| Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
|---|---|---|---|---|---|---|---|---|
| Acorn of Far Travel | T | N | N | 1d/l# | 1m | T | G | Makes an acorn feel like a forest to the user and a spell. |
| Avalanche of Devastation | C | R½ | N | C:1r/l | 1a | 40f | G | Rolling bludgeoning damage deals 8d6 in 40-ft. long segments of a cone per round of concentration. |
| Calm Earth (M) | A | N | N | 1h/l | 1r | L | G | Protects an area from earthquakes and lava. Also slows earth subtype creatures. |
| Cloud Spear | Ev | F~ | Y | 1r/l | 1a | 0f | G | Cloud spear deals 1d8 +1/2 levels piercing damage and may inflict a gaseous form effect. |
| Crabwalk | T | N | N | 1m/l | 1a | T | 5m | Subject gains +2 to AC and Attacks when charging. |
| Creaking Cacophony | I | N | Y | 1r/l | 1a | M | G | Spell causes deafness and shankened and applies a sonic weakness to subjects. |
| Deadfall | C | R~ | N | !;x | 1a | L | G | Creates a deadfall, 1d6/level bludgeoning damage (Reflex half), prone (save negate), and Fort save or stunned 1 round. |
| Expeditious Excavation (M) (F) | T | N|R- | N | 1h/l*;x | 1m | C | G | Clear pathway of loose stone, sand, gravel, or other lightweight rubble into a tunnel. |
| Fengut | I | F- | Y | 1d4+1r | 1a | C | G | Subject is nauseated. |
| Fey Ring (XP) | C | N | N | x | 10m | C | G | Call a Fey creature that may or may not help you. |
| Fire Dance | Ev | N | N | <=1r/l | 1a | P | G | Perform (dance) DC 15 + 2/round, gain fire immunity, cast off light. End dance with ray of heat or personal healing 1d6/level. Failure results in fatigue and no ray of heat or healing. |
| Foundation of Stone | T | N | N | 1r/l | 1a | C | G | +4 bonus to resist being bull rushed or tripped |
| Gatorswarm | C | N | N | 1r/l* | 1r | M | G | This spell summons 1d3 exceptionally irate and hungry monstrous alligators from the surrounding waters. |
| Ghost Storm | N | F~ | Y | 1r/l | 1r | M | G | Save and become Frightened or fail and gain a temporary negative level, per round. Levels return at the rate of 1 per minute. More nastiness. |
| Giant's Wrath | T | N | N | 1r/l | 1a | P | G | Thrown pebble becomes boulder dealing 2d6 +1/two levels bludgeoning damage. Base damage increases to 2d8 at 9th level, 2d8 +2d6 fire at 13th, critical is x3 at 17th. |
| Healing Surf (M) | C | W~ | Y | 1h/l | 10m | C | G | Heals 5 points/level (max 50) and removes all trace of disease, ability damage, exhaustion, fatigue, nausea, and sickened. Targets gain +4 sacred bonus against these effects that cause those conditions. |
| Hide the Path (F) | A | N | N | 1d* | 10m | txt | 24h | Disrupts find the path and other 6th level or lower divination spells. |
| Kelpstrand | C | N | N | 1m/l | 1a | C | 5m | Ranged touch attack to special grapple with kelp. |
| Magnetic Pulse | C | N | N | ! | 1a | M | G | Magnetic forces cause 5d6 or 3d6 damage and trip attacks. |
| Quagmire Vortex | Ev | N | N | 1r/l* | 1a | L | G | Muddy "whirlpool" causes death and destruction in a swamp. |
| Raise Hummock (M) | T | N | N | ! | 10m | M | G | Raise swamp land into dry stable land. |
| Raise Volcano (M) (XP) | C | R~ | N | C | 1r | L | G | Create a devestating volcano. |
| Red Tide | Ev | F~ | Y | ! | 1a | M | G | Sicken or Nauseate subjects in area for 1 minute. 3d6 temporary Strength damage poison to Fortitude save failure. |
| Ruin Delver's Fortune | T | N | N | 1d4r | 1fa | P | G | Temporarily gain a benefit that will last for a short while. Benefits include Bonus to Fort, Reflex, Will, HP, SR, or AC. |
| Saltray | Ev | F~ | Y | ! | 1a | C | G | Ranged touch attack deals 1d6/2 levels (max 5d6) slashing damage. If cast near an ocean, a second ray is cast. |
| Sirine's Grace (M) | Ev | N | N | 1r/l | 1a | P | G | Grants +4 to Cha and Dex. Adds Cha Modifier deflection bonus to AC. +8 to Perform checks. 1d4 Int touch attack. |
| Skyhurling | T | F- | Y | ! | 1a | M | G | Throw a creature up and let them take falling damage. 5-ft./level with yielding obstructions or 10-ft./level with no obstructions. |
| Skyrift (M) (F) (XP) | I | N | N | P | 1h | T | G | Make a 1 mile radius area appear to be in perpetual night or dusk. |
| Splinterbolt | Ev | N | Y | ! | 1a | C | G | Ranged Attack that deals 4d6 piercing damage per bolt (3-6:1, 7-10: 2, 11+: 3). Threatens 18-20, x3. +4 damage, cold iron in forest. |
| Storm Prison | Ev | R~ | Y | 1r/l | 1a | L | G | Deal 1d6/level (max 15d6) electricity damage to target and encase them in a wind and lightning prison. |
| Surefooted Stride (M) | T | N | N | 1h/l | 1a | P | G | Treat mountainous terrain as plains. |
| Mass Surefooted Stride (M) | T | N | N | 1h/l | 1a | C | G | Treat mountainous terrain as plains. |
| Undertow | T | F- | Y | ! | 1a | M | G | Cause water to splash out of containers or Stun creatures in large bodies of water for 1 round. |
| Vertigo (Sky) | A | W~ | Y | 1d | 1a | 0f | G | Creature believes it is at the top of a great fall and has nowhere it can move. Takes non-lethal damage if it moves or is moved. |
| Volcanic Storm (M) | C | N | N | 3r | 1a | L | G | Wind, Rocks, and lava sweep an area. |
| Wall of Smoke | C | F~ | N | 1r/l | 1a | C | G | Simple wall of smoke to block vision. Breathing causes nausea for 1 round (Fort save). |