Index of Spells by Sources - Book of Vile Darkness

Book of Vile Darkness

Archivist Spells

0-Level Archivist Spells

Necr
Tran
  • No Light: Prevents normal light from illuminating.
  • Slash Tongue: Subject takes -1 penalty on attacks, saves and checks for 1 round.

1st-Level Archivist Spells

Abjur
Conj
Ench
  • Drug Resistance: Subject is immune to addiction.
  • Heartache: Subject helpless for 1 round.
  • Sacrificial Skill: Caster gains +5 bonus on Knowledge (religion) checks made during sacrifice.
  • Sorrow: Subject takes -3 penalty on attacks, saves, and checks.
  • Stupor: One helpless subject is put in a state that allows him to be moved but take no other actions.
Necr
  • Angry Ache: Subject takes -2/4 levels (max -10) penalty on attack rolls.
  • Death Grimace: Caster leaves magical "calling card" on a corpse.
  • Slow Consumption: Caster absorbs health and sustenance from helpless subject.
Tran
  • Demonflesh: Caster gains +1 natural armor/5 caster levels.
  • Distort Weapon: All threats of a critical hit against good foes are automatically confirmed.
  • Spider Hand: Your hand becomes a Small monstrous spider.
  • Tongue of Baalzebul: You gain +2 bonus on Bluff, Diplomacy, and Gather Information checks.

2nd-Level Archivist Spells

Conj
  • Spores of the VrockM: All within 5 ft. take 1d8 damage and 1d2 damage each round thereafter for 10 rounds.
Div
  • Demoncall: You gain +10 on one Knowledge (the planes), Knowledge (arcana)or Knowledge (religion) check.
  • Eyes of the Zombie: You see through a zombie's eyes.
Ench
Evoc
Necr
Tran
  • Spider Leqs: You grow long spider legs that have a speed of 30 ft. and move on vertical surfaces.

3rd-Level Archivist Spells

Div
  • Devil's Eye: You can see even in magical darkness up to 30 feet.
Ench
  • Masochism: For every 10 hp damage you take, you gain +1 on attacks, saves, and checks.
  • Sadism: For every 10 hp damage you deal, you gain +1 on attacks, saves, and checks.
Evoc
Necr
  • Boneblade: Turns a bone into a magic weapon.
  • Clutch of Orcus: Deals 1d3 damage/round and paralyzes foe with concentration.
  • Shriveling: Subject takes 1d4 damage per level.
  • Unliving Weapon: Undead subject explodes for 1d6 damage/2 levels when struck or at a specific time.
Tran

4th-Level Archivist Spells

Abjur
  • Psychic PoisonM: Poisons those casting divination or mind-affecting spells at object, creature, or area.
Conj
Div
Evoc
Necr
  • Stop Heart: Touched living humanoid drops to -8 hitpoints.
  • Wrack: Renders creature helpless with pain.
Tran

5th-Level Archivist Spells

Conj
  • Wall of Ooze: Creates barrier that has 50 hp/4 levels that paralyzes and deals 2d6 damage to all that touch it.
Ench
Illu
Necr
Tran

6th-Level Archivist Spells

Abjur
Conj
Necr
  • Pox: One creature/level takes 1d4 Con drain.
Tran

7th-Level Archivist Spells

Div
  • Fiendish Clarity: You see in even magical darkness, see invisible up to 60 feet, and can detect good.
Evoc
  • Wretched Blight: Deals 1d8 damage/level in 20-ft. radius and stuns foes for 1d4 rounds.
Necr

8th-Level Archivist Spells

Necr
  • Pestilence: Subject gains a disease, as do all who touch him.
Tran
  • Befoul: Large amount of water becomes poisonous.
  • Bodak BirthF: Transforms a willing subject into a bodak.

9th-Level Archivist Spells

Ench
Evoc
  • Were-Doom: 1d4 creatures infected with lycanthropy.
Tran
  • DespoilM: Kills plants, damages objects in 100-ft. radius/level.

Assassin Spells

1st-Level Assassin Spells

Conj
  • Black Bag: Creates extradimensional bag of torture tools.
Ench
  • Addiction: Subject becomes addicted to a drug.
  • Stupor: One helpless subject is put in a state that allows him to be moved but take no other actions.
Necr
  • Angry Ache: Subject takes -2/4 levels (max -10) penalty on attack rolls.
  • Death Grimace: Caster leaves magical "calling card" on a corpse.

