Index of Spells by Sources - Book of Exalted Deeds

Book of Exalted Deeds

Apostle of Peace Spells

1st-Level Apostle of Peace Spells

Ench
Tran

2nd-Level Apostle of Peace Spells

Abjur
  • Glorious Raiment: Wearer gains +1 sacred bonus to AC per five caster levels and damage reduction 5/evil.
Conj
  • Ease Pain: Removes lingering effects of pain.
Ench

3rd-Level Apostle of Peace Spells

Conj
Div

4th-Level Apostle of Peace Spells

Div
Necr
Tran

5th-Level Apostle of Peace Spells

Conj
  • Energetic Healing: Target is immune to one energy type and gains 10% of the energy damage as healing.
Div

6th-Level Apostle of Peace Spells

Abjur
  • Celestial BloodM: Gain acid, cold, and electricity resistance 10, +4 to saves versus poison, and DR 10/evil.
Tran

7th-Level Apostle of Peace Spells

Abjur

9th-Level Apostle of Peace Spells

Ench
  • End to Strife: Any attack made within 80 feet of caster causes attacker to take 1d6 points of lethal or nonlethal damage/caster level (max 20d6).
Tran

Archivist Spells

1st-Level Archivist Spells

Abjur
  • Moment of Clarity: Target immediately makes a new saving throw to resist a mind-affecting spell or effect.
Ench
Evoc
Tran

2nd-Level Archivist Spells

Abjur
  • Glorious Raiment: Wearer gains +1 sacred bonus to AC per five caster levels and damage reduction 5/evil.
Conj
Ench
  • Elation: Allies gain +2 to Strength and Dexterity, +5 ft. of speed.
  • Lastai's Caress: Intense feelings of good leave evil subject cowering, frightened, nauseated, or shaken.
  • Yoke of Mercy: Target deals nonlethal damage.

3rd-Level Archivist Spells

Conj
  • Refreshment: Cures creatures of all nonlethal damage.
  • Remove Nausea: Cure a nauseated or sickened character.
  • Smite Heretic: You gain a +2 sacred bonus on attack roll and deal extra damage with your smite evil ability when used against an evil creature that can cast divine spells.
Div
  • Blessed Sight: Perceive all evil auras as detect evil within 120 ft immediately.
  • Mind Bond: You and your mount gain a +4 flanking bonus when flanking the same opponent; mount gains bonus on attack rolls.
Ench
  • Heart's Ease: Removes fear, despair, confusion, insanity, and some mind-influencing effects; restores 2d4 points of temporary Wisdom damage.
  • Inspired Aim: Allies within 40 ft. gain +2 insight bonus on ranged attack rolls.
Necr
  • Affliction: Infects evil subject with chosen affliction.
Tran

4th-Level Archivist Spells

Abjur
  • Celestial Brilliance: 120 ft emanation of light, bright to 60 feet (double penalty to light sensitive, 1d6 damage to undead, 2d6 damage to evil outsiders and sensitive undead within 60 feet)
  • Glory of the Martyr: As shield other, but affecting multiple creatures, and healing them if you die.
  • Sacred Haven: Creature gains AC bonus, and you can monitor and heal it magically.
Div
Ench
Evoc
  • Stars of Arvandor: Tiny starbursts each deal 1d8 damage (half nonlethal), or 1d8 letal damage to evil creatures.
Necr
Tran

5th-Level Archivist Spells

Abjur
  • Telepathy Block: Blocks all telepathic communication within 80-ft. radius.
Conj
  • Energetic Healing: Target is immune to one energy type and gains 10% of the energy damage as healing.
  • Warding GemsM: Creates gems that store healing energy, encircle the target, and release their healing power on command.
Div
Ench
  • Chaav's Laugh: Good creatures gain +2 on attacks and saves versus fear and gain 1d8+1/level temporary hit points, while evil creatures save or suffer -2 on attacks and saves versus fear.
Evoc
  • Crown of Flame: Aura burns evil outsiders, undead, and fey for 2d6 points of damage/round.
  • Dancing Web: 1d6 points/level of nonlethal damage and if save fails, evil creatures are entangled (half speed, -2 att, -4 Dex, Concentration DC 15 + level).
Tran
  • Convert Wand: Transform wand of a particular spell and caster level into an appropriate cure wand of the same spell and caster level.

