Lightning Ev Y ! 1a L G

1d6/level (max 20d6) electricity damage; 1 secondary bolt/level each deals half damage.

Control Weather T N N 4d12h;x 10m 2m G

Changes weather in local area.

Whirlwind Ev R- Y 1r/l* 1a L G

Cyclone deals damage and can pick up creatures.

Elemental Swarm C N N 10m/l* 10m M 1h

Summons multiple elementals.