2nd-Level Assassin Spells

Ench
  • Sacrificial Skill: Caster gains +5 bonus on Knowledge (religion) checks made during sacrifice.
Evoc
  • Darkliqht: Creates 5-ft.-radius area where all can see without light.

3rd-Level Assassin Spells

Ench
  • Masochism: For every 10 hp damage you take, you gain +1 on attacks, saves, and checks.
  • Sadism: For every 10 hp damage you deal, you gain +1 on attacks, saves, and checks.
Tran

4th-Level Assassin Spells

Abjur
Necr
  • Stop Heart: Touched living humanoid drops to -8 hitpoints.

Bard Spells

1st-Level Bard Spells

Conj
Ench
  • Sorrow: Subject takes -3 penalty on attacks, saves, and checks.
Tran
  • CheatF: Caster rerolls when determining the success of a game of chance.
  • No Light: Prevents normal light from illuminating.

2nd-Level Bard Spells

Ench
  • Addiction: Subject becomes addicted to a drug.
  • Entice Gift: Subject gives caster what its holding.
  • Wave of Grief: Cone imposes -3 penalty on attacks, checks, and saves.
Evoc
Necr

3rd-Level Bard Spells

Evoc
Illu

5th-Level Bard Spells

Ench
Necr
  • Soul Shackles: Imprison soul of dead creature in talisman from which you can question it.

6th-Level Bard Spells

Necr

Blackguard Spells

1st-Level Blackguard Spells

Necr
Tran
  • Demonflesh: Caster gains +1 natural armor/5 caster levels.
  • Distort Weapon: All threats of a critical hit against good foes are automatically confirmed.

2nd-Level Blackguard Spells

Div
  • Demoncall: You gain +10 on one Knowledge (the planes), Knowledge (arcana)or Knowledge (religion) check.
  • Devil's Eye: You can see even in magical darkness up to 30 feet.
Ench
  • Wave of Grief: Cone imposes -3 penalty on attacks, checks, and saves.
Necr
  • Boneblade: Turns a bone into a magic weapon.

3rd-Level Blackguard Spells

Conj
Ench
  • Masochism: For every 10 hp damage you take, you gain +1 on attacks, saves, and checks.
  • Sadism: For every 10 hp damage you deal, you gain +1 on attacks, saves, and checks.
Tran

4th-Level Blackguard Spells

Evoc
Tran

Cleric Spells

0-Level Cleric Spells

Necr
Tran
  • No Light: Prevents normal light from illuminating.
  • Slash Tongue: Subject takes -1 penalty on attacks, saves and checks for 1 round.

1st-Level Cleric Spells

Abjur
Conj
Ench
  • Drug Resistance: Subject is immune to addiction.
  • Heartache: Subject helpless for 1 round.
  • Sacrificial Skill: Caster gains +5 bonus on Knowledge (religion) checks made during sacrifice.
  • Sorrow: Subject takes -3 penalty on attacks, saves, and checks.
  • Stupor: One helpless subject is put in a state that allows him to be moved but take no other actions.
Necr
  • Angry Ache: Subject takes -2/4 levels (max -10) penalty on attack rolls.
  • Slow Consumption: Caster absorbs health and sustenance from helpless subject.
Tran

2nd-Level Cleric Spells

Conj
  • Spores of the VrockM: All within 5 ft. take 1d8 damage and 1d2 damage each round thereafter for 10 rounds.
Div
Ench
Evoc
Necr
Tran
  • Spider Leqs: You grow long spider legs that have a speed of 30 ft. and move on vertical surfaces.

3rd-Level Cleric Spells

Div
  • Devil's Eye: You can see even in magical darkness up to 30 feet.
Ench
  • Masochism: For every 10 hp damage you take, you gain +1 on attacks, saves, and checks.
  • Sadism: For every 10 hp damage you deal, you gain +1 on attacks, saves, and checks.
Evoc
Necr
  • Boneblade: Turns a bone into a magic weapon.
  • Clutch of Orcus: Deals 1d3 damage/round and paralyzes foe with concentration.
  • Shriveling: Subject takes 1d4 damage per level.
  • Unliving Weapon: Undead subject explodes for 1d6 damage/2 levels when struck or at a specific time.

