Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Aboleth Curse | N | F- | Y | P | 1a | T | 24h | Subject's skin undergoes a horrible transformation. |
Air Breathing | T | W- | Y | 2h/l;x | 1a | T | 4h | Subjects can breathe air freely. |
Airy Water | T | N | N | 10m/l* | 1a | 0f | 1h | Turn normal water into a breathable substance; negate underwater movement and melee attack penalties. |
Blackwater Taint | N- | F~ | Y | 1r/l* | 1a | M | G | Desecrate water, deal 1d6/2 levels negative energy damage, bestow a negative level. |
Blackwater Tentacle | C- | F~ | N | 1r/l* | 1a | C | G | Create blackwater tentacle that attacks your foe. |
Control Currents | T | N | N | 10m/l | 1a | 20f/l | G | Changes current direction and speed. |
Dark Tide | N- | F½ | Y | 1h/l* | 1r | L | 6h | Infuse water over a large area with negative energy, causing weakness and 1d6 damage/hour. |
Depthsurge | Ev | F~ | Y | ! | 1a | L | G | Water slam deals 2d6 + 1/level damage to all within 20-ft. radius, pushes targets back, sinks ships. |
Detect Ship (F) | D | N | N | 1d* | 1a | 1m/l | 24h | Detect and identify ships. |
Disguise Ship | I | Wd | N | 1h/l* | 1a | T | 6h | Disguises a ship. |
Doom of the Seas (XP) | C- | N | N | 1r/l* | 1r | T | G | Summons a fiendish kraken (Doom of the Seas) under your command. |
Favorable Wind | Ev | F- | N | 10m/l* | 1a | 60f | 1h | Produces a strong wind that lasts 10 min./level. |
Fins to Feet | T | F- | Y | 1h/l | 1a | T | 6h | Transforms tails and fins into legs and feet. |
Flowsight | D | W- | Y | 1r/l* | 1m | T | 4h | You can scry creatures in contact with a body of water. |
Jaws of the Moray | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains a bite attack. |
Jig of the Waves | En | W- | Y | C+1d4r | 1a | C | G | Force creatures to dance a jig which causes penalties and forces random movement. |
Kuo-Toa Skin | T | W- | Y | 1h/l | 1a | T | 6h | Subject gains +8 on Escape Artist checks and cannot be snared by webs. |
Megalodon Empowerment (M) | T | N | N | 1h/l|1r/l* | 1a | P | G | Gain scent, water breathing, swim speed for 1 hour/level. |
Mordenkainen's Capable Caravel (F) | C | N | N | 1d/2l* | 10m | C | G | Creates magical ship with extradimensional staterooms. |
Mudslide | C | R½ | N | ! | 1a | M | G | Landslide buries, mires creatures within a 40-ft. radius. |
Planar Navigation (F) | C | W- | Y | ! | 1m | T | G | Send a whole ship to another plane. |
Pressure Sphere | Ev | F½ | Y | ! | 1a | M | G | Water pressure deals 4d6 damage to submerged targets. |
Quickswim | T | N | N | 1h/l* | 1a | P | 6h | Your swim speed increases by 10 ft. |
Rapture of the Deep | En | W- | Y | P* | 1a | M | 12h | Target becomes comatose. |
Red Tide | Ev | F~ | Y | ! | 1a | M | G | Sicken or Nauseate subjects in area for 1 minute. 3d6 temporary Strength damage poison to Fortitude save failure. |
Roar of the Waves | I | W~ | Y | 1r/l* | 1a | C | G | Make one target/2 levels deafened and shaken. |
Scales of the Sealord | T | N | N | 1h/l* | 1a | P | 6h | Add 10 ft. to swim speed or gain swim speed of 15 ft.; add natural armor bonus +1/3 levels. |
Sink | T | F- | Y | 1m/l* | 1a | M | 30m | Subject loses buoyancy. |
Siren's Call | En | W- | Y | 1r/l* | 1a | C | G | Compel one creature/2 levels to submerse itself. |
Steed of the Seas | T | N | Y | 2h/l* | 1a | T | 6h | Make your special mount amphibious. |
Stormrunner's Ward | A | N | N | 1h/l* | 1r | T | 6h | Add +4 (+1/4 levels) to ship's checks to weather storms. |
Stormwalk | C | N&W- | M | ! | 1r | T | 6h | Teleport yourself and one creature/2 levels from a storm. |
Swim | T | N | Y | 10m/l* | 1r | M | 1h | Subject gains a swim speed equal to their land speed. |
Tern's Persistence | T | W- | Y | 1d | 1a | T | 24h | Subject can travel overland 50% longer without fatigue. |
Thalassemia | N | F½ | Y | ! | 1a | T | G | Turns blood to seawater, dealing 1d6/level damage. |
Tojanida Sight | D | N | N | 10m/l* | 1a | P | 1h | Gain all-around vision. |
Transformation of the Deeps | T | N | Y | 1h/l* | 1a | T | 6h | Grant water breathing, darkvision, and pressure immunity to one creature/3 levels. |
Turbidity | A | N | N | 1m/l | 1a | 20f | 30m | Water surrounding you becomes cloudy, granting concealment. |
Urchin's Spines | T | W- | Y | 1m/l | 1a | T | 30m | Target grows spines that damage opponents. |
Wake Trailing | D | N | N | 1d | 1a | T | 24h | You can track a ship across the sea. |
Water to Acid | T | N | N | ! | 1a | M | G | Transforms 1 cu. ft./level of water into acid. |
Waterspout | C | R- | N | 1r/l | 1r | L | G | Creates waterspout that moves, damages creatures, sucks creatures upward. |
Wave Blessing | T | N | Y | 10m/l | 1ia | M | 1h | Keeps one creature/level from sinking. |
Webfoot | T | W- | Y | 10m/l | 1a | T | 1h | Target gains +4 on Swim and is less hindered by bog terrain. |