Index of Spells by Sources - CS
CS
Archivist Spells
1st-Level Archivist Spells
Conj
Blockade
: Fill 5-ft. square with enormous block of wood.
Div
Healer's Vision
: Gain +5 bonus on Heal checks, and +2 attack and damage on sneak attacks.
Tran
Aquatic Escape
: Take the form of a fish.
Spore Field
: Mushrooms grow from ground, slowing movement and sickening living creatures.
Winged Watcher
: Take the form of a bird.
2nd-Level Archivist Spells
Illu
Manifestation Of The Deity
: Create illusion of your deity, rendering enemies shaken for 1 round.
Tran
Smoke Stairs
: Walk up a column of smoke as if it were solid.
3rd-Level Archivist Spells
Conj
Wall Of Vermin
: Wall of biting pests provides concealment, attacks anyone passing through.
7th-Level Archivist Spells
Div
Scry Location
: Spy on a distant location.
Assassin Spells
1st-Level Assassin Spells
Div
Healer's Vision
: Gain +5 bonus on Heal checks, and +2 attack and damage on sneak attacks.
Tran
Mimicry
: Perfectly mimic familiar sounds, voices, or accents.
2nd-Level Assassin Spells
Tran
Smoke Stairs
: Walk up a column of smoke as if it were solid.
3rd-Level Assassin Spells
Conj
Create Fetch
: Craft a temporary duplicate of yourself that follows telepathic orders.
4th-Level Assassin Spells
Evoc
Assassin's Darkness
: Globe of pure darkness blocks all sight but your own.
Bard Spells
1st-Level Bard Spells
Tran
Armor Lock
: Target's armor becomes restrictive, slowing movement to 10 ft.
Lucky Streak
: Target gains +2 luck bonus on rerolls made with luck feats.
Mage Burr
: Double arcane spell failure chance for target's armor.
Mimicry
: Perfectly mimic familiar sounds, voices, or accents.
2nd-Level Bard Spells
Abjur
Animate Instrument
: Your instrument animates and plays by itself.
Opportune Dodge
: Subject can avoid a single attack of opportunity.
Div
Spymaster's Coin
: Hide a scrying sensor in a coin or other Tiny object for later activation.
Tran
Catapult
: Magically propel an object from your hand.
3rd-Level Bard Spells
Abjur
Disobedience
: Subject is shielded from mind control.
Conj
Create Fetch
: Craft a temporary duplicate of yourself that follows telepathic orders.
4th-Level Bard Spells
Abjur
Spell Theft
: Dispel spells on target and gain their benefit for yourself.
5th-Level Bard Spells
Abjur
Harmonic Void
: Nearby casters must succeed on Concentration check to use verbal-component spells.
Conj
Evacuation Rune
: Create invisible rune that you can teleport to as swift action.
Div
Scry Location
: Spy on a distant location.
Cleric Spells
1st-Level Cleric Spells
Div
Healer's Vision
: Gain +5 bonus on Heal checks, and +2 attack and damage on sneak attacks.
2nd-Level Cleric Spells
Illu
Manifestation Of The Deity
: Create illusion of your deity, rendering enemies shaken for 1 round.
7th-Level Cleric Spells
Div
Scry Location
: Spy on a distant location.
Druid Spells
1st-Level Druid Spells
Conj
Blockade
: Fill 5-ft. square with enormous block of wood.
Tran
Aquatic Escape
: Take the form of a fish.
Spore Field
: Mushrooms grow from ground, slowing movement and sickening living creatures.
Winged Watcher
: Take the form of a bird.
2nd-Level Druid Spells
Tran
Smoke Stairs
: Walk up a column of smoke as if it were solid.
3rd-Level Druid Spells
Conj
Wall Of Vermin
: Wall of biting pests provides concealment, attacks anyone passing through.
7th-Level Druid Spells
Div
Scry Location
: Spy on a distant location.
Hexblade Spells
1st-Level Hexblade Spells
Tran
Armor Lock
: Target's armor becomes restrictive, slowing movement to 10 ft.
Mage Burr
: Double arcane spell failure chance for target's armor.
4th-Level Hexblade Spells
Abjur
Spell Theft
: Dispel spells on target and gain their benefit for yourself.
Ranger Spells
1st-Level Ranger Spells
Conj
Blockade
: Fill 5-ft. square with enormous block of wood.
2nd-Level Ranger Spells
Tran
Spore Field
: Mushrooms grow from ground, slowing movement and sickening living creatures.
Sorcerer/Wizard Spells
1st-Level Sorcerer/Wizard Spells
Conj
Blockade
: Fill 5-ft. square with enormous block of wood.
Tran
Armor Lock
: Target's armor becomes restrictive, slowing movement to 10 ft.
Mage Burr
: Double arcane spell failure chance for target's armor.
2nd-Level Sorcerer/Wizard Spells
Div
Spymaster's Coin
: Hide a scrying sensor in a coin or other Tiny object for later activation.
Evoc
Fatal Flame
: Target's body bursts into flame upon its death.
Tran
Catapult
: Magically propel an object from your hand.
Enlarge Weapon
: Your weapon grows one size category.
Lucky Streak
: Target gains +2 luck bonus on rerolls made with luck feats.
3rd-Level Sorcerer/Wizard Spells
Abjur
Disobedience
: Subject is shielded from mind control.
Conj
Grasping Wall
: Wall sprouts hands that entangle enemies, help allies climb.
Tran
Siphon
: Drain 5 or more charges from wand or staff to replace one or more cast spells.
Wand Modulation
: Temporarily change wand to
cast
another, weaker spell.
4th-Level Sorcerer/Wizard Spells
Conj
Create Fetch
: Craft a temporary duplicate of yourself that follows telepathic orders.
5th-Level Sorcerer/Wizard Spells
Abjur
Spell Theft
: Dispel spells on target and gain their benefit for yourself.
Conj
Evacuation Rune
: Create invisible rune that you can teleport to as swift action.
6th-Level Sorcerer/Wizard Spells
Div
Scry Location
: Spy on a distant location.
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