4th-Level Cleric Spells

Abjur
  • Psychic PoisonM: Poisons those casting divination or mind-affecting spells at object, creature, or area.
Conj
Div
Evoc
Necr
  • Stop Heart: Touched living humanoid drops to -8 hitpoints.
  • Wrack: Renders creature helpless with pain.
Tran

5th-Level Cleric Spells

Conj
  • Wall of Ooze: Creates barrier that has 50 hp/4 levels that paralyzes and deals 2d6 damage to all that touch it.
Ench
Illu
Necr
Tran

6th-Level Cleric Spells

Abjur
Conj
Tran

7th-Level Cleric Spells

Div
  • Fiendish Clarity: You see in even magical darkness, see invisible up to 60 feet, and can detect good.
Evoc
  • Wretched Blight: Deals 1d8 damage/level in 20-ft. radius and stuns foes for 1d4 rounds.
Necr

8th-Level Cleric Spells

Necr
  • Pestilence: Subject gains a disease, as do all who touch him.
Tran
  • Befoul: Large amount of water becomes poisonous.
  • Bodak BirthF: Transforms a willing subject into a bodak.

9th-Level Cleric Spells

Ench
Evoc
  • Were-Doom: 1d4 creatures infected with lycanthropy.
Tran
  • DespoilM: Kills plants, damages objects in 100-ft. radius/level.

Corrupt Spells

1st-Level Corrupt Spells

Tran

2nd-Level Corrupt Spells

Tran

3rd-Level Corrupt Spells

Div
  • Absorb MindF: You gain 25% chance of knowing information in a brain eaten.
Evoc
  • Love's Pain: Deals 1d6 damage/2 levels to subject's dearest loved one.
Necr
  • Red Fester: Subject takes 1d6 Str damage and 1d4 Cha damage.
Tran

4th-Level Corrupt Spells

Necr
  • Absorb StrengthF: You gain 1/4 of a creature's Str and Con when he eats it.

5th-Level Corrupt Spells

Ench
Necr
  • Power Leech: You drain subject's ability score 1 point/round and gains +1 bonus per point.
Tran

6th-Level Corrupt Spells

Necr
  • Consume LikenessF: Caster steals the appearance of a dead person, adding +10 on Disguise checks.

7th-Level Corrupt Spells

Conj
  • Death by Thorns: Up to three creatures die in 1d4 rounds or are incapacitated, taking 4d6 damage.
Tran
  • Rapture of Rupture: Subject takes 6d6 damage and is stunned, then takes 1d6 damage per round thereafter.

8th-Level Corrupt Spells

Conj
Ench

9th-Level Corrupt Spells

Conj

Demonologist Spells

1st-Level Demonologist Spells

Conj
  • Spores of the VrockM: All within 5 ft. take 1d8 damage and 1d2 damage each round thereafter for 10 rounds.
Illu
Tran
  • Demonflesh: Caster gains +1 natural armor/5 caster levels.

2nd-Level Demonologist Spells

Div
  • Demoncall: You gain +10 on one Knowledge (the planes), Knowledge (arcana)or Knowledge (religion) check.
Evoc
Necr

3rd-Level Demonologist Spells

Conj
Evoc
Tran

4th-Level Demonologist Spells

Abjur
Conj
Necr

Druid Spells

0-Level Druid Spells

Necr

1st-Level Druid Spells

Abjur
Conj
Tran
  • Spider Hand: Your hand becomes a Small monstrous spider.

2nd-Level Druid Spells

Evoc
  • Circle of Nausea: Foes are denied all actions or take -2 penalty on attacks, saving throws, and skill checks.

4th-Level Druid Spells

Tran

6th-Level Druid Spells

Necr
  • Pox: One creature/level takes 1d4 Con drain.

7th-Level Druid Spells

Necr
  • Pestilence: Subject gains a disease, as do all who touch him.

9th-Level Druid Spells

Evoc
  • Were-Doom: 1d4 creatures infected with lycanthropy.

