Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Bone Talisman | N | N | N | 10m/l# | 1m | T | 1h | Turns a bone into a turning attempt, or as an undead bane weapon (Club, Dagger, or Spear). |
Checkmate's Light | Ev! | N | N | 1r/l* | 1a | P | G | Grants a weapon +1 enhancement bonus, +1 moral bonus to all within its light*, and is axiomatic. |
Climb Walls | T | W- | Y | 1m/l* | 1a | T | 30m | The subject gets a +10, +20@5th, or +30@9th enhancement bonus on Climb checks. |
Disarm | Ev | N | N | ! | 1a | C | G | Disarm a foe or push an object with an unseen force. |
Elf Disguise | I | N | N | 1h/l* | 1a | P | 4h | As disguise self, except no body changes and only to an Elf type. |
Frost Fingers | Ev | R½ | Y | ! | 1a | 15f | G | Area attack deals 1d4/level (max 5d4) cold damage. Liquids in containers freeze. |
Frostbite | T | F- | Y | ! | 1a | C | G | Fort save or take 1d6 nonlethal cold damage and be fatigued. |
Ghost Knight | C | N | N | 1h/l | 1a | C | 6h | A visible force that does not harm, but distracts. |
Horrible Taste | T | F- | N | 10m/l | 1a | T | 1h | Attackers that bite you must make a Fort save or be Nauseated for 1 full round. |
Incarnation of Evil | T | N | N | 1m/l* | 1a | P | 30m | As polymorph except only into crocodile, jackal, medium scorpion, or Medium viper. |
Kaupaer's Quickblast | T | R½ | Y | ! | 1fa | C | G | Quickened spell deals 1 fire, cold or electricity damage/level to target. |
Kaupaer's Reflexive Strike | T | W- | Y | 10m/l# | 1a | T | 1h | Subject gains one extra attack of opportunity to use during the duration of the spell, usable even while flat-footed. |
Life's Grace | A | W- | Y | 1m/l | 1a | T | 30m | Grants immunity to death effects, energy drain, and negative energy effects. Also grants ghost touch to armor. |
Mind Poison | N | F- | Y | ! | 1a | T | G | Touch attack poison that deals 1d6 temporary Wisdom damage and again one minute later. |
Nightshield | A | N | N | 1m/l#* | 1a | P | 30m | You gain +1/3 caster levels resistance bonus (max +3) and a magic missile shield for 5 points/level. Spell ends when all damage is absorbed. |
Nybor's Joyful Voyage | C | W~ | Y | ! | 1a | T | 4h | This spell functions like teleport, except that it teleports another creature (willing or unwilling) rather than yourself, and the target location is random. |
Nybor's Psychic Imprint (F) | T- | W- | Y | !;x | 1h | T | G | Imprint a mind into a gem that can be used as the personality of an intelligent item. |
Segojan's Armor | A | N | N | 1h/l* | 1a | T | 6h | You fabricate a suit of armor from natural materials that is suitable for a creature of Medium or smaller size. |
Soul Charge (F) | N- | F- | Y | 1d# | 10m | T | 12h | Target gains one negetive level, and you can use a crystal to power a wand or staff instead of a charge. |
Stalactite Trap | T | F- | Y | 1h/l# | 1a | C | 6h | A stalactite gains the ability to hurl itself at a foe. |
Telepathic Aura | D | N | N | 10m/l* | 1a | 100f | 1h | You can telepathically communicate to allies within the range. This is a one-way communication. |
Lesser Tree Healing | C | N | N | 1h/l* | 1a | P | 6h | Meld with a tree and heal 5 hp/hour. |
Trembling Horn Marker | I | W- | Y | 10m/l* | 1a | C | 1h | Marks target with an invisible horn, which sounds when near a Watchman's horn. |
Wolfskin | T | N | N | 1m/l* | 1a | P | 5m | You take the shape of a normal wolf as if you had the wild shape ability of a 5th-level druid. |