Index of Spells by Sources - Complete Adventurer

SPC

Name Scl Sv Rs Dur CT Rng Re Description
Absorb Weapon T W- Y 1h/l* 1a T 6h

Hides a weapon inside your arm.

Accelerated Movement T N N 1r/l* 1sw P G

Swift. Balance, Climb, Hide, Move Silently, and Tumble at normal speed with no penalty on skill check.

Allegro T F- Y 1m/l 1a 20f 30m

You and your allies gain +30 ft. speed for 1 minute/level.

Arrow Mind D N N 1m/l* 1ia P G

Immediate. You threaten nearby squares with your bow and fire without provoking attacks of opportunity.

Arrow Storm T N N 1r 1sw P G

Swift. You make one ranged attack against each foe within one range increment.

Balancing Lorecall D N N 1m/l* 1a P G

You gain a +4 bonus on Balance checks and can balance on impossible surfaces if you have 5 or more ranks in Balance.

Blade Storm T N N 1r 1sw P G

Swift. You make melee attacks against every foe you threaten.

Bladeweave I N * 1r/l* 1sw P G

Swift. Your melee attack dazes your opponent.

Bloodhound D N N 1d* 1a P G

You gain an immediate retry if you fail a Survival check while tracking.

Branch to Branch T N N 1h/l* 1a P 6h

You gain +10 competence bonus on Climb checks in trees and can brachiate through forest.

Cacophonic Shield Ev F~ Y 1m/l* 1a 10f 5m

Immobile shield blocks sound, deflects missiles, deals 1d6+1/level and deafens intruders.

Cloak of the Sea T W- Y 1h/l* 1a T 6h

Gain blur, freedom of movement, and water breathing while in water.

Critical Strike D N N 1r 1sw P G

Swift. For 1 round you gain +1d6 damage, doubled threat range, and +4 on attack rolls to confirm critical hits.

Daggerspell Stance (F) A N N 1r/l* 1sw P G

Swift. You gain +2 insight bonus on attack and damage if you make a full attack, SR 5 + caster level if you fight defensively, and DR 5/magic if you use the total defense action.

Dirge of Discord En- W- Y C+1r/l 1a C G

Unnatural dirge that causes -4 to attack and concentration checks, and -4 enhancement penalty to Dexterity.

Dissonant Chord Ev Y ! 1a 10f G

Deal 1d8/2 levels sonic damage in 10-ft. burst.

Distort Speech T F- Y 1r/l 1a C G

Target's speech becomes unintelligible, hampers spellcasting.

Distract Assailant En W- Y 1r 1sw C G

Swift. One creature is flat-footed* for 1 round.

Divine Insight D N N 1h/l#* 1a P G

You gain insight bonus of 5 + caster level on one single skill check.

Easy Climb T N Y 10m/l* 1a M 1h

Changes vertical surface Climb DC to 10.

Easy Trail A N Y 1h/l* 1a P 6h

Makes a trail easier to pass.

Embrace the Wild T N N 10m/l* 1a P 1h

You gain an animal's senses for 10 min./level.

Entangling Staff T N Y 1r/l* 1sw T G

Swift. Quarterstaff gains improved grab and can constrict grappled foes.

Exacting Shot T N N 1m/l 1sw T 5m

Enhances ranged weapons critical on threat and negates concealment miss chances.

Swift Expeditious Retreat T N N 1r 1sw P G

Your speed increases by 30 ft. for 1 round (swift).

Swift Fly T N N 1r 1sw P G

This spell functions like fly except for 1 round (swift).

Focusing Chant En N N 1m* 1sw P G

Improves concentration; +1 on attack rolls or selected checks.

Foebane Ev W- Y 1r/l 1a T G

Enhances a weapon against a favored enemy, giving it +5 magic enhancement and +2d6 bonus damage.

Forestfold T N N 1h/l* 1a P 6h

You gain +20 on Hide and Move Silently in a designated terrain type.

Golem Strike D N N 1r 1sw P G

Swift. You can sneak attack constructs for 1 round.

Grave Strike D+ N N 1r 1sw P G

Swift. You can sneak attack undead for 1 round.

Guided Shot D N N 1r 1sw P G

Swift. You ignore distance penalties with your ranged attacks for 1 round.

Harmonic Chorus En W- Y C:1r/l* 1a C G

Give another caster +2 caster levels and +2 on save DCs as long as you concentrate.

Swift Haste T N N 1d4r 1sw P G

You are hasted for 1d4 rounds (swift).

Hawkeye T N N 10m/l 1a P 1h

You gain +5 on spot checks and fire ranged weapons better.

