Deities: Aerdrie Faenya (CG), Anhur (CG), Auril (NE), Bahamut (LG), Isis (NG), Istishia (N), Procan (CN), Talos (CE), The Mockery (NE), Umberlee (CE)
Name: Storm
Granted Power: You gain resistance to electricity 5.
Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Entropic Shield | A | N | N | 1m/l* | 1a | P | 30m | Ranged attacks against you have 20% miss chance. |
Gust of Wind | Ev | F- | Y | 1r | 1a | 60f | G | Blows away or knocks down smaller creatures. |
Call Lightning | Ev | R½ | Y | 1m/l | 1r | M | G | Calls down 1 lightning bolt (3d6 electricity damage) every 1 round/level (max 10 rounds). |
Sleet Storm | C | N | N | 1r/l | 1a | L | G | Hampers vision and movement. |
Ice Storm | Ev | N | Y | 1r | 1a | L | G | Hail deals 3d6 bludgeoning damage and 2d6 cold damage in cylinder 40 ft. across. |
Call Lightning Storm | Ev | R½ | Y | 1m/l | 1r | L | G | As call lightning, but 5d6 electricity damage per bolt. |
Control Weather | T | N | N | 4d12h;x | 10m | 2m | G | Changes weather in local area. |
Whirlwind | Ev | R- | Y | 1r/l* | 1a | L | G | Cyclone deals damage and can pick up creatures. |
Storm of Vengeance | C | N | Y | C (<=10r)* | 1r | L | G | Storm rains acid, lightning, and hail. |