Index of Spells by Sources - CC
CC
Adept Spells
2nd-Level Adept Spells
Illu
Bewildering Substitution
: Seemingly swap one ally with one enemy.
Bewildering Visions
: Subject is
sickened
or
nauseated
.
5th-Level Adept Spells
Ench
Bewildering Mischance
: Target must take the lower of two rolls for each save,
attack roll
, and skill check.
Blackguard Spells
2nd-Level Blackguard Spells
Necr
Execration
: Target takes a -2 penalty on saves and must take the lower of two rolls on one
attack
.
Tran
Divine Presence
: Gain a bonus on
Intimidate
checks against those who don't worship your deity.
3rd-Level Blackguard Spells
Tran
Deific Bastion
: Your
shield
or armor gains a +1 enhancement bonus plus a
special ability
that varies by deity.
4th-Level Blackguard Spells
Abjur
Aligned Aura
: Grant combat bonuses to like-aligned allies and impose penalties on creatures of opposing alignment.
Necr
Bleed
: Touched creature takes
Con
damage
from piercing or slashing weapons; repeated use imposes a -4 penalty on certain
Fort
saves.
Cleric Spells
2nd-Level Cleric Spells
Abjur
Benediction
: Subject gains bonus on saves, can make one reroll.
Body Ward
: Subject is protected against
ability damage
to
Strength
,
Dexterity
, or
Constitution
;
Conj
Conduit Of Life
:
Heal
*
2dl0+1/
caster level
(max. 10) points of
damage
to yourself while channeling positive energy.
Illu
Bewildering Substitution
: Seemingly swap one ally with one enemy.
Bewildering Visions
: Subject is
sickened
or
nauseated
.
Necr
Execration
: Target takes a -2 penalty on saves and must take the lower of two rolls on one
attack
.
Tran
Divine Presence
: Gain a bonus on
Intimidate
checks against those who don't worship your deity.
3rd-Level Cleric Spells
Abjur
Bolster Aura
: Subject's aura strengthens as if it had 1 HD/ two caster levels more than it actually does.
Tran
Deific Bastion
: Your
shield
or armor gains a +1 enhancement bonus plus a
special ability
that varies by deity.
Footsteps Of The Divine
: Gain a new movement type and
speed
*
based on the deity chosen.
4th-Level Cleric Spells
Abjur
Aligned Aura
: Grant combat bonuses to like-aligned allies and impose penalties on creatures of opposing alignment.
Dampen Magic
: Decrease
enhancement bonus
of magic weapons as well as save DC and
caster level
of magical effects used against subject; subject can invoke a 5-ft.-radius
antimagic field
.
Ench
Confound
: Gain a on
attack
rolls against subject and impose a penalty on its
attack
rolls against you
5th-Level Cleric Spells
Abjur
Divine Retribution
: Any creature that harms you takes ld6/
caster level
points of
damage
and ld4 points of
ability damage
based on the deity selected.
Conj
Darts Of Life
: Create ten projectiles that you can launch at allies to cure ld8 points of damage each.
Door Of Decay
:
Move
instantly from one willing or ontrolled
undead
to another.
Ench
Bewildering Mischance
: Target must take the lower of two rolls for each save,
attack roll
, and skill check.
Necr
Bleed
: Touched creature takes
Con
damage
from piercing or slashing weapons; repeated use imposes a -4 penalty on certain
Fort
saves.
Druid Spells
2nd-Level Druid Spells
Abjur
Body Ward
: Subject is protected against
ability damage
to
Strength
,
Dexterity
, or
Constitution
;
Tran
Divine Presence
: Gain a bonus on
Intimidate
checks against those who don't worship your deity.
5th-Level Druid Spells
Necr
Bleed
: Touched creature takes
Con
damage
from piercing or slashing weapons; repeated use imposes a -4 penalty on certain
Fort
saves.
Paladin Spells
2nd-Level Paladin Spells
Abjur
Benediction
: Subject gains bonus on saves, can make one reroll.
Conj
Conduit Of Life
:
Heal
*
2dl0+1/
caster level
(max. 10) points of
damage
to yourself while channeling positive energy.
Tran
Divine Presence
: Gain a bonus on
Intimidate
checks against those who don't worship your deity.
3rd-Level Paladin Spells
Tran
Deific Bastion
: Your
shield
or armor gains a +1 enhancement bonus plus a
special ability
that varies by deity.
4th-Level Paladin Spells
Abjur
Aligned Aura
: Grant combat bonuses to like-aligned allies and impose penalties on creatures of opposing alignment.
Bolster Aura
: Subject's aura strengthens as if it had 1 HD/ two caster levels more than it actually does.
Shugenja Spells
2nd-Level Shugenja Spells
Illu
Bewildering Substitution
: Seemingly swap one ally with one enemy.
Bewildering Visions
: Subject is
sickened
or
nauseated
.
5th-Level Shugenja Spells
Ench
Bewildering Mischance
: Target must take the lower of two rolls for each save,
attack roll
, and skill check.
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