6th-Level Archivist Spells

Abjur
  • Celestial BloodM: Gain acid, cold, and electricity resistance 10, +4 to saves versus poison, and DR 10/evil.
  • Vengeance Halo: Any creature that slays the spell's recipient takes 1d6/level (max 20d6) damage.
Conj
Evoc
  • Bolt of Glory: Positive energy ray deals extra damage to evil outsiders and undead.
  • Crown of BrillianceM: Holy light blinds or dazzles foes, repels light-sensitive creatures, and damages undead.
Necr
Tran

7th-Level Archivist Spells

Abjur
Evoc
  • Heaven's TrumpetF: Blast of music paralyzes foes.
  • Rain of Roses: Roses fall from the sky; evil creatures take 1d4 Wis damage per round and are sickened.
  • Righteous Smite: Deals 1d6 damage/level (1d8 damage/level to evil outsiders) in 20-ft. radius and blinds evil foes for 1d4 rounds.
Necr
  • Righteous Glare: Your gaze attack kills evil creatures with less than 5 HD, causes fear in others.
Tran

8th-Level Archivist Spells

Ench
Evoc
  • Leonal's Roar: Kills, paralyzes, weakens, or dazes nongood subjects, and deals 2d6 points of sonic damage.
Necr
  • Last Judgment: Evil creatures are struck dead and sent to Lower Planes.
Tran

9th-Level Archivist Spells

Abjur
  • Sublime Revelry: Targets immune to pain and mind-influencing effects, and take half damage from melee and ranged attacks.
Ench
  • End to Strife: Any attack made within 80 feet of caster causes attacker to take 1d6 points of lethal or nonlethal damage/caster level (max 20d6).
Evoc
  • Rain of Black Tulips: Black tulips fall from the sky; evil creatures take 5d6 damage per round and are nauseated.
Tran

Bard Spells

1st-Level Bard Spells

Ench
  • Ray of Hope: Subject gains +2 bonus on attacks, saves, and checks.

2nd-Level Bard Spells

Ench
  • Elation: Allies gain +2 to Strength and Dexterity, +5 ft. of speed.
  • Faerinaal's Hymn: Up to one creature/level cannot take attacks of opportunity.

3rd-Level Bard Spells

Conj
Ench
  • Warcry: Creatures within 30-foot cone cower for 1d4 rounds.

4th-Level Bard Spells

Ench
  • Dolorous Motes: Creates clouds of flickering light (1 10-ft. cube/level) that dazes creatures.
  • Inspired Aim: Allies within 40 ft. gain +2 insight bonus on ranged attack rolls.
Tran

5th-Level Bard Spells

Abjur
  • Telepathy Block: Blocks all telepathic communication within 80-ft. radius.

6th-Level Bard Spells

Abjur
  • Empyreal Ecstasy: Targets immune to pain and mind-influencing effects, and take half damage from melee and ranged attacks; -4 to skill checks.
Evoc

Beloved of Valarian Spells

1st-Level Beloved of Valarian Spells

Tran

2nd-Level Beloved of Valarian Spells

Conj

3rd-Level Beloved of Valarian Spells

Ench
  • Heart's Ease: Removes fear, despair, confusion, insanity, and some mind-influencing effects; restores 2d4 points of temporary Wisdom damage.

4th-Level Beloved of Valarian Spells

Tran
  • Blinding Beauty: Permanently blind any who look at you.
  • Spear of Valarian: Transforms normal weapon into +1 silvered spear (+3 against magical beasts, which take +2d6 points of damage).

Blackguard Spells

1st-Level Blackguard Spells

Evoc

4th-Level Blackguard Spells

Tran

Cleric Spells

1st-Level Cleric Spells

Ench
Evoc
Tran

2nd-Level Cleric Spells

Conj
Ench
  • Elation: Allies gain +2 to Strength and Dexterity, +5 ft. of speed.
  • Lastai's Caress: Intense feelings of good leave evil subject cowering, frightened, nauseated, or shaken.

3rd-Level Cleric Spells

Conj
Div
Ench
  • Heart's Ease: Removes fear, despair, confusion, insanity, and some mind-influencing effects; restores 2d4 points of temporary Wisdom damage.
  • Inspired Aim: Allies within 40 ft. gain +2 insight bonus on ranged attack rolls.
Necr
  • Affliction: Infects evil subject with chosen affliction.
Tran

4th-Level Cleric Spells

Abjur
  • Celestial Brilliance: 120 ft emanation of light, bright to 60 feet (double penalty to light sensitive, 1d6 damage to undead, 2d6 damage to evil outsiders and sensitive undead within 60 feet)
Div
Ench
Evoc
  • Stars of Arvandor: Tiny starbursts each deal 1d8 damage (half nonlethal), or 1d8 letal damage to evil creatures.
Necr
Tran
  • Remove Fatigue: Removes effects of fatigue as 8 hours of rest.
  • SustainM: Recipients need no food or drink for 6 hours/level.

