Index of Spells by Class - Hlr
Healer
Healer Spells
0-Level Healer Spells
Conj
Create Water
: Creates 2 gallons/level of pure water.
Cure Minor Wounds
: Cures 1 point of damage.
Div
Detect Magic
: Detects spells and magic items within 60 ft.
Detect Poison
: Detects poison in one creature or object.
Read Magic
: Read scrolls and spellbooks.
Evoc
Light
: Object shines like a torch.
Necr
Deathwatch
: Reveals how near death subjects within 30 ft. are.
Tran
Mending
: Makes minor repairs on an object.
Purify Food and Drink
: Purifies 1 cu. ft./level of food or water.
1st-Level Healer Spells
Abjur
Protection from Evil
: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Remove Fear
: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Sanctuary
: Opponents cant attack you, and you can't attack.
Conj
Cure Light Wounds
: Cures 1d8 damage +1/level (max +5).
Remove Paralysis
: Frees one or more creatures from paralysis or slow effect.
Div
Speak with Animals
: You can communicate with animals.
Tran
Bless Water
M
: Makes holy water.
Goodberry
: 2d4 berries each cure 1 hp (max 8 hp/24 hours).
2nd-Level Healer Spells
Conj
Close Wounds
: Cure 1d4 +1/level (max +5) damage, even on another's turn (immediate).
Cure Moderate Wounds
: Cures 2d8 damage +1/level (max +10).
Delay Poison
: Stops poison from harming subject for 1 hour/ level.
Lesser Restoration
: Dispels magical ability penalty or repairs 1d4 ability damage.
Remove Blindness/Deafness
: Cures normal or magical conditions.
Remove Disease
: Cures all diseases affecting subject.
Ench
Calm Emotions
: Calms creatures, negating emotion effects.
Necr
Gentle Repose
M
: Preserves one corpse.
3rd-Level Healer Spells
Abjur
Remove Curse
: Frees object or person from curse.
Conj
Create Food and Water
: Feeds three humans (or one horse)/level.
Cure Serious Wounds
: Cures 3d8 damage +1/level (max +15).
Neutralize Poison
: Immunizes subject against poison, detoxifies venom in or on subject.
Restoration
M
: Restores level and ability score drains.
Div
Status
: Monitors condition, position of allies.
True Casting
: You get a +10 to your next Casting Roll.
Evoc
Invoke the Cerulean Sign
: Aberrations become sickened, nauseated, dazed, or stunned.
4th-Level Healer Spells
Abjur
Freedom of Movement
: Subject moves normally despite impediments.
Conj
Cure Critical Wounds
: Cures 4d8 damage +1/level (max +20).
Mass Cure Light Wounds
: Cures 1d8 damage +1/level for many creatures.
Panacea
: Removes most afflictions.
Rapid Raise Dead
M
: Restores a person to life who died within the last round and damages caster.
Necr
Death Ward
: Grants immunity to death spells and negative energy effects.
5th-Level Healer Spells
Abjur
Atonement
F
XP
: Removes burden of misdeeds from subject.
Break Enchantment
: Frees subjects from enchantments, alterations, curses, and petrification.
Conj
Mass Cure Moderate Wounds
: Cures 2d8 damage +1/level for many creatures.
Raise Dead
M
: Restores life to subject who died as long as one day/level ago.
Revivify
M
: Restore recently dead to life with no level loss.
Div
True Seeing
M
: Lets you see all things as they really are.
Tran
Stone to Flesh
: Restores petrified creature.
6th-Level Healer Spells
Conj
Greater Restoration
XP
: As
restoration
, plus restores all levels and ability scores.
Heal
: Cures 10 points/level of damage, all diseases and mental conditions.
Heroes' Feast
: Food for one creature/level cures and grants combat bonuses.
Mass Cure Serious Wounds
: Cures 3d8 damage +1/level for many creatures.
Rapid Resurrection
M
: Restores a person to life who died within the last 2 rounds and damages caster.
Regenerate
: Subjects severed limbs grow back, cures 4d8 damage +1/level (max +35).
Div
Greater Status (HoB)
: Monitors condition, position of many allies.
7th-Level Healer Spells
Abjur
Repulsion
F
: Creatures can't approach you.
Conj
Mass Cure Critical Wounds
: Cures 4d8 damage +1/level for many creatures.
Resurrection
M
: Fully restore dead subject.
8th-Level Healer Spells
Abjur
Holy Aura
F
: +4 to AC, +4 resistance, and SR 25 against evil spells.
Conj
Mass Heal
: As
heal
, but with several subjects.
Div
Discern Location
: Reveals exact location of creature or object.
9th-Level Healer Spells
Conj
Gate
XP
: Connects two planes for travel or summoning.
True Resurrection
M
: As resurrection, plus remains aren't needed.
Div
Foresight
: Sixth sense warns of impending danger.
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