Index of Spells by Class - Wmg

Warmage

Warmage Spells

0-Level Warmage Spells

Conj
Evoc
Necr

1st-Level Warmage Spells

Conj
Div
Ench
  • Sleep: Puts 4 HD of creatures into magical slumber.
Evoc
Necr
  • Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.
Tran
  • Accuracy: Doubles ranged weapon's range increments.
  • Fist of Stone: Your fist gains +6 enhancement bonus to strength for attacks, grapples, breaking, or crushing things. You gain a slam attack.

2nd-Level Warmage Spells

Abjur
  • Fire TrapM: Opened object deals 1d4 +1/level damage.
Conj
Evoc
Tran
  • Pyrotechnics: Turns fire into blinding light or choking smoke.
  • Whirling BladeF: Make an attack on a line of foes with your slashing weapon.

3rd-Level Warmage Spells

Conj
Div
Evoc
Necr
  • Poison: Touch deals 1d10 Con damage, repeats in 1 min.
Tran

4th-Level Warmage Spells

Conj
  • Black Tentacles: Tentacles grapple all within 15 ft. spread.
  • Blast of Flame: 60-ft. cone of fire (1d6/level damage).
  • Orb of Acid: Ranged touch, 1d6/level (max 15d6) points of acid damage.
  • Orb of Cold: Ranged touch, 1d6/level (max 15d6) points of cold damage.
  • Orb of Electricity: Ranged touch, 1d6/level (max 15d6) points of electricity damage.
  • Orb of Fire: Ranged touch, 1d6/level (max 15d6) points of fire damage.
  • Orb of Force: Globes of force deal 1d6/level (max 10d6) damage.
  • Orb of Sound: Ranged touch, 1d4/level (max 15d4) points of sonic damage.
Evoc
  • Shout: Deafens all within cone and deals 5d6 sonic damage.
  • Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
Illu
Necr

5th-Level Warmage Spells

Conj
  • Arc of Lightning: Line of electricity between two creatures (1d6/level damage).
  • Cloudkill: Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage.
Evoc

6th-Level Warmage Spells

Conj
  • Acid Fog: Fog deals acid damage.
  • Fire Seeds: Acorns and berries become grenades and bombs.
  • Orbs of Various Energy: 7 orbs deal 1d6/level (max 20d6) of damage dice divided evenly amoung the five elemental energies, force, and negative energy.
Evoc
Necr
Tran

7th-Level Warmage Spells

Evoc
Necr

8th-Level Warmage Spells

Abjur
Conj
Evoc
Illu
Necr

9th-Level Warmage Spells

Abjur
Conj
Evoc
Illu
  • Weird: As phantasmal killer, but affects all within 30 ft.
Necr