5th-Level Cleric Spells

Abjur
  • Telepathy Block: Blocks all telepathic communication within 80-ft. radius.
Conj
  • Energetic Healing: Target is immune to one energy type and gains 10% of the energy damage as healing.
  • Warding GemsM: Creates gems that store healing energy, encircle the target, and release their healing power on command.
Div
Ench
  • Chaav's Laugh: Good creatures gain +2 on attacks and saves versus fear and gain 1d8+1/level temporary hit points, while evil creatures save or suffer -2 on attacks and saves versus fear.
Evoc
  • Crown of Flame: Aura burns evil outsiders, undead, and fey for 2d6 points of damage/round.
  • Dancing Web: 1d6 points/level of nonlethal damage and if save fails, evil creatures are entangled (half speed, -2 att, -4 Dex, Concentration DC 15 + level).
Tran
  • Convert Wand: Transform wand of a particular spell and caster level into an appropriate cure wand of the same spell and caster level.

6th-Level Cleric Spells

Abjur
  • Celestial BloodM: Gain acid, cold, and electricity resistance 10, +4 to saves versus poison, and DR 10/evil.
  • Vengeance Halo: Any creature that slays the spell's recipient takes 1d6/level (max 20d6) damage.
Conj
Evoc
  • Bolt of Glory: Positive energy ray deals extra damage to evil outsiders and undead.
  • Crown of BrillianceM: Holy light blinds or dazzles foes, repels light-sensitive creatures, and damages undead.
Necr
Tran

7th-Level Cleric Spells

Abjur
Evoc
  • Heaven's TrumpetF: Blast of music paralyzes foes.
  • Righteous Smite: Deals 1d6 damage/level (1d8 damage/level to evil outsiders) in 20-ft. radius and blinds evil foes for 1d4 rounds.
Necr
  • Righteous Glare: Your gaze attack kills evil creatures with less than 5 HD, causes fear in others.
Tran

8th-Level Cleric Spells

Ench
Necr
  • Last Judgment: Evil creatures are struck dead and sent to Lower Planes.
Tran

9th-Level Cleric Spells

Abjur
  • Sublime Revelry: Targets immune to pain and mind-influencing effects, and take half damage from melee and ranged attacks.
Ench
  • End to Strife: Any attack made within 80 feet of caster causes attacker to take 1d6 points of lethal or nonlethal damage/caster level (max 20d6).
Tran

Druid Spells

1st-Level Druid Spells

Tran

2nd-Level Druid Spells

Conj

3rd-Level Druid Spells

Necr
  • Affliction: Infects evil subject with chosen affliction.
Tran
  • Energize PotionM: Transforms potion into a grenade that deals energy damage in a 10-ft.-radius burst.

4th-Level Druid Spells

Evoc
  • Stars of Arvandor: Tiny starbursts each deal 1d8 damage (half nonlethal), or 1d8 letal damage to evil creatures.
Tran

5th-Level Druid Spells

Conj
  • Energetic Healing: Target is immune to one energy type and gains 10% of the energy damage as healing.
Evoc
  • Dancing Web: 1d6 points/level of nonlethal damage and if save fails, evil creatures are entangled (half speed, -2 att, -4 Dex, Concentration DC 15 + level).
Tran
  • Spear of Valarian: Transforms normal weapon into +1 silvered spear (+3 against magical beasts, which take +2d6 points of damage).

6th-Level Druid Spells

Tran

7th-Level Druid Spells

Evoc
  • Rain of Roses: Roses fall from the sky; evil creatures take 1d4 Wis damage per round and are sickened.

8th-Level Druid Spells

Evoc
  • Leonal's Roar: Kills, paralyzes, weakens, or dazes nongood subjects, and deals 2d6 points of sonic damage.
Tran

9th-Level Druid Spells

Evoc
  • Rain of Black Tulips: Black tulips fall from the sky; evil creatures take 5d6 damage per round and are nauseated.

Emissary of Barachiel Spells

1st-Level Emissary of Barachiel Spells

Ench
  • Ray of Hope: Subject gains +2 bonus on attacks, saves, and checks.

2nd-Level Emissary of Barachiel Spells

Ench
  • Elation: Allies gain +2 to Strength and Dexterity, +5 ft. of speed.

3rd-Level Emissary of Barachiel Spells

Conj

4th-Level Emissary of Barachiel Spells

Evoc

Exalted Arcanist Spells

1st-Level Exalted Arcanist Spells

Ench

4th-Level Exalted Arcanist Spells

Ench

5th-Level Exalted Arcanist Spells

Evoc
  • Crown of Flame: Aura burns evil outsiders, undead, and fey for 2d6 points of damage/round.
  • Heavenly Lightning: Arcs of radiant lightning deal 3d6 damage to one target per two caster levels.

