Index of Spells by Class - Wmg
Warmage
Warmage Spells
0-Level Warmage Spells
Conj
Acid Splash
: Orb deals 1d3 acid damage.
Evoc
Light
: Object shines like a torch.
Ray of Frost
: Ray deals 1d3 cold damage.
Necr
Disrupt Undead
: Deals 1d6 damage to one undead.
1st-Level Warmage Spells
Conj
Hail of Stone
M
: Stones deal 1d4 points of damage/level to creatures in the area (max 5d4).
Lesser Orb of Acid
: Ranged touch, 1d8 or more acid damage.
Lesser Orb of Cold
: Ranged touch, 1d8 or more cold damage.
Lesser Orb of Electricity
: Ranged touch, 1d8 or more electricity damage.
Lesser Orb of Fire
: Ranged touch, 1d8 or more fire damage.
Lesser Orb of Sound
: Ranged touch, 1d6 or more sonic damage.
Div
True Strike
: +20 on your next attack roll.
Ench
Sleep
: Puts 4 HD of creatures into magical slumber.
Evoc
Burning Hands
: 1d4/level fire damage (max 5d4).
Magic Missile
: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Shocking Grasp
: Touch delivers 1d6/level electricity damage (max 5d6).
Necr
Chill Touch
: One touch/level deals 1d6 damage and possibly 1 Str damage.
Tran
Accuracy
: Doubles ranged weapon's range increments.
Fist of Stone
: Your fist gains +6 enhancement bonus to strength for attacks, grapples, breaking, or crushing things. You gain a slam attack.
2nd-Level Warmage Spells
Abjur
Fire Trap
M
: Opened object deals 1d4 +1/level damage.
Conj
Acid Arrow
:
Ranged touch attack
; 2d4
damage
for 1 round +1 round/three levels.
Blades of Fire
: Your melee weapons deal +1d8 fire damage for 1 round (swift).
Ice Knife
: Ranged attack, 1d8 points of cold damage and 2 cold Dexterity damage.
Evoc
Continual Flame
M
: Makes a permanent, heatless torch.
Fireburst
: Adjacent subjects take 1d8/level fire damage.
Flaming Sphere
: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
Scorching Ray
:
Ranged touch attack
deals 4d6
fire
damage
, +1
ray
/four levels (max 3).
Shatter
: Sonic vibration damages objects or crystalline creatures.
Tran
Pyrotechnics
: Turns fire into blinding light or choking smoke.
Whirling Blade
F
: Make an attack on a line of foes with your slashing weapon.
3rd-Level Warmage Spells
Conj
Ring of Blades
M
: Blades surround you, damaging other creatures (1d6+1/level damage).
Sleet Storm
: Hampers vision and movement.
Stinking Cloud
: Nauseating vapors, 1 round/level.
Div
True Casting
: You get a +10 to your next Casting Roll.
Evoc
Fire Shield
: Creatures attacking you take
fire
damage
; you're protected from heat or
cold
.
Fireball
: 1d6 damage per level, 20-ft. radius.
Gust of Wind
: Blows away or knocks down smaller creatures.
Ice Storm
: Hail deals 5d6 damage in cylinder 40 ft. across.
Lightning Bolt
: Electricity deals 1d6/level damage.
Necr
Poison
: Touch deals 1d10 Con damage, repeats in 1 min.
Tran
Flame Arrow
: Arrows deal +1d6 fire damage.
4th-Level Warmage Spells
Conj
Black Tentacles
: Tentacles grapple all within 15 ft. spread.
Blast of Flame
: 60-ft. cone of fire (1d6/level damage).
Orb of Acid
: Ranged touch, 1d6/level (max 15d6) points of acid damage.
Orb of Cold
: Ranged touch, 1d6/level (max 15d6) points of cold damage.
Orb of Electricity
: Ranged touch, 1d6/level (max 15d6) points of electricity damage.
Orb of Fire
: Ranged touch, 1d6/level (max 15d6) points of fire damage.
Orb of Force
: Globes of force deal 1d6/level (max 10d6) damage.
Orb of Sound
: Ranged touch, 1d4/level (max 15d4) points of sonic damage.
Evoc
Shout
: Deafens all within cone and deals 5d6 sonic damage.
Wall of Fire
: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
Illu
Phantasmal Killer
:
Fearsome
illusion
kills subject or deals 3d6
damage
.
Necr
Contagion
: Infects subject with chosen disease.
Orb of Negative Energy
: Globes of negative energy deal 1d6/level damage (max 10d6).
5th-Level Warmage Spells
Conj
Arc of Lightning
: Line of electricity between two creatures (1d6/level damage).
Cloudkill
: Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage.
Evoc
Cone of Cold
: 1d6/level cold damage.
Flame Strike
: Smite foes with divine fire (1d6/level damage).
Greater Fireburst
: Subjects within 15 ft. take 1d10/level fire damage.
Mass Fire Shield
: Creatures attacking allies take damage; allies are protected from fire or cold.
Prismatic Ray
: Blind target with 6 HD or less and deal random effect.
6th-Level Warmage Spells
Conj
Acid Fog
: Fog deals acid damage.
Fire Seeds
: Acorns and berries become grenades and bombs.
Orbs of Various Energy
: 7 orbs deal 1d6/level (max 20d6) of damage dice divided evenly amoung the five elemental energies, force, and negative energy.
Evoc
Blade Barrier
: Wall of blades deals 1d6/level damage.
Chain Lightning
: 1d6/level damage; 1 secondary bolt/level each deals half damage.
Freezing Sphere
: Freezes water or deals
cold
damage
.
Necr
Circle of Death
M
: Kills 1d4/level HD of creatures.
Tran
Disintegrate
: Makes one creature or object vanish.
Transformation
M
: You gain combat bonuses.
7th-Level Warmage Spells
Evoc
Delayed Blast Fireball
: 1d6/level fire damage; you can postpone blast for 5 rounds.
Earthquake
: Intense tremor shakes 5-ft./level radius.
Fire Storm
: Deals 1d6/level fire damage.
Mage's Sword
F
:
Floating
magic blade strikes opponents.
Prismatic Spray
: Rays hit subjects with variety of effects.
Sunbeam
: Beam blinds and deals 4d6 damage.
Necr
Finger of Death
: Kills one subject.
Waves of Exhaustion
: Several targets become
exhausted
.
8th-Level Warmage Spells
Abjur
Prismatic Wall
: Wall’s colors have array of effects.
Conj
Greater Orb of Acid
: Orb deals 1d6/level (max 25d6) acid damage, may sicken subject for 1d6 + 1 rounds.
Incendiary Cloud
: Cloud deals 4d6 fire damage/round.
Evoc
Greater Shout
: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
Polar Ray
:
Ranged touch attack
deals 1d6/level
cold
damage
.
Sunburst
: Blinds all within 10 ft., deals 6d6 damage.
Illu
Scintillating Pattern
: Twisting colors confuse, stun, or render unconscious.
Necr
Horrid Wilting
: Deals 1d6/level damage within 30 ft.
9th-Level Warmage Spells
Abjur
Prismatic Sphere
: As
prismatic wall
, but surrounds on all sides.
Conj
Elemental Swarm
: Summons multiple elementals.
Evoc
Implosion
: Kills one creature/round.
Meteor Swarm
: Four exploding spheres each deal 6d6 fire damage.
Illu
Weird
: As phantasmal killer, but affects all within 30 ft.
Necr
Wail of the Banshee
: Kills one creature/level.
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