Healing Lorecall D N N 10m/l 1a P 1h

If you have 5 or more ranks in Heal, you can remove harmful conditions with conjuration (healing) spells.

Healthful Rest C W- Y 1d 10m C G

Subjects heal at twice the normal rate.

Herald's Call En W- Y 1r 1sw 20f G

Shout slows those within 20 ft.

Hindsight (M) D N N ! 1h 60f G

Divination that allows you to see the history of a location.

Hymn of Praise Ev+ W- Y 1r/l 1r 50f G

Grants +2 caster level to good-aligned divine spellcasters.

Improvisation T N N 1r/l* 1a P G

Applies +2 points/level of luck bonuses to selected checks or attacks.

Infernal Threnody Ev- W- Y 1r/l 1r M G

Grants +2 caster level to evil-aligned divine spellcasters.

Insidious Rhythm En W- Y 1m/l 1ia M 30m

Implants melody in subject's mind; -4 penalty on Concentration checks, requires Concentration check for spellcasting.

Insightful Feint D N N 1r 1sw P G

Swift. Gain +10 on your next Bluff check to feint in combat.

Inspirational Boost En N N 1r;x 1sw P G

Swift. The bonuses granted by your inspire courage ability increase by 1

Instant Locksmith D N N 1r 1sw P G

Swift. Make Disable Device or Open Lock check at +2 as free action.

Instant Search D N N 1r 1sw P G

Swift. Make Search check at +2 as free action.

Swift Invisibility I N N 1r 1sw P G

Invisibility lasts 1 round (swift).

Iron Silence T W- Y 1h/l* 1a T 6h

Armor touched has no armor check penalty on Hide and Move Silently checks for 1 hour/level.

Joyful Noise A N N C 1a 10f G

You negate silence in a 10-ft.-radius emanation for as long as you concentrate.

Listening Coin D N N 1h/l* 1a T 6h

Allows remote eavesdropping.

Listening Lorecall D N N 10m/l 1a P 1h

Gain +4 on Listen checks, plus blindsense or blindsight if you have 5 or more ranks in Listen.

Master's Touch D N N 1m/l* 1sw P 5m

You gain proficiency in any one weapon or shield.

Mindless Rage En W- Y 1r/l 1a M G

Incite a rage in an opponent that drives them to attacking you by melee only.

Nature's Favor Ev W- Y 1m 1sw T G

Target animal gains +1/3 caster levels (max +5) luck bonus on attack and damage rolls.

Nightstalker's Transformation (M) T N N 1r/l* 1a P G

Gain +4 Dex, +3 luck bonus to AC, +5 luck bonus on Ref saves, +3d6 sneak attack, and evasion.

Protégé Ev W- Y 1m/l* 1r T 30m

Grants another creature bardic abilities.

Shadow Form I N N 1m/l* 1a P 5m

Gain +4 on Hide, Move Silently, and Escape Artist checks, and concealment; you can move through obstacles if you have ranks in Escape Artist.

Sniper's Eye T N Y 1r/l 1a P G

Grants darkvision, ranged sneak attacks to 60 feet, death attack with ranged weapon, and +10 bonus on Spot checks.

Sniper's Shot D N N 1r 1sw P G

Swift. No range limit on next ranged sneak attack.

Sonic Weapon T N N 1m/l* 1a T 5m

Weapon touched deals +1d6 sonic damage with each hit.

Spectral Weapon I W~ Y;* 1r/l* 1a P G

Creates a quasi-real weapon.

Speechlink D N N 10m/l* 1a T 1h

You and the target can verbally communicate at any distance.

Tactical Precision D W- Y 1r/l 1a C G

Allies gain additional +2 bonus on attack rolls and +1d6 additional damage against flanked foes.

Train Animal En W- Y 1h/l 10m T 1h

Affected animal gains additional tricks equal to 1/2 caster level for 1 hour/level.

Vine Strike D N N 1r 1sw P G

Swift. You can sneak attack plant creatures for 1 round.

Wail of Doom Ev W~ Y !;x 1a 30f G

Deal 1d4 damage/level in 30-ft. cone, plus targets panicked or shaken.

War Cry En N * 1r/l* 1sw P G

Swift. Gain +2 morale bonus on attack and damage rolls, or +4 if you charge, for 1 round/level. Any opponent you damage must save or become panicked for 1 round.

Wracking Touch N Y ! 1a T G

Deal 1d6 damage +1/level; you also deal sneak attack damage if you have any.

Wraithstrike T N N 1r 1sw P G

Swift. Your melee attacks strike as touch attacks for 1 round.