6th-Level Exalted Arcanist Spells

Evoc
  • Bolt of Glory: Positive energy ray deals extra damage to evil outsiders and undead.
Tran

7th-Level Exalted Arcanist Spells

Evoc
  • Heavenly Lightning Storm: Arcs of radiant lightning deal 5d6 damage to one target per level.
  • Righteous Smite: Deals 1d6 damage/level (1d8 damage/level to evil outsiders) in 20-ft. radius and blinds evil foes for 1d4 rounds.

9th-Level Exalted Arcanist Spells

Tran

Ghampion of Gwynharwyf Spells

1st-Level Ghampion of Gwynharwyf Spells

Evoc

2nd-Level Ghampion of Gwynharwyf Spells

Ench
  • Warcry: Creatures within 30-foot cone cower for 1d4 rounds.

3rd-Level Ghampion of Gwynharwyf Spells

Div

4th-Level Ghampion of Gwynharwyf Spells

Abjur
Ench
Necr

Knight of the Chalice Spells

4th-Level Knight of the Chalice Spells

Tran

Paladin Spells

1st-Level Paladin Spells

Abjur
  • Moment of Clarity: Target immediately makes a new saving throw to resist a mind-affecting spell or effect.
Evoc
Tran

2nd-Level Paladin Spells

Conj
  • Call Mount: Call your special mount, even if you have already called it today.
  • Estanna's StewF: Conjures stew that heals 1d6+1 per serving.

3rd-Level Paladin Spells

Conj
  • Smite Heretic: You gain a +2 sacred bonus on attack roll and deal extra damage with your smite evil ability when used against an evil creature that can cast divine spells.
Div
  • Blessed Sight: Perceive all evil auras as detect evil within 120 ft immediately.
  • Mind Bond: You and your mount gain a +4 flanking bonus when flanking the same opponent; mount gains bonus on attack rolls.

4th-Level Paladin Spells

Abjur
Ench
Necr
Tran

Ranger Spells

1st-Level Ranger Spells

Tran

2nd-Level Ranger Spells

Tran

3rd-Level Ranger Spells

Ench
  • Inspired Aim: Allies within 40 ft. gain +2 insight bonus on ranged attack rolls.

4th-Level Ranger Spells

Evoc
  • Stars of Arvandor: Tiny starbursts each deal 1d8 damage (half nonlethal), or 1d8 letal damage to evil creatures.
Tran
  • Blinding Beauty: Permanently blind any who look at you.
  • Spear of Valarian: Transforms normal weapon into +1 silvered spear (+3 against magical beasts, which take +2d6 points of damage).

Sanctified Spells

1st-Level Sanctified Spells

Abjur
Div

2nd-Level Sanctified Spells

Abjur
  • Luminous Armor: Shimmering light around target grants +5 armor bonus, dispels magical darkness, and imposes a -4 penalty on opponents' melee attacks.
Evoc

3rd-Level Sanctified Spells

Abjur
  • Phieran's Resolve: +4 sacred bonus on saves against spells with the evil descriptor.
Div
Evoc
Tran
  • Celestial Aspect: Gain armblade (+1 flaming/holy longsword) or fire eyes (2d6 fire at 60 ft.) or horns (1d8+1-1/2 Str + dismissal) or wings (100 ft. fly (good))

4th-Level Sanctified Spells

Abjur
  • Greater Luminous Armor: Shimmering light around target grants +8 armor bonus, dispels magical darkness, and imposes a -4 penalty on opponents' melee attacks.
  • Sunmantle: Illuminates as daylight spell; target gains damage reduction 5/-; lashes foe for 5 points of damage each time target takes damage in melee.
Evoc
  • Diamond SprayM: Dazzle evil creature for 2d6 rounds (no save) and do 1d6 damage/level (max 10d6).

5th-Level Sanctified Spells

Ench
  • Inquisition: Compels target to divuldge information truthfully.
Evoc
  • Curtain of Light: Shapable curtain of light does 2d4 damage/round to evil creatures and 2d6 damage +1/level (max +20) to evil creatures passing through (double for undead).
Necr
  • Sicken Evil: Evil creatures are sickened by your presence.