Mortal Hunter Spells

1st-Level Mortal Hunter Spells

Ench
Illu

2nd-Level Mortal Hunter Spells

Ench
  • Evil Eye: Subject takes -4 penalty on attacks, saves, and checks.
Necr

3rd-Level Mortal Hunter Spells

Evoc

4th-Level Mortal Hunter Spells

Conj
Ench
Necr
  • Wrack: Renders creature helpless with pain.
Tran

Sorcerer/Wizard Spells

0-Level Sorcerer/Wizard Spells

Illu
Necr
Tran
  • No Light: Prevents normal light from illuminating.
  • Slash Tongue: Subject takes -1 penalty on attacks, saves and checks for 1 round.

1st-Level Sorcerer/Wizard Spells

Abjur
Conj
  • Black Bag: Creates extradimensional bag of torture tools.
  • Extract DrugF: Creates drug from inanimate object.
  • Nether Trail: Creates a trail compelling evil outsiders to follow.
Ench
  • Drug Resistance: Subject is immune to addiction.
  • Sacrificial Skill: Caster gains +5 bonus on Knowledge (religion) checks made during sacrifice.
  • Stupor: One helpless subject is put in a state that allows him to be moved but take no other actions.
Evoc
  • Darkliqht: Creates 5-ft.-radius area where all can see without light.
Necr
  • Death Grimace: Caster leaves magical "calling card" on a corpse.
Tran
  • Aberrate: Subject becomes an aberration.
  • Bestow WoundM: Caster transfers 1 hp/level of wounds to another.
  • CheatF: Caster rerolls when determining the success of a game of chance.
  • Tongue Tendrils: You spit out tendrils that grapple.

2nd-Level Sorcerer/Wizard Spells

Abjur
  • Unheavened: Subject gains +4 save bonus again powers of good outsiders.
Ench
  • Addiction: Subject becomes addicted to a drug.
  • Entice Gift: Subject gives caster what its holding.
  • Masochism: For every 10 hp damage you take, you gain +1 on attacks, saves, and checks.
  • Sadism: For every 10 hp damage you deal, you gain +1 on attacks, saves, and checks.
  • Sap Strength: Subject becomes exhausted.
Evoc
Necr
Tran

3rd-Level Sorcerer/Wizard Spells

Conj
Div
Ench
  • Evil Eye: Subject takes -4 penalty on attacks, saves, and checks.
Evoc
Illu
Tran

4th-Level Sorcerer/Wizard Spells

Abjur
  • Psychic PoisonM: Poisons those casting divination or mind-affecting spells at object, creature, or area.
Conj
  • Abyssal MightM: You gain +2 to Str, Con, Dex, and SR.
  • Hell's PowerM: You gain +2 AC and good to existing DR.
  • Wall of Deadly Chains: Creates barrier of woven chains that has 20 hp/4 caster levels and deals 3d6 damage to all within 5 ft.
Evoc
  • Damning Darkness: Darkness deals either 2d6 or 1d6 damage per round.
  • Mirror SendingF: You send your image to a mirror and can see and speak through it.
Necr
  • Grim Revenge: Tears hand from target, dealing 6d6 damage, then hand attacks target.
  • Liquid Pain: Extracts one dose of liquid pain from tortured victim.
Tran

5th-Level Sorcerer/Wizard Spells

Abjur
Conj
Necr
  • Soul Shackles: Imprison soul of dead creature in talisman from which you can question it.
  • Stop Heart: Touched living humanoid drops to -8 hitpoints.
  • Wrack: Renders creature helpless with pain.
Tran

6th-Level Sorcerer/Wizard Spells

Abjur
Conj
Illu
Necr
  • Ectoplasmic Enhancement: Incorporeal undead gain +1 AC, +1d8 hp, +1 on attacks, +2 turn resistance for every 3 levels.
Tran

7th-Level Sorcerer/Wizard Spells

Conj
  • Wall of Eyes: Creates barrier that you can see through and that paralyzes and consumes those that touch it.
Div
  • Fiendish Clarity: You see in even magical darkness, see invisible up to 60 feet, and can detect good.
Evoc
  • Whirlwind of Teeth: Creates moving 5-ft./level cylinder that deals 1d8 damage/2 levels each round.
Tran

8th-Level Sorcerer/Wizard Spells

Conj
Necr
Tran

9th-Level Sorcerer/Wizard Spells

Conj
  • Utterdark: 100-ft/level radius of darkness that evil creatures can see through.
Ench
  • Mindrape: You learn everything subject knows and can alter its memory or knowledge.
Evoc