Index of Spells by Domain - Mental

Deities: Deep Duerra (LE), The Path of Light (LN)

Name: Mentalism

Granted Power: Once per day, you can generate a mental ward that grants any creature you touch a resistance bonus on its next Will saving throw equal to your level +2. Activating this power is a standard action, and the effect lasts for 1 hour. The mental ward is a spell-like ability and an abjuration effect.

Name Scl Sv Rs Dur CT Rng Re Description
Lesser Confusion En W- Y 1r 1a C G

One creature is confused for 1 round.

Detect Thoughts D W- N C:1m/l* 1a 60f G

Round 1: Presence of thoughts from Int 1+. 2: Number of minds and Int scores; Int>=26 and 10 exceeding yours stuns you for 1 round. 3: Surface thoughts of any mind.

Clairaudience/Clairvoyance D N N 1m/l* 10m L G

Hear or see at any locale known to you or obvious. Can see 10' radius from sensor in nonmagical darkness.

Modify Memory En W- Y P 1r C G

Changes 5 minutes of subjects memories.

Mind Fog En W- Y 30m&2d6r;x 1a M 6h

Subjects in fog get -10 to Wis and Will checks.

Telepathic Bond D N N 10m/l* 1a C 4h

Link lets allies communicate.

Antipathy En W~ Y 2h/l* 1h C G

Object or location affected by spell repels certain creatures.

Mind Blank A W- Y 1d 1a C 12h

Subject is immune to mental/emotional magic and scrying.

Astral Projection (M) N N Y x 30m T G

Projects you and companions onto Astral Plane.