6th-Level Sanctified Spells

Abjur
  • Exalted Raiment: Wearer gains +1 sacred bonus to AC per five caster levels, damage reduction 10/evil, SR 5 + caster level, and ability damage from spell-casting.
Conj
  • Cry of Ysgard: 2d4 bariaur defenders of Ysgard (but no more than 4) serve you for up to one year.
  • Valiant Steed: Calls a pegasus or unicorn, which serves caster for up to 1 year.
Evoc
  • Storm of Shards: Evil creatures are blinded for 1 round; evil outsiders and undead also take 1d6 damage/level.

7th-Level Sanctified Spells

Evoc
  • Constricting ChainsF: Chains (AC 20 hp 5/level (max 100), DR 10/magic, energy immune) entangle target and deal 3d6 nonlethal damage. Strength check DC 32 break or Escape Artist DC 40 (1 minute) to get free.
  • Rain of Embers: Rain of divine fire deals 10d6 damage per round to evil creatures.
Necr
  • Phoenix FireF: Evil creatures take 2d6 damage/caster level as you immolate yourself.
Tran
  • Channel Celestial: Gain supernatural and spell-like abilities, spells, mental stats-5, and skills of a willing celestial of 12 HD or less.

8th-Level Sanctified Spells

Conj
  • Dragon Cloud: Calls forth an elemental spirit that assumes a cloudy, dragonlike form.
Tran

9th-Level Sanctified Spells

Conj
  • Armageddon: Summon 2d4 avorals rnd 1, a ghaele eladrin rnd 3, and an astral deva rnd 5.
Evoc
  • Exalted Fury: All creatures within 40 ft. take damage equal to 50 + your current hp, and you die.
Necr
  • Sanctify the WickedF: Traps evil creature in a diamond for one year, then releases it as a sanctified creature.
Tran
  • Greater Channel Celestial: Gain supernatural and spell-like abilities, spells, mental stats -5, and skills of a willing celestial of 12 HD or less.

Slayer of Domiel Spells

1st-Level Slayer of Domiel Spells

Ench

3rd-Level Slayer of Domiel Spells

Div

4th-Level Slayer of Domiel Spells

Ench

Sorcerer/Wizard Spells

1st-Level Sorcerer/Wizard Spells

Evoc
Tran

2nd-Level Sorcerer/Wizard Spells

Ench
Tran
  • Energize PotionM: Transforms potion into a grenade that deals energy damage in a 10-ft.-radius burst.

3rd-Level Sorcerer/Wizard Spells

Ench
  • Dolorous Motes: Creates clouds of flickering light (1 10-ft. cube/level) that dazes creatures.
  • Elation: Allies gain +2 to Strength and Dexterity, +5 ft. of speed.
  • Warcry: Creatures within 30-foot cone cower for 1d4 rounds.
Evoc
  • Stars of Arvandor: Tiny starbursts each deal 1d8 damage (half nonlethal), or 1d8 letal damage to evil creatures.
Necr
  • Healing Touch: You heal the target 1d6/2 levels and take half as damage.
Tran

4th-Level Sorcerer/Wizard Spells

Abjur
  • Celestial Brilliance: 120 ft emanation of light, bright to 60 feet (double penalty to light sensitive, 1d6 damage to undead, 2d6 damage to evil outsiders and sensitive undead within 60 feet)
Conj
Evoc
  • Dancing Web: 1d6 points/level of nonlethal damage and if save fails, evil creatures are entangled (half speed, -2 att, -4 Dex, Concentration DC 15 + level).
  • Radiant Shield: Creatures attacking you take electricity damage; you're protected from electricity.
Necr
  • Affliction: Infects evil subject with chosen affliction.
Tran
  • Perfect Summons: Creates an area where only good creatures can be summoned.

5th-Level Sorcerer/Wizard Spells

Abjur
Evoc
  • Emerald BurstM: 20-ft.-radius burst dazes neutral creatures for 1 round, stuns evil creatures for 1d4 rounds.
Tran

6th-Level Sorcerer/Wizard Spells

Abjur
  • StarmantleM: Cloak of stars destroys nonmagical weapons on contact and allows wearer a DC 15 Reflex save to reduce damage from magic weapons by half.
Ench
Tran

7th-Level Sorcerer/Wizard Spells

Evoc
  • Amber SarcophagusM: Trap target in stasis sphere w/ hardness 5 and 10 hp/caster level.
Necr
  • Righteous Glare: Your gaze attack kills evil creatures with less than 5 HD, causes fear in others.
Tran

8th-Level Sorcerer/Wizard Spells

Necr
  • Last Judgment: Evil creatures are struck dead and sent to Lower Planes.
Tran

9th-Level Sorcerer/Wizard Spells

Conj

Vassal of Bahamut Spells

1st-Level Vassal of Bahamut Spells

Evoc

3rd-Level Vassal of Bahamut